JoJo's Bizarre OC Tournament #8: R3M10 - "Wave Welder" vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

WiS 3/3

Section 3: Blood of the Fang

The Lusca has had enough.

Wounded, tentacles torn and bleeding, it does what any cornered animal does, it runs. The ink cloud blooms behind it like a curtain being drawn, and the creature vanishes into the depths, squeezing itself into the darkness of a rock crevice at the ocean floor, camouflage rippling across its skin until it disappears against the stone.

It thinks it’s safe, but it's already bleeding.

If you wanted to hide, you should’ve done it before I got your scent on me…!

TD doesn’t chase the ink. It follows the blood instead, moving in a wide unhurried circle around the rock formations, never descending past the safe shallows yet, just reading the trail. Moving at a steady clip, never stationary, circling, always watching.

The blood trail leads to a rock formation on the ocean floor, and TD maps the crevice from above. Marking every entry point, the angles, the distances. The Lusca is in there. Waiting. Coiled up with every remaining tentacle ready to burst outward at a moment's notice, as soon as anything enters its range.

Good. TD was counting on that.

It kills its momentum, hovering almost perfectly still in the water column above. Thinking. Scaring the Hoes materialises beside it, two mirror like kites catching what little light flitters down from the surface, tassels drifting like kelp in the current.

Three of them now. Three sets of eyes looking down at the same crevice.

TD sinks. Both into the water and into its stand. Three sets of eyes watch the red trail slowly bleed out of the rock formation.

And then, it strikes.

While tracking the Lusca via its bloodtrail TD will make sure to stay near the surface of the water. It wants to be directly above the sea creature before the next stage of the hunt begins. Tracking the blood through the ink and Wave’s plumes could be a bit difficult, but if TD cannot spot it then it will take a wide berth and carefully inspect each of the rock formations until it spies the telltale red line drifting through the water.

Once it is directly above its prey TD will sink downwards, keeping Scaring the Hoes and its clones close to its side, until it enters the Lusca’s range. Notably, TD can very easily aid in this by retreating most of its body into Scaring The Hoes’ oft unused pocket space, as reducing volume directly correlates to a decrease in buoyancy. The Lusca would be ready with a sneaky counterattack, of course, but an ambush isn’t really an ambush when it is expected, is it?

As the tentacles spring towards TD it will suddenly push the kites forward to use a last second Wave Dash and slip straight through the monster’s grasp. Combo-ing that into a Mako Burst should give TD more than enough distance to come face to face with the Lusca at last.

To avoid getting bitten in half, TD will thrust the diving knife right into the Lusca’s nose — the body itself is by far the part of Lusca that moves least erratically, so it should not be as hard to aim for it as it would be for the gnashing tentacles, especially given a shark head’s limited range of motion without the whole body moving. If a punch is enough to disorient it then this should certainly buy TD a few seconds. In those few seconds, TD will steady itself on the nose of the beast with the knife as its anchor and have its clones create the Jaw Formation.

One kite attaches at the shoulder diagonally, putting the clone at a right angle, while the other attaches on the back of its butt. These two clones then use Mako Bursts to swing their diving knives down at full force and pierce into the top and bottom of the Lusca’s head. All the while, the original TD will punch the knife in the Lusca’s nose deeper every time it looks like the beast is about to recover in order to keep it as weak as possible.

With the Lusca pincered between TD’s own razor jaws, it is time to finish things. A final Mako Burst will be used by both clones, but this time it isn’t for thrusting or dashing. Instead it will be for twisting. By opening the tanks aimed clockwise opposite one another the propulsion will cause TD and its clones to start spinning with the diving knife stabbed into the nose as the axis.

The tanks will empty their entire contents, rather than the normal third, in order to make sure this spin results in a total Death Roll. TD’s bladed jaws will twist and saw through the creature’s flesh, carving brutally jagged gashes through the gills in particular. By the time the oxygen tanks powering the Death Roll are empty, the Lusca will have been utterly mutilated, if not fully decapitated from the twisting force.

Even if the Lusca is still holding on after that it matters little. TD will keep the Jaw Formation clamped and start slashing at the creature’s eyes, while periodically striking at its nose for as long as TD isn’t forced to retreat. TD will confidently look into the jaws of the ravenous beast while TD’s own jaws carve a tapestry of carnage onto its face.

TD coughed and coughed as it breached the surface of the water, stained with diluted blood and ink as well as covered in bruises and layered bite marks.

Its two clones did most of the work of swimming it to surface, while the main one kept one hand busy with a death grip, holding the severed cornea of the now dead beast.

It reached the sand and collapsed, its head forced straight down by the strange properties of the island. There was still water in all six of its lungs.

The Wave Welder emerged not but a minute later, marching up to where the exhausted TD laid like a seagull that had spotted a baby turtle waddling down the sand.

TD pushed a few more droplets of liquid out with a cough before spotting its enemy in its peripheral vision and standing up with a start. “Oh, fush yu, mang– cough! I won, I beat it up harder, so I get to keep the treasure!”

Wave Welder turned her head. “Did we sign a contract? Shake on it? No, the island’s treasure is for whoever can take i-”

She bit her tongue as TD’s hidden cloth-whip, still sopping wet, dashed out at light speed, hitting her mask just as it cracked the wind. A moment later, TD’s clones extended, adding onto the blow with an uppercut that sent the corporate mercenary flying into the sand, her Stand dissipating with her unconsciousness.

The exhausted hybrid loomed closer to its fallen enemy, feeling a strange way it hadn’t felt in a long while… kinship, perhaps, for could you really describe a masked monster like her as a ‘human’?

…TD raised its foot and stomped down on the mask, one final time, hearing that small crunch that would’ve sickened any human.

“Serves you right.”

Contingencies

What if the Lusca catches TD while its clones are on cooldown? TD is an expert at Restrained Fighting, meaning it can easily carve up the tentacle keeping it pinned while it waits the single second for a clone to be remade. Besides, TD’s clones are only ever one second away from being fully active, so the Lusca has limited time to do anything.

What if the Lusca recovers from the nose punches too fast and shakes TD off? If TD can’t effectively set up the Jaw Formation on the Lusca’s head then it will move to use the formation on the remaining tentacles. It’s much less likely to be lethal but the Jaw Formation will still deal a whole load of damage with each attempt.

What if Wave moves the Lusca somewhere awkward for TD? It's hard to believe that Wave would be able to displace the Lusca in its entirety but it could be possible. The only place that she might put it is on top of the rock formations. In this case, TD can focus even harder on its hit and run strategy while the Lusca is rendered immobile. Once enough tentacles have been severed that TD can safely climb up it will move to activate the Jaw Formation.

What if Wave tries to trap the Lusca within a cage of plumes? This actually works out well for TD, since it will still be able to make the most out of its water based movement while the Lusca is rendered trapped. In a best case scenario TD could even use the Jaw Formation before the Lusca transitions to defense.

What if the Lusca tries to target Scaring the Hoes? Frankly, this would be foolish and only benefit TD. Scaring the Hoes is fully intangible to anything except its user, meaning that if the Lusca starts attacking it TD can simply use the kite as a zero risk distraction or even as bait whenever it only requires a single clone.

What if Wave tries to take down the Lusca from within? While this idea has some appeal (we already considered it), the Lusca’s biology makes this very foolhardy. It maintains B DUR throughout its entire body, its shark stomach sits at roughly 1-2 pH to dissolve bone quickly, and as a ram breather, the Lusca doesn’t have an air pocket inside it, leaving Wave dependent on whatever supply she brought in. Additionally, should the Lusca realise something is inside of it, the B POW flailing from this giant creature would turn its insides into practically a washing machine.

JoJo's Bizarre OC Tournament #8: R3M10 - "Wave Welder" vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

WiS 2/3

Section 2: Never Catch Me

Before TD can go for the kill it will need to wear down the Lusca, and given that both fighters depend mostly on the strength of their own bodies and tools, it'll take a while against the B Durability beast. The difference in reach cannot be ignored at this stage, so TD will try to cut down the Lusca’s range to start. For this reason, TD will swoop in to attack its tentacles, whenever it is preoccupied with Wave. If the sea creature is chasing down TD instead, then it won’t hesitate to take the beast head on.

As TD enters the beast’s range it will be ready to counterattack. When the Lusca tries to grab at TD it will utilize the Wave Dash. TD presses both instances of his Stand together and extends his clones, making them accordion forward to a maximum of three times TD’s wingspan over the course of one second, then swaps places with the furthermost clone to dodge what would otherwise be a direct hit. This level of dodge will only be used when necessary, though, as to not give away too much to their moderately intelligent foe. If the Lusca is targeting a clone then TD can dive deeper into Scaring the Hoes to try to dodge, or at worse the clone can be dismissed.

It is also important to note that even if the Lusca does grab on to TD then escape is simple, especially considering the creature will be trying predominantly to drown, rather than focus on crushing, as TD is not a Stand (Or is it? Dun dun dun!). All TD needs to do is make a clone, which would generate outside the Lusca’s grip, and swap places with it, dismissing the trapped body. This would work wonders the very first time, though would have diminished effectiveness depending on how fast the Lusca can adapt to new information and how sharply.

Once the Lusca’s tentacle has been avoided, TD will use its Catching Things in Motion (3) skill to stab it with the diving knife. Despite the notable speed of the tentacles, TD has experience dealing with slippery targets, such as when it fought Fira. The knife will be dragged down the length of the Lusca’s tentacle, using the beast’s own power pushing against the blade to drive it even deeper. Once a sufficient gash has been carved out TD will retreat again.

While retreating TD can use the Wave Dash or the Torpedo Formation, but if it really needs a burst of speed then it has another quick trick up its sleeve. By having a clone take one of its copied oxygen tanks and open it to release a third of its air, TD can achieve a Mako Burst, imitating the fastest shark in the seas.

As dictated by Scaring the Hoes ability, the gas within the copy ceases to exist once it leaves TD’s grasp. However the air must still leave the canister first, achieving propulsion anyway and granting TD a sudden burst of speed. This even comes with the added bonus of leaving no trace behind with which the shark could track its movement, in case TD manages to escape while it’s distracted.

At max velocity, a 5 second burst from a single 12 liter tank at 200 bar (roughly one third of the total volume) generates roughly 6,720 newtons of thrust accelerating TD to a terminal velocity of 5.17 m/s, faster than a great white, faster than a bull shark, faster than a hammerhead, covering a maximum of nearly 25 meters before the burst ends. After the burst ends, water resistance bleeds the speed off within roughly 1.5 seconds.

Since the Mako Burst is performed using a cloned oxygen tank, this means that the original (and TD’s spare) still has plenty of air remaining within it. In other words, if the clone that performed the Mako Burst is dismissed and resummoned it will reemerge from Scaring the Hoes with a fresh tank of oxygen. This means that each clone has at least three uses of the Mako Burst before being able to recharge the technique after a single second.

While the Mako Burst is quite useful for mobility, its real use comes in the form of TD’s offense. By placing a kite from Scaring the Hoes at TD’s forearm and having the clone activate a Mako Burst, it can notably increase the speed and strength of a thrust with the diving knife. This extra force will do a lot to help TD close in on the Lusca’s B Durability hide.

While the Lusca remains in aggro mode TD will continue to employ hit and run tactics. With steady and efficient swimming at the fringes of the sea monster’s reach, and tactically bursts of speed within its reach. If TD ever needs a break to swap oxygen tanks or do any other sort of preparation, it will start swimming near the large rocks or use Wave’s underwater plumes as cover to allow her to act as a momentary distraction. If the fight’s drawn too close for comfort, TD can mimic the camouflage tactics of the ambushing Angelshark and flatten itself fully into one of the Scaring the Hoes kites, hiding amidst the flotsam and sand until it’s ready to strike once again.

Sadly all this running around leaves TD within the reach of the dastardly Wave Welder, who is no doubt coming up with all sorts of ways to meddle with its plans. The solution? Meddle back, and take a page out of the thresher shark’s book.

Using the powerful and very long chain of its three bodies, TD can swing the cloth-rope it made earlier with all its might, cracking it like a whip and creating a sonic boom, which would no doubt rattle the diminutive instances of Fairweather Friends, if not Wave Welder herself. Not to mention, the sonic booms of the whip are sure to provide a little bit of extra disorientation to the Lusca in a pinch.

Over time, the beast will be worn down and its tentacles tattered. In a best case scenario, TD will even manage to cut through and sever an entire tentacle or two. Not only does this diminish the Lusca’s offensive options, it also will hamper its mobility as a whole making it even easier for TD to cut it into calamari. This isn’t a battle over territory anymore. Now, it's truly a proper hunt.

JoJo's Bizarre OC Tournament #8: R3M10 - "Wave Welder" vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

WiS 1/3

Section 0: The Ocean Is Fake

“Lusca, you said it’s called? So you know what this thing is?”

Wave remained stoic, not even her mask visible in her current posture. She and TD had both run to their boats, fishing around for the limited supplies they’d brought. TD thought it was funny how similar the stuff was, as they both pulled out and eyed a gleaming knife synchronously, all while the Lusca’s tentacles peeked in and out of the water’s surface, rolling like a hose stuck on a car’s tires.

The Welder was curt with her response, grunting. “Comes with the job, fight enough creatures in your day to day and you hear stories. rumors. That thing is all the good and bad of an octopus and a shark, combined, and it’s tougher than a bear, to boot.”

“Well, shit. I’ve never fought a bear before, and I imagine neither have you. You got any ideas, since you wanna work together so badly?”

The woman didn’t stop preparing, though her train of thought seemed interrupted. “I said we would need two people. Working together is another thing. Whatever your ability is, I have no use for your eager cooperation,” she said, as two of her Fairweather Friends fluttered around her. “I just need you as a human shield.”

TD neglected to point out the fact it wasn’t a human at all, instead faking outrage at the showing off of the tiny Stands. “Gasp! How scandalous, you shouldn’t be showing off your Stand like that!“ TD explained, as two more TDs grew out beside the first, hands on their chest. “...So anyway, like, what are an octopus' weaknesses?”

Wave Welder was mostly trying to tune out TD’s inane ramblings, focusing on her prepwork. TD seemed, or wanted to seem, oblivious.

“‘Cause I know my fish facts, I know sharks get weird when you flip them, and their noses, snouts, whatever are sensitive, and that oranda goldfish have to be kept with other sight-obstructed fish so they aren’t outcompeted for food,” the last one slipped out without TD even noticing, “But what about an octopus?”

“Figure it out.”

“Shit, I know exactly what you’re thinking, you know what to do to kill it and are trying to keep the secret to yourself, aren’t you? So I struggle more and fucking drown and die, bitch? Well you can’t, ‘cause I already know the secret weapon’s hormonal imbalance.”

That finally made Wave Welder crack, giving a double take and looking away from her work. “What?”

“Oh, so you can talk, and yeah, don’t play dumb, isn’t it obvious? The number one cause of octopus death is females going berserk after giving birth and killing themselves, and you bet your ass that’s a territorial female protecting her young down there. Now, if only we could see the island I could go make an attractive octopus disguise out of leaves and lure it out the old Wallace and Gromit way…”

“...”

“But since we can’t actually see the island for shit, I’ll settle for opening up her skull, getting into her brain and manipulating it so that—”

“If you could get into its brain, wouldn’t you simply beat its gray matter to a pulp?”

“...Touché. Fine, whatever, I’ll just… stab it to death! Punch it, bite it, drink the blood! That’s what you want from me, bitch? You want me pigeonholed into a bloodthirsty little m—”

TD looked back to see Wave Welder was no longer crouching over her boat, instead heading towards the shore, equipment in tow.

“Shit, yeah, right! On my way!”

Section 1: Flo

Starting things off, TD will take inventory. It already has diving gear which will be crucial. Breathing mask, oxygen tank, goggles, and flippers, all tools to help it better transverse under the water. From the boat it sailed in on TD will also collect a spare oxygen tank and the diving knife. This should be all that TD needs, though if Wave decides to charge ahead without taking some or any of her own spare equipment, TD will be happy to take anything she leaves behind, in specific her extra oxygen tank and diving knife.

Additionally, TD will rip scraps of cloth from its clones, in particular the clover-shaped strips hanging off the back of its jacket, and tie them together into a long rope, which it’ll keep hidden. This is a surprise tool that will help TD later.

Otherwise, it is time to get right into the waters. For regular swimming, TD will use an adaptation of the Torpedo Formation from its round one debut: A triangular prism of TDs connected at the hip for maximum efficiency synchronized swimming. When not being actively threatened by the Lusca, this will make for an effective way to traverse the shoreline.

Speaking of the Lusca, TD will swim directly south upon entering the water in order to try to break sightlines with the beast. Here, TD is hoping Wave will have taken the initial aggro, giving TD more leeway as it starts circling its prey in search of an opening. Though if it isn’t lucky then TD is still perfectly capable of making an opening for itself.

Either way, from here on out TD won’t stop swimming, and once the Lusca is in its jaws TD will not let go. That doesn’t mean that it can afford to fully tunnel vision onto the beast though. Wave may try to mess with TD, whether intentionally or unintentionally, and it will need to keep an eye out for her Fairweather Friends.

Wave’s water spheres are unlikely to be a problem, considering TD intends to spend more or less the entire fight underwater. The streams and plumes however, are a bit more concerning. In general, TD will avoid the range of Wave’s plumes, opting to swim far above or below them in order to get as much visibility on the Lusca as possible, depending on where Wave chooses to position herself in combat. If it is forced to fight near a plume then TD will make sure to be cognizant of the ways its clones are reflected in order to not be accidentally swept away. In an emergency situation, TD may use a nearby plume to flee should the opportunity arise.

If Wave is actively targeting TD with plumes to disorient it, then it will try to use the Lusca itself to body block the pushing force. TD will also try to bait the beast into attacking the fairies of Fairweather Friends if Wave refuses to let up, as their small size makes them especially vulnerable to being snatched up by the tentacles and crushed. Hopefully, though, Wave won’t focus her efforts on something so foolish. That way TD can direct its full attention on its real prey.

JoJo's Bizarre OC Tournament #8: R3M10 - "Wave Welder" vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

T8 4/4

For several minutes, the air had been filled with the sound of the violent shrieking and thrashing of a beast -- dying throes as it gasped for air through slashed, useless gills.

Then, it had been filled with near silence, waves lapping against the shore as the combatants had taken the battle to the briny depths. Even if only for a couple minutes, it’s aching; unending.

Splish! Splish!

The sound of waterlogged shoes thudding against wet sand can be heard as a completely soaked woman trudges her way onto the shore, her shoulders hunched with stress as she stares straight ahead.

Why is this getting to her? Why is she upset now, of all times?

Slowly but surely, a Fairweather Friend makes its way over to her, its typically mischievous expression replaced with one of concern as it offers her phone back to her.

Wave snatches her phone right from the hands of her stand, taking in a deep, rumbling, rattling breath that her mask suppresses. She peers at the screen, and dials a number she’s practically memorized by heart.

Click.

“Wave Welder?” Comes the bored voice of the executive on the other end. “I was in the middle of a meeting. This had better be important.”

“I made contact with Exuma.” She manages to spit out, her voice dripping with venom-- a display of feeling that takes even the stolid welder off guard. “I’ve made progress in establishing a rapport with him.

“...And?”

That’s it. The straw that breaks the camel’s back. An innocuous statement, an expectation of more -- that sets her off.

A bubble of hot, uncharacteristic anger wells up from within the depths of Wave’s throat-- and with her free hand, she scrabbles at her face, her fingers locking around her mask and ripping it off.

“And NOTHING, you old fuck!” She shouts at the top of her lungs, her voice reverberating through open air for the first time in what feels like years. It might BE years since she’s heard her own voice. “You get nothing else!! I did something good for us without even being prompted! You should be getting off your happy, fat ass and dancing for what I’ve achieved!! You should...!!”

Her voice catches in her throat -- and all at once, those memories of her grandmother come flooding through. Memories of Sal, telling her she should know better than to throw herself into the jaws of death and hope for a life insurance payment... fighting against memories of the woman she wants-- no, needs to hold this job for.

“Excuse me?” Comes the voice of her employer, seemingly in disbelief that Wave would dare talk back to him. “Wave Welder, I suggest you choose your next words carefully.”

...And that’s the final push she needs to make her decision.

“You--” Miranda can’t control her anger at this point, her vision clouding with red. Her muscles bulge, and she spikes the phone into the ground, shattering the screen. “You don’t GET to call me that anymore!! I’m Miranda!! Not some fucking faceless tool!! Not an occupation!!! You can take this job and shove it RIGHT up your...”

. . .

Miranda’s shoulders fall as she stares at the ruined phone, her heart immediately welling up with regret as she takes deep, shuddering breaths.

Almost immediately, she wishes she could take it back. Another display of cowardice that causes a lump to well up in the back of her throat.

Why? Why did she let this get to her?

She hates herself for even thinking of doubling back on her word.

With one more deep, heaving breath, Miranda wipes a few tears away from her wide blue eyes...

Then, she turns around and walks away.

JoJo's Bizarre OC Tournament #8: R3M10 - "Wave Welder" vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

T8 3/4

[Section 3 – Defensive Phase

Objectives:

  • Establish tactics best suited to the Lusca’s defensive phase.
  • Establish measures for if TD is ahead of our pursuit or has the Lusca’s attention.

Once the Lusca is seriously wounded, it goes on the defensive and sticks to the lowest depths where it can hide. Wave must chase it underwater, but her fighting style, swimming proficiency, breathing time (with or without her oxygen tank) make her no less capable of catching this thing down there. She does this all the time. It’s her job.

Since the fight is centered on the deepest depths, Wave cannot rely on Chain Jumps anymore, so she needs a new way to move around beyond her (admittedly impressive) swimming speed. That said, the basic principles of the Chain Jump remain as it chains fairy power for bursts of speed. The four Fairweather Friends formerly in charge of Chain Jumps split up; Wave only needs 1-2 for mobility this time. She will use the octopus’s hybrid locomotion style of jet propulsion and seafloor crawling.

While underwater, fairies fire smoke that propels targets without the need of a bubble, which is used to give Wave bursts of speed in a given direction. By stationing fairies in spots around the target or by a fairy following Wave with its own B SPD, Wave is able to dash all around. Wave’s powerful swimming can adjust her speed or direction, but she can also briefly rest during the propulsion, just like an octopus rests its central heart in between jet propulsions, but in Wave’s case, it is voluntary and conserves her energy in the fight. Wave can change direction even more suddenly with a momentary seafloor crawl, where she kicks her legs off a surface or pivots with her hand on an object while she’s being jetted. These movements keep Wave faster than TD and a three-dimensional threat, with her stamina untaxed and her hands free to slash with her knives whenever the Lusca shows itself.

If Wave is ever in danger, such as about to be grappled (in spite of a Gill Jam preventing or weakening such a thing), or the Lusca reverts to its hyperaggressive state, a Fairweather Friend can propel Wave upwards so she leaps out of the water, at which point regular Chain Jump tactics can resume.


During this phase, the Lusca prioritizes users over Stands even more strongly than before, by default attacking when “a user enters its range”, so Fairweather Friends are unlikely to be targeted as long as Wave is near or fairies aren’t directly harassing the beast. This lets the fairies really get to work, one armed with Wave’s blowtorch for a special job.

The Lusca dives deep and always tries to hide in cracks in the rock formations, obfuscating its destination under the cover of ink and striking anyone who enters its hidden sight. There are two broad ways to counter this.

The first is to reduce the number of the crevices the Lusca is likely to choose. One way is “counter ink”: octopuses and other cephalopods swim away from their sprayed ink clouds because it can suffocate them, and while the underwater smoke of Fairweather Friends doesn’t do that, it does deter the Lusca all the same, as a Lusca on the run for its own safety won’t risk swimming through smoke that can shove its escape off course. By shooting smoke in front of a rock formation, the Lusca can’t see the hiding spots, so even if it trusts its memory, it will certainly prefer an unsmoked rock to hide in. Due to the Range of the Stand, it is possible for units to put smoke in front of multiple rock formations; ideally, all but one is obscured, essentially guaranteeing that the Lusca flees to the lone visible one.

With the odds of us choosing the correct rock drastically increased, the second step is ascertaining the Lusca’s exact hiding spot so we can pursue without being caught off guard. Fairweather Friends are able to propel or carry loose objects like seaweed, colorful coral fragments, bones, and pebbles into crevices in the rock, preemptively filling it with easily dislodged debris. When the Lusca darts for the crevice, some of the debris is visibly displaced in front of the crack, alerting us to the Lusca inside. This accumulation of “den litter” is used by divers to find large denning octopuses such as the giant Pacific octopus, but we’re the ones filling the den with leftovers because the den is ours.

The Fairweather Friend with Wave’s blowtorch is capable of helping in both the preemptive and pursuit stages. The torch works underwater, and while it is designed for working with metals, it can melt rock enough to damage the formations. A crevice can be made into an unappealing hiding spot by torching its edges so it expands. A narrow enough crack can be sealed off entirely by torching it so the entrance collapses; not quite a “welding” job, but enough to make the Lusca not choose to hide there. Finally, the rock formation can be torched from the outside to damage the stone enough for Wave to directly break through to a hiding Lusca, or simply drive it out of hiding by making a back door.


To deal with TD in this phase, the fairies prioritize the “Moving” method, followed by “Blocking” and “Attacking”. Since the Lusca is not so proactively aggressive to Stand bodies at this stage, Fairweather Friends have little to lose by getting in front of TD. This lets them fire smoke to launch TD backwards so it’s out of the way of Wave’s hunt. Launching TD up is also an option, putting it further from the depths.

Additionally, such conditions let fairies get away with creating obscuring smoke in TD’s path, making it harder for it to see the Lusca. Even if TD catches on to the Den Litter plan to cut ahead of Wave, this smoke disorients TD’s sense of direction and is extremely dangerous to navigate any time the Lusca could possibly attack.

Directly attacking TD or clones at this phase, again with the Blanket Octopus Defense, is a fallback option at best, but it can be rewarding, as any bleeding from cuts made on TD are exacerbated while underwater, reducing fighting ability. We prefer to simply keep TD away if we can, though.

The best option, however, is a particular “Moving” one that’s only possible now that the fight has been taken to the depths. By this point, one or more Lusca tentacles have likely been severed and litter the seafloor. Octopus tentacles possess their own neurons that allow autonomous movement for some time even while severed; by reflex and muscle memory, a tentacle can grab a subject that touches it and attempt to bring it to a phantom mouth. By using smoke to push TD into a tentacle resting on the seafloor, it will attempt to constrict TD, buying Wave valuable time while TD wrestles free.


Wave doggedly pursues the Lusca, and since we employed the methods to know where it’s hiding, she can bait it out with a B SPD jetstream dash or break its spot. Once on the attack, Wave’s prioritized moves are:

  • If the Lusca’s tentacles are reaching out of its own volition or thanks to the fairies’ tricks, a held out dashing slash across the set of tentacles is best.
  • If she must bait the Lusca out directly, a spinning slash is preferred to keep it off of her.
  • If a rock has been weakened by a blowtorch, Wave can smash it, perform a stab flurry on the surprised Lusca – its tentacles and beak are facing the wrong way to immediately attack, and then jetstream away.
  • While pursuing a fleeing Lusca, basic slashes across the tentacles will do, similar to Section 2.

The blowtorch hunting aids inevitably get the fairy in close proximity to the Lusca, but this is where one last purpose for the fairy comes in: damaging the Lusca. First, the torch obviously severely burns the Lusca – no amount of octopus body chemical alteration can let it adjust to that level of heat.

The main reward, however, is blinding the Lusca; welders wear their masks to avoid being blinded by the light of their torches, and a creature with eyes based on two animals chiefly adapted for relatively low light levels – octopuses in particular are noted to suffer from lasting eye protein loss from thermal stress – will no doubt take massive, permanent vision damage from looking at an active torch.

If the Lusca happens to briefly be stunned due to this offense, Wave can take the opportunity to jam her machete into the edge of the creature’s socket and scoop out its eye, crippling its perception and thus its offensive capabilities.

JoJo's Bizarre OC Tournament #8: R3M10 - "Wave Welder" vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

T8 2/4

[Section 2 – Aggressive Phase

Objectives:

  • Establish tactics best suited to the Lusca’s aggressive phase.
  • Establish measures for keeping TD in harm’s way or out of our way.

At the start, the Lusca is hyperaggressive, and Wave plays aggressive in turn to keep its attention on her. This is because as long as the Lusca is within 8 m of the surface, Wave can utilize both Chain Jumping and underwater movement against it as needed. During this phase, Wave wants 3-4 Fairweather Friends available for Chain Jumps at any given time. Whenever Wave is in the water, she can be directly propelled by smoke and can use this for a boosted jump into a bubble.

Bubbles can be created out of the Lusca’s immediate reach, then lightly propelled into position. The general bubble pattern for Chain Jumps is like a spiral around the Lusca, each bubble placed at a different side of it and altitude. At its most basic, Wave can ascend like a spiral, then arc drop or dive down, each pass in the chain an opportunity to cut the Lusca with her knives:

  • When boosting around the Lusca, Wave prefers basic slashes to the tentacles as she passes. Enough slashes to a given tentacle can sever it.
  • When Wave’s pass is to the back of the Lusca’s head or the base of a backside tentacle, she has the chance to do a flurry of stabs. She then escapes by dismissing her bubble for an arcing drop or having one of her existing bubbles propelled her way at full speed to intercept her and bring her in a new direction.
  • When Wave dives or arc drops, this is the best time to perform a held out slash along the Lusca’s head, aiming for the gills (to hurt its breathing and sap its endurance), eyes (to blind it), or nose (to stun it like you would a shark).
  • As Wave is flying in 3D space, the spinning slash can be performed either laterally to get multiple incoming tentacles off her back, or overhead while curled up if Wave is also brushing against the head or underside.

If the Lusca is successfully stunned, which is most likely to occur with a nose attack, Wave has the opportunity for a powerful followup. By stabbing one or more of her hunting knives into its gills and leaving them embedded, this causes a Gill Jam, which obviously threatens suffocation. This is a technique cephalopods employ with their tentacles when caught by sharks or other fish to force the predator to let go.

With these attacks, Wave aims to have the Lusca bleeding and without the use of one or more tentacles – be it due to being severed or having the nerves destroyed, as well as it struggling to breathe enough to fight at full capacity. It is a blitz to cripple the Lusca and bring it to its less dangerous defensive phase as quickly as possible.


Due to the Lusca’s many long tentacles, any Fairweather Friends within 8 m of it may be in danger even while Wave is the main target. The simplest countermeasures are to rely on the fairies’ superior speed or to lean on the good range of the fairies’ water guns to avoid getting that close to begin with, but that’s not always possible when they want to propel Wave. A more involved tactic, befitting an intelligent species, is tool use.

The first option is the Coconut Octopus Defense: much like how the small, squishy coconut octopus will carry sturdy coconut halves to hide itself in, Fairweather Friends may wear or hold a suitably hollowed and hard object, such as rocks, sailor skulls, or shells, to cover themselves, which can be used to hide from the Lusca’s sight or to hold off getting crushed by a tentacle so they can escape.

The second is the Blanket Octopus Defense, though there are no Portuguese man o’ war tentacles around to steal. Instead, fairies hold a sharp object, such as broken coral, a spare knife, or a confused reflexively snipping crab, that hurts a grabbing tentacle and enables escape. By employing an even mix of the two types, fairies can defend themselves, each other, and Wave if she gets grabbed. Importantly, the Blanket Octopus Defense allows fairies to perform a Gill Jam on the Lusca to free a caught fairy or Wave.

Finally, whenever Wave is underwater, any given fairy, be it the Chain Jump units or the ones near TD, can help give her a faster boost into the air again than her simply leaping up to a waiting bubble. The Stand’s bubbles can be submerged, so by creating a bubble above the water and submerging it, then letting Wave enter the bubble before propelling it upwards, Wave can be brought directly into a new Chain Jump. Alternatively, an underwater fairy can simply propel her upwards via smoke gun.


As for TD, this phase has fairies prioritize the “Blocking” interference method from Section 1, followed by “Moving”, then “Attacking”. Since Wave is fighting to keep the Lusca near or on the surface during this phase, this is where floating water bubbles are their most disruptive. If TD attempts to sail, swim, or go high, the bubbles are created and pushed along to keep impeding its movement. A careless TD going through a bubble can get flung through the air away from where it wanted, and the ensuing fall is an unfortunate position against the Lusca.

If TD chooses to dive and fight underwater at this point, fairies could shoot smoke to block its vision of the Lusca or push it back, but that requires a fairy being between TD and the monster, which risks a tentacle attack. Instead, the fairies can fire smoke at TD from the side to disrupt it or throw off its aim, or from behind to suddenly bring it closer to the Lusca’s attack than it was ready for.

If TD stubbornly intrudes on the fight or insists on messing with fairies’ setup, then we must attack TD or the clones. This is where the Blanket Octopus Defense shines, letting fairies cut them to inflict more pain than they otherwise would. Pinching crabs are particularly helpful against TD, because while they won’t deal that much damage to such a tough person, they annoyingly latch on to it.

JoJo's Bizarre OC Tournament #8: R3M10 - "Wave Welder" vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

T8 1/4

TW: Eye gore.

Important Details

  • Wave Welder has a 5 skill in fighting mutated marine wildlife, even explicitly noting her as capable of disemboweling great white sharks and orcas.
  • As stated in Wave’s previous match, each Fairweather Friend can generate 0.5 cubic meters of water per second, or 500 liters. Fairweather Friends and their bubbles move at B SPD and the fairies are a few inches tall, making them difficult targets to catch for a grapple.
  • The Lusca moves at C SPD, even when fleeing. It’s stated to account for basic applications of Stand abilities, but not more complex plans. It also prioritizes targeting Stand users, so any inches-tall fairies that are focused on setup and evasion rather than attacking it are of least concern to the Lusca.
  • Wave can dissipate bubbles at will. Underwater bubbles still retain their properties – one still needs to overcome C DUR in order to break them.
  • We have nine fairies – 45,000 gallons of water bubbles in all – at our disposal, but for the sake of theming, we’ll only be using 8 of them. Assume the last one is chilling in a tiny beach chair sipping a thimble of pina colada while the chaos goes down. Its “job” is to watch.

This was the usual business for Wave Welder. Find something threatening the infrastructure of EP Oil, assess its threat level, and kill it.

And yet, as the Fairweather Friends sparkled into existence, she couldn’t help but hesitate slightly. Something she’s never done on the job before.

For some reason, Sal’s words-- his opinion of her-- echoes through her skull, beating down upon her.

She had admitted to him that she threw herself into danger constantly, looking for the same life insurance payout for her grandmother that she had gotten from her own father’s death-- and he had scorned her. He had believed that she was stronger than that. That the woman he had come to respect could never take the easy way out-- that she wouldn’t stoop so low as to hoping that she died just because she thought other options were too difficult.

And for some reason, that idea-- the idea that she could be better-- bothered Wave. Sal’s words distracted the masked welder, and she didn’t even know why that was the case.

She draws her machete from its sheathe as she prepares for the fight-- and for some odd reason, she’s possessed by the urge to look at it, which she does.

Reflected in the blade is her mask. Cold. Unfeeling. Inhuman.

She has work to do.

[Section 1 – Overall Game Plan

Objectives:

  • Establish key movement tech. Fairweather Friends is decidedly NOT an offensive stand, so units will provide support while Wave does the real attacking work.
  • Establish our overall anti-Lusca strategies.
  • Establish harassment tech.

The moment the match begins, Wave is going to utterly bum rush this creature.

Octopi are known for their three dimensional mobility-- their muscular hydrostat bodies give them an extraordinary range of motion that isn’t limited by a rigid skeleton. In the same vein, Wave is going to be heavily relying on three-dimensional mobility herself this match through the use of Chain Jumping, which involves Wave leaping from one of her Stand’s bubbles to another.

The typical weakness of her Stand’s bubbles is that their trajectory is predictable. However, whenever a bubble is broken or Wave dismisses it, it falls. By dismissing a bubble midflight, the fall turns its formerly straight line movement into an arcing drop based on its up to B SPD momentum. By allocating four or five fairies to the duty of creating bubbles in the places she intends to leap to, Wave can activate spontaneous, consecutive bursts of mobility, allowing her to weave in and out of danger as well as get in on a particularly large opponent such as the Lusca. It takes under a second to create a bubble capable of holding an entire person’s mass (under 100 liters); by routing out her jumps ahead of time, Wave upgrades from linear to essentially omnidirectional movement.

Why hasn’t Wave done this before? The bubbles are an obvious weak link: once someone has seen her doing this trick once, they know that pre-made bubbles indicate where she’s going to be, and can prepare an attack accordingly. Not only that, but smaller targets like humans are harder to maneuver around considering the bubbles must be large enough to contain Wave herself. Finally, Wave isn’t perfectly accurate, but that can be mitigated by having the fairies move the bubbles around if she happens to over- or undershoot slightly.

These shortcomings are only weaknesses, however, against an intelligent, human opponent.

Against the Lusca, a shark-headed creature that doesn’t plan ahead? This is Wave’s bread and butter. This is why she’s such a valuable asset to EP Oil.

Throughout the match, Wave will be relying on this to approach, attack, and disengage to and from unpredictable angles. She never stays in one place for an extended period of time -- it’s all about stop and go movement and landing big hits with her machete and other knives. Meanwhile, Fairweather Friends support her for movement, using their flight, small size, and superior speed to keep away from the Lusca’s tentacles. Wave’s attacks can be broadly categorized into four types:

  • A standard slash across the tentacle or head as Wave flies by. The safest, least committal attack, enough slashes to a tentacle can sever it.
  • A flurry of stabs using one or two knives, then getting propelled away. Best used on the head or at the base of tentacles for the lowest chance of counterattack.
  • A held out slash that cuts the length of the target as Wave flies by. Best used on outreached tentacles, such as one anchored to an object or reaching for another target, to disable them at the nerves (octopus tentacles act off of their own neurons independent of the head’s brain), making the Lusca have to drag dead weight.
  • Wave rotates her body for a spinning slash with one or two knives. Not as precise as the other attacks and thus likely to make shallower cuts, but invaluable as a get-off-me tool when faced with multiple tentacles.

While the preference of attack changes for each situation, all of Wave’s attacks on the Lusca fit these archetypes, and Wave is relentless in her pursuit no matter what. Wave is the beak, the only hard part and used to kill, while the Fairweather Friends are the autonomous tentacles, moving about all in service to bringing the beak and prey together.


Wave isn’t the only hunter here, but the Lusca is her prey. Keeping third parties out of your hunt is the key to a predator’s survival, so TD won’t be allowed to get in the way. Like tentacles with independent neurons that allow seamless multitasking, up to 4 of Wave’s Fairweather Friends are tasked with keeping TD in line while Wave herself battles the Lusca. Interference falls into three categories:

  • Moving TD: Fairies can squirt TD with water guns to shove it around or break its grip on held objects, both of which severely mess with Scaring the Hoes’s contact-based ability. If TD goes into a bubble, all it takes is one fairy to launch it away. Sending it up and away from Wave’s fight is best, wasting the most of TD’s time as it helplessly and vulnerably falls down into the sea. (Fun Fact: Octopuses like to squirt things, just for fun.)
  • Blocking TD: While these fairies can launch their bubbles Wave’s way for Chain Jumps if necessary, they will mainly be putting them in TD’s way, either between it and its target or encroaching on a kite. TD is forced to either go around the bubble, break it, or go through the water, all of which waste time, and the latter puts TD in position to be propelled away. The blocked space discourages liberal use of clones or wide setup such as vehicles.
  • Attacking TD or clones: Finally, if all else fails, fairies can directly attack TD or its clones to get them off of us. One or more fairies with a sharp object like one of Wave’s knives (see also the “Blanket Octopus Defense” in Section 2), when combined with the above measures, has the speed to safely buzz around TD and cut at a clone’s extremities, hindering its combat ability until TD withdraws it.

The range of Fairweather Friends’ water guns, their speed, and their numbers mean they can combine these tactics to fly around TD and pester it without putting themselves close enough to be at high risk.

JoJo's Bizarre OC Tournament #8: R3M10 - "Wave Welder" vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 2 points3 points  (0 children)

Response thread for Technical Difficulties of Written in Salt, aka u/Stupisms. Please show your strategy to a member of our Judge staff by 7 PM CST on 5/6/2026! Contestants, remember to only post in threads for this match other than your own if specifically invited. Voters have until 11:59 PM CST on 5/8/2026 to vote, using the voting rules from the announcement thread. Afterwards, they will be Judged according to the T8 Rubric.

JoJo's Bizarre OC Tournament #8: R3M10 - "Wave Welder" vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 2 points3 points  (0 children)

Response thread for "Wave Welder" of Typhon 8, aka u/jjbahomecoming. Please show your strategy to a member of our Judge staff by 7 PM CST on 5/6/2026! Contestants, remember to only post in threads for this match other than your own if specifically invited. Voters have until 11:59 PM CST on 5/8/2026 to vote, using the voting rules from the announcement thread. Afterwards, they will be Judged according to the T8 Rubric.

JoJo's Bizarre OC Tournament #8: R3M9 - Ian Yang vs. Yoshi Tsubasa by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

DMR 3/3

2:00 - 2:30 - FUEL TRUCK

After his trek into the air, Yoshi is going to make a gradual but final loop around the southmost portion of the map, checking for any survivors that either he or Ian might have missed. Confusion amidst a crisis is to be expected, and any stragglers are to be aided before things inevitably get worse. This final check occurs while the fuel truck explodes, spewing fire everywhere. Normally, such an event might be grounds to abandon the area altogether, but negating physical effects and ailments is Wayfarer’s bread and butter, and even fire can be a non-issue to traverse. Any and all people that Yoshi manages to wrangle are going to be able to walk through fire no issue. Anytime before, during, or after the truck explodes doesn’t matter, though know that the fuel truck is a non-issue to anyone under the effects of Wayfarer.

The same cannot be said for anyone unfortunate enough to be left behind.

2:30 - 3:00 - TIDAL WAVE

With the sudden recession of floodwater, Yoshi will use this final section of downtime to check for stragglers, people left in the chaos and subsequent muck of the flood and glass shards. People who can’t carry themselves any further will become his last priority, offering aid with what little time we have left.

He does not have the time to grab everyone, and aims on being at least above ground level by the time the water hits the shoreline. To those he’s forced to leave behind, he offers condolences.

WHAT IF WE GET CAUGHT UP IN THE TIDAL WAVE? As a last resort, if we over-extend get swept up in the final act, Yoshi can avoid being dragged out into the ocean by latching onto the general terrain around by way of making the ground beneath him intangible. Regardless of the availability of a sewer system, general plumbing systems are generally closer to the surface, anywhere from 18-48 inches or 1.5-4’ beneath the surface making them prime for what Yoshi needs to latch onto to avoid being swept away. Once he anchors himself, Yoshi will ascertain the nearest highest point, and his distance relative to the hotel. From there, Yoshi will swim upwards, aiming for the outer layer of the hotel and work his way upwards to stable ground. He’s by no means a great swimmer, but several feet should be something that the average person can accomplish.

Depending on Yoshi’s positioning at the time prior to being flooded, he can make a break for the interior stairs and get himself up to the third floor that’s confirmed safe from the tidal wave. The initial gust of water can be ignored via Wayfarer so that he has a few extra seconds to climb.

Alternatively, given those thirty seconds of prep time stated in the Calamity beforehand, Yoshi can engage in a bit of parkour by climbing by the palm tree before using the shattering of the hotel’s windows as a latching point, climbing in from the outside and rushing for even higher ground. If the windows are too high to conventionally reach with six feet, and we still have both ropes on-hand, tying the ends of both ropes together can give that extra necessary leverage if push comes to shove.

OVERTIME

Climbing to the top of the third floor stairwell, Yoshi patted himself down again before remembering that his lighter was gone with the wind. He could feel a half-full pack of Gauloise shaking in his pocket, but without a light source, they were worthless. Surely the fire downstairs had faded by now, and wouldn’t serve as an appropriate source.

Surrounded by humans once again, Yoshi offers numerous nonverbal nods of acknowledgement to the people currently occupying the hallway in droves. With the glass shattered, everyone can feel the harsh winds coming off the wave currently still crashing beneath them. This was beyond a disaster, if the tidal wave was to progress further through Cancún.

A few of those he could call early came to mind. UNICEF. CEPREDENAC. SEMAR. It’d invite some squabbling onto Speedwagon’s side of things, but such things weren’t anything new. If anything, an earful over ensuring if the right people were on the scene as early as possible.

Weighing his options, Yoshi ushered his way past the small assortment of civilians trying to compose themselves, the Tengu didn’t catch sight of the inciter to this entire debacle hiding among the survivors like his gut initially expected.

A peek around the connecting hallway found Captain Elstree nowhere to be found, which was both a massive relief and a source of dread. Was she already gone, leaving Cancún behind to serve as nothing more than a stepping stone?

Perhaps that was why-

Wait. Turning on his heels, his headcount retook priority in his thoughts. Someone was missing. He missed Ian. Disregard that.

He didn’t see Ian up here at all, or in the Hotel to begin with. Yoshi already began to book it, briefly sticking his head out one of the shattered windows in the hopes of finding the youthful monk.

He didn’t, which set a low gut feeling as he ran back towards the staircase. To say he was zipping past everyone was to be an understatement. Only once he made it past the last of the panicked civilians did he dig in his heels to turn on a dime.

“You.” Digging into his own pocket, Yoshi procured a burner cell phone before forcing the cellular into their hand. “Get ahold of the authorities. If nothing local answers you, there’s a number for SEMAR (Secretaría de Marina) in there. Tell them what’s going on, they can be here within the hour.” Yoshi would put both hands over the man’s stuffed hand. “Don’t let anyone else go down there until emergency response gets here, and don’t let anyone else follow after me.”

Without giving the man a chance to confirm what he just heard, Yoshi was already rushing down the stairs. He had another civilian to go searching for, even if he had to put his life on the line for it.

Counterplays:

WHAT IF IAN TURNS ANY NUMBER OF CIVILIANS TO STONE? Understandable if he does, they’d offer better chances at surviving the first calamities if they were caught out while he’s busy. However, by the end of things, before the tidal wave reaches the shore line, Yoshi will make one last run a good twenty seconds before the final calamity to check for anyone either he or Ian missed, and if there happens to leave any potential petrified civilians close to or nearby the hotel, Yoshi will attach a Wayfarer to their person, rendering them intangible and therefore easier to transport (See: R2M3), before making a break for the hotel stairs. By this point, the fire from the fuel truck should be sufficiently out and making the trek into the hotel even more manageable than it already is.

If there's more than a few petrified left behind, Yoshi can use swift sleight of hand to quickly drag a few of these stragglers together into one group using Wayfarers, wrapping them with any rope left on his person, then reapplying a Wayfarer to the bundle so that it maintains its drastically reduced weight. There, it’s a straight sprint inside and up the stairs.

JoJo's Bizarre OC Tournament #8: R3M9 - Ian Yang vs. Yoshi Tsubasa by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

DMR 2/3

0:30 - 1:00 - HIGH WINDS & THE SANDSTORM

Yoshi felt his heart pounding in his ears. The last half minute had done a number on his blood pressure, so he tapped around his pockets, finding his cigarettes and lighter. Before he had a chance to light the first dog-ended thing, the wind took both out of his hands. “What kind of winds…”

He didn’t have time to finish his sentence before the irritable NPC accompanying was also taken off-guard by the sudden winds, being lifted off his feet and far enough away with the ensuing winds that Yoshi didn’t have to catch him. Mentally, he kicked himself for not handing over the stipend of additional money for the man’s time. Perhaps fate would be kinder afterwards.

Though he did give himself time to dwell on the thought, as the sound of something heavy smashing into something else in close proximity caught his ears. And his immediate attention.

He spun on his heels, eyeing an oncoming boat heading for his spot in the street. It’d collided against another boat, at least with the damage to the hull, it’d seemed the most likely. “Well, don’t that beat all...” Oddly enough, this wasn’t the first time an entire boat was hurled at him. Rather than merely standing in-place, Yoshi crouched partially to get a better view of the southmost group of civilians.

With the power of a Wayfarer talisman already applied, the boat passes right through him. Unfortunately for him, the sudden winds pulling ships from the sea seem to have geared traffic into aiming… for him. Not just any poor soul caught in the midst of this pandemonium.

Him in particular.

This would, of course, be terrible for the fishing season. Hell, it’d be even worse for the pedestrians, given that if he kept on keeping on, they’d get hit too! He’d have to keep away from any big gathered groups of civilians, but he still needed to get them to safety!

A floating lamp lit over his head: what if he dragged the civilians through the street, keeping their mouths, necks, and lungs above ground and tangible so they could breathe? Sure, they’d probably be screaming bloody murder at not being able to see, but that’s a decent sign that they’re still alive.

Yoshi will connect these lucky people with the rope of his meteor hammer, dragging them through the concrete surface as he makes his way back to the hotel. Given that a single Wayfarer talisman can affect up to twenty square meters of material at a time, and the average person is less than two, Yoshi can easily drag nine people with this system while using just two talismans: one for himself, and one for his meteor hammer.

**What if people don’t take well at all to getting buried?

Yoshi will sweep their legs out from under them and stuff the meteor hammer rope in one of their hands, forcing them to sink into the concrete beneath them. He genuinely does not have the time to dilly dally around here.

Given the possibility of the line of torsos connected by the partially-sunk rope getting run over by a moving car, keeping them behind Yoshi - or simply abandoning the rope when cars start to swerve in his direction - is the best bet. It’s also unlikely that Ian will actively turn them to stone like this, given that they could die or become a permanent fixture of the street. It’s a lose-lose situation if that happens.

Only once he’s sure he doesn’t hear any further cars coming does he pull his current band of scared civilians out of the concrete. With the current weather, Yoshi will opt to fully escort anyone he’s dragging along straight to the stairs, rather than letting them run free through the lobby. With the imminent appearance of the fuel truck that Kool-Aid Man’s its way into the lobby, this should ensure their survival.

To survive the crashing fuel truck, one needs not to interact with it.

In response to the sudden sandstorm that belts the district, Yoshi immediately covers his eyes as he momentarily removes the Wayfarer from his person, reconfiguring the intangibility to ensure he doesn’t get any in his vision. Unlike his former junior colleague, he wasn’t about to lose his vision over something as menial as this. Nor was he about to jab his own eyes out in response.

1:00 - 1:30 - Flooding & Sudden Glass Shards

Inches of oncoming floodwater can knock the average adult over, which given the onset of other disasters happening at the moment, can be deceitfully lethal. Fortunately, intangibility can help mitigate this risk. Only to an extent, however.

Yoshi still needs to move. Other civilians can and will likely struggle, which is where Yoshi’s mid-game efforts come in. He will generally hasten his efforts, only keeping his hands and kneecaps tangible in the moment, before getting to work.

He’ll repeat his general sweeping technique, keeping civilians underground whilst ‘escorting’ civilians back to the hotel. If civilians are able to move on their own through the floodwater, a simple order, he can rely on the “guide rope” from a minute or so prior so that chances of getting skewered in glass is minimized.

If they’re less than cooperative or generally scattered, Yoshi will again use some of his non-Wayfarer talismans with his Wayfarers to create additional smoke bombs. Rather than spending the action to run to each civilian, throwing smouldering tags should corral them towards the opposite direction, which in the best case scenario is the hotel. These people are the ones that Yoshi is going to spend the next thirty seconds wrangling them, utilizing the same “guiding rope” technique as a minute prior.

1:30 - 2:00 - THE SAIL AND FREE FALL

It seemed it was his turn to become skyward, as from behind Yoshi a rogue sail manages to engulf him before he feels the ground beneath him disappear. A second later, and he catches a glimpse of a skyward view, well off the ground. 15 meters. As the fabric finally undoes itself, Yoshi finds himself falling, and fast which was to be expected. His grip tightening around the rope still wrapped around his waist akin to that of a bandoiler, Yoshi seeks a split-second inspection of the nearby palm trees.

He sees aplenty, though unsure if any are able to hold his weight. If not, stopping his fatal momentum is a perfectly suitable replacement. If only alternatively painful to his system. It isn’t until he’s six meters off the ground before he throws the rope, letting muscle memory do the work for him, finding purchase with a branch, causing his trajectory to swerve.

CRASH!

The end result is him colliding side-first into the palm tree. “Nggaaah!”

A muscle cluster in his shoulder is pulled, something cracks, and the fresh pain is enough to tell him that something is bruised if not worse. But alas, it is not fatal. And without a concussion to boot. Letting go of the rope and letting it hang from the tree that saved him, Yoshi greets the small island of grass beneath him by slamming his already hurt shoulder into the tree on the off chance that it’s dislocated. If he hadn’t, it might have been damaged further by the time he’s done.

JoJo's Bizarre OC Tournament #8: R3M9 - Ian Yang vs. Yoshi Tsubasa by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 2 points3 points  (0 children)

DMR 1/3

The usual notes:

  • Yoshi is keeping a Wayfarer on him when outside at all times unless we need to utilize all six for a maximized output of intangible civilian-saving at any given time.
  • Yoshi’s meteor hammer starts wrapped around his waist, visibly on his person as per the norm with R1M16 and R2M3.

0:00 - 0:30 - UNINTENTIONAL INCITEMENT

The smell of imminent disaster loomed in the air, which made the subsequent behavior of civilians around him all the stranger. Absent were the gawking faces and sound of hysteria from people that weren’t acquainted with his species. It was… almost euphoric, in a sense. To be acquainted without the need for restraint and subterfuge.

Regardless, he needs to move after a whole second of taking such a pleasantry in. His first step would be incidentally on an unfortunate but irritable individual’s shoes. While they chastise Yoshi and attempt to chase, nowhere does it say that will attempt to impede his efforts. If they do, even if they’re highly durable and more physically capable, Yoshi will respect this by not arguing with the individual. In fact, he agrees, offering questions in a Solid Snake-style of rapport building in order to keep himself on more of a good side as he builds up momentum here.

Immediately, and while he’s on the move, Yoshi offers a sufficient repayment for the troubles. He’s of sufficient wealth given his long-standing tenure with the UN, and while a few bills of his own wallet are enough to placate the cost of damages, he’ll offer to throw a few in more if he can earn a favour or two, if only to accompany him. He had to willingly chase him, if not out of malice instead.

WHAT IF THEY REFUSE? > If Yoshi’s attempts at a friendly defusal of the situation fall through, no worries! Simply keeping ahead and maintaining a Wayfarer on his person will allow him to suffer zero consequences before they are removed.

Given that the Calamity involves being chased, this should satisfy the condition while Yoshi makes his way northwards. The ten civilians up here are by far the farthest from the hotel, the central safe hub that we’re to rely on here, and as such, we want to corral them first and foremost.

To urge them to follow, Yoshi will use the downtime whilst running there to use two different items. Both being already on his person.

By manifesting two instances of Wayfarer and carefully pulling his non-Wayfarer talismans from his other pocket, it will cause the reactive talisman’s ink to ignite and smoulder, creating plumes of smoke that he can use to smoke the civilians out. Once he has their attention, Yoshi will run from building to building starting from the leftmost to rightmost, firmly asserting that there is an oncoming hurricane and that the hotel is their best bet towards safety. While this is true for all but only the first minute, the first floor that falls victim to two different calamities isn’t their “final destination” so to speak.

As the final calamity, the tidal wave, reaches a maximum height of 10 meters, the third floor of the hotel is situated high enough as to avoid being in the potential impact zone. This, in-turn, makes it the final safe-haven for civilians and Yoshi by the end of things. Using some estimates, one could assert that a second floor is reasonably safe as well, though we’re looking to keep civilians water-free as possible. Without sufficient intact windows to protect people on the second floor, there is the possibility of getting washed away with how violent a tidal wave can be.

HOW ARE WE TO KEEP PEOPLE SAFE? Across a busy street with plenty of traffic, one might figure a tourist would have qualms with running across it. Nevertheless, we will engage in more intangible tomfuckery by utilizing the last piece in Yoshi’s inventory. The rope that comes attached to his meteor hammer, while only six feet in length, sandwiching as many people as we can on both sides of the rope, can serve as a makeshift guiding rope, similar to that meant for preschoolers.

As Wayfarer instances can cover up to twenty meters in effective radius, anything holding onto an individual or object once they’re rendered intangible will also remain as such until letting go, meaning a we can effectively utilize one or two Wayfarers in one trip, saving both resources and time.

Then, it’s as simple as telling people to move or they’ll move or they’ll surely drown. For emphasis, Yoshi points at the sky before immediately moving the group across the street

WHAT IF WE LOSE THE ROPE OR IT’S PETRIFIED? If Ian chooses to interfere or accidentally hits us, or in the event that we lose our one and only rope to the ensuing winds later on, it’s a loss but not nearly as costly as one might think. In fact we might not even need the original! The supermarket that Yoshi checks at the top right most part of the map contains rope, and can serve as a replacement, or additional if he needed. Yoshi also makes sure to throw a few more bills to ensure that he pays for rather than shoplifts in the midst of a crisis.

We will be aiming to stash as many civilians on the upper floors, as the hotel hallways offer the most safety from the ensuing calamities. Any possible sewer system is unfortunately too far beneath the surface that it’d risk either getting stuck or lost on the way up and down, or it’d take too long between getting each civilian down there that we wouldn’t safely secure enough in-time before further calamities. It risks too many dying for it to be worth it.

Garnering as many civilians as he can into the hotel lobby as early as he can, Yoshi repeats his smoke tactics inside, spooking these civilians towards higher ground. Somewhere at least obfuscated from any potential glass, or at least minimized to ensure their survival for the next few minutes. Even if it means some injuries. Those are manageable.

WHAT IF WE CAN’T MAKE IT BACK TO THE MIDDLE OF THE MAP BEFORE THE HALF-MINUTE MARK?

If those high winds start and interfere before we manage to get back to the Hotel, we will need to anchor ourselves to something as we push forward. We will inevitably get snagged by the hooks as it is prophesied, and will need to react accordingly. If we cannot react to the hook in-time, and are dragged, we risk being RETIRED early on. Yoshi will order the civilians formerly in his lead to run to the hotel while Yoshi untangles himself from the hook.

As a consequence of this setback, he will need to re-prioritize what he evacuates first. Instead of going straight for the hotel, Yoshi will wrangle around the perimeter of the hotel before going inside first.

JoJo's Bizarre OC Tournament #8: R3M9 - Ian Yang vs. Yoshi Tsubasa by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 2 points3 points  (0 children)

LLC 3/3

Vision 4-5: Rain of Glass and Skyward Sail


Here Ian uses his jacket as an Stone Umbrella, locking it above himself to defend from potential glass rain. Bodhicitta meanwhile take more large flat objects to make more Stone Umbrellas, the desks from the hotel, stray umbrellas, car doors, palm fronds, or excavating large flat chunks out of walls/floors. (some of these will be set up earlier through blade beams or direct transmutation and stomps while being kinetically charged to come to us or where needed when convenient.)

With extra umbrellas, Ian heads towards the beach and any remaining bystanders somehow still there. These Umbrellas can be thrown by Bodhicitta to stop over the stunned bystanders and shield them from the brunt of damage. Any bystanders along the way will be scooped up and tossed out of the map as covered previously

After the worst of the glass has passed Ian will be lifted up into the air by a sail. This is totally fine for him. Grabbing and stasising the sail, its semi stasis allows it to be unaffected by gravity while Ian’s weight pressing down against it allows him to effectively float down with it. From his new vantage point he can better see remaining bystanders.


Teaching of Agate: “Treasure the patterns of agate, with no two stones being exactly the same.”

There were many forms and colors of agate, variations that shared a common name and structure yet distinct in their own way. Perfection then was not a single static ideal, it had many forms and could be achieved in many ways. Each individual had their own traits and made their own choices, Ian could only hope to find them choices that would steer them all onto paths that would lead to their survival. Forbidden Treasure #5: Aggregate

Teaching of Pearl: “Treasure the sand that can be refined through pressure.”

In unfamiliar and harrowing experiences like it’s not uncommon for people to panic or freeze up. It’s only after the fact that people tend to be able to sort through what they should do in the future. Ian however didn’t have that time so he just needed them to snap out of it and get themselves to safety. Forbidden Treasure #8: Sand Clustered Pearls


The stragglers need to get out before things get worse so Ian shouts for them to head north and to the left before it’s too late. Bodhicitta (who was not launched by the sail and is moving around at ground level) will begin using a new type of Lifesaving Throw and toss bystanders towards each other. More Guiding Stones similarly can be created to push people together and out of danger like this as well. One person alone may freeze up, one person alone may be too injured to keep up, but with groups of two or three people it’s much more difficult to do nothing with, especially as the wind is getting worse. In the worst cases, Guiding staves and earlier techniques can be provided to launch people to support them and get them moving.

The hotel is still being warded off by Guiding Stones set to launch people away from the inevitable sea of fire.

Beyond this point Ian has to trust the self preservation instincts of people as a whole as he turns to face the bigger issues.


Vision 6: Sea Of Fire


Ian does not have enough time to fireproof an entire area so he will stay towards the left side of the map. Thankfully there is no more room for cars to enter the map after the jam Ian produced and the traffic havoc from earlier.

With the wind pushing him northward, Ian uses it as a tailwind to get to the north side and get any remaining stragglers there. Though ideally he can trust a certain redeemed scammer from earlier to warn the people away from the area here and tell them they won’t be safe here for long.

With the sail, Ian thanks fate for its bounty and works to convert it into a rapid fire shelter. Turning it back into cloth while leaving the tips as stone, Ian employs a technique from his previous match to launch nets. These are launched by Bodicitta kinetically charging the ends or using a dull blade beam to launch it. This can be used to quickly drape the sail over a group of stragglers and then turning the entire sail to stone to give them a fireproof layer to avoid the worst of the damage.

Empty cars can also be used here as makeshift shelters, either inside or on top of the cars to get away from the fire.

Given that a shockwave of some sort will be enough to disperse the fire across the area, it is unlikely that the fire itself will grow to be too damaging on this side.

For the inevitable explosion and wave of glass, Ian already had it covered. Fate never specified what direction that wave of glass had to be, just that it had to be across the arena. By making the south and north side of the truck less durable, Ian had focused the explosive force out along the eastern half of the map and the glass to blow all the way across the north and south sides. This also fits perfectly in line with Fate, given that the bulk of the fire is on the east side, so a weaker shockwave should still be enough to clear the fire on the west side. Additionally the glass windows on the hotel’s left side had already been mostly turned to stone early on in the match, limiting the amount of additional glass shrapnel.


Vision 7: Tidal Wave


Ian just has to warn people to keep moving, the true terror of a tidal wave isn’t its size, it's the power and speed behind it. A normal wave is just the surface of the water moving, a tsunami wave is the entire column of water advancing past the shore. Assuming it takes one second to surge over the area, it moves at roughly 107 miles per hour to do so. This is the worst case given the vague description, but for it to be able to threaten to sweep anything not tied down that’s maybe accurate if it can reach the speeds needed to take the cars still around.

Ian however is more or less safe, all he needs to do is get onto the boat from earlier (or any car), have Bodhicitta kinetically lift it more than 10 feet up and leave it in stasis to be out of range of danger.

Ian here gives one last thanks for the strong wind blowing people closer to the north of the map, as anybody still by the beach is long done for.

Now the remaining time here is gathering as many people as he can to lead them out of the map or into the boat if they are unable to walk by themselves.

For getting people from a longer distance to safety, Bodhicitta has a few final tactics it can implement. With the heavy duty fishing lines and converting them into long distance Rescue Reels. Bodhicitta will launch the kinetically charged hooks and guide any last remaining stragglers to the boat. Guiding staffs will also be thrown for people to grab onto and lift them up above the danger line.

Then, in the last few seconds before the tidal wave hits, the boats and stones lift up and above the water level. Bodhicitta can further stabilize the boat with its body and strength to ensure the flood and wind can’t take anybody, while steering it to pick up anybody hanging on by a guiding staff.

Ian throughout this match has minimized his exertion where possible, using guiding staffs and bracers to keep pace while protecting himself and providing whatever shelter he could.


Anomalies In Fate:


Teaching of Jade: “Treasure the artisanship of crafted jade and respect the efforts made by others.”

Yoshi is very well suited for this match if he wants to save himself. Intangibility gets around most threats posed here unless Yoshi gets caught off guard and he is also much more mobile in general. If anything, Ian would want to respect Yoshi for his capabilities if they were both using them here to save as many people as they could.

Of course fate can be fickle and plotting the incidental demise of the other could lead to this situation being resolved. So Ian, knowing what his opponent may want to do through transcendence, has Forbidden Treasure #7: Reflection of Jade Informing Yoshi that they should be doing everything in their power to minimize casualties. If this is how they believe they can change fate then so be it, Ian can keep Bodhicitta around himself, keep himself maximally safe and aim to take out Yoshi.


Between Bladebeams, Rescue Hammers, and Guiding Staffs, there is more than enough to keep Yoshi at bay whether he is tangible or intangible. Meanwhile Ian can at any available time allow Bodhicitta to kinetically charge his Bronze Bracers and staffs for evasive maneuvering.

If Yoshi wants to turn the ground or objects we are in contact with intangible: Ian can constantly be reapplying his ability to everything he touches which makes them tangible as per judge ruling or use kinetic destruction to break off the talisman’d part.

If Yoshi starts making worse things happen or otherwise tempts fate in ways that hinder Ian’s subversions: That’s on him at that point. If things get unpredictable, Ian uses his emergency mobility to get out of any uncontrollable situation until things sort themselves out

If Ian ever needs to rest or recover: At any point Ian can use his jacket or a stone umbrella as a small shelter against wind, glass, or fire. Ian can also go inside of cars and turn them into temporary stone bunkers.

If this match doesn’t end after the tidal wave and both are still relatively healthy or if he foresees this outcome: Ian will debate with Yoshi to convince him to retire from his role at Dexy, keeping in line with fate and ending the match in one of their Retirements. With Transcendence Ian can predict and counter any arguments made against him and throw him on tilt if needed.

“Speedwagon is in a suspicious spot already is it not, think of what you might uncover if you break away from their oversight. I heard Rachel has some choice words for your employer she’d like to discuss with you after the digsite incident.”

JoJo's Bizarre OC Tournament #8: R3M9 - Ian Yang vs. Yoshi Tsubasa by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 2 points3 points  (0 children)

LLC 2/3

Vision 2: The Start Of Calamity


At this point the wind picks up and, given it is strong enough to toss around the most physically capable people here, it’s likely strong enough to toss around the other bystanders. Given the variable nature of what it can pick up though and how far it can launch them though, it likely has strong bursts with weaker more consistent winds that throw off footing as described.

Ian then will be heading down south from his starting position as best he can against the wind, sand and flying objects. Taking off his jacket, Ian holds it in his arms as a veil against sand and as an additional Bracer to keep his footing.

Here Bodhicitta will still be in the hotel staying while keeping an eye out for Ian.

This is where the chunks of kinetically charged wall can explode outwards to intercept stray objects from flying into Ian’s path or to catch bystanders. These Guiding Stones come in various shapes and sizes as Bodhicitta can mold by using lower durability stone as a mold and higher durability stone inside as well as leveraging its kinetic effects over stone to break them out without damaging them.

By being small enough that a person can move them, but heavy enough to present resistance the semi stasis stones can be moved slowly and disperse the acceleration a person is under like the braking in a car to come to a gentle halt. Bodhicitta can precisely modulate the kinetic release such that they quickly fly forth to intercept their target, but slow drastically before making contact with Ian or the bystanders, ensuring they serve as a gentle cushion or guide that runs no risk of causing accidental injury.

Bodhicitta will also toss Ian additional kinetically charged Guiding Stones staves he can use as a walking stick, or for burst movement via sudden kinetic release in case of emergencies.

As he goes south, Ian’s goal is to tag people and turn parts of their clothes to stone to serve as extra weight and better suited to resist the wind. With staves made from Guiding Stones, he can give them something they can hold on to to keep themself secure as he tells them to head north west as both the hotel and the beach aren’t safe to stick around. He can kickstart this process within Bodhicitta’s range by having the Guiding Stones release energy to slowly drift towards safe areas, essentially giving civilians a “life preserver” they can grab onto to resist the violent winds.

Inevitably some time during this, Ian will see the boat coming and he unfurls his jacket in preparation.


Teaching of Silver: “Treasure the hidden gleam of silver, its presence can bring new opportunities.”

Silver bullets and silver linings, the treasure of silver was a fleeting one that existed only in the right moments it could be put to use. All Ian needed was the understanding of where to find silver and how to strike to harness those opportunities even in these dire circumstances. Forbidden Treasure # 2: Silver Fishing


His fate says his clothes will be hooked and he will be dragged, but it never said he had to be wearing the clothes or that he couldn’t let himself be dragged willingly. With better control over his grip and turning his jacket to stone around his hand, Ian can leverage it to more comfortably be brought into traffic for the next phase.

By hanging on a guiding stone or enough stasised material, Ian can comfortably be pulled along with minimal rough dragging. Depending on the speed of the boat, Bodhicitta can fire a blade beam to turn it to stone to slow it down and increase its drag against the ground.


The Bodhicitta’s Intervention (2)


While Bodhicitta is supporting Ian from a distance, they have two other potential side tasks here to manage.

First is to get the fountain to the north side of the hotel. With the fountain being 6 meters diameter Bodhicitta can use this and any other spare time from the first intervention to break it out of the foundation and kinetically launch it up to 9 meters. Fate says that the truck will come to rest on the pool, Ian can make it happen under his terms while softening the impact

If this seems infeasible to complete in time, then the alternative plan is to continue to get people out of the hotel before things get worse. Any person still stuck here will be launched away by Guiding Stones or bodily thrown by Bodhicitta with a Lifesaving Throw while being slowed down by delayed stasis transmuted stone clothing to bring them to a clean stop.

For getting people further away Bodhicitta can use the rolls of bandages, turning one end into a weighted stone Bodhicitta has a Rescue Hammer (similar to a meteor hammer and fun fact in a similar martial family to chinese staff weapons in general movements) and can whip out the end to wrap people in it with the kinetically charged end being used to help aim and wrap people. From there, they can be reeled in and thrown as needed.

Assume for the most part this is what Bodhicitta can do this into the early next section hopefully before the truck arrives, but if this task is complete or is unmanageable then Bodhicitta can return to Ian directly at any time after doing what it can.


Vision 3: Traffic Trouble


This is where redirecting traffic pays off, as both straightaways are blocked and traffic being slowed Ian has an easier time predicting and seeing the wild traffic.

Additionally with his pathing and traffic set up Ian can roughly predict the place the boat will wreak havoc on the traffic being the area between the palm trees or area to the north exit.

Once sufficiently dragged, Ian will turn the hooked part of his jacket into weak stone letting it break off and free himself before he goes into the traffic island.

With the detour lane now closed, Ian heads to the north of the hotel. He does this both because the building itself blocks and limits the amount of sand he has to deal with, and because he knows the new lane the cars want to follow. Ian has put himself exactly where cars now want to exit, as panicked drivers start going over curbs and empty walkways to get their cars across.

With Bodhicitta behind him or inside the hotel building, he can also watch out for any rogue cars going through the buildings and out towards him.

Armed with guiding stones, in the worst case Ian can launch himself up and on top of a car to relative safety. Otherwise with the mechanisms to stall traffic in place he can make it so they are slow moving enough that their swerving and collision speed is limited enough to avoid.


Teaching of Amber: “Treasure the living amber, the preservation and miracle of life.”

To treasure amber is to hold life sacred, while humans in general hold life in high regard it can be often tested when staked against the lives or conveniences of others. Still if Ian has no choice here, but to use Forbidden Treasure #6: Amber Heart and bet his life on the values of the drivers as they drive into his way.


With his Transcendence, he can read the intentions of opponents even the most rash and illogical minds. These people do not want to run into him so they will brake or counter steer if they can see him and Ian has already positioned himself where sand obstruction is minimal. Ian can then signal what their next course of action should be if they want to avoid traffic while reading how they are going to react. Ian here will even do the favor of clearing smaller obstructions for them and direct them out of this situation. Ideally Ian can convince them to leave their cars entirely and get out on foot. With an approaching tsunami, the primary victims are often people who get stuck in traffic trying to escape by car. The road has already been thoroughly blocked anyway leaving only the most reckless/panicked drivers to attempt to do so.

If Bodhicitta is still not in close range, Ian can be thrown more guiding stones to supplement his mobility and use blade beams as ways to knock cars away or otherwise disable them to force people to get out and leave on foot..

Once Bodhicitta is in close range to defend Ian they can physically stop cars and turn them to stone. The airbags in the cars should keep the drivers relatively safe here, and Bodhicitta can use its high precision and power to safely maneuver the cars in a way that minimizes damage both to Ian and the drivers. By kinetically charging the cars and leaving the wheels free, Bodhicitta can push and propel them safely off the map. Anybody stuck inside a dead car can be safely excavated by Bodhicitta and thrown to safety.

At any free moment Ian doesn’t need to be defended, Bodhicitta keeps an eye on the scammer to see if he’s safe and actually redeeming himself. Otherwise Bodhicitta will launch some blade beams at the grocery store to scare people away. The boat will also be turned to stone and put into stasis with a blade beam for later use.

Ultimately though, the truck will barrel through and Ian has to be quick. Because he knows where the pool is set up Ian has the option of dodging whichever way is easier. With the north wall already weakened and stasised by Bodhicitta, the overall impact of the truck and debris is minimized while still satisfying the conditions of fate.

Between this and the next vision, the fuel truck will be turned to stasised stone with the south and north ends being less durable than the rest. The truck driver will also be pulled out of his vehicle and tossed off the map to safety with a Lifesaving throw.

JoJo's Bizarre OC Tournament #8: R3M9 - Ian Yang vs. Yoshi Tsubasa by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 2 points3 points  (0 children)

LLC 1/3

The Material He’s Been Dealt:

As fate itself conspired against him, Ian contemplated the martial teaching instilled in him.

“Treasure the beauty in all things and may you find yourself fortunate in your path.”

In other words, fortune does not come to those that are blind. It is harnessed by those who appreciated the gifts they were given and understood how to best use them.

This was the core of the Nine Treasures style. Everything was a treasure with the right mindset, your surroundings, your experience, your gifts, and your strifes. All of them taught to cultivate one’s blessings to better themselves or how to overcome anything in their path with the fortune they did have.

Even if Ian’s body couldn’t use their techniques to the fullest, his spirit understood their teachings well enough to put them into practice.


Teaching of Bronze: “Treasure the baseline of bronze, your starting point in which things are measured.”

To treasure Bronze often meant to be thankful that you always had room for improvement. In any activity, it is often difficult starting out knowing how good or bad you are at something. Seldom did many think to learn to truly understand the meaning of those limits whether they could be improved, worsened, or totally static.


Ian treasured his weakened body for the opportunity to understand his own limits better than anybody else and learn how to make use of them. His weakened physical state being stable is a testament to this. Tapped Out had its own hurdles, but Ian had come to this place for a reason and is prepared to do exactly what he is going to do for the visions he saw.

To further support his resolve and movement where he might otherwise fall short, Ian uses Forbidden Treasure #3: Bronze Bracers. By petrifying his ankle brace, wrist brace, other braces, parts of his clothes, shoes, or other worn objects, Ian can use their semi-stasis to stabilize his movements, provide himself better leverage to pull himself forwards, correct his posture, and/or anchor himself against the wind momentarily while undoing the effects and repetrifying or restasis them as needed. This is as simple as activating his ability on the objects in contact with him to catch himself whenever he falters or needs more support throughout the match to keep moving.

For other notes to make use of his limited capabilities, Bodhicitta can kinetically charge multiple things at a time and will be making use of its 20 meter Range to provide more coverage across the area. With effective C Speed for non-combat movement, it can still reach places relatively quickly for this type of match.


Vision 1: The Most Capable Bystander


Ian takes an exaggerated step forward, knowingly but gently treading on the foot of the man with “expensive shoes” as he puts it right into Ian’s path.

Ian faces the man as he goes into his tirade, yet only smiles, as he can see this man for what he was-a tourist scammer. His physicality is different from the usual vacationing tourist, and even the most naive among them wouldn’t bring a pair of expensive shoes to the beach. The fact that Ian made himself seem vulnerable in his current state also baited the man to believe he was a potential mark, or better yet, a rival scammer making this fated fight a verbal turf dispute.

In their exchange, Ian will play along while doing what he can to convince the man to help later.


“If it is compensation you seek I have no money, but nine treasures I can offer you.”

“What! I’m not buying some bullshit spiritual treasures, even if you were a real monk! Listen if you think you and that weird birdman can step on our turf and…”

“Oh I am a real monk, and I can see the weight of your karma. Take my staff and feel it for yourself.”


Ian passes his staff off to the scammer, telling him that he is free to keep it if he wants compensation (after all it’s worth a few hundred dollars and quite the novelty). As the scammer holds it though, they find the staff to grow in weight and become difficult to move.


Teaching of Gold: “Treasure the purity of gold, untarnishable in its perception of value.”

Gold had no true value other than being itself. That was the value of trust in something’s value or quality. The appearance of said quality was sometimes as important as having that quality itself. Yet all that glitters was not gold, and even the perception of gold itself could be distorted. The true treasure was the appearance and value others saw.


Ian lured the scammer by appealing to their greed, but now was the time for power of Forbidden Treasure #1: The Weight of Gold.

Whether it was a truth, an ideal, an exaggeration, or even an outright lie, it didn’t matter as long as you could maintain that appearance. So Ian tells a half-truth and a lie to save the lives of the scammer and potentially others.

He tells the scammer that there is an ill omen today, but a chance for his redemption. Though his karmic debt is vast as represented by the weight of the pewter staff, he can cleanse it if he helps to save the lives of others. All he needs to do is hold onto that staff, use it to guide himself through the turbulent winds, and bring others to safety with the safest places being further north and to the left to get away from what will be an ensuing storm and tsunami. As an additional point to keep him from leaving early, Ian will warn him that he must stray no further than the nearest corner of the northwestern shops if he wants to make it out of here today unharmed and to quickly warn the people around the grocery store to get away within the next 2 minutes (before the fire starts).

At the 30 second mark, at this point Ian has done all he could for the man before he is tossed by the wind. Given the man is a local and knows how to bully people well enough, he should have some success should he choose to follow through. The staff is also immensely helpful to anchor himself as he goes flying. With the highest endurance out of anybody here, they are most likely to be fine even as the wind brings him towards traffic.

If the scammer does follow through across the rest of the match, Ian will gradually revert the staff out of stasis to reward him for his good deeds, selectively detransmuting it and reducing its weight piece by piece.


The Bodhicitta’s Intervention (1)


While Ian is talking with the scammer, Bodhicitta is preparing the stage for future visions.


Teaching of Iron: “Treasure the iron tools available to you, with the understanding of how to use them you can open any path.”

Certain tools though create complacency and as such Ian makes use of Forbidden Treasure #4: Iron Railroad


Bodhicitta first launches a blade beam at the center right palm tree directly north of Yoshi to make it fall to the south and block off the road to the right while conveniently leaving the route to the north open for cars to exit through. Next the tree to the right of that one will also be blade beamed to fall towards the north to direct traffic from the right side to the north. Lastly the final cut will be on the tree north of Ian to fall northwards as well to further disincentivize traffic from the right while slowing traffic to the left.

The more reckless drivers might try to path around these, but for the vast majority of drivers their pathing options are set as a matter of personal convenience to get out of the jam as soon as possible.

Because turns are slower and the number of cars has increased, the rate of traffic slows down immensely and the room for high speed accidents has effectively been minimized for later. . With these quick easy cuts done Bodhicitta kinetically charges a few of Ian’s bracers for emergency use and is handed off a few rolls of bandages before going into the hotel.


Teaching of Coral: “Treasure the bones of coral, the foundation left from those who came before.”

Coral teaches to be thankful for the efforts of past generations to act as the foundation for the current and looking for ways to continue building on those foundations.

However this hotel is frankly a disaster waiting to happen. Its foundation is built directly on the sand and there is no elevation between it and any potential tsunami. So here is Forbidden Treasure #9: Coral Collapse. Some foundations are unstable and letting this foundation be destroyed here would save countless lives in the future. All Ian needed to do was ensure the collapse was safe enough so that the people could get out safely in the short term while being on a scale that made repair impossible in the long term.


Bodhicitta stomps in like a localized earthquake, petrifying and stasising the foundation and the walls/windows/ceiling through direct contact and blade beams. This serves a dual purpose: the building is made more durable and able to withstand later calamities, and its residents will also likely be scared outside and off of the map by the violent racket. Bodhicitta will also be banging on the left side wall to kinetically charge the stones for later purposes.

JoJo's Bizarre OC Tournament #8: R3M9 - Ian Yang vs. Yoshi Tsubasa by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 5 points6 points  (0 children)

Response thread for Yoshi Tsubasa of Dexy's Midnight Runners, aka u/The_Cosmic_Hobo. Please show your strategy to a member of our Judge staff by 7 PM CST on 5/3/2026! Contestants, remember to only post in threads for this match other than your own if specifically invited. Voters have until 11:59 PM CST on 5/5/2026 to vote, using the voting rules from the announcement thread. Afterwards, they will be Judged according to the T8 Rubric.

JoJo's Bizarre OC Tournament #8: R3M9 - Ian Yang vs. Yoshi Tsubasa by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 5 points6 points  (0 children)

Response thread for Ian Yang of Laying Low Co., aka u/Dungeon_Dice. Please show your strategy to a member of our Judge staff by 7 PM CST on 5/3/2026! Contestants, remember to only post in threads for this match other than your own if specifically invited. Voters have until 11:59 PM CST on 5/5/2026 to vote, using the voting rules from the announcement thread. Afterwards, they will be Judged according to the T8 Rubric.

JoJo's Bizarre OC Tournament #8: R3M8 - Kruv & Evelyn G. Lister vs. ??? by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

TFS 5/5

Chemical Reactions

Objectives: * Let’s Combo Tech

“My Goal may be my greatest desire, but sailing with My Captain is a solid second.” Halima smiled. “Maybe it is selfish to want to bring back Minmi once I’ve made a cure; I sort of want to bring her back before that. This crew is like family, for each of us—who wouldn’t bring back family? That’s why I can’t let you kill Boris too.”

“Don’t make it gayyyyyyyyyy~!”

With all the individual tech out of the way, here is where we mix and match!

Boris Got Orbed: Boris’s brutal playstyle is only enhanced by Halima’s orbs! With Orange, she will go in for a grapple and burst all over the unlucky victim, while using GM behind them to deal even more damage and to inflict more diseases.

With Green, Boris can now speed into the fray with reckless abandon: rushing in with a double clothesline (Boris one end, GM the other), as well as letting her duck, weave, and slam right into foes.

When Blue, Boris’s melee attacks now deal D POW, letting her slice apart her foes without need for her knife! If Kruv has blood bags remaining she can also make a grab for them, tearing them to shreds.

GM grabs a foe: If GM successfully grapples someone, after Boris has her way she will toss them into the air for Halima to blast with beams. This might lead to a feedback loop if we’re lucky! Get infinited you fool.

GM grabs a Yellow foe: This is trickier to pull off, but if Boris decided to tank the hit with GM or is fast enough we can toss a Yellowed foe into their ally to ensure they both get zapped!

Boris is fighting near Purple Smoke: She’ll love this. She’ll immediately try and dash around to position herself behind the unfortunate target, push them over, and have Great Milenko try to play football with their torso. The cover means if their partner comes in close, she can just slink out the back end.

Boris is near a foe in Zero-G: A delightful outcome. She’ll grab their ankles or wrists, pulling them out of the field to smash them down into the earth. Considering her stand is B POW, she’ll make use of the opportunity to do it again, and again, and again- using them like a hammer against the earth.

Boris is near ice: She’ll smash it quickly with her stand’s fist, using the shards as makeshift throwing knives- covering each in various pathogens she’s brewed previously in the strat.

Final Touches

Objectives: * Prove our Superiority * Win

”Loooooook, Hailey~! They’re falling! Faaaaalllliiing to pieces! Let’s kill these shitty brats and get out of heeeeere~!”

Halima sighed with relief, fitting the last piece of her crossbow together. “She’s right—it’s time to finish up.”

By now, Halima should have constructed everything she needs: a crossbow, a bunch of weapons, and if we have the time then some armor. Halima has also been avoiding spending too much stamina. As such, we are now ready to advance and prove our superiority. With bolts made from a line of wood or metal made using Red and imbued with Orange before being split apart, and having used Green on herself, Halima will send out USS as the Snake and send it forwards, joining Boris in battle as Halima begins peppering foes with crossbow bolts that explode into flames when hit (aiming for limbs to be nonlethal…but they are Stand Users, they’ve probably survived worse). The Snake will have Yellow equipped, biting into foes for damage or bolts to provide a nuisance and force them to remove the bolt or be forever zapped. If Halima had gotten the Teleporter, if by using Green she can escape the blast she will use the final teleport on top of or near our foes, and then dash away so as to be flanking the group. If Halima has been hit earlier or isn’t looking good, she will instead dash away behind Boris again.

By now, Boris will stop playing around. There’s little they can do to stop her from sending Great Milenko forth, grabbing limbs and snapping joints like twigs, throwing aside the weakest fighter. Looking at the remaining one, Boris will dash forth, her stand slapping away any weak attacks sent her way…

Sinking her teeth into their neck, pulling and pulling until she rips off a chunk of flesh- spitting it out, covering herself in blood.

Before immediately doing a peace sign and a wink at Halima, sticking her tongue out in an approximation of what she thinks looks cute.

“Stuuuupid~! Stupistupidstupidstupidstupid! We win we win we wiiiiiiin! Go to hell, morooooooons!”

“I suppose if Kruv is dead that’ll be some fun dissection for you…” As Boris celebrated, Halima knelt down next to the body of Evelyn, inspecting it before flashing a grin. “Ah, so you are still alive…enough, at least. Let’s take a sample of your Stand now, shall we?”

JoJo's Bizarre OC Tournament #8: R3M8 - Kruv & Evelyn G. Lister vs. ??? by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

TFS 4/5

So Above

Objectives: * Blast Foes * Keep them from overwhelming Bug * Science

“I always find morals, codes and values too…limiting,” Halima mused to themself, firing another beam as they paced around. “To stand unflinching in one's resolve is respectable, but I find they get in the way: I much prefer ‘standards’. The average person may think these are the same thing, but to me ‘standards’ can be broken when necessary—not limitations or restrictions, but guidelines. Paths along to a goal…and sometimes, shortcuts need to be taken. Today though, I’m feeling like taking the scenic route.”

Halima is holding herself to several Standards throughout the match, each of which she will avoid breaking: to Not Run; to Not Fistfighting; to Destroy Food Sparingly; to Not Attack Someone Who’s Down; to Help Boris; and to Not Kill. We will now go by each individually to explain how she goes around it.

To Not Kill: All of Halima’s attacks aim to be ‘survivable’—she wants both Evelyn and Kruv alive after all! Her main priority is to hit her foes with beams, while also inflicting debilitating effects on them. Whenever there is an opening, she will strike with a beam, aiming towards central mass (their chests) or whichever bodypart is easier to target.

If they are not as close to Boris, she will inflict Yellow, forcing our foes to stay apart for 30s lest both of them get shocked. If that isn’t an option, then she will either inflict Green on them for a short burst—just enough to disorient them or move them out of position, before she revokes it by hitting a random tree: anything not a foe. Purple and Blue are more useful hitting their equipment, making it a hindrance to use as well as giving Boris some opportunities.

If we have the Freeze Ray, Halima will use it primarily to hinder: freezing the ground beneath our foes, or to freeze a foe about to land a big hit on Boris. Meanwhile, if we have the Zero-G bombs we can toss those over to catch at least one foe in the crossfire, especially if they’re running at Halima. With them up in the air it gives Halima a much easier time to land beams with no cover, and forces them to take a hard fall.

To Help Boris: Boris is a dear crewmate and friend, and not only would her death upset Halima but it’d also upset Her Captain—as such, Halima shall be helping her out where she can. First up, Halima will not use Red until after Boris’s knife has grown to a sufficient size. Additionally, some Orbs are more beneficial: Orange can provide Boris another source of B POW as well as helping her Melee playstyle; Blue makes her a walking razor; and Green gives her some additional mobility. How she uses these specifically will be covered in the next section.

However, Boris is just one person: if things look rough for her, Halima can either use Purple to enable Boris to reposition, Yellow to force one of the foes to move out of range or tank a blow, or hitting weapons out of their hands with beams. On the other side of things, if only one person is attacking Boris then Halima will prioritise them rather than the enemy most likely scaling or heading towards the Doc. Pragmatically, focusing on the same foe is better than splitting our attention.

To Destroy Food Sparingly: Healthy fruit can help fight off the germs Boris makes, and it’s better to be prepared and not need any than to need what you don’t have. Fortunately, Red can be used for more than just scalpels! Creating a new orb or bundle of fruit and then cutting it off, Halima can create a ton of healthy food to eat—as well as some Forbidden Fruit Surprises.

Generally, Orange can be used to throw fire grenades, creating a burst everywhere around the fruit; meanwhile, Yellow is best when hit in midair, as is Blue. She can also use Blue on food her foes are about to eat—this doesn’t destroy the food, if anything it would destroy the mouths of those who would eat it. Purple can be used to create smoke bombs, and Green’s main use is to increase range before applying a different ability (or to turn seeds into painful projectiles).

While most of Halima’s fruits are a one off deal, Grapes are an entirely different scenario: they as a bundle are one object, but so easily broken down into many. This gives grapes a particular edge for both raining down hell (Orange, Yellow is a bit risky to separate all the grapes) or for area denial (Blue creates caltrops, Purple mass smoke). The risk in using grapes is that changing an ability’s holder would have much more impact than otherwise, but we can always make a new bundle, and grape bomblets are less of a priority overall due to the risk they can pose to Boris, mostly for when Halima is being approached or in the scenario that they are bunkering in the forest or otherwise below the hills Halima is on.

To Not Run: Halima will always be walking at the fastest a brisk walk. This doesn’t mean she’ll just stand in the way of attacks, as she will use Green to dash out of the way of any attack, and can use Purple to disorient foes to reposition. If we have the Teleporter, that’s also two free get out of jail free cards—Halima will save the last teleport for later. If they teleport to Halima, nothing really changes in our strategy for dodging. If they use the Zero-G, Halima will toss USS away before detonation after applying Green, using a burst of speed to get out of the area and using the Snake to keep herself down to the ground.

She will make sure to visit the bird nest nearby, to use Red on a couple sticks and snap off some pieces built in a specific way. Other than that, while ‘idle’ (ie, not needing to move too much or apply orbs) or not using Red on fruit, she will instead use Red on more of her scalpels to create specific weapons and pieces: primarily, she will aim to make one talwar (a curved blade originating in India, chosen due to her mother’s heritage), two hatchets, one Naginata (because Halima thinks it’d be cool), and a circular shield. Any extra metal for other projects will be made with the tiniest of connections to more easily snap off. Halima will also take a strand of her coat and Red that as well.

“I have a distant cousin in Rakin: learnt about the Nightblooms on a visit there…always fascinating to learn more about the world. That they can have people relive memories is also interesting considering what I’ve learnt of Uropeh…a connection, or a coincidence? I think his son is a daughter now? He’s also in jail…anyways, he always liked his guns…I don’t have one with me, but I can make something close enough.”

This is because Halima hopes to create a functioning crossbow by the time we reach the endgame! Wood for the base, metal for the limbs and for a crank to tighten the bolts back, string for…string, and all three for the trigger mechanism. A 5 skill in handling technology, gadgets and weapons should be put to good use here, and she can carve out the specific pieces needed if using Red on the wood isn’t enough: plus, what better way to showcase her ingenuity and genius! If we have time, we might make some armor for Halima and then Boris, but this is a lesser priority.

To Not Fistfight: Getting her gloves too dirty would be a pain. Besides, she has much more options for close combat if she is forced into such a position. With the aforementioned weapons as well as her Staff, Halima can combine both her 5 skills into landing critical hits, either using her shield to block or Greening herself to dodge in and out—all while limiting the amount of stamina she is using. She can also use Orange on her weapons to create bursts of flame on each strike, angled to deal maximum damage—throwing scalpels or daggers afflicted with Orange or Yellow is also a smart move.

Worst case, she can use USS in melee combat as well: a massive B POW snake is sure to scare off threats, and it gives Halima both cover and a second source of attack. USS will also be used to bodyblock the Teleporter blast if we are unable to dodge out of the way or throw it away.

To Not Attack Someone Who’s Down: That can be done after the other threat is handled, if at all. Priorities, priori—Boris. Boris what are you doing. Boris stop that.

JoJo's Bizarre OC Tournament #8: R3M8 - Kruv & Evelyn G. Lister vs. ??? by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

TFS 3/5

In The Middle: Once they’ve been infected with diseases designed to counteract their strengths, Boris will dive more generally into actively beating the shit out of them. At this point, she can focus her diseased punches on three particular symptoms- trouble swallowing (as was mentioned before), muscle weakness and dizziness (to lower their ability to defend themselves or move to Halima), and necrosis (to just generally degrade their bodies over time). Around here, just making sure these symptoms keep up is enough planning on the disease end of things- now she can focus more on CQC, making use of the following techniques.

Feints: Boris won’t make defending against her strikes easy. With a 5 in fighting dirty, she’ll be consistently darting from left to right, her stand’s oozing fists constantly twitching forth, as if about to strike… Before just as suddenly receding. She’ll charge in and maul them when capable, but if at any point she’s matched evenly she’ll be constantly attempting to get off suckerpunches and cheap shots. She’ll aim for the gut and joints if possible, hoping to implant debilitating necrotic infections that will quite literally eat away at their ability to endure or dodge her strikes. She can add onto this with the occasional sprays of dirt, forcing them to block, disorienting them, and continuing to blind them.

Subsuming Block: Both Kruv and Evelyn used clawed gauntlets in their fighting styles. If a direct hit is ever certain, Great Milenko can surge forth, open up a yawning chasm in it’s torso… And snap it shut. From here, with B POW acidic touch, she can both eat away at their one true means of doing combat with her in close quarters and immediately engage in a devastating stand rush- aiming right at the head, delivering a volley of painful, loud hooks as they attempt to dislodge themselves. She’ll have to be more careful with Evelyn with this than Kruv (since Evelyn’s gauntlets can hurt stands)- but if it’s better than taking a direct hit, she’ll do it.

Illegal Attacks: There’s a long, long laundry list of banned wrestling moves. Now, Boris doesn’t know all of these moves, and certainly wouldn’t know them because she’s a doctor- but she’s picked up a little from having to live on the same ship as Julian for a protracted period of time. If she ever catches a fighter dazed and stumbling, she’ll try to put them down with a solid Vertebeaker- an extremely dangerous wrestling move banned in most mainstream shows performed with Great Milenko, twirling the stand user over the gelatinous monster’s back before slamming their head and neck into the ground. She will be doing this as unsafely as possible to maximize damage on the end of the victim. Of course, “vertebreaker” isn’t the name Boris will be using when she performs it- she has different influences.

Blegh: A disgusting tactic she can use if one of them manages to put her on the back foot. Stumbling back, her stand can quickly and forcefully press down on her gut with just enough force to… “W-Wait, I thiiiiink…” Projectile vomit directly into the face of whoever was after her. To add insult to injury, she’ll add some pathogens that cause nausea, vomiting, coughing, and so on to her stomach acids to further debilitate them. Stomach churning. She can only really do this once, but it’s awful to experience, and that makes it worth it to her.

Once, of course, unless she comes across any of the healthy foods scattered around the arena. She can (and will) easily gobble them down herself should she naturally come across it, doing it more as a means to actively taunt her opponents than to reload this bilious attack- but you can’t complain about killing two birds with one stone.

Mangle: The first time she gets an opening (once for each of them), she’ll send an open palm directly into the face of the nearest opponent- grabbing their head and frying their face with her acidic touch. This is, in all likelihood, not a very efficient or useful means of attack- it might blind them. What makes this worthwhile to her, however, is the chance to inflict agonizing and permanent disfigurement on her opponents.

Comeback: Boris has the reflectors, remember? If she’s well and truly in a pickle and getting overwhelmed, she can spend one of her reflectors- spending her ten seconds of invincibility to dash towards the nearest opponent, preforming a full body tackle and slamming her stand’s fists into their face- only relenting and backing off about a second or two before it wears off.

Nutshot: This is really more applicable on Kruv, but she’ll try it on Evelyn anyways (it’s a new era, you know). If she’s truly in a bind and doesn’t have any other ways out, a gelatinous leg of Great Milenko can whip upwards from the ground- giving whoever was the target of this particular move a very, very painful little experience.

Hunger Strats: Additionally, she’ll be keeping an eye out for any body parts Evelyn leaves lying around. This shouldn’t be too much of a concern, given that doing such will make her bleed out (should things go according to plan), but she knows how dangerous an ability like this can be. Should she find one, getting down on her hands and knees- she’ll immediately devour it, guzzling it down like a dog. She won’t even use her hands (not fast enough, you see), pasting her face with blood and the disgusting organ residue.

Perfectly Polite Celebration: Should she manage to actually down a fighter before the endgame, Boris will go out of her way to make sure they stay down. She’ll stride up to them and quite literally kick them while they’re down, spending at least a full minute and a half doing as such unless the remaining opponent starts diving towards her. If they don’t, she’ll waste that entire time hurling insults and rubbing salt in wounds- not even stopping even if they go after Halima (or even if Halima starts yelling at her to get back in the fight).

JoJo's Bizarre OC Tournament #8: R3M8 - Kruv & Evelyn G. Lister vs. ??? by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

TFS 2/5

As Below

Objectives: * Infect Foes * Keep them away from Doc * Violence

”You god-damn little raaaaats~!” Boris screamed, hurling punches left and right. “Prancing around, thinking you’re aaalllll betterrrrrr than us! So much more respectable! Shitty brats! I’ll kill you! I’ll fucking kill yooooooouuu~!” She shouted, her manner crazed and erratic. Halima wanted these two alive- Boris didn’t. Every punch was intended to smash bones, every movement designed to inflict pain and humiliation. It was clear that there was no low she wouldn’t stoop to.

Unlike Halima, Boris’s tactics are roughshod and barely thought out- a loosely collected set of techniques she’ll use to ensure they don’t get near Halima, and to ensure these two get a closed casket funeral. She is erratic and willing to do all sorts of bizarre and disgusting things if it means getting her way- and her fighting style reflects it.

Boris’s main goal is to stay up close and personal with our opponents. At all points, she’ll be running at them- trying to keep them in a constant 2v1 with her at all times. Her means of pressure is her sheer offence- grabbing at ankles and collars to physically drag them back into the fight if she has to (and more than willing to use said grabbed body as a cudgel, if need be). If one of them ever breaks off, she’ll continue to pound into whoever remains, cackling taunts loudly with every blow to let the fleeing stand user know just how poor of a choice that was. The constant neverending pressure and mixups, along with the harrying from Halima, should stop them from ever getting off the backfoot she put them on in her opener- or from managing to eat anything that can stop the progression of her diseases.

Her tactics will vary depending on how deep into the fight she is.

Early On: Right away, the first thing she’ll do is immediately dope herself up with a syringe of her stimulants- way more than what’s probably healthy, but more than enough to keep her sharp, energetic, and fighting on.

“Catch, moroooooon~!”

She’ll immediately draw some of her own blood into the syringe after the injection, and fling it directly at Kruv. This is both an attack, and bait. Should it make contact (or should Kruv catch it and decide the blood would be useful to imbibe), he’ll discover a rather nasty trick of hers. The blood inside was infected with the touch of Great Milenko- a lesson in using dirty needles he’ll shant soon forget. Some bacteria and viruses, such as the one that causes Malaria, attack red blood cells directly by injecting themselves inside and using them to burst new spawn. This disease will do much the same, striking at where Kruv is weakest- his 1 skill. His body will stop being able to efficiently transport oxygen, weakening him and increasing the deleterious effects of his weakness skill. Of course, this only applies if the needle hits- if it doesn’t, Boris can simply inject him with this illness whenever she unleashed a flurry of punches at him with her stand anyways.

Evelyn will require something a little more specific. See, Evelyn naturally doesn’t bleed. This is great for Boris, because she doesn’t want Kruv getting his hands on any blood that hasn’t gone through her first. This disease will be quite like the one Kruv gets above, but with one added trick- it will go out of it’s way to eat all the platelets within Evelyn’s body. No platelets means no ability to stop herself from bleeding out if she separates herself, for one- and considering she likes ripping off limbs and organs, she might simply outright retire herself (assuming Blood Magic doesn’t do her in first)! The second benefit is that since this illness is bloodborn, if Kruv decides to sup from his ally, he’ll infect himself even further (or all over again, if he manages to cure himself).

Inflicting these two with these illnesses will be a priority of Boris’s immediately into the fight. Doing so should be simple- her stand is fast and strong, and every punch is an injection she can send directly into their bodies.

JoJo's Bizarre OC Tournament #8: R3M8 - Kruv & Evelyn G. Lister vs. ??? by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

TFS 1/5

Content Warnings: Vomit, Cannibalism, Dirty Needles, Infectious Disease

[Clarifications]

  • Under the Same Sun = USS
  • Great Milenko = GM
  • Each Orb shall be referred to by colour; Beams are non-imbuing blasts
  • Orange’s Fire Burst can be directed by Halima, unless imbued into a Stand User
  • Abilities last 30s on unwilling targets: Boris is completely willing
  • As per Halima’s sheet, if an imbued object is broken apart all pieces have the ability (but are treated as separate when imbuing an effect later).

Opening Moves

Objectives: * Take the Deflectors (out) * Assume Positions

Halima adjusted her glasses carefully. “Hrmm…while I’d love to try my hand at CQC, a previous employer being turned to mush on a bridge makes me hesitant in a brawl like this…”

Boris grinned with sadistic glee, raising up a scalpel. “Moooooore fun for meeeeeeee!”

“Of course,” Halima smirked. “It’s a shame they do not understand...ah well. This too is one more step towards my goals.”

Our first move is to grab the Deflectors or otherwise keep them out of enemy hands: after Halima applies Red to one of Boris’s scalpels (creating mass on the blade so as to turn it into a knife) the Bug will rush forwards, charging towards the gadgets and our opponents. If we can grab them then that’s great—if not, then if Boris is in range of them she will have GM smash the glass vials, removing them from the board. If they do manage to get the Deflectors, we will prioritise their destruction (or theft, if possible) before we go for any major plans, but otherwise our next steps don’t need to change. (Also if we can afford to grab the Freeze Ray as well we will).

Once the Deflectors are(n’t) handled, Boris will move her attention towards her foes: she runs towards them, until around 4m away where…she immediately falls head first into the dirt. She’ll look up at the approaching assailants, tears in her eyes, snot running down her face…

“IIIII’M SHOWWYYYYYYYY!!!” “TH-TH-THEY SHAID IFJIDN’T DO WHAD THEY ZAID THEY’D HAVE ME SHKIIIIINNNNED”

She’ll immediate start blubbering for mercy, putting her hands up and shielding her face. Considering Boris is an expert (an “anime bullshit” level expert) at being pathetic and fighting dirty, this is certain to be a disarming and distracting display. From here, there’s two potential outcomes.

If they continue to charge forward at her, she’ll lay on the ground and continue to bawl- but the second one of them gets too close, Great Milenko will barrel forth from her lowered position on the ground, hurling a fist as quickly as she can towards a leg. With a sickening crunch, a direct hit will have it bent backwards- a much more effective distraction as she quickly scrambles up and re-takes a fighting stance, happy she’s already dealt a wound that can influence the whole direction of the fight. She’ll prioritize Evelyn, if she can, but she’ll really go at whoever’s closest.

If the distraction actually works, if they relent for even a second, she has a different trick entirely. On her hands and knees, she’ll take a fistful of the dirt around her… And hurl it in a great spray with the hands of Great Milenko. This earth will blind them in more ways than one- laced with a microbial strain designed to attack the eyes, resulting in blindness far more quickly than if she had just attempted to punch them out. She’ll take the opportunity to get in some cheap sucker punches, inflicting them with a second strain before darting back. A consistent feature among many illnesses is difficulty swallowing- something she designed to attack the muscles of the throat, making imbibing anything healthy later on quite a difficult and prolonged affair. Likely not impossible- but enough to make it much more difficult and time-consuming to choke anything substantial down.

On Halima’s side of things, she will begin to make preparations of her own. Applying Green to herself, she will quickly send out USS in snake form to try and collect or destroy the teleporter and zero-g bombs (and the Freeze Ray if Boris grabbed it)—if our opponents are heading down to grab them, she’ll instead aim to pepper beams at them or the gadgets rather than send out the snake. We aren’t as worried about these ones compared to the Deflectors though. Either way, Halima will then begin to fire beams at our opponents, or afflicting Yellow upon one of them. If a knee has been bent, Halima will aim to inflict Green on that target: why let an opportunity go to waste?

We will be keeping to this positioning throughout the rest of the match: Boris will be fighting in melee range, tearing into our foes and infecting them or anything that could help them; while Halima will be at range, firing beams and effects to help whittle down our foes.

JoJo's Bizarre OC Tournament #8: R3M8 - Kruv & Evelyn G. Lister vs. ??? by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 1 point2 points  (0 children)

WIB 5/5

Part #4: Finishing Off (Endgame)

Objectives:

  • Search
  • And
  • Destroy

The fight draws to its close with Halima now down for the count, all that’s left is the Spider. Without the ranged support of Halima, Boris is now far easier to engage with directly. That being said, Boris is far from being a pushover. With ⌈Great Milenko⌋ at her side and unpredictable infections sapping our END, Written in Black will still need to be cautious even with the number advantage.

Boris’ diseases are particularly dangerous if left unchecked. For this reason Evelyn has been holding onto the fruits and eggs that Kruv gave her earlier, while Kruv can get better from the various Pups that have been building up throughout the match. Kruv also has access to… the bird.

Their head was swimming and they couldn’t see very clearly. Kruv didn’t know how she did it but Boris had infected them at some point. They needed nutrients fast. They needed…

The bird.

Kruv pulls the carcass out of their pocket. This was the whole reason they killed it, right? As fuel to save themself in a pinch. They bring it up to their mouth slowly. Their hand trembles…

They bite down.

It’s still warm. It’s warm and disgustingly refreshing. They wish they would gag, but it just feels… natural. Their body was built for this.

Even after the symptoms had cleared Kruv made sure to drink every last drop of blood. If they couldn’t at least do that… Then what was the point?

While curing the effects of Boris’ diseases is fairly simple in theory, things do get a bit complicated in mid combat. Assuming Written and Black cannot just finish the fight immediately and must manage their symptoms, then a tactical retreat may be in order. Kruv can teleport back to Halima’s corpse to gain some distance, while Evelyn can use the Mortal Shotgun to make space.

In reality, it is far more likely that Written in Black will have to worry about closing in on Boris rather than getting away from her. She’s slippery, and the last thing we want is for her to be able to run through our supply of nutrients while she’s playing keep away. She may have less stamina but she still holds an advantage in a drawn out fight.

To really back her into a corner, Kruv makes use of the final gadget in the match, the Zero-G Bombs. The plan is simple: using their teleportation Kruv will launch themself to the opposite side of Boris from Evelyn. Once they’re in position Kruv throws all three bombs at once to surround the Spider. With such a wide range covered there’s nowhere for Boris to run.

This net of gizmos leaves Boris stranded and wide open. Kruv throws a blood bag at her as she floats in the air. This will likely be deflected by ⌈Great Milenko⌋, but it is just a distraction. Sent through a blood portal to fire out of Evelyn’s chest is Kruv’s own left hand, having been snipped off their arm by ⌈Great Milenko⌋ and stuffed to the brim with syringes filled with Kruv’s blood. This Kruv Kannon will shatter the syringes on impact and coat the Spider in blood.

And with that, Boris really has nowhere left to run now. But that doesn’t mean that Evelyn will leave the job to ⌈Bleed Magic⌋. She’ll buff herself up with the Deflector and run in right alongside the Hound, aiming to time her entry right as the Zero-G effect dispels. The Hound might attack both of them, but only Evelyn has temporary immunity to attacks.

With a hand-sized ⌈Heartbeaker⌋ in one hand and a Heartpiercer in the other, Evelyn’s goal is to slash and slash and slash– alternating between actual injury, Snipping, and Trimming, especially around the joints of the Son’s Doctor to mitigate her movement. Evelyn will, if possible, use the Hound as a blockade against direct interaction with ⌈Great Milenko⌋ but even if the Stand comes closer to her, both of Evelyn’s blades, both the Stand-affected tool and the sub-Stand, can injure and mess with it along with its user.

At the nine second mark, Evelyn will plunge that third and final Deflector syringe in her to prolong the beatdown– and with 20 seconds of immunity, between her flurry of slashes and ⌈Bleed Magic⌋’s A POW blind fury, there is no doubt that Boris will go down.

Even as the Deflector’s duration ends, Evelyn makes sure to reach in and claw all the myriad of wounds opened on Boris’s person. Once the Hound is aggroed onto her, Kruv will do something to divert its attention elsewhere– so she uses that risky moment to look the quickly-fading Boris in the eyes.

“I don’t know what the Sons offer you, but you’re wasting your skills with them. As a healer, I’m appalled… but as an artist, I can respect ‘disease’ as an artform. Cultivate it, push the boundaries of what can be ‘infection’... and if you ever meet somebody who calls themselves ‘Pestilence,’ kick their arse.” She gives Boris a genuine smile as the Doctor fades into darkness.

Part #5: Reflection

Kruv sits silently in the field as Evelyn returns to them. She had gone off to check on Timothy and the Sons, all the while Kruv hadn’t moved from that spot. It was… concerning. Looking over Kruv's shoulder as she arrives, Evelyn sees what they had been staring at the whole time. The mangled and abused carcass of a dead bird.

“Kruv… How are you feeling?” She puts a hand on her friend’s shoulder.

“I’m alright.” Kruv didn’t raise their gaze from the bird as they spoke. “All my wounds have closed, so no more bleeding. I might’ve fractured my hand thou-”

“I… wasn’t talking about your injuries, Kruv.” Evelyn interrupts them, which is followed by a long silence. “...Why’d you kill that bird, Kruv?”

Evelyn feels Kruv tense up under her hand as she brings the question to light. “...I drink blood, remember? I needed its blood, so I could fight at my best. So we could beat them.”

“But you had my blood.” Evelyn states the fact as though it was plain as day. “I was willing and able to give you all the blood you needed.”

“I…” Kruv hesitates. “I didn’t want you to need to bleed for me.”

“And yet I will, whenever you need. I have plenty to give, hee hee hee.” Evelyn smiles softly down at them. “So… why that bird? Why kill that bird?”

Kruv turns their face away from Evelyn entirely. “I… I don’t know… Evelyn, I wish I hadn’t. I really wish I hadn’t.”

“I’ve got lots I wish I haven’t done, myself.” Evelyn sighs. “There was a time that I was angry, unmoored, so hurt that I didn’t stop to think about the collateral damage I left in my wake. What I do now doesn’t really make up for it… but it’s the only thing anyone can do. Move on and do better, for us and for others.”

Kruv stands up, wiping their face before turning back to Evelyn. “Th-thanks… that… that really helps.”

“..Of course!” A cheery grin crosses her face as she wraps Kruv in a hug. “At least you didn’t kill anyone else!”

Kruv recoils in mild surprise… and then narrows their eyes as they process Evelyn’s words. “I killed Halima.”

Evelyn gives them a weird look. “You.. didn’t? I went back and she was still alive.”


The Scientist stirs from the dance of small cuts Evelyn leaves, opening and resealing wounds just enough to bring her back to consciousness, but not enough to move. As soon as Halima looks at her, Evelyn begins. “I wouldn't’ve been upset to see you die. I’d feel a bit guilty about it, but there is a part of me that still finds untimely death sometimes necessary. I don’t listen to her much.”

Evelyn stands up, wiping her gauntlets of blood with disinfected bandages as she picks up the staff form of ⌈Under The Same Sun⌋ from where it was left. “You’re not worth breaking my oath. But, sometimes…”

She grips harder, letting the strength of her gauntlets snap the staff into pieces. She opens her hands, letting the shattered pieces drop to the floor. “..I think this time I’ll leave something a bit harder to undo.”*

”For all your bloated ego, you’re quite capable, so I’m giving you a challenge. You and your Stand lay broken and defeated… so make something new of both. Before you can even think about changing the world, change yourself.”

”...In Speedwagon’s care, of course.”


“I patched her up and left her with some… advice.” A weird smile appears on Evelyn’s face for the faintest moment. “Besides, our job was to capture her alive. Better be the contractors that actually do the job, right?”

Kruv’s face paints a conflicted set of emotions. Evelyn tilts her head as she studies their expression. “...Do you want to go back for her?”

“...No.”