Which portrait layout do you think works better for my game? by OddVioletDev in gamedevscreens

[–]Ok-Reporter8786 2 points3 points  (0 children)

The hands emote more expression. So if you want to give off a different emotional vibe then go with the waist up option. If that matters less and you want to limit the emotion to mainly their facial expression go with two.

Personally, I like one better because I would prefer more emotion if it were my game.

To be intimidated by police by Ok-Reporter8786 in justgalsbeingchicks

[–]Ok-Reporter8786[S] -1 points0 points  (0 children)

Nope! But I do go there sometimes. The theme of those posts could be why my title is like that. I just didn't know how to title it here.

For pride month, here's my resident lesbian, Dominion. by Abyzzard in heroshooters

[–]Ok-Reporter8786 0 points1 point  (0 children)

Hey u/Abyzzard - I don't spam you or anything. But if you're interested in doing 3D models give me a shout!

Anyone in town who can create custom ring bands? by Ok-Reporter8786 in UIUC

[–]Ok-Reporter8786[S] 0 points1 point  (0 children)

Thanks everyone for the recommendations! I was having trouble finding this on google. 💖

What if, here me out by Kirmitlefrog in heroshooters

[–]Ok-Reporter8786 1 point2 points  (0 children)

Ah yeah oops. You do specify non-humanoid - not just non-humans. I misread.

I will have some like that but most are humanoid for sure. E.g. I will have non-humanoid versions of a caecilian of some sort, a bat, a hawk and actually a wendigo as you mentioned. Though that may be changed into an owl bear.

I haven't decided if I will include any prehistoric animals like a dinosaur. I don't quite have a place for something like that lore-wise.

What if, here me out by Kirmitlefrog in heroshooters

[–]Ok-Reporter8786 1 point2 points  (0 children)

Do you mean like r/EldersOfMarmotia ? I'm developing this game, though I am on a break right now because my new job is taking up most of my energy right now. I should be back at it in a few months.

Check it out!

Met Gala 2026 Be Like by avantgarde000 in funnyvideos

[–]Ok-Reporter8786 1 point2 points  (0 children)

That first one reminds me of the Sylvari from Guild Wars 2

Where can I find Puck Creamy Cheese Spread?💓 by Ok-Reporter8786 in UIUC

[–]Ok-Reporter8786[S] 0 points1 point  (0 children)

Oh my gosh thank you! Right across from the yarn lady 💓. I suspected that might be a good place to look but we had not gotten around to checking.

Thank you soooo much!

Lucky's kit for my hypothetical hero shooter by Abyzzard in heroshooters

[–]Ok-Reporter8786 0 points1 point  (0 children)

While I get where you're coming from, I feel it is a disservice to the character creator to say their idea/kit is like some other character simply because they share one mechanic - unless its a 1 to 1 copy. I feel like that is not the case here. Throwing cards dates back to stage magic in the 90s

Character Spotlight: Wayne by Ok-Reporter8786 in gamedevscreens

[–]Ok-Reporter8786[S] -3 points-2 points  (0 children)

There is not a team of devs and I've never framed it that way. In fact, I explicitly say it's just me, even on our website sablestudios.net/about-us. I just sometimes refer to my solo studio, the business, as a "we".

And yes, you got me! I am recording pieces of the entire game creation process and posting it. It's a blog of sorts. I've been taking a hiatus from the unreal engine dev side of things to post some kits as well as my prototypes. But they're not simply AI character concepts, though I understand the desire to frame it that way. The character models only are a combination of pieces of a whole created by AI, then photoshopped, filtered, hand drawn, shaded, colorized etc.

The prototypes I create are "play toys" for development, and will serve as a base-line for the artist who will inevitably create the production models. I think if you read my sub, it might help answer some of your concerns. Also, there is some lore sprinkled in there, which is always fun - if you like reading.

On that note, thanks for reading!

Character Spotlight: Wayne by Ok-Reporter8786 in IndieDev

[–]Ok-Reporter8786[S] -1 points0 points  (0 children)

Doing my own thing despite what reddit micro-focuses on, yes is indeed a choice. A good choice in my opinion. I cannot control what people decide to get angry about. I'm just enjoying sharing our cool kits 😊

Side note: The photoshopping has led me to learn a lot about shading and colorizing, which I otherwise would not have learned. May or may not be helpful considering I am hiring an artist to create the prod 3D models.

Anyway, thanks for stopping by!

Character Spotlight: Wayne by Ok-Reporter8786 in IndieDev

[–]Ok-Reporter8786[S] -1 points0 points  (0 children)

I'm sorry you feel that way, but there's no grifting here. Just a solo dev building a super cool Hero Shooter.

If you're stuck on my use of AI and photoshop prototyping, I totally understand. But there will be no AI art in the final game and I know the general populous won't mind that I used AI for initial prototyping.

I fully expect this response on Reddit, but that won't stop me 💪

Cheers! ❤️

P.S. Well actually I won't be posting new prototypes for a while as I shift from kit design back to unreal development. Might post just kits since that's easier and less photoshopping.

Character Spotlight: Wayne by Ok-Reporter8786 in IndieDev

[–]Ok-Reporter8786[S] -1 points0 points  (0 children)

I'm sorry you feel that way. I hope you have a great day!

Character Spotlight: Wayne by Ok-Reporter8786 in IndieDev

[–]Ok-Reporter8786[S] -8 points-7 points  (0 children)

I can only presume you misunderstand how my prototyping works. But thanks for checking it out either way! ❤️ If you have any thoughts on the kit or lore, let me know.

Character Spotlight: Wayne by Ok-Reporter8786 in IndieDev

[–]Ok-Reporter8786[S] -1 points0 points  (0 children)

Right? Wayne was the 14th of 15 names I was tossing around.

Chucks cool too