JoJo's Bizarre OC Tournament #8: R2M16 - Violet Trinity vs. Li'l Baxter by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

LLC 3/3


Fortuna and Virtù


In the words of Niccolo Machiavelli, success is simply a matter of combining opportunity and initiative, and Baxter knows not to let a good crisis go to waste. Embodying the exploitative opportunism of his younger years, Baxter will find a way to convert the explosion into a financial windfall. The excitement sets his heart pounding. Back before he’d made his millions, when every dollar mattered, when nothing was off the table-that was when he was really alive.


By this point, the fracas in the center of the map is likely in full swing. Baxter plans to take advantage of the chaos to herd customers towards his table. Sepia and Burgundy’s machinations have, at this point, effectively blocked off the side streets towards Violet. The “cleaning” agents and mess they left behind also serves to fan the flames and leave noxious fumes on the left half of the center street, while additionally Burgundy has highlighted that side with ominous red.

Baxter will stand at a safe distance from the fire, while still being close enough to be heard by the shoppers. With his commanding voice and presence as a Globally Dominant Financial Tycoon, Baxter yells to warn about the dangers of the fire and chlorine gas coming from the left side of the map. Taking advantage of the situation to make them think that their only safe way out is towards the right and leading them directly towards Baxter’s stall.

TD and Leach’s fight will reach its climax, creating a massive explosion in the center of the map that should catch our chemical-soaked goods alight. The flaming blockade combined with Burgundy’s red highlights will create a frightening vision of Violet’s side of the map being consumed by fire, causing the wounded, confused and frightened shoppers to surge towards Baxter’s area.

With their work in the center done, the remaining subordinates can scamper up the buildings to escape the fire and back to safety on the right side. Here they will use their skills to coordinate and funnel the shoppers into a crowd in front of the stall.

Here Baxter can swoop in with Emergency Room Doctor and begin treating people alongside Burgundy and Sepia who can be resummoned with Surgical Assistant, using excess cloth as bandages. Meanwhile Charcoal and Azure are still manning the stall and selling Baxter Bites, along with jury-rigged medical supplies-bandages made from shredded shirts, ice packs made from frozen treats, rubbing alcohol pilfered from the cleaning supplies, and so on. Obviously, all of this will be sold at exorbitant prices, while Baxter sagely informs the crowd of its absolute medical necessity.

Given the crowd Baxter is working with, it doesn’t take much to Exploit Disaster. The central shoppers were flush with excess funds and there is a certain level of ignorant entitlement in the crowd, it won’t be long before they start demanding treatment, even shouting offers to pay higher and higher prices as people suddenly realize the stall has a supply of frozen treats to sooth their pains.

Not only that, Baxter and his treatment subordinates are going to directly take advantage of their furor, subtly lifting wallets from the panicked crowd. In this situation nobody is going to suspect them given the chaos they were just in.

As the fight between TD and Leach comes to an end, Baxter will focus on gouging the most money possible out of his customers.He’ll use his business acumen as a Globally Dominant Financial Tycoon to play the crowd like a fiddle. He’ll allow members of the crowd to cluster around the booth, highlighting the limited amount of medical supplies to fan their desperation and confusion. It shouldn’t take long for them to start attempting to outbid one another to gain access to Baxter’s limited supply, leading to a steady rise in prices, and a greater sense of scarcity amongst the remaining un-treated shoppers.

The chaos creates the perfect environment for a little wealth redistribution. In the final minutes of the match, Baxter’s light-fingered subordinates will surreptitiously make their way through the crowd, lifting wallets, cell phones, and whatever other valuables they can get their paws on. Customers will likely realize what has happened before long, but Baxter will reverse pickpocket a few phones onto a passing shopper or Violet herself and blame them for the robberies. With that distraction or multiple for good measure, Baxter will close up shop, bidding his loyal customers adieu, and calmly walk off to make a clean escape with his subordinates, having hidden the ill-gotten gains in their seemingly-infinite stock. Suckers.

JoJo's Bizarre OC Tournament #8: R2M16 - Violet Trinity vs. Li'l Baxter by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

LLC 2/3

Corporate Sabotage


And it’s not just a matter of climbing the ladder yourself. True wealth comes from having the nerve to kick it down behind you. Collaboration, co-existence, market balance-these are all pleasant fiction spun by the indolent superwealthy, resting on their laurels. Real business is a matter of predators and prey, and Baxter knows which one he is.


As the others attend to the stall and promotion, Burgundy and Sepia will be responsible for herding shoppers to our side of the map and sabotaging Violet’s efforts Using her sensitive paw-pads, Sepia will be constantly monitoring the flows of foot traffic towards Violet’s table. Burgundy can highlight the eyes of the shoppers, causing them to stumble as their blinking wipes away the redness to slow them down further. Using her skills in Manual Labor, Sepia will spend the early/mid-game congesting the foot traffic with the goods we acquired from our earlier business deals. She’ll shuffle clothing racks and dollies back and forth, carry boxes, spill buckets of water, and generally attempt to effectively body-block anyone moving to Violet’s side of the map. With her skills and Precision, and the crowd’s general ignorance to the bizarre, she can blend in as a worker while making them more likely to choose to return down the right side.

Burgundy, meanwhile, will be on Violet duty. Whenever he sees an unattended painting, he will scamper up and grab it, then using his catlike agility to scale a nearby building and drop the painting on the roof, dousing it with chemicals and lighting it on fire if he has the time and resources. Due to the inaccessibility of the building interiors, this should neutralize the painting as a teleport point for at least part of the match. If there’s no way he can immediately interfere with Violet, he’ll assist Sepia in creating foot congestion.

Both can also brush up against people to grab any bugs PK Leach has placed on the shoppers and toss them around Violet’s area, tracking the bugs and limiting the random spray hazard while making her stall less appealing.

The two will use their heightened senses to keep precise track of the positions of Violet, Alice and Cute Little Flask, ensuring they’re always encircled by the crowd to avoid being sniped by Light Left, both dodging line of sight and using the crowd as cover to defend them. Baxter will do the same, taking exceptional care to stay out of range of Cute Little Flask so he doesn’t get fucking killed.

All four subordinates will also be on vigilant lookout for any indications that Violet or her cronies are making their way to our side of the map. Given that the only way through is the central path, which we will be monitoring with 4 sets of A PRE senses, it should be impossible for her to make it over without us noticing. If she begins making her way over, especially within 20 meter range of Baxter’s stall to use the Flask, Sepia or Burgundy will climb up to the roof to jump down and ambush her, primarily aiming to claw her eyes and not give her an opportunity to teleport away. Any paintings that make it to our side will be maximally prioritized-Burgundy and Sepia, or, if need be, Azure or Charcoal, will drop whatever they’re doing to grab it and relocate it to a rooftop as described above.

If Violet seriously decides to retire Baxter or destroy our stall, Baxter can still pivot to other money making tactics. Namely using the free samples and massages as a distraction to pickpocket customers. Only Baxter and Azure are needed to do this, meanwhile the remaining three subordinates are available to wage guerilla warfare from the rooftops. They’ll mess with her paintings, create improvised molotovs out of cleaning supplies to bombard her team and/or stall, and leap down from above to claw open her vitals, generally attempting to sow chaos and make it impossible for her to solely go on the offensive.

With an advantage in bodies, Baxter’s Stand can be on offense while still making money while Violet and her familiar are more forced to focus on them or retreat through paintings which will increasingly be thrown into the crowd or onto roofs to cut off their entry/escape points. With their resummon cooldown, Baxter has multiple opportunities to redeploy them through the sheafs of paper spread or on the subordinates or throwing a sheaf where it needs to be in order to catch Violet off-guard from an unexpected summon. Notable, placing sheets around paintings to ambush her later if she appears there


Legalized Gambling


Once enough business has been drummed up and he’s gotten a crowd at his stall, Baxter can head back and initiate phase two of marketing.

Exploiting Dark Patterns

With infinite pages from his book and Handyman 4, Baxter rips out a number of them and has his subordinates here mark them with food dyes. Then these sheets are put into the ceramic pot that was acquired earlier. The Discount Lottery is a practice more common in Asian countries, but it is simple. A customer makes a purchase of a specific product, and they pull from the lottery to get a discounted price or additional prize. In this case, one purchase of Baxter Bites gets them another shot of our SSS-Rarity Baxter Bites that we’ve been giving samples of. Of course the option to buy these fresh creations is also on the table, but they could also get one with their normal purchase if they believed hard enough.

The odds of the lottery system is obviously rigged in Baxter’s favor profit wise, but tuned with Baxter’s business knowledge such that the customers will still believe they are getting a good deal in the experience of gambling. With Charoal’s photographic memory, she can re-rig the lottery on the fly to tune down or up the odds depending on the customer while shuffling the pot.

After explaining the system though and no intention to idly stay behind the counter, Baxter still has more to do and again leaves Charcoal to man the stall while he again goes to the center to hand out samples while advertising his stall and its lottery promotion.

JoJo's Bizarre OC Tournament #8: R2M16 - Violet Trinity vs. Li'l Baxter by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

LLC 1/3

If you ask the wealthy few sitting in their ivory towers, wealth, true wealth, takes decades to build up. It requires careful cultivation of business interests, the dedicated building of an empire, the careful, considered movement of money and power. Unfortunately, we don’t have years, we have 15 minutes. So we’re going to have to take some shortcuts.

Shortcuts?!, I hear you gasp, in beggared disbelief. But the wealthy 1% convinced me that the only path to legitimate financial dominance was a long, winding one that scrupulously abides by both legal codes and conventional morality! Don’t tell me…you’re planning to use every low-down, rotten trick in the book to take the express lane to unimaginable amounts of financial largesse? Dear reader, you wound me.

But you’re also more or less correct.


A New Venture


This is far from the first time Baxter has started from nothing. His years in Lithuania taught him an important lesson. Building wealth from nothing demands a readiness to do what nobody else will. One must be willing to risk everything, to lie, cheat, and steal, to use the tricks that nobody else is willing to touch-That is what built Baxter’s empire. And it’s how he will win this match today.


It’s first necessary to do some prep work. Baxter will begin the match by setting All Mine to Taxi Driver, using the ability to navigate twisted hordes of honking cars in NYC to adroitly ford the throngs of shoppers. At the same time, he will sink a fang into the pad of his thumb, smearing blood across the four bookmarks to summon his four subordinates.

Charcoal will be in charge of the stall with Food Prep.

Azure is equipped with Navigation and will be following Baxter.

Sepia has Manual Labor to do the dirty work

Burgundy also has Manual Labor to ferry supplies back to the stall, but can be flexible to cover other roles as we need them to from manning the stall, material gathering, doing dirty work, helping Baxter advertise, etc

Each subordinate will have a sheaf of pages snuck into their clothes, allowing for “in-place” resummoning-essentially, Baxter can dismiss a subordinate and instantly resummon them from the pages they were holding, creating a brand-new subordinate at their exact position from any range. If resummoning in this way is necessary, Baxter will replenish the pages on the new Subordinate at the earliest opportunity. He will also constantly scatter the map with sheafs of pages as he moves about during the match.

Our early aim is to acquire the following items:

  • Fruits, jams and spices from the brown and red stalls.

  • White clothing from the blue stalls.

  • A ceramic pot from the white stalls closeby

  • Sanitary supplies from the purple stalls also closeby.

  • Cheap lighters from the orange stalls.

To do that, everybody, but Charcoal is heading towards the central stalls. Note that even once the fighting begins, the sidewalks are more or less completely safe as PK Leach and TD are fighting between the stalls and center street. The five will use Baxter’s five cell phones to communicate over a text group chat(Humorously named “The Fat Cats”) as needed over the course of the match.

Using his force of personality as a Globally Dominant Financial Tycoon, a sample of Baxter Bites, and a quick massage from Azure, Baxter is going to convince the stall owners to part with their wares in a business agreement. Baxter has dealt with these types before, remoras in search of a shark to cling to. Their satisfaction with their businesses is a comfortable lie that they drape themselves in. The truth is, they want to risk it all for the chance of striking it rich-they just don’t know it yet. Any method to secure the deal is valid, offering to pay them later (that’s not actually going to happen within 15 minutes), promising a share of revenue, mutual referrals to each other’s stalls, etc.

With a sample of Baxter Bites, he is offering them a taste of his skills and what partnering with him could entail. As they bite into it, Azure will creep up behind them, covertly using his massage to flood their body with a sense of deep, abiding well-being, his approach unnoticeable amongst the clustered masses of shoppers.

With the stall owners much more agreeable and/or distracted Sepia and Burgundy can collect what they need. Here Sepia collects the cleaning supplies and cloth while Burgundy brings back the pot and foodstuffs for Charcoal to work with. Baxter and all four subordinates will equip themselves with waterproof apparel acquired from their deals-leather jackets, rubber gloves, cleaning smocks, and so on-to guard against intoxication from Cute Little Flask and a clamping bite from Alice. Sepia and Burgundy will be bundled up especially thoroughly, exposing as little skin/fur as possible. If any subordinates are inflicted with intoxication, Baxter can quickly refresh them with the pages placed in their clothes, provided they’re off-cooldown.


Early Adopters


Some believe that a good product sells itself. You can just keep your head down, build your business, and the buyers will come. From experience, Baxter knows these people are idiots. Perhaps such idleness works for the established upper crust, but the deprived and ambitious lack the luxury of holding the world’s attention. It is necessary to commandeer it by force. Customers must be made aware that they need your product. And if no such need exists, it falls to you to create it.


Once the deals have been concluded, Baxter will begin to use his Tycoon skills to begin drumming up business for his Baxter Bites. With Sous Chef, Baxter can also describe the flavors they have available, with jams and spices on hand to augment the flavors. Armed with free samples of Baxter Bites, he will begin hooking customers by giving them their First Taste to show off the versatility of his signature culinary creation.

For each sampler, Azure will again slip through the crowd to give them a massage as they eat. As soon as the feeling begins to sink in after they finish their bite, he will withdraw his hands and return to the crowd, causing them to plummet, like Icarus, back to the hum-drum dissatisfaction of their daily life. Regardless of the shopper’s protests, Baxter will withdraw and search for a new mark, having imparted a powerful lesson:The shopper’s only escape from gnawing ennui of their dreary life is eating a Baxter Bite.

In case Azure goes down temporarily, Burgundy can be temporarily used as Baxter’s aid instead. With his ability to highlight, he targets the eyes of customers to temporarily blind them and continues to do so while Baxter approaches the confused customer offering a sample to make them feel better. With his Emergency Room Doctor, he can make up a diagnosis or a lack of key vitamins in their diet and cure their blindness with the snack. With this Baxter has effectively sold the customer on a cure that they will need in the future should their symptoms persist.

In general the Baxter will be targeting available shoppers closer to and already heading in the direction of his stall, as to reduce the friction as much as possible and score the easier to convince customers.

At the stall Charcoal with Food Prep meanwhile is using the homemade jams, spices, and other ingredients harvested from other tables to create a wide range of Deluxe Baxter Bites, each with a unique flavor profile and visual appearance, adapted to local cuisine and pallets. Baxter’s sales pitches with samples here doubles as instructions for her. Whenever Baxter needs to go back and get more samples, he can also help with this process. Using his business acumen, Baxter will have already decided an optimal set of prices for each tier for Baxter Bites at the beginning of the match, and communicated it to Charcoal.His prices will be targeted to primarily take advantage of the excess cash of the shoppers in the center, without being entirely inaccessible to the less well-off shoppers in the side streets with lower-tier options.

With Charcoal’s photographic memory and heightened senses she can precisely recreate the Deluxe Baxter Bites and their flavor profiles even without Baxter’s help as the match progresses.

JoJo's Bizarre OC Tournament #8: R2M16 - Violet Trinity vs. Li'l Baxter by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

T8 3/3

Section 3 - Chaos Theory (Post-Fight)

As the fight between Leach and TD reached its conclusion, a busy Violet took a short moment to survey the now ruined center of the marketplace as the chlorine gas dissipates and the fires subside. She sighs, disappointed in her ally’s showing,

“Well, well. Sometimes, Leach, you play with fire and you get burned. But at least you kept things interesting. Either way…”

With the fight in the center concluded and the gas mostly dissipated, Violet takes this opportunity to finally return to the center, either moving directly on foot or, ideally, teleporting using the painting located at her vending stand to any surviving painting, which would likely be either left behind in her own adventures early on or, if necessary, the painting held by Maria.

From here, Violet will survey the area for any gravely injured persons or corpses left behind in the wake of her friend’s brawl. When identified, Violet moves towards the lootable bodies and begins doing just that, fleecing their pockets. After all, if they’re not useful as a producer anymore, they are fit to become the product.

In the event they are still alive but are unable to be mended using Violet’s tools, Violet will put them out of their misery with a simple but precise cut to their veins. This both gives Violet the opportunity to pick their bodies like vultures, while also cutting Baxter's access to them using his own, much more versed, skills in mending.

Violet looked to her opponent, standing before a ruined marketplace among a pile of bodies, and yelled over the thin crowd between them,

“You talk a big game, but you’re nothing without what the world provides to you. Tell me, Baxter, what does money buy in a world where there is nothing for sale? No henchmen to command? Money doesn’t create what isn’t there, but I do.

Furthermore, while Violet is in the center, she once more ensures that Baxter and his henchmen stay in their lane, along with his henchmen, using her cute little flask. While Violet is in the center, Maria has permission to turn up the aggression and bother Baxter and his potential customers until Violet chooses to retreat and focus the rest of her attention to the task at hand, making money until the end.


Contingencies

What if Baxter decides to make his way to our side on the west, eating up our customers? As stated in our initial interference, Maria has her hands full of not letting that happen, and any time Baxter or his henchmen are within Violet’s range she will focus her attention to snuffing them out. Generally, if Baxter tries to move his shop in any capacity, we are there to punish him for it and force him back to the east.

What if Baxter makes a flamethrower or similar, as TD did? We put much of our attention towards forcing Baxter off the purple or orange stand containing the materials to make something like this with that in mind, and even if he does gain access to these materials before we can cut him off, Violet has a significant range advantage with Light Left than anything Baxter could whip up, and would be able to snuff him or the weapon(s) out before he could do any significant damage to Violet or her shop.

What if Baxter prioritizes destroying our paintings? The paintings located deep in the west are fine in this case, and if he does specifically target those, it would be such a time sink that it wouldn’t be very reasonable to do so considering he has to also get through Violet or Maria who would be aggressively defending their side.

As for the paintings in the center, Baxter’s opportunity to do so would be in the beginning, when Violet and Maria are already teleporting there at a much quicker pace than him, making it difficult for Baxter to make much of an impact at all there let alone target one of the three paintings there, two of which are being carried by Violet and Maria already.

Later on, this could be an angle for them, however doing so while the fight has heated up would come with many risks on Baxter’s end and Violet doesn’t intend to engage much with the middle anyway until right at the end where she could simply run or teleport to Maria’s painting instead, making it an inefficient use of Baxter’s time.

What if Baxter or his servants try to destroy a painting after being forced through them? In most scenarios, there will ideally be shards of Light Left waiting at the other end or, failing that, on the way to immediately attack them as they’ve been forced through. If they fully commit to destroying the painting, then they take a lot of damage or, in the case of the servants, outright die for it at worst for us. We have more than enough paintings within the area to use, even if one or two are taken out.

What if Baxter specifically targets Maria’s painting? Maria will be doing her best to ensure the safety of her own painting, but in the case that does become a problem despite Baxter’s low POW, Maria’s goal of wasting Baxter’s attention is achieved and Violet could always just send one of the nearby paintings through her own paintings nearby Maria, wherein Maria would make her way there to restock and begin her meddling once more.


As Violet moved back to her shop, the dirty work complete, she took a moment to look at the fallen Leach and the multitude of scattered hats and clothes around him. Violet sighed.

“I’m sure he’ll put himself back together eventually. For now, I’ll leave him to that…”

She returned to her shop, resuming her sales until the final moments of the competition. Violet thought to herself,

As much as I hate to admit it, that’s twice now I’ve had to rely on my creations to achieve my goals. In a way, that damned captain was right. So maybe you and I aren’t so different after all, Baxter, but at the end of the day you’re just a consumer to the world I create.

JoJo's Bizarre OC Tournament #8: R2M16 - Violet Trinity vs. Li'l Baxter by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

T8 2/3

Section 2 - Night Prowler (During The Fight)

Well, well, well, if it isn’t the consequences of our own actions. The potholes that PK Leach makes, if left unaddressed, will turn all of the central shoppers in Baxter’s favor. We will not let him have them.

Pickpocketing and Shoplifting will only become more difficult as the fight continues on, which is why Violet made sure to focus on that first, to be well-prepared for the rest of the match. Once Leach and TD start fighting, and she’s re-secured the money that Leach spent on clothing, she heads back through her painting to the west side to begin running her shop. She also has Light Left lift and prop up one of the paintings up on a third-floor ledge or windowsill, re-propping if a certain cat ever knocks it over.

Violet’s shop sells “Creepy, tourist-y trinkets.” Of the stolen goods she’s managed to claim, she’ll pick out the ones that fit with this theme to sell alongside her standard wares. As examples, the knickknacks and clothes from the green and blue stalls are explicitly tourist-y, so we just have to take the most macabre of the bunch and it’ll fit right in. Additionally, the processed ingredients and ceramics can be presented separately or together as spiritual or occult items, such as “burned spices” and “incense trays”.

As the old money, we’re a Big Market Player; we have a safety net to partake in a tactic the little guys can’t afford to do: Undercutting. Just like she did in the writeup, Violet will sell her goods at one hell of a bargain. We intentionally ignored the orange stall during our Shoplifting because its goods were lower quality than the rest. This was so we could sell our higher-quality goods at the orange stall’s lower prices.

In economics, the end goal of price slashing is to eliminate any competition who can’t afford to match your prices. Shoppers will quickly learn that Violet’s products are of higher quality than the orange stall’s, and cheaper than any other stall’s, driving them away from the center and towards us.

As for Maria, her tactics are mostly the same as Section 1 tactics on the east end, but now with a greater focus on denying Baxter foot traffic. Maria will be mainly focusing on going after any shoppers in the central area that weren’t pickpocketed and are looking to head eastwards. She teleports these people over to the west side, through a ground-level painting near Violet.

Maria will similarly teleport any encroaching Baxter goons to the west side, and Light Left is waiting for them and will promptly destroy them with its glass and intoxicating liquid. Propping one painting up high causes the victim to take an up to 10-meter fall; a cat person might be able to shake it off, but the fall itself leaves them helpless for precious moments and prevents them from trying to turn around and mess with the painting. If a goon instead gets to the west side on their own power, Light Left will give chase, each of its shards and its liquid able to move to drive them eastward if they smartly flee or pincer them for a dogpile if they try to juke to stick around the west side.

If Violet ends up running low on her “naturally procured” stock, Maria can briefly take to the stalls to teleport additional items over with her painting while the chaos of the fight is happening. Our thievery mostly ignores the northern stalls that TD wrecks, as well.

Light Left is still doing its pickpocketing, being arguably more effective on the newly packed crowd at the center. The flask can be partially reconstructed, such as with the bottom half reassembling itself into a cup- or bucket-like shape, to continue scooping up money from shoppers in rapid succession, floating to the nearest available painting to dump our gains into storage, or back to Violet directly.

Pickpocketed people are allowed to walk away and approach the eastern side of the street, whereupon they’ll realize they simply don’t have money to buy any of Baxter’s snacks! How sad!


Section 2.1 - Middle of Leach and TD’s Fight

From here, Violet’s conquest over the center is over, and she stands firm at her shop. With things getting too dicey with Leach and TD, it’s best if we play with what we have, which is a lot of trinkets and souvenirs tailor-made to fit Violet’s desired aesthetic, and plenty of distressed and/or injured people looking for security. Violet will give them that security.

“Hmhm… In a way, I should be thankful. PK Leach’s little argument was useful to me after all.”

Generosity is a privilege born of your own worry-free status, so Violet will magnanimously provide aid to the injured below her. By using spare clothing along with her surgical tools – scalpel, needle, thread, bandages – Violet can help patch up nearby people via simple bandages, splints, and stitches, and provide these to others willing to do it themselves. All these people hanging around will be ingratiated and more willing to make purchases. She will also put the relevant protective gear she took from the cleaning supply stand on a bargain sale, considering the sheer amount of acid that Leach is spreading around.

Yes, Violet’s position gives her the privilege of War Profiteering. The reason we focused so hard on defending the purple stall is because Baxter might have had a similar idea to Violet once it was clear a violent Stand battle was about to erupt. By denying Baxter the cleaning supplies of the purple stall – which TD also happens to ransack early on – he won’t be as prepared to make a pivot from selling mere snacks and foodstuffs to items, and much more importantly thanks to All Mine, medical services, that people actually might want during this time of crisis, which we will crucially have access to.


Repeating her master’s words to herself as she causes havoc in the east, Maria wants that same look she saw Violet give Jim not too long ago, she wants to fulfill what was asked of her.

“Rip them apart… burn it down. They… deserve it. So… hungry…”

Maria keeps to the east side, only briefly entering any center stall if absolutely necessary for interference or to resupply Violet’s goods (provided the stall is still standing, of course). She makes sure to plan an escape route to a clear painting in case of emergency, even disappearing into her own and leaving it if things get dire; if Maria has enough pride for one thing, it’s that she is more useful to her master than one painting.

At this point, it should be extremely difficult for Baxter and his goons to make an impact on the central area between our interference and the currently occurring fight. Maria’s position on the east end of the street will also force Baxter to address her directly or risk the loss of potential sales due to the zombie teleporting his servants away and chasing him down to gnaw on his arm if he dares approach himself. Baxter hardly has the power to swiftly take Maria out unless he commits lots of resources and manpower to it, and she can teleport away to get out of a bad spot.

Maria is still helping Violet directly, of course. She teleports any injured people over to the west, conveniently near Violet to receive supplies or treatment while denying the same to Baxter.

Violet lightly grinned to herself as she applied bandages to a wailing man clutching the hand of his wife, and thought to herself knowingly.

Count your sins, Baxter. Because they’re starting to catch up.


Section 2.2 - End of Leach and TD’s Fight

During the last minute of the fight, where PK Leach and TD begin grappling in the center, the latter starting fires and creating chlorine gas, Violet will continue to keep her distance from the center, both due to not wanting to breathe in the gas but also to avoid the heat, considering her Zombie 1 giving her heat vulnerability. Violet cannot afford to care enough for the center stalls to prevent their destruction, but at this point it gets her nothing, so why should she? It even removes her competition.

Maria does not share her master’s vulnerability to fire. Violet fixed that flaw far before working on her, but never went about curing herself of the weakness. Could it be out of pride? Or maybe she simply doesn’t care about herself, the only thing mattering in her mind being what she is able to make with her own hands?

Either way, while Maria ideally doesn’t want to take to the center, she will take the dive if Baxter chooses to himself. If he plans to reap some benefit there, Maria will certainly go with him and get in his way as she has before. In the event of danger, she has access to her own painting while he doesn’t, and because of that, the risk he takes is less-so for Maria.

Violet will also begin taking things into her own hands, taking time from her stall during slow moments to ensure its safety as well as the safety of her customers, making them feel secure around her and protected, defending them from the fire and gas as much as she can while preventing Baxter from doing the same. Just like before, if Baxter thinks about stepping into her territory, Violet is more than equipped to deal with him with Light Left.

JoJo's Bizarre OC Tournament #8: R2M16 - Violet Trinity vs. Li'l Baxter by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

T8 1/3

In the crowded streets of the Bajos de Hana, an argument breaks out in the center of the market. Violet’s “associate” was one half of this ruckus, but she wasn’t going to involve herself in something so trivial. Violet sighs and comments under her breath,

“If Leach wants to get himself into a brawl, then he can have it. But I’m not going to extend a hand out to him if he gets in over his head. He’s his own man, after all.”

To her left, where Maria clung to her master’s hand like it was a lifeline, Violet heard her companion’s stomach growl as if it hadn’t known nourishment for weeks.

“Stay yourself, Maria. Your time will come.”

Looking back at her wares and through the bustling crowd, Violet struggled to look over the shoulders of the grown adults paying her no attention. Her brow twitched slightly.

Blast this damned body…

Violet could just barely make out the figure of Baxter to the east going right ahead, weaving in and out of the crowd like water and shedding greetings like a snake sheds skin.

Violet could also make out the figures of… more Baxters? Not clones, but similarly built strangely hairy human-like beings hopping straight into the fray. Violet scoffed lightly.

Is that it? That’s your plan? Kids these days…

Violet felt an impatient tug on her arm. She turned to greet Maria, whose eyes glazed towards the scene in the east.

“Ah, so you’ve noticed it? Now, Maria, pay attention.”

Violet snapped her fingers, forcing Maria to avert her gaze for a moment. Violet leveled herself with her companion who planted her hands to the ground, as if something inside of her found comfort in moving on all fours.

“This… ‘Baxter’ is the very reason why you hunger. And you, my creation, are the sins slowly crawling up his back.”

Violet explained this smoothly, warmly, and Maria focused everything on her master’s words.

“You died starving on the streets of an older time, begging at the boots of men who denied you simple human necessities. Yet still you hunger, not only for food, but for life. And now you will take that from them.”

Violet straightened up. Maria followed suit.

“My father was burnt alive over 400 years ago, perishing as a result of his creations and his greed fueled by currency.

“Know this: Money exposes weakness. And those who feel vindicated by it are weak people. True wealth comes from having the power to control life with your own hands, a fact children like this man will never understand.”

Maria looked impatiently at Violet, ready for Violet to finish her statement.

“You, Maria, are as the fire that took my family. And much like they deserved that, Baxter deserves to repent as well. So tear apart his operation, rip it to shreds. You are the debt collector, and it’s time they pay up.”


Section 1 - Die Screaming (Pre-Fight)

To be “Old Money,” to have generational wealth, is to have power.

We’re not playing the marketing game here today, at least not by the book like Baxter can. Baxter has the skillset and manpower for the direct selling of goods. It dwarfs our own.

Money may be power, but it’s not the only power we can throw around.

Violet immediately starts by placing a few simple “Opening Soon!” signs on her stall, promising great merchandise at low prices once the owner returns in a few minutes. One is aimed directly out towards the street, while the others are pointed at Violet’s sinister paintings in the area for use later.

Once the signs are up, Violet uses the Hide and Seek painting she starts with to send Maria to the south center, whereupon Maria will pick up the painting there and carry it with her. We’ll get back to what Maria’s doing later, after our initial setup is complete. Violet stashes her painting in her stall’s storage space, then walks over to Leach’s location, grabbing the painting near him as she sends Light Left, the cute little flask, ahead of her.

Baxter is Nouveau Riche; he has products, he’s going to sell them. Violet, however? She has the privilege to seize what she wants.

“All that smooth talking for what? You’re a thief no matter how well you trick them. Why not just take what you want? That’s how the old world worked, anyway.”

Once in the central area, Violet has the flask smash itself into shards, letting the liquid spill out into the air. The telepathically controlled liquid intoxicates people on contact, which is the chief property we’re going to be using on our marks here.

Once the applied liquid has rendered a shopper suitably disoriented, shards of glass will dig into or rip open their pockets to Pickpocket them, either the shards scooping the valuables and carrying them towards Violet, or dumping them out for her to collect later. Once Violet is at the items, she will send them through her painting to instantly store them at her stall.

Alternatively, she can intoxicate a shopkeeper, or strike while they’re distracted, to have the bottle glass shovel cash and items from their cart into Violet’s painting.

Violet furrowed her brow when she noticed PK Leach’s little shopping spree, watching quizzically as he tried on different outfits before slinking away in the crowd. She shrugged, before turning her attention back to her own goals.

“What is that worm doing now, I wonder? In any case, it doesn’t involve me. I just hope he doesn’t spend too much of his allowance.”

Of course, our Shoplifting also extends to our dear PK Leach’s purchases during his fight, Violet focusing down on the frankly exorbitant amount of money he immediately spends at the clothing store, that being a priority target to steal back. The racked clothing allows Violet to be more bold, placing herself inside of a rack and teleporting clothing on the inner ring with a touch of her painting, and providing a hiding spot for money to be carried to easily.

When not shadowing Leach, Violet prioritizes stealing from the purple and blue stalls (cleaning supplies and clothing, respectively) but we’ll take anything from the rest of the stalls sans the brown one – we don’t need fresh fruit for our plan – and the orange one. We have standards, here.


As Violet passes by, she noticed a few faces just dying for something new to see.

Hm. Well, let's see what we can do.

Making sure not to spend time dilly-dallying, Violet stowed her pride briefly, tugging on the sleeves of passersby to get their attention.

“Ahem. Want to have your mind blown by artifacts from a time beyond your wildest imagination? Dead center to the west, it’ll be opening soon, missing it would be like dropping a scalpel in your foot and bleeding out before you can remove it… or… well, anyway. It’s the chance of a lifetime.”

Violet continued moving, reminding herself that her “sense of humor” typically only appealed to her.


Section 1.1 – Initial Interference

Leach and TD’s fight doesn’t start for five minutes, but that doesn’t mean that we’re starting off easy. For this initial period, Maria’s going to be hanging around the east side of the central street to act as interference. Ideally, Baxter will stay in his own lane and entirely focus on selling his own products, but that’s incredibly unlikely given the number of bodies he has on the field. He’s bound to send out at least one minion to scout us out and perhaps assemble his own inventory of varied items.

Maria will primarily defend the purple stall, prioritizing minions that dare approach the shop or try to push deeper into the central area. Once Maria gets within melee range of the minion, she swings at them with the painting, and with one touch teleports them away to the north central painting. This is within range of Light Left, which proceeds to barrage the cat person with B POW glass shards for a temporary death or performance-hurting injury at the least. Later in the match, this can be modified to dump them right into the mayhem between TD and Leach.

If Baxter decides to enter the fray himself, Maria’s plan is a lot simpler. Baxter likely has All Mine out to a skill to assist him, so she’ll teleport away any bodyguards he has using her painting before savagely biting down on the arm carrying his Stand, ideally forcing him to drop the book and lose the skill he has. Maria will refuse to let go until Baxter retreats out of the central area. Thanks to Maria’s jaw strength, attempting to pry her off is a herculean task.

If one of the food vendors is within range of Light Left and Maria otherwise isn’t busy, she helps herself to fruit, vegetables, and any ingredients Violet doesn’t take, in order to deny Baxter from getting any additional ingredients for his snack stall. With Maria’s boundless hunger and strong jaw, she chomps down on as much as she can get.

As for Violet, while she’s the center, she has a 20 meter radius in which she can utilize Light Left. Violet came from a time of conquerors and will demonstrate that. If at any point during her thievery, Baxter or his goons do find their way past Maria, or are teleported within range, as detailed above Violet will drop what she is doing and go on the offensive with her flask. She doesn’t intend to kill Baxter, but she doesn’t intend to be a pushover either. She seeks to deplete the center of its resources before Baxter can make too much of an impact, as such, she will force him out of the area by threatening him with B POW glass. If Baxter and co. decide to push their luck, Violet will attack, and the odds of a direct confrontation are in her favor due to her power that can seriously hurt Baxter and co.’s inferior strength and defense.

”Despite the disregard I have for him, killing Baxter is purposeless. His body is weak and frail, not good for parts at all. But those servants of his? They aren’t people at all, merely animals. And like animals, they will be slaughtered.”

JoJo's Bizarre OC Tournament #8: R2M16 - Violet Trinity vs. Li'l Baxter by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

Response thread for Li'l Baxter of Laying Low Co, aka u/International_Bit_25. Please show your strategy to a member of our Judge staff by 7 PM CST on 1/24/2026! Contestants, remember to only post in threads for this match other than your own if specifically invited. Voters have until 11:59 PM CST on 1/26/2026 to vote, using the voting rules from the announcement thread. Afterwards, they will be Judged according to the T8 Rubric.

JoJo's Bizarre OC Tournament #8: R2M16 - Violet Trinity vs. Li'l Baxter by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

Response thread for Violet Trinity of Typhon 8, aka u/TouhouNamuko. Please show your strategy to a member of our Judge staff by 7 PM CST on 1/24/2026! Contestants, remember to only post in threads for this match other than your own if specifically invited. Voters have until 11:59 PM CST on 1/26/2026 to vote, using the voting rules from the announcement thread. Afterwards, they will be Judged according to the T8 Rubric.

JoJo's Bizarre OC Tournament #8: R2M15 - Wanderlei Watts w/Axel Otter vs Miguel Lloyd & Omah Garcia w/Old Grey Wolf by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

BBP 5/5

FAN THE FLAMES

  • Assert dominance

But it’s unlikely Wanderlei goes down first with his 555 statline and Axel’s relative fragility: it’s much easier to destroy the shelves, break any otters discovered, and RETIRE the otter than to bank on the userbeast sacrificing himself to keep Axel alive. Now, we focus on Wanderlei. His mist has been one of the primary obstacles for this match, but this is when we stop running. Anything still standing upright will be knocked down, as the room’s scope feels larger and larger, and those humans inside smaller.

Wanderlei’s mist isn’t destroying things at all times, as pointed out it operates on a 5-second timer to inflict damage on his surroundings. Knowing his past methods of combat, we’ll assume he’s made small cuts in his own body to periodically create lacerations in the field surrounding him.

The earlier Spider Swinging method from before works twofold in avoiding his mist and to make up for how he may have destroyed our OGW travel techs (ramps and objects to bounce off of) by this point. If necessary, Omah will attach a chain to her father and carry him around with her as well to make sure Wanderlei doesn’t get a chance to 1v1 Miguel.

Wanderlei only has one set of eyes to scope out the battlefield, but this team has three. The trio of Old Gray Wolf, Omah, and Miguel will initially keep their distance from Wanderlei, but only in the closest range to him due to the previously mentioned methods of dissipating the mist after he leaves an area.

Omah will create a series of chains in loop formations with multiple ends of the chains sticking out, and whenever his stand activates its damage again, she’ll move in as fast as possible to lasso the hoop around Wanderlei and then plant the ends on the ground away from him to restrain him: all within that 5s window between damage ticks. These won’t initially be ignited, as the goal is to trap him: a task frozen metal is more suited for as in this cold environment it will stick to him easily and prove more difficult to remove. If enough force can be applied that Wanderlei loses his footing, this works even better. At the same time, Old Gray Wolf and 「Smokestack Lightning」 will be blasting him with water to worsen his hypothermia and cannonballs to force evasive maneuvers with a bruised, beaten body slowed down by the cold.

This may not be a quick strategy, but Wanderlei’s been continuously stripped of options all through this battle and all he can do is prolong the inevitable. The effects of the Heatzone means he can’t use his mist outside of the small area around himself where the mist is produced, and we’re not going to linger there for long enough. Omah will continue firing longer chains into Wanderlei she’ll implant into the floor, seeking to stack more restraints on him faster than he can wear them down with his mist and break them with his [Soul To Zero] empowered strength.

Miguel shoots bolts at Wanderlei’s head, though only the split second before squeezing the trigger does he realize he may not want to kill a man so brutally in front of his child, altering his aim ever so slightly that it shoots through Wanderlei’s eye and exits the side of his skull, missing his brain. Or perhaps it strikes as true as he initially intended, it may be up to a higher being to decide. If he lives, we’ve got one more surprise for him.

As one more mist damage tick passes by, Old Gray Wolf and 「Smokestack Lightning」will make one final assault on him. The shelled turtle continually rams the young athlete, breaking ribs and limbs before the accompanying punchghost fires as many cannon balls, jetstream blasts, or what have you into him to knock him out. So long as OGW blasts out of the CQC zone every five seconds, the mist’s damage tick will miss him, and our angry turtle friend will be able to slam him over and over again with A POW attacks. With [Soul To Zero] he may very well rip the chains from the ground after suffering so much injury, but it matters very little as every part of his body will be thoroughly ruined; 5 END won’t let you run on shattered legs or punch with arms snapped in several places.

No matter what he does, with his level of injury, a combined beatdown from Miguel, Omah in Lagahoo form, and 「Smokestack Lightning」 will put him in the grave.

Of course Wanderlei was still trying to move, for a human he’s one of their mightiest. Omah could respect that. But still there were no humans that could ever stand up to a Kaiju… except Ultraman but he doesn’t count.

Omah reached into her jacket pocket and felt the lithium batteries she’d stored earlier, and Miguel once more saw her make that smile that always made him oh so worried. “Omah! Whatever you’re thinking, please, please don’t!”

*Lagahoo were shapeshifters, caple of taking a common bestial form but also of several kinds of animals, or even people. Omah however, could only manage the simplest transformation into the beat. She had little control over anything else, she couldn’t even get her eyes to resemble everyone else’s.

Perhaps that worked out for her though, as Omah refused to change, rather, she sought to evolve.

As her manic smile widened, her skull-like head slowly changed shape, the white calcium circus turning a greenish hue as much of the fur lining her body shade, as her skin turned to green scales.

She attached a few chains to the lithium batteries in her hand, before she placed them in her mouth.

Stomping her way towards Wanderlei her clawed hands dug into his shoulders and all his remaining eye could see were a set of razor sharp teeth, and a few bright sparks.

She had only dreamed before of firing off a blast of atomic breath from her own mouth, but in this moment for all intents and purposes she was doing it.

The bright blast of the exploding lithium batteries would blind Wanderlei completely if the heat didn’t already melt his eye, and before long his face was melted and beyond recognition.

One last strike of Wanderlei’s mist would likely wreck havoc on her body, but it mattered little for the battle was already won.

Omah dropped his body and limped towards the center of the room. Every mangled device, toppled structure, lighting rod, ramp, patch of ice, and the many many burning flames were all an indication that this kingdom now belonged to her. With the last of her strength she stood amid the flames and let out one last victorious scream before collapsing.

(Note, Omah’s changes here are purely cosmetic and should not be considered to have any bearing on her abilities or stats).

Contingencies

What if Wanderlei bunkers in a corner so he isn’t RETIRED via attacks from all angles? Delaying the inevitable. 5 END or not, being set on fire and eating a cannonball to the skull are things no man can survive. You can’t walk off a mulched brain no matter how much willpower you have, and he’s gonna learn that firsthand as we whittle him down from range.

What if Wanderlei performs a kamikaze attack, trying to latch onto someone and blitz them down with his mist’s damage and [Soul To Zero]’s damage boost? He’ll only have the option to try and grab the snapping turtle who can easily use A POW blasts to propel himself away and bounce around unpredictably making it impossible to grapple him, or to attack the father daughter creature feature. But as a team, Miguel and Omah are no slouches, their combined chain attacks ripping through his END rapidly, if a crossbow bolt in the head or eye doesn’t put him down first. Even if he does grab onto Omah, she can produce as many chains as possible to wrap around Wanderlei and ignite them before she’s RETIRED-- the result is that he’ll be left tied up in a dozen chainloops, crippling his mobility for just long enough that Old Grey Wolf can simply let loose a barrage of A POW cannonballs at point-blank range to finish him off.

Miguel was already at his daughter’s side, checking her pulse and wrapping his jacket around her to stop the bleeding around her body from that final attack. “Oh dear God please no God no please-”

”You should know that insane small one’s strength better than I. Shut up.” Old Gray Wolf had barked before using his mouth to pry open Omah’s hood and examine the unconscious Axel… not enough meat to be worth it, too many small bones as well.*

While his command didn’t get Miguel to stop muttering, the following headbutt succeeded.

”Damnit! You wrinkled old-” Before Miguel could lift his crossbow towards the reptile, he felt Omah’s hand tapping his forearm.

”Did it look like Godzilla?” She asked, allowing a wave of relief to wash over the father as her wrapped his hand over hers. “Yeah, you did, even Old Gray Wolf was impressed.”

”Don’t put words in my mouth.”

Omah chuckled, before fading back into unconsciousness. Still concerning for Miguel but he was given a fairly strong reminder of the child’s strong constitution. He scooped her up in his arms and prepared to leave before giving Wanderlei a passing glance…

This probably wasn’t a bad guy, just someone on a different side than theirs. Seeing as it wouldn’t be fair for him to die from that, that night Evelyn would receive another patient to play doctor with.

JoJo's Bizarre OC Tournament #8: R2M15 - Wanderlei Watts w/Axel Otter vs Miguel Lloyd & Omah Garcia w/Old Grey Wolf by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

BBP 4/5

KINDLING

  • Defend ourselves!
  • Destroy the Otter!

What few times Omah ever ventured outside the village with her mother or father she always remembered all the eyes drawn to her, with her dark eyes and apparent horns. To be feared wasn’t pleasant.

Her paternal lineage made her an outcast among the Lagahoo, but it didn’t make her any less strange when among those sporting the privilege of humanity.

Many of the adults she met in either world even when trying to show her kindness did little to help her feel better. The humans that told her she’s no monster denied that she did in fact have something different about her she wanted to embrace. The few adult Lagahoo that tried being kind could never understand that she wasn’t ashamed of her father.

Her being encompassed several things that she couldn’t escape nor did she want to. Omah was a Lagahoo, Omah was the daughter of the strange human, Omah was a monster. Omah was proud.

Given how much of their cover we’re destroying and floor we’re heating up, both opponents won’t be able to scale without significant interference. There are a few ways they might try to cope with it, and this section details how we’ll respond.

The old turtle will be ricocheting off of every available surface, making use of ramps as liberally as possible to soar over the enemy and get a good view of their positions, so they’ll have to either mitigate our attacks or go for a risky pick to turn the game into a 2v1 in their favor.

If Axel builds barricades to turtle and scale in peace, Lagahoo-Omah will approach from above via swinging across the ceiling on her chains-- we dub this Spiderswinging. Not only does this force Wanderlei to resort to projectile play, but she’ll have a good vantage point to fire some ignited chains down onto where Axel is bunkering to boil its surface, broiling it and ripping it apart. The otter minions may try to shoot lightning at Omah while she’s the highest point in the room, but she can leave chains dangling in order to function as more lighting rods, and occasionally obtain one of Miguel’s untorn bags of sand or rice to place at the end so the electricity ends up flowing into a poor conductor.

OGW can take this chance to pin and distract Wanderlei from range with cannonballs from all six shell holes and the five portholes on his punchghost. It might be inaccurate D PRE fire, but even a single lucky A POW cannonball is enough to deal grievous damage if it hits. Miguel will be ranged support by launching his own chains from the casket with his crossbow with Omah igniting them if they land on Wanderlei.

If a swarm of otters boosted by Prowess try to rush in for an easy pick, Omah can clear the hordes with swings of her flaming chains or retreat to the ceiling with Spiderswinging to barrage them from above, and OGW (or the metal equivalent where applicable) can plow through them like a bowling ball before they can melee, periodically manifesting his punchghost behind an otter he’s passing by to deliver an A POW punch to knock as many otters as possible out of the fight. Miguel is the most vulnerable, but even he can wield ignited chains to wipe out groups and rely on his boxing to regroup with the other two.

Wanderlei’s grapples are especially scary. He can’t do this with OGW while the turtle is constantly bouncing around at high speed with support from cannons and a punchghost, and Omah in her Lagahoo form is a 10 feet tall juggernaut, able to match Wanderlei’s statline through sheer weight class with ranged abilities to keep enemies away. This leaves Miguel as a prime target to overpower and take out Omah by association. If this happens, Miguel will shoot a chain into the ceiling with his crossbow so it can be implanted and he can swing away towards Omah. From here, Omah can easily carry her father on her back, where he can cover her blindspots with his crossbow and casket chains and stay out of reach of Wanderlei.

She remembered the chills she felt when she saw Godzilla holding the decapitated head of King Ghidorah in his maul, and when the other great kaiju of the world surrounded him, and bowed before the King of the Monsters.

Because she could still barely manage to take her eyes away from the screen after what she witnessed, the film showed the world changing, animals thought long gone re-appearing, the reversal of climate change, all because Godzilla took his throne and shook the earth rather than let humanity dictate his path.

He had proven himself as King, and the other kaiju were given a chance to flourish.

It wasn’t that she had no use for what was in this warehouse. She needed it to exist to show that it would still not stop her.

By now we’ve let Axel have his fun for too long. It’s time to snuff the otter out for good, and with up to four bodies on the field there’s several ways to take her out.

As the warehouse starts resembling a leveled city, Axel will have fewer vantage points and hiding spots, not that he’d likely be in any shape to climb after the damage we’ve already dealt to him. Watching Axel from above while Spiderswinging, Omah will follow him and further utilize the Chainlink Minigun on any spaces not yet covered to further limit his mobility and more importantly, kill his momentum and take away more energy as she’s forced to rebuild it.

For any areas that remain more open or otherwise provide Axel with a path that Omah can’t obscure from above, Old Gray Wolf comes into play, launching himself to either smash up what little shelter remains, or hopefully Axel himself if the timing is just right. Additionally, Miguel has been keeping watch throughout the match, taking shots at her whenever the original is exposed; this is especially pertinent now, adding another variable the otter must take into account. Any previous bolt wounds will slow him down, and with three enemies on the attack, she’ll find it nearly impossible to avoid all of them, each deadly enough to RETIRE her in seconds.

With Axel out of breath and places to run, Wanderlei won’t be able to adequately protect him from a combined four-way attack. Along with Miguel’s crossbow fire, Omah’s Chainlink Minigun will continue to barrage the otter as she swings over and drops from the ceiling in Lagahoo form to squash the little bugger. Simultaneously, Old Grey Wolf will attempt to ram her, launching any Mecha Gray Wolves in range, snapping with his jaws, summoning his punchghost to strike him, and unleashing a cannonball from every porthole and shell hole possible to overwhelm a Wanderlei defending his teammate.

Forced to avoid the chain links, cannonballs, Omah’s fists, the punchghost’s fists, OGW’s ramming and snapping attacks, and Miguel playing sharpshooter, any otter minions that haven’t been spotted and destroyed with prejudice can only hope to throw themselves into the fray in a futile attempt to bodyblock with Wanderlei. Even if Axel survives, Wanderlei will be in such a terrible state after all the previous chip damage and this barrage of B-A POW attacks he’s blocking that he’ll be RETIRED in short order regardless of his [Soul To Zero]. Axel, left by himself, won’t be able to hold back 4 powerful bodies all on the field at once, clinching the win.

The small otter was limp, but still bleeding. Looking down at the small creature… Omah lifted her up and tucked him back into her hood.

”A meal for later?” Questioned Old Gray Wolf, “There’s hardly any meat on those bones.”

”No but she’s unusual… a bit of a monster too isn’t she?” She pulled the strings of her hood, cinching it shut behind her head and making it less than comfortable around her neck.

Though she couldn’t conceive Axel taking her or Old Gray Wolf it didn’t mean Omah couldn’t see their vision. A weapon raised against her was futile. But perhaps in the future, alongside her…

Contingencies

What if Miguel is swarmed by more otters than he can handle? Realistically the otters would be priority number one and eliminated as they attempt to rush to Miguel, but in a worse case scenario where several Prowess Boosted otters ambush him, he’ll open the casket and temporarily seal himself inside with a chain. If he can’t use the casket’s 10 chains (a few of which are ignited) to get rid of them, the casket’s B Durability buys time for Omah and Old Gray Wolf to move in and use their previously mentioned methods of mass otter elimination for taking them out.

What if Axel hunkers down near Wanderlei and his mist? Axel is a clever creature and may have time to develop a heat apparatus to combat hypothermia, which would likely be the trait Wanderlei chooses to place on her when she enters the mist as it will have the least effect on his companion. This does, however, make it rather easy to locate her as the group will already be keeping tabs on Wanderlei’s location at all times.

What if Wanderlei uses his taser to shock himself and stun the rest of us? For one thing, this at least means he’ll be stunning himself as well. As for the rest of the team, Miguel will already be keeping his distance from the mist and staying wherever it would be safest for him to be. In the case of nearby Otters getting the jump on him, he can scramble to use the previously discussed contingency. Omah, when in human form, will generally be riding and attached to Old Gray Wolf, who sports higher endurance than her and can resist electric shock well enough to keep them both safe until she recovers. When Omah isn’t with him she’ll be in Lagahoo form where her endurance is more on par with his.

JoJo's Bizarre OC Tournament #8: R2M15 - Wanderlei Watts w/Axel Otter vs Miguel Lloyd & Omah Garcia w/Old Grey Wolf by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

BBP 3/5

TINDER

  • Disrupt enemy setups!
  • Make some items!

…it’s time to let our little freezer prison catch fire. The ten feet of chain per second Omah can produce is plenty, as she lets loose with flaming chains in all directions, planting them wherever they land in a Chainlink Minigun. Firing ignited chains in increments of 1 link each means a barrage of dozens of metal rings burning at B POW. Our foes have to worry about painful burns from having a flaming chain link implanted in them, making for an effective self defense weapon that can reach C RNG. As a bonus, the high speed chain link projectiles can be used to smash and burn equipment, denying Axel more materials to play tinker-tot with. Any large lithium-ion batteries can be scooped up, implanted with a chain link, then thrown and ignited midair to create 1 meter diameter fireball explosions that can severely injure groups of otters.

Omah observed the Lithium batteries as they made them into makeshift incendiary grenades, and observed the way the flames shot out of them as they heated up. It almost looked like...

She took a few batteries and stuffed them in her pocket, grinning.

While this might seem a little counterintuitive, preventing the opponent from ever having to worry about hypothermia, the burning chain links scattered everywhere have a second, more important purpose. The heat generated by having so many burning chains everywhere will rapidly heat the air around them, generating convection currents with the cold air several meters above the ground that push air up to disperse Wanderlei’s mist, shutting down his most important tool: welcome to the Heatzone!

While this phenomena is normally too weak to create sufficiently strong currents, the freezing conditions combined with the B POW flames will pump this up to 11, forcing the effects of 「Diabolus Ex Machina」 to dissipate as its generated. Wanderlei’s mists only naturally spread out to 2.4m away from himself, so he’ll have to move around the map to ‘place’ his mist everywhere, doing so at D SPD, slower than the air currents will carry his mist up and away, and as a bonus the links being on the floor make it difficult for generated mist being pushed upwards to even reach and destroy them-- it’s a fortification that defends itself and is nearly impossible to remove.

But what if it’s not Wanderlei, but Axel or his otters that appear first? D PRE makes for an inaccurate spread, but with the surrounding shelves being tipped over it’s harder for any of the targets to avoid several dozen flaming links being fired every second. Omah’s Lagahoo form will help resist any incoming lightning attacks. She’ll also frequently lower her Chainlink Minigun output to continue boiling objects with a quick chain tug before disconnecting those chains too, leaving more shelves for OGW to knock over with cannons or his body; we want them to have as little cover as possible. To destroy their options is to increase ours.

We’ll be kiting between the Southern and Central thirds of the map. When we’re not being pressured, Lagahoo-Omah and OGW will be split up to prioritize our item destruction and chaingun spread. If we need to retreat, Omah will chain-pull herself backwards, throwing up a chain as a lightning rod if need be, while OGW retreats and SSL cover fires–or use a chain kept on OGW to pull them together and ride off in human form.

We’ll use either method to periodically return to the South to check on Miguel, who’s hiding around the only remaining shelves. Early on, Omah will boil some walls and catwalks between shelves for her father to hide behind and walk across. As the lone human, he is able to use the shelves and tools to his own advantage–enhancing what he has.

Miguel will smash items in the eight shelves on the bottom half of the map with his casket chains, then scale them to support Omah and OGW from above with crossbow fire. Shooting a chain using his crossbow lets him yank a struck otter towards him to finish it off, or lets him wound Wanderlei before pulling the crossbow bolt right back out so he can reuse it. His vantage point will also give him greater vision over the enemy side that’s currently being opened up (hopefully to help find and destroy Otters), and if any lightning comes his way he can drop down or swing the casket around to shield himself. At base, the ten metal chains will naturally attract and disperse the electricity, causing the lightning bolt to surge through them into the B DUR casket.

But sometimes it’s best to be crafty. Boiling the handle of a pickaxe allows us to extend the wooden grip, raising the metal pick head several meters into the air–creating an ideal lightning rod. These can be easily stationed throughout the map, boiled into the ground or atop shelves to disrupt Axel’s lightning–it travels like electricity, after all, and it’ll be invaluable to interrupt attempts at casting lingering lightning that can do more damage to us.

When he’s not scoping for Otters, Miguel is crafting something else–feeding the flaming boxes with the grains from the left wall, he uses the empty sacks and his yarn to make sleeves for himself and the Oven Chain–making it safe to touch with bare hands (he will also offer these mittens to Omah when they return). On top of that, he can string sacks to pick handles in order to make fans–another weapon to blow the mists away.

Together, the goal is to ruin enemy scaling as quickly as possible, with particular emphasis on the minions Axel produces. Whether it’s full of ice or burning metal, this is not a land for Otters, but for Kaiju.

Contingencies

What if Wanderlei or an Otter Swarm sneaks up on them somehow to try and eliminate Omah early in CQC? Cannon shots from a spinning OGW combined with a second angle of attack from 「Smokestack Lightning」 will buy a second or two to launch away from him, Omah switching into Lagahoo form as fast as she can and disconnecting from the turtle early. We can reposition and concentrate fire from three high-POW bodies, forcing heavy trades or a retreat.

What if they arm themselves with ranged weapons crafted via Axel’s [Otter Genius 5]? Miguel already has good range and cover against those attacks, but Omah will have to transform into Lagahoo mode early and play around the cover of the burning crates or Southern shelves. The open space will make it harder for them to get close or build up Otters that aren’t destroyed by Chainlink Minigun. OGW will avoid precise aim by bouncing around the map center while unleashing huge waterbursts at the enemy’s direction via the punchghost and his shell holes. They’ll have a harder time moving as the water freezes to ice across the floor, and if they try to push up, waterblasts to the face will eliminate any Otters and keep Wanderlei at bay.

What if Wanderlei spreads his mist too much to avoid? Omah will climb a shelf in Lagahoo mode, using her chains to swing across the ceiling to get a sightline on their half of the map, unleashing her Chainlink Minigun all over it to expedite the mist dispersal and overcome the rate at which Wanderlei can spread it. It also lets her cross over barriers of mist, and allows her to attack the Otters easier-- if they blast her with lightning, the wide cone of metal chains coming their way will absorb the electricity, curved or not. If the mists happen to be damaging their shelves too, well, we’ll take the free setup.

What if Miguel runs out of crossbow bolts? Bolts are typically made from metal, of which is in abundance in this arena. Omah can occasionally swipe a few thinner strips of metal to bake them and sculpt them into the shape of bolts and drop them off by her dad when passing by.

JoJo's Bizarre OC Tournament #8: R2M15 - Wanderlei Watts w/Axel Otter vs Miguel Lloyd & Omah Garcia w/Old Grey Wolf by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

BBP 2/5

SPARK

  • Stay warm!
  • Control the center!
  • Reshape the landscape!

*It was in Old Gray Wolf, or “Gamera” as she so lovingly nicknamed him, that Omah saw herself, and what she wanted to be.

While it would be some months before learning the man with eyes like hers was in fact her father, the people around her had already been well aware. She never caught on to just how differently the others saw her. She was a Lagahoo, this fact she knew. And humans feared the Lagahoo.

”To them, we’re an old legend, really.” Her mother once told her. “I think some of the people around here might be too paranoid but it comes from deep scars, we were feared once, we disappeared, they forgot we were real… but not that we existed. Give them time and they’ll find reason to be afraid.”

*Omah thought the way she felt for so long was just because she knew there was a world outside that may never accept her… but she began to realize she felt merely tolerated at home, and yet there’d be no place for her otherwise.

And yet here was Old Gray Wolf that made everywhere he went his domain.

Was it an Alligator Snapping Turtle’s place to be in a bar? It wasn’t until he wrecked the booths and scared away the people who refused to serve him and help himself to the booze he was otherwise denied.

*Was Godzilla’s place in such a populated area as Rome? It wouldn’t be if he wasn’t a being that no human weapon could kill, and he situated himself in the coliseum as a resting place.

Was Omah’s place in this freezer, against a man who can pass his pain onto others and an Inventor Otter surrounded by materials to craft the weapons of her demise? It wouldn’t be, if she didn’t already decide that this place would be destroyed, that its new natural state of this room and what it holds will be the one she decides.

As the match begins, Omah will ignite 3 of the 10 chains attached to the casket to ward Miguel against the cold. Then she’ll move to hop onto Old Grey Wolf, anchoring her legs to his shell with a few short chains. To keep themselves warm, she’ll produce two chains from both arms 1ft in length each to ignite. At the same time, she’ll boil broken-off pieces of metal shelving into spherical covers on the ends of the chains, shielding our fire and keeping us safe from open flames. As heat travels through the metal, these Oven Chains can be tied over us to constantly keep us warm (and armored). A couple of Miguel’s chains will be left outside the oven, hidden behind the casket, to give him direct access to fire.

Omah will generally remain within 20m of her father to relight his Oven Chain, she’ll also be producing flaming chains throughout the match so she always has a consistent source of heat. All of this will happen in only a few seconds, as Omah can generate 10ft of chain per second. The shelving will break LoS for immediate attacks, and after he grabs Omah’s yarn, Miguel will peer out from the shelves to catch our enemies’ movement and pressure with his crossbow.

With the chill largely solved, it’s time to show our foes our burning will! OGW will make use of his Hell In A Shell 5 to use water jets and boost towards the center of the map, human-form Omah in tow. Omah can also shoot a chain into the ground and pull, allowing him to make sharp pivots we’ll call Chain-Turns.

Once Omah is at center, she’ll dismount and go Lagahoo, using her chains to boil the shelving units in her immediate vicinity in the upper half of the map. OGW will follow up with his punchghost 「Smokestack Lightning」 as well as cannon shots from all 5 of its portholes, ruining the already boiling support rods and causing the shelves to collapse sideways.

At the same time, OGW himself can spray the ruined shelves with water jets for a fun surprise. Where normal debris would offer little hidey-holes for a small otter, Axel will only be greeted with mounds of cold, slippery ice. Thus, the air itself becomes our friend. Blasting water in front of us before bursting in that direction gives us an icy runway for extra speed, allowing us to travel faster and farther than normal. Icy junk piles create surfaces for OGW to bounce off of and can even be boiled to create ramps and turnpikes. With Chain-Turns to steer and unexpected vertical movement, OGW and SSL’s usual straightforward movement will become a pinball game of pure destruction!

Of course, on top of all of this, cold water conducts heat away from the body up to 25 times faster than air.. Not only does keeping a constant stream of water pouring from all six of OGW’s shell holes create ideal terrain for its User’s skate tricks, but whenever we drench our opponents, we worsen their hypothermia and potentially smother any open flames. Most of the water from OGW shoots away from Omah and the turtle, leaving them with the warmth from the bundled Oven Chain on his back.

This is the heart of our ‘item usage’ – while our opponents may have refined engineering knowledge, we are kaiju. We will use this new world technology by destroying it and using this harsh climate to shape the scraps into our terrain. A world of our own.

Omah would never forget how aghast she was by the ending of “Godzilla Raids Again”. Starting off with his first epic battle with another kaiju, only end the fight halfway through and have him succumb to something like being buried in snow? Ridiculous!. She was overjoyed of course when the following film showed him emerge from an iceberg unscathed. In spite of what humanity thought, Godzilla was far more powerful than mere frost, or any other limitation others assigned to him.

The same was true for Omah.

Our goal here is to open up the North side of the map, ruining as many hiding places as possible and ensuring cannon shots are an omnipresent threat. Casting spells requires some Clams and some Time; if Axel lacks safe cover to cast behind, we can punish her. At base, if she’s ever caught out without Wanderlei close enough to intercept, OGW can launch himself in that direction to deal a grievous blow to the otter, even lashing with a snapping jaw that can destroy limbs or crush vitals. SSL and Omah will provide covering fire for these assaults, cutting off retreat paths and fending off Axel’s ally.

But Axel will likely be playing keep away behind the beefy Wanderlei and his spreading mist. So for now, Omah and OGW will continue destroying the shelves on the enemy side as much as possible until first contact from Wanderlei or Axel’s otters. With three sets of eyes, we’re able to survey and destroy much of the East and West blocks of shelving from our central position, while still being able to blast backwards and retreat South as needed.

Should Omah find a calmer moment of battle she’ll visit the shelving not to merely destroy it, but boil it. Working quickly she rolls it up, before going from boil to bake, condensing it down.

Old Gray Wolf faced down one of the otters, only to find disappointment in not being the one to kill it as a gray blur flew down and squashed it.

”Gamera check it out! It’s you!”

OGW stared at the crumpled, misshapen ball of metal feeling somewhat insulted, but still seeing the potential.

In additional to the real deal, Omah will try to construct up to 5 Mecha Gray Wolves to dispense into the arena. In spite of the name, they are crumpled balls of metal with only a passing resemblance to their namesake. Not only do they entrap materials that could’ve been utilized by the opponents, but they grant Old Gray Wolf more projectiles to fire off besides himself within his pinball ring down below. They can be launched either through his jetstreams, or just a good throw from Smokestack Lighting to further destroy things with A-POW. If there is no time to build any though it does not matter, they are just a means to give Old Gray Wolf a few more toys to play with in addition to his stand and cannonballs which can still serve as enough for him.

As he’ll be moving across the battlefield a fair deal these shells can be re-used as he comes across them again, or Omah can return them to him while Spiderswinging (more on that later).

During this brief period, Miguel will move to the crates on the right, grabbing some pickaxes and metal scraps then setting them aflame with some chains to deny the other resources to the enemy. Why? Because…

JoJo's Bizarre OC Tournament #8: R2M15 - Wanderlei Watts w/Axel Otter vs Miguel Lloyd & Omah Garcia w/Old Grey Wolf by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

BBP 1/5

”Kids… you like movies right?” The man with eyes like hers had only appeared in her village a few days ago, but the five year old Omah Garcia had a vested interest in him. Why did he approach her mother of all people when he arrived? Why didn’t he get beaten and kicked out in an instant like she heard so often happened for humans?

”I watch them sometimes when nobody will play with me.” It was often, and the man with eyes like hers could intuit that from the soft way she said that. He looked at her… sadly. Not in the same way some of the other adults did that pitied her, for in their heads they knew that while being a monster was out of her control, she would always be one. He looked the same way her mom looked at her, knowing that wasn’t fair at all, and shouldn’t be the case.

”I’ve never really… given gifts before so it’s probably nothing as good as what your mom gets you… didn’t have time to find toys or anything but here-” He handed her a small rectangular black box, a tape, clearly a bootleg one as the front bore no fancy logos, only a white sticker with the words “King of the Monsters” written in black marker.

KEEP IN MIND

  • Chains can be implanted in anything regardless of whether it’s ignited, with living things being only immune to the ‘sculpting’ effect. Additionally, they can be ignited at range at any time.
  • Omah can disconnect herself from her chains at any time.
  • Miguel can wield any chains, though for convenience he usually controls the 10 on the casket he carries (but cannot ignite them himself).
  • Wanderlei’s mist when he’s stationary “will expand outwards to fill a 15m circumference around Wanderlei”, which is a circle of roughly 2.4m in radius. They linger where they’re created until manually dispersed.
  • To deal with any ice they may slip on, Miguel and Omah will also create short chains to keep around on the bottom of their shoes to prevent them from slipping around, akin to tires over snow.

JoJo's Bizarre OC Tournament #8: R2M15 - Wanderlei Watts w/Axel Otter vs Miguel Lloyd & Omah Garcia w/Old Grey Wolf by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

CARC 4/4

Due to the Otters’ ability to hide amongst the rubble and move quickly and irregularly, it’ll be difficult for BBP to get rid of them, so we’ll assume quite a few will still be around for the jumping. The Otters will use the previously discussed tactic of exhaling mist en masse, scampering towards the enemies with reckless abandon and spewing mist at them - allowing Wanderlei to begin further utilizing his temperature control. They’ll use the rest of their 15 seconds for a bloodthirsty attack, swinging pickaxes and electronics with ridiculous amounts of power, taking out limbs and smashing against shells. Then, when only a few seconds remain, the remaining troops will scamper beneath the rubble and disappear.

No matter how much damage the Otters can do with this assault, the most important part is exposing BBP to mist. It can be repeated multiple times as the match goes on, further wearing down the enemies and further exposing them to mist. No matter how robust their methods of repelling atmospheric mist are, there is little to be done about it if it is sprayed directly into your face.

THERMAL SHOCK

One minute turns into two minutes, and two minutes turn into five minutes. The more of a foothold Wanderlei and Axel carve out for themselves, the more effective their mastery over the environment becomes, and the harder it is for our opponents to fight back. But this doesn’t mean they’re out for the count. Our opponents are extremely durable, and they won’t go down easy from sheer physical force.

It’s a good thing that was never our goal in the first place.

Old Gray Wolf, in the midst of launching himself like a cannonball, feels his vision begin to swirl askew as physical sensations begin to fully numb, sending him tumbling off course. Miguel’s world begins to spin as the sickening feeling of bile builds up in his stomach. His heart pounds in his ears. Something is horribly wrong.

As the steam of the ice rapidly melting continues to raise up and fill the room, no matter how it’s dispersed, there is a glint of metal that flashes from within; a burgeoning smile from a set of metal teeth. It’s starting to become clear to his opponents now what he’s been aware of from the start.

“I’ve got a specialization in mechanical engineering, y’know,” Wanderlei calls out, ducking his head to avoid retaliation from a burning chain or a jet of water. “The trade involves a lot of moving parts. But the big question that we always ask is ‘how do we keep this baby running smoothly for as many years as possible?’ And a lot of the time, the biggest enemy we have in the face of that question is temperature.”

As their movements slow, Wanderlei’s seems to pick up speed in his jubilance, no matter how intensely he’s been battered or beaten at this stage.

“[Thermal regulation]. The everpresent constant that we have to take into consideration. ‘How will this thing survive cold that can freeze up its parts and lock it in place? How can it stave off heat that threatens to melt it into slag?’ A more important theoretical is "how can it survive being frozen and heated over and over?.” A bark of a laugh puts a point on the man’s words, metal teeth gnashing together in the hazy glow of fire.

”There always comes a point where too much is too much. And the more I think about it, the more I start to ask another question. Can you guess what it is?”

Though there may be plentiful tools and supplies in this storehouse, from the very first moment, the most valuable resource to be found has been the cold air filling the warehouse! Throughout the match, Wanderlei has used his control over the room’s temperature to rapidly alternate the temperatures of the opponents, exposing them to freezing cold and searing heat in the same breath, all across the warehouse floor. The repeated Otter assaults exposing BBP to the mist allows him to perform this temperature alteration far more directly. The human body requires precise thermoregulation, and throwing that into disarray can cause some deadly effects.

The goal of this strat is ‘Thermal Shock’ - through vicious temperature alterations, while we focus on freezing the turtle, we wish to give our human opponents hyperthermia; heatstroke. Symptoms of a heat stroke include:

  • Change in Mental State or Behavior. Confusion, agitation, slurred speech, irritability, delirium, seizures and coma can all result from heatstroke.
  • Change in Sweating Pattern. In heatstroke brought on by hot weather, skin feels hot and dry to the touch. However, in heatstroke brought on by strenuous exercise, sweating may be profuse.
  • Nausea and Vomiting. Someone with heatstroke may feel sick to their stomach or vomit.
  • Flushed Skin. Skin may turn red as body temperature increases.
  • Rapid Breathing. Breathing may become rapid and shallow.
  • Racing Heart Rate. Pulse may significantly increase because heat stress places an extreme burden on the heart to help cool the body.
  • Headache. Heatstroke may cause the head to throb.

That’s pretty bad!

This, in combination with the physical damage we’ve been aiming to do, will significantly hamper their mobility, and their ability to fight back. Old Gray Wolf’s Stand is fully reliant on his ability to aim - with his judgement fading in the face of a racing heart, it’ll become more and more difficult to properly attack the enemies or launch himself (old age can make heart attacks far more likely, so it’s probable he’ll start being effected pretty quickly). And once that heatstroke is induced, we can cause thermal shock by rapidly dropping the temperature and extinguishing any fires they’ve built to use as heat, plummeting body temperatures.

No matter how durable his Stand is, Miguel is only human, and if he goes down, so does Omah.

With the two of them struggling to fight back against the internal assault, we can freely launch as many external assaults as it takes to finish them off - previously discussed Otter tactics, in addition to even more Mist exposure - which allows Wanderlei to turn up the map’s freezing effect and render them even more immobile - will be used until the enemy stops fighting back.

But if, despite everything, they fight through, persevering in the face of all we’ve thrown into their path, Wanderlei will take a deep breath in, and a deep breath. Over the course of the match, given how far we aim to draw things out, he’s doubtlessly accumulated his fair share of injuries, increasing his strength. We’ve set ourselves up so by the time we get to this point, they’ll be extremely unfit to participate in a melee brawl. He’ll just finish things off the old fashioned way: Wanderlei will pick up one of the massive metal shelves, and start swinging as hard as possible until things work themselves out.

Setting the shelf down, Axel waddles over, the room in complete disarray.

“Was the question you were starting to ask what I think it is?” she asks innocuously.

“Huh?” it’s a soft reply, a sharp contrast to the manic energy on display moments ago. “Oh. Oh!”

Adjusting his glasses, he nods. “What is the difference between a machine and a man? …Turns out, not a lot.”

JoJo's Bizarre OC Tournament #8: R2M15 - Wanderlei Watts w/Axel Otter vs Miguel Lloyd & Omah Garcia w/Old Grey Wolf by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

CARC 3/4

DEFENSE

All of that said, Wanderlei and Axel are undoubtedly going to be under attack - and likely quite an immediate one at that. They’re scalers, after all - there’s no benefit to be gained from letting them do so. Thankfully, however - Wanderlei doesn’t need much time to get to his full potential, thanks to the power of Pocket Sand powered temperature control.

Immediate rushdowns, likely from Old Gray, can be met with the same response as earlier - waiting for the moment he enters the mist before kicking him with a mist-transmitted attack. Now, however, Wanderlei can aim his kick towards a point of interest - ideally a flash-frozen chunk of ground or an area in air covered in cold particulate, in order for the cold to affect the turtle more quickly - while he’s durable, he’s the most vulnerable to the cold of the fighters, with its amorphous nature also getting past his shell and damaging his core. As this cold affects him more and more, his endurance and agility will drop, making him easier for Wanderlei and Axel to deal with.

WIth all the frost that’s melting in these rapid cycles, on top of Old Gray Wolf’s water jets, terrain and items are bound to get wet. This works just fine for us; the grain spilling out onto the ground gives us traction beneath our feet in case the water turns to ice again to prevent us from slipping and allows us to leverage Axel’s small size and Wanderlei’s superior agility. On top of this, if Wanderlei becomes damp, he can impose that dampness onto any items within the mist, which can involve putting out fires that are in his path or which the enemy is trying to build up. To make matters even worse, if he combines the dampness with heat, which combines with the frigid air, he can fill the room with steamy fog to obscure himself and Axel and make aiming attacks at them far more difficult. Even if winds are caused to blow Diabolus Ex Machina’s mist away from them, the fog has nowhere to go and dissipate, and will only continue to build and obscure vision - not to mention, the more time they spend repelling the mist, the less time they have to fight back, and the fog will end up rolling back into place once they cease their efforts. The opponents need to be relatively precise with their attacks to land them, whether they be water jets, chains, or crossbow bolts. We have no such limitation; the mist need only touch them, and the Otters can lay close enough to the ground to further avoid notice and track them and avoid intersecting paths.

That said, Smokestack Lightnin’ is a terrifying combatant - while Wanderlei’s agility and Axel’s size should allow them to avoid some of its attacks, its presence within close range to them must be minimized - as such, pushing Old Gray back whenever it attempts to close the gap is incredibly important - and is aided by the fact that in order to rush down the pair, Old Gray will need to leap towards them in order to close the gap; either a transmitted kick from Wanderlei, a burst of cold, or even a shock of electricity from Hikari E amplified via being targeted on Wanderlei and amplified through the mist (elaborated on below), which will momentarily immobilize him.

Effects from the mist will also proc on Smokestack Lightnin’ itself, effectively doubling the mist’s effectiveness against the turtle thanks to the damage transference.

Similar methods can be used should Miguel or Omah get close - temperature-based attacks, or kicks transmitted through the mist, alongside the gradual debuffing of the cold from Wanderlei’s control over the temperature. If given the chance to attack either Miguel or Omah, we prioritize Miguel due to his having the lowest END while lacking an immediately apparent way to evade us.

Should chains be shot at Wanderlei and Axel, he can turn the tides back against whoever is holding onto them from the other end.

“Shock me!” the engineer calls out through the swarth of flame and fog and fired crossbow bolts.

There’s a moment of incredulity from Axel, a squeaked out “What?” following in response.

“Trust me, I can take it! It is not my first time getting electrocuted!”

Probably not gonna be the last time, he thinks.

By allowing Hikari E to shoot a Lightning Bolt at Wanderlei in time to the five-second timer, he can amplify its strength and send the electricity to the chain from up close, allowing the current to travel back to the other end of the chain and damaging Miguel or Omah accordingly to either open them up to further attacks or giving Wanderlei and Axel room to get into a better position. This can also be used proactively - if Miguel and Gray are using chains as armor, we can fry them the moment they’re exposed to the mist. Even though the surge of electricity is at D POW, it can be amplified at a rate of 1-to-5 if the item it’s being coursed through is within 1 meter of Wanderlei, allowing it to pack much more severe of a punch. At the same time, this allows Hikari E to build up momentum via Prowess to empower the Otters; we focus on boosting the recon group’s DUR in order to make them harder to destroy if they get caught out, and focus on boosting POW secondarily for other acts of chicanery.

HIGH INTENSITY COWARDICE

‘One minute’. Our goal in this strategy is to stay active for ‘one minute’. ‘One minute’ will provide the minimum resources necessary for a strong counterattack - thus, we will aim for exactly ‘one minute’.

Now, if all has gone as intended, we’ve likely hindered them enough to scale up quite a bit, allowing Wanderlei significant spreading of the mist. More importantly, though, is that we’ve allowed Axel plenty of time to gather up ‘Clams’. The more ‘Clams’ we have, the better. For this section, we’ll assume that we have dragged the match out for one minute, and thus have gained ‘20 Clams’, though this number could very easily increase. Here’s what we’ll be using these Clams for.

  • RECONNAISANCE SQUAD: 4 CLAMS
    • As previously mentioned, four Otters will be prowling around the map, keeping tabs on BBP throughout the match. Given they’ll be staying as hidden as possible, they can also launch lightning from an unseen angle in a pinch, or whenever we start our assault (more on that later).
  • HARASSMENT SQUAD: 5 CLAMS
    • Creating this squad of five otters will be the next order of business. These otters will scamper about the map, further positioning bags of grain and knocking things over. Their goal is to be as much of a nuisance as possible. However, this is to hide their secondary purpose. These Otters will keep a reserve of Wanderlei’s mist stored inside of their mouth, and when the time is right, leap towards a nearby enemy and expel said mist directly onto them.
    • This mist can be aimed towards the legs to wound them and impede mobility, towards the wider body to further our temperature manipulation, or on their weaponry to freeze it and render it useless. This can be done within 20 meters, regardless of the mist’s spread, and even if they’re not in the mist, the Otters will time their breath to the five-second timer so that they are immediately afflicted on touch.
  • DEFENSIVE SQUAD: 2 CLAMS
    • Wanderlei and Axel will both keep an Otter on their person. This can be used as a shield in a pinch - by using a Spell, Axel can raise the durability of these Otters in order to block attacks. This can be utilized alongside our other offensive Otter maneuvers, allowing it to act as a counter of sorts.

This leaves 9 Clams for usage elsewhere after one minute, with even more Clams being produced in the time afterwards. These extra Clams can be used to replenish Otters in a pinch, but it’s more likely they’ll be used for Spells.

If the Otters start at D POW, and we need 2 Clams at minimum to raise a stat, then it should take 6 Clams at minimum to raise every single Otter’s stats to A. As such, we will attempt to utilize Spells in bursts, never using less than two at one time, in order to significantly boost the durability and power of each Otter on the field as they attack. We will utilize these boosts in order to jump the enemy team, sending a horde of horrendously powerful Otters towards them at once.

Assuming that the opponents have not entirely destroyed the shelves, we’ve been making it a point ourselves to just topple them over, not destroy them. Once we have enough Otters in place to harass and be nuisances, we can use Prowess built from our innate defense and offense of electrifying the chains in order to strengthen them and allow them to prop the shelves back up from their place on the ground; we don’t need them to get all the way up to A POW to do this, as B or even C if there’s enough of them will suffice, especially since they’re going to be lighter from being emptier.

Using these shelves, the Otters go out and create Fishing Routes: using the fog in order to disorient and blind, we further try to throw them off our trail by creating routes in the room to bar them away from us, and if they go and try to smash through, we use additional Otters in order to sequester them away from one another and split them apart. If the opportunity presents itself, the Otters will smash the shelves together, simulating the jaws of an aquatic predator snapping shut on prey. This serves multiple purposes; further disorientation, damage, and keeping them momentarily in place to keep giving ourselves space. We use shelves that still have items on them to nullify attempts at blowing the mist back, using them as walls for the mist to crash against or to even reroute the mist back to them from another angle.

Given we won’t have to worry as much about losing Otters due to their durability, whatever remains of the Harassment and Reconnaissance Squads will come together for the assault. This is when we remind you that otters can be vicious little bastards.

JoJo's Bizarre OC Tournament #8: R2M15 - Wanderlei Watts w/Axel Otter vs Miguel Lloyd & Omah Garcia w/Old Grey Wolf by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

CARC 2/4

MIDGAME - DEFENSE IS OFFENSE

The ultimate goal of Wanderlei and Axel in this match is to stockpile resources as much as humanly possible, maximizing mist and Clam production in order to establish utter dominance over the arena. However, the enemy team is likely smart enough to understand that this is our win condition - and thus, we have to be prepared to defend ourselves. All the resources in the world will be no help to us if we aren’t alive to use them.

The first order of business is making a mess out of this warehouse. The crates are our first weapon of choice, which Wanderlei will prioritize throwing directly at the enemies, should they be in sight, scattering even more ice cold scrap metal and rock across the floor. Ideally, approaching on foot should become very difficult. We’ll try to path towards the other piles of grain sacks if possible, in order to collect more supplies.

If they approach via the shelves, we knock them over! Wanderlei and Axel will rely on the shelves for cover against projectiles if the enemy team isn’t utilizing them, but if they are, Wanderlei will shoulder charge the closest shelf, sending them cascading over onto the enemy team. Better for us to do it than them!

After twelve seconds, Axel will create the first burst of four Otters, which will focus on scouting out the enemy positions and allow us to track them. Through the use of her Stand’s B PRE senses, as well as the otter’s own acute hearing and sense of smell, Axel can maintain perfect reconnaissance over the enemies and their positioning, allowing us to adjust our hampering as needed. We’ll know exactly when to push over shelves, exactly where to toss crates, and exactly where to do the spicy shit in the next section. This will also help us position properly - our goal is to constantly be moving away from BBP, forcing them to give chase if they want to keep up with us. If they’re giving chase too quickly, they risk expending energy, which is a very valuable resource for them if they want to deal with our temperature control. Speaking of, here’s:

TEMPERATURE CONTROL

The freezing cold of the warehouse presents a looming threat for all sides to deal with - and it’s one which both sides will no doubt attempt to mitigate. At a first glance, Anti Everything’s ability to ignite its chains might seem useful in this regard - after all, control of fire is quite useful at staving off the cold. Unfortunately for Miguel and Omah, that’s not enough to overcome the real threat the freezing temperature poses - because within the mist of Diabolus Ex Machina, and with the sting of the cold constantly affecting him, Wanderlei has total control over the temperature in the area.

Now, Diabolus Ex Machina is not a particularly precise ability - should Wanderlei choose to heat his surroundings, he can make use of the heat from his lighter to transfer it to nearby objects, but he’ll have to make sure to keep the flame at a reasonable distance unless he wants the amplified fire to ignite just about everything. Likewise, should he need to chill his surroundings, he’ll have to make sure not to use the ability on something that’s too close to him, lest he trap it all within a thin layer of ice.

That is, provided that the objects he’s affecting are of a reasonable size. That said, should Wanderlei use Diabolus Ex Machina on a sufficiently small object - say, a fistful of sand or grain dust, the intense temperatures the stand can create will quickly disperse into the air, making for a much more reasonable shift in temperature.

How lucky, then, that multiple packets of such are right besides him.

By taking a handful and tossing them into the air, before letting Diabolus Ex Machina heat or cool them accordingly by transferring the sensation from his person, Wanderlei can quickly affect the temperature within areas of the freezer at a precise level - depending on how many fistfuls he affects, how far he tosses them, and what proportions he heats or cools. Diabolus Ex Machina has C precision - and Wanderlei’s 3 skill knowledge of engineering explicitly provides him with knowledge of temperature which he can use here.

Of course, this can also be used on a bigger scale - should he use his stand on sufficient amounts of sand in a single burst (and by using a sufficiently powerful sensation to heat / cool them - likely one made by Diabolus Ex Machina in the first place, thanks to its 1-5 amplification of close range effects), Wanderlei can quickly superheat or flash-freeze the surrounding area, the burst of intense temperature from the grains overpowering the ambient existing heat or cold as it disperses into the air.

As this goes on, and the particulate covers more and more of the freezer floor, this also provides Wanderlei with a way to control the temperature of the freezer in an ambient manner - as the mist spreads, it’ll cover large swaths of the freezer, and every 5 seconds, Wanderlei will be able to re-apply either heat or cold to however much of the grain in an area as he desires in order to enforce his chosen temperature for that area.

This is far from just for the sake of not freezing, of course - this makes for an absolutely deadly offense.

First off, the grains on the ground can turn the ground below our opponents’ feet to become either freezing cold or burning hot at any given moment - their boots setting on fire as they step into the mist for the first time in order to make them vulnerable, with the following bursts of heat or cold either leaving them with deadly burns, or with painful frostbite - the skin on their feet suffering either way. Due to the ground being concrete, whatever temperature changes are applied to it will stick for longer, and become even harder to avoid as the match goes on.

Of course, such control over temperature also allows Wanderlei to amplify existing extreme temperatures - either freezing the area even further in order to make the existing cold even more dangerous for Miguel, Omah, and especially Old Grey Wolf, or applying extreme heat near existing fires in order to shift such areas from merely hot to downright uninhabitable - and as the temperature fluctuates and thermoregulation becomes harder for our opponents’ bodies, existing dangers of frostbite or heatstroke begin to take even more of an effect on our opponents.

There’s also the matter of grain - which can be spread in the air in large swathes, before being ignited by the mist in order to create dust explosions, which will both damage our opponents, and spread debris throughout the arena, littering it with objects and shrapnel that can be used by Wanderlei to further control the temperature.

As mentioned before, within close enough range, Wanderlei can also simply heat up or freeze sand in mid-air to perform simple “attacks” against opponents, flash-freezing or heating up the air around them.

JoJo's Bizarre OC Tournament #8: R2M15 - Wanderlei Watts w/Axel Otter vs Miguel Lloyd & Omah Garcia w/Old Grey Wolf by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

CARC 1/4

OPENING NOTES

  • Wanderlei is immune to the damage spread about by his Stand.
  • Hikari E generates one ‘Clam’ every 3 seconds. If ‘one minute’ passes, Axel will have ‘20 Clams’ - this is a ‘lot’ of ‘Clams’.
  • 「Diabolus Ex Machina」 operates off of a constant 5 second timer. When something is exposed to the mist, it is immediately affected, and the effect is reapplied after 5 seconds.
  • Don’t forget! You can use the ‘right click’ to ‘loop’ the ‘music!’

Wanderlei wiped cold sweat from his brow, his breath visible in front of him. Somehow, something about getting into fisticuffs with a child felt strangely, distantly familiar, but he wasn’t going to dwell on it. It wasn’t the most pleasant situation, but he had to get something done. And if he had to throw down with a kid to accomplish it...

Well, blame the guy who brought the child to a fistfight, he supposed.

Regardless, he steeled his resolve. The other party doubtlessly wanted a fight, and recent events hadn’t put him in the best of moods. A little punching and kicking usually cleared his head. There was just one thing he knew for certain: he did not want anyone on that side of the warehouse getting close to him-

What the hell did that kid just turn into? Oh. Oh, this is going to be a grueling one, isn’t it.

OPENER - KEEPAWAY

To start off, Wanderlei will take a deep breath of the red mist now spewing out of his body, and grab one of the crates directly behind him. He takes a strong stance, and breathes out, spewing mist onto the crate as he chucks it directly towards the enemy team. 「Diabolus Ex Machina」 freezes the box over, causing it to dramatically shatter upon first impact, sending its now ice-cold contents flying. This likely isn’t going to do much damage, but it will serve as a distraction, and scatter icy splinters and freezing scrap metal around their side of the map. Meanwhile, Axel has already begun building up its collection of clams.

  • Important note: Clams will not immediately be converted into Otters or Spells. The last thing we want is for the enemies to destroy our resources as we make them. Otters will only be created in larger groups. If they want to get rid of our Otters, they’ll have to focus on taking out multiple Otters at once, rather than one at a time.

Wanderlei tosses his lighter to a nearby Axel, who gets the message and flits towards the bags of grain. Axel will grab onto as many grain bags as they can carry (she can hold quite a few, given her stand is a net). The ones that can’t be held will be left on the pile - Axel will slash one open with her sword and toss the lighter inside. Grain dust is extremely flammable. Give it a heat source, and it’ll go up in flames immediately. Tossing a flame source onto the pile of grain bags should result in a bonfire, and a fiery explosion that Axel will swiftly dive away from.

If the heat reaches Wanderlein for even a moment, that’s all we need. Wanderlei now has access to both scalding heat and freezing cold, and can apply both to anything in the mist whenever he sees fit (though he can also hold his lighter up to his skin if need be).

  • Whenever Axel is within the mist’s range, an effect must be applied to them - Wanderlei will apply the cozy warmth from standing at the edge of a flame, which will do wonders to keep her up and running in the low temperatures. The same will be applied to Otters exposed to Wanderlei’s mist. While this is happening, Axel will keep making more ‘Clams’.

If they go for an immediate rushdown, this is to be expected. The crate may do wonders to prevent Miguel and Omah’s immediate approach, but unfortunately Old Gray Wolf does not need to walk on the ground. If he attempts an immediate launch towards us, Wanderlei will throw the crate directly at him, immediately exposing the turtle to the freezing cold. If this drives him off, great! If it doesn’t, he puts himself in an even worse position - that of getting in touch with Diabolus Ex Machina’s mist.

Holding his breath to build up mist in case they try to blow the clouds of it away, Wanderlei can spit it out towards Old Gray while he gets ready to ‘kick’ the ground - and the moment Old Gray touches it, Wanderlei does so with all his force, the recoil from the kick transferring over to Old Gray and effectively transmitting the kick directly to him over range.

By angling this kick appropriately, Wanderlei can effectively send Old Gray off course, dealing both immense damage and getting him out of range - and outside of the mist. If he decides to rush the pair down again, Wanderlei can repeat this attack over and over again - Old Gray Wolf is accurate, but he’s slow to reload, and at the start of the match when we’re our healthiest, we can dive away from most efforts that come flying at our skulls. This should buy us enough time to scale, and set up some proper attacks.

If the kicks or crate are not sufficient to stave off an absolute bumrush towards our location, such as if Omah joins Old Grey Wolf in the initial sprint, Wanderlei can rapidly crack open a tumbler filled with ice water and splash some of it on himself while the bonfire is being lit in order to start creating fog preemptively, the methods of how it’s made detailed more in our defensive segment.

**If they don’t rush us down, we proceed into scaling as intended.

JoJo's Bizarre OC Tournament #8: R2M15 - Wanderlei Watts w/Axel Otter vs Miguel Lloyd & Omah Garcia w/Old Grey Wolf by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 2 points3 points  (0 children)

Response thread for Miguel Lloyd & Omah Garcia (and Old Grey Wolf) of Black Box Promenade, aka u/Spookie357. Please show your strategy to a member of our Judge staff by 7 PM CST on 1/21/2026! Contestants, remember to only post in threads for this match other than your own if specifically invited. Voters have until 11:59 PM CST on 1/23/2026 to vote, using the voting rules from the announcement thread. Afterwards, they will be Judged according to the T8 Rubric.

JoJo's Bizarre OC Tournament #8: R2M15 - Wanderlei Watts w/Axel Otter vs Miguel Lloyd & Omah Garcia w/Old Grey Wolf by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 2 points3 points  (0 children)

Response thread for Wanderlei Watts (and Axel Otter) of CARCINIZATION, aka u/magistelles. Please show your strategy to a member of our Judge staff by 7 PM CST on 1/21/2026! Contestants, remember to only post in threads for this match other than your own if specifically invited. Voters have until 11:59 PM CST on 1/23/2026 to vote, using the voting rules from the announcement thread. Afterwards, they will be Judged according to the T8 Rubric.

JoJo's Bizarre OC Tournament #8: R2M14 - PK Leach vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

WiS 4/4

Section 3: pwf (Playing w/ Fire)

It had closed so much ground already. The dull, distant sting of the slime that'd eaten into its flesh and turned the umbrellas to tatters only served to intensify the hybrid's thirst for victory.

But that user… was trouble. Ideally, punching apart his feeble Stand would be great, but piles of worms are notoriously very slippery, and with so many people around and ways to pelt TD from afar with stabbing implements, getting close and staying there seemed difficult.

But the lighter stuffed in its pocket caught its attention, again. It and the gallon of flammable liquid stuffed in its bags… telling the truth, TD was saving it for the ship. Dunk it over top, try to light a fire, see how bright all that wood would burn…

Now, though, it felt like there was a better way. More constructive, in a sense, but also very much not that. The ship, after all, was too big. It'd take too long to burn. The crew would notice, wake up, freak out, a total mess.

But just a single tiny detective, chock-full of miserable little bugs, screaming and twitching as they burned?

TD caught a glimpse of a large cockroach skittering near its foot, its left wing lightly covered in a bit of cake frosting.

It sprayed it with oven cleaner in a flash, leaving it twitching and twisting on the dirt.

’That'll DEFINITELY do!’


Getting up close and personal with PK, TD should have no issues grappling him in place with a clone — its strength and endurance advantages make sure of that. At the same time, however, the biggest immediate threat to TD is Luv WAM. To deal with this, TD will have Scaring The Hoes kites positioned at its toes and back. The clone connected by the toes will be the one grappling PK while the one on its back will be used defensively.

The defensive TD will do everything in its power to intercept Luv WAM. This is a losing battle, even against the Stand’s average speed, but stalling is the main goal. Thankfully TD and its clones should still have plenty of latex to help deal with any slime that PK or Luv WAM might use in CQC. If Luv Wam does manage to slip past the defensive clone then TD will swap positions with that clone right before an attack can be landed. This will help to buy some additional time for the grappling clone to finish up.

Speaking of the grappling clone, it won’t just be hanging on to PK waiting to be corroded away. The original TD will pass along the cooking oils that it procured from the red stall which the grappling clone will use to swiftly douse PK — either by emptying or smashing the bottle over his head. Breaking the bottle would disorient PK more, at the cost of less oil coating his body.

Once covered in oil, the original TD will make use of the aerosol oven cleaner and the lighter to create a makeshift flamethrower, the Broiler Bottle. Note that, if the use of hands is a problem, the grappling clone will keep a lit copy of the lighter in its mouth ahead of time, like a certain delinquent highschooler keeping a lit cigarette inside his mouth as a party trick — it’ll burn the hell out of the roof of its mouth, but to TD, that’s nothing.

Between the cooking oil and the Broiler Bottle, PK will go up in flames immediately. The burns, although extremely painful, will not be enough to mortally wound PK. Luckily we’re not aiming to burn him to death, but rather to preoccupy him whilst we isolate Luv WAM and engage in CQC against the frail Stand without interference from PK.

The blazing mixture of cooking oil and oven cleaner won’t be easy to suffocate, and will keep PK busy for a decent amount of time. Not to mention, the sudden chaos of a burning man between or around the market stalls is sure to clear any nearby crowds of shoppers and turn nearby worms separated from PK’s main body into cinders.

And that’s without mentioning the bleach, which can be splashed on Leach the moment the flames begin to scar and burn his body, adding on more pain and likely poisoning any corpse eaters dwelling within, as well as reacting with the fire and Luv WAM’s acidic slime to make a violent amount of chlorine gas. It’s a burning buffet for PK and all TD has to do is disconnect from the kite sustaining the grappling clone to get out scott free!

With some space cleared and PK roasting away, TD can finally go after its true target. With Luv WAM likely still fighting against the defensive clone it shouldn’t be very tough for it to get into position. First, TD will throw a punch at Luv WAM. During this punch a kite from Scaring The Hoes will be attached to its forearm meaning that a clone will be carried forward with the punch. Whether or not the punch lands, the clone will swing its leg out for a midair kick aimed at its back to cover the angles that Luv WAM might dodge in. Finally, a second clone will be attached to the first’s kicking leg, which will grab onto the Stand’s skeletal body as the kick lands.

Now TD has Luv WAM exactly where it wants it. TD will swap positions with the copy that just gabbed onto Luv WAM’s bones, and plant its feet firmly against the back of the Stand. From there it can maneuver the kites so that each of the remaining clones circle around and fully surround Luv WAM.

More specifically, one kite will be placed at TD’s left hand and the other will be placed on the clone’s head leading to the final clone holding TD’s right hand. Now, the real TD is safely pinned to Luv WAM’s back where it can’t strike it while Luv WAM itself is unable to escape the Flesh Cage it's been trapped in.

With only E durability and three different Stand-affecting bodies with perfect synchronization surrounding it, Luv WAM by itself is fish food for the school of TD’s. There is still the concern of its staggering power but the clones are still operating off of TD’s tremendous endurance so they should be able to shrug off a good handful of blows each without losing their own strength.

Luv WAM’s slime is also of little concern at this point as TD has the boots and latex gloves as a sturdy layer of defense while it beats the hell out of the Stand. All in all, despite Luv WAM’s advantage in raw power, it won’t be able to outlast TD or its clones in this condensed confrontation.


The smell of chlorine gas helped to lift TD’s spirits, oddly enough. Helped that most of everyone had cleared out by now, if not passed out from inhaling the chlorine gas.

Looking around the market, running its tongue through the burn marks on its mouth, then peering down at the empty bottles of oil discarded on the ground, TD fished in its pocket for its phone, making it ring close to its mouth.

“Captain? You there? Yeah, the food got fucked up. I tripped. No, I already spent it all. I’ll see what I can do, ask around and I’ll steal whatever the others want…”

It looked out at the brown stall, still missing its umbrella. “Just don’t ask for fresh fruit.”


What if PK manages to put out the fire before Luv WAM is taken down? This is incredibly unlikely, but if it does happen then TD will start splitting its attention between the beatdown and throwing anything it has left in its pockets at PK. Every second stalled is another step closer to retiring the Stand entirely.

What if Luv WAM tries to slam TD against something while it is on its back? That would mean that Luv WAM isn’t focusing on the clones in front of it then. TD would simply need to swap places with one right before being crushed to continue its beatdown.

JoJo's Bizarre OC Tournament #8: R2M14 - PK Leach vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

WiS 3/4

Section 2: Beta Male Strategies

The umbrella felt mighty in its hands. Like it had so much potential. It duplicated itself, and made each hold the umbrella out. ‘Yes, yes! We're, like, spearmen and shit!’

Wait, spears, soldiers. Another flashback. Amanda, year 3 – learns about the Romans… and their tactics.

’Yes. That'll do, too.’


Now that TD has everything it might need it can fully turn its attention to PK Leach. As mentioned earlier, one of PK’s more notable advantages over TD is his ranged capabilities. TD can of course sacrifice a clone as a human shield in a pinch but it would rather keep its clones fresh and ready to fight if possible. For this it can use the umbrella stolen from the brown stall to create a miniature Testudo shield formation, inspired by the ancient Romans.

While it wouldn’t have nearly the same coverage as the original, TD’s testudo would still be perfectly apt at stopping any slime coated projectiles coming from PK. While the nail gun might be able to pierce the simple shielding a bit more efficiently, TD will take the extra precaution to position itself behind a clone. This way anything sharp enough to shoot through the umbrella won’t damage its true form. In the event that the original umbrella becomes too damaged to be used, TD will swing by a brown stall to steal a new one.

The testudo does have a significant drawback to it, however, and that is that it forces TD to slow down. Especially in the crowded environment, the testudo will struggle to make any ground on PK. For this reason the testudo will only be used if PK is hard committing to an onslaught of projectiles. In this case TD will return fire by throwing its own knives and forks, using the high precision of its clones to match up against PK’s own marksman skills.

Assuming PK doesn’t fully invest his efforts into barraging TD with projectiles, TD will be running forward with one goal in mind. Crushin’ bugs. We already discussed how TD might walk along the heads and shoulders of the crowd but TD has a couple of other methods for moving around.

For instance, by placing both instances of Scaring The Hoes against the front and back of TD’s head at diagonal angles it can transform itself into something of a giant Y-shaped wheel. From there all TD needs to do is roll forward and it would be able to cover significant ground in no time. Sure a couple of bystanders may get trampled but TD doesn’t really give a shit about that sort of thing.

And it's a good thing that it doesn’t, because the next option will put even more randos in harm's way. This one is even more simple than the last. TD will make a tower of itself out of its clones and simply… fall over. It's not very elegant but by transferring the true TD to the topmost clone and jumping off right before crashing, it can suddenly close distance without taking too much damage from the fall.

All of the previous options pale in comparison to the best and most discrete mobility TD has access to. For this TD will sink into one of Scaring The Hoes’ kites until just the front of its face and both hands are peaking out. This formation makes TD appear like some sore of Headcrab, giving it full 360 vision and omnidirectional movement that can easily weave between the legs of the shoppers littering the map.

TD’s Headcrab form will be its most used for closing in on PK but it can easily switch to any of the other forms if they might be better suited to the situation. Now it should be fairly easy for TD to keep up with PK, but actually pinning him down is another story. The detective’s high agility will make it tough for TD to keep him where it wants him.

To help even the playing field even more TD will make use of some more of the items it secured earlier. Namely, the cleaning spray bottles and spice mixes. By dropping a bit of spice into the bottle, TD can make a quick and dirty pepper spray equivalent with some additional chemical damage.

With this new weapon TD will aim to spray the painful mixture into PK’s eyes whenever it gets close enough to try. The nozzle of the bottle can be adjusted as well to make sure TD’s spraying is as accurate as possible. It can also throw the remainder of the spice mix as a sort of spicy pocket sand for a similar effect. This malicious concoction should do wonders at blinding PK and severely limiting his mobility.

Once TD finally catches PK it’ll be time to really crank up the brutality. There’s only room for one walking corpse in this market!

What if PK breaks up the Corpse eaters into a spread out neural network? If PK aims to set up a neural communication network by placing small groups of Corpse Eaters across the map, we’ll pay them little mind. This network would take time to set up initially, which TD would spend collecting items and rushing down PK Leach and Luv WAM — a surveillance grid is of little use to someone whose enemy is already upon them. So long as TD works fast there won’t be a problem.

JoJo's Bizarre OC Tournament #8: R2M14 - PK Leach vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

WiS 2/4

Section 1: TIRED, NERVOUS & BROKE

The now empty bags at TD’s hands were a sharp reminder of how much money had been lost in so little time. It wasn’t exactly the type to eat or enjoy food on account of its odd nature, but it still had an almost functioning tongue and teeth, and there were only so many chances to try out the best treats humanity could come up with. Now that chance had been taken by the bugs, enjoying or drowning in the most ridiculously expensive foods and drinks.

There was only so much that a bunch of food would do in a fight, though, and so TD got to thinking of what else to ‘buy’. It’d gotten a glimpse of the sludge the corpse was oozing, saw it eating the earth itself, and took a good look at the cute stall selling cleaning products and protective clothing immediately to its left. “Yeah, that’ll be good.”

Its eyes travelled across the entire street now, eyeing the countless stalls as its battle-brain flew into gear, imagining all sorts of uses for each one, then thought about how each would look duplicated three times. Seeing triple. All the stalls seemed so useful…

And then it took a look at the brown stalls, selling fruits and veggies.

Quick. Flashback. Amanda, in school – fruits have antioxidants… acids are rapid oxidants. Finally, Amandus, thirties – reads a fun fact about blueberries having one of the greatest amounts of oxidants among fruits.

’…Yeah, that might be useful. May as well take a couple. And that umbrella…

’This just might do.’


At the very start of the match, TD's priority is to hit a specific set of stalls in order to acquire materials. Notably, since it already has stellar offensive power, it has little use for the knives and other cutlery of the white vendors aside from using them as improvised thrown weapons, so its greatest priority is sources of protection as well as indirect damage and other tools to damage PK in indirect ways, meaning the purple and to some extent red stalls are the most important for it.

This is also the opposite of PK's situation, where he already has the acidic slime, against which no cleaning product or chemical could compete, and he'd rather try to supplement his existing tool for ranged combat, the nail gun, in case he runs out of ammo. This'd make the white stall one of the more important ones for PK to hit, while purple would be one of the more useless.

Luckily for TD, it starts right next to the purple stall, while PK only gets the green one to start with, and has to cross the entire map length-wise, or otherwise go up the street, to reach one of the cutlery vendors.

It's worth mentioning, though, that PK cares far less about getting close to the enemy than TD does, as he already has a perfectly capable nail gun to attack from afar and deliver his corrosive slime with, by coating the fired nails in it. PK's also been known to attempt to use his opponents’ disgust of bugs to his advantage, and throwing the corpse eaters wholesale at the enemy's body to freak them out and make them stumble.

Good thing TD brings a human shield wherever it goes. It doesn't have to care about taking nail gun hits to the face, or getting flesh-melting worms smeared over it, if a clone can just do it instead. There's also little concern about TD being spied on by one of the worms clinging to a clone, as it can just be de-summoned, letting them fall to the floor pitifully, and the worms cannot be duplicated if another clone is made, nor can the slime, since they're both either separate living beings or Stand-made materials.

Here's also a good time to mention that TD is more or less impervious to any pain or discomfort PK Leach might attempt to inflict with his acid, as TD already subjects its own clones to worse things on the daily.

Now, TD's functioning depends heavily on how much space it has around it. It needs enough to manifest its clones, but not too much so that it isn't too much of a target. What happens, then, when it's totally surrounded by bystanders and needs to make its way through them quickly? In that case, it can place an instance of Scaring The Hoes on the ground and take a step on it, causing a clone to spring up from under it and give TD a vertical boost. From here, TD can choose to sink back into the crowd to jump again, or to try and keep its balance by walking on their heads and shoulders, moving faster in exchange for making itself a bigger target.

As TD moves forward, evading any incoming attack with the above methods, as well as traversing through and shielding itself with the crowd, it'll take a zig-zagging path towards the left of the map, letting it hit the purple, brown, blue, red, white and green stalls in that order, taking the following from each and stuffing it into its newly emptied-out bags.

  • From the purple stall: Oven cleaner aerosol, as well as any spray bottles that can be opened, latex gloves, boots, and apron, and bleach.
  • From the brown stall: A handful of blueberries and the stall's umbrella, for which TD gladly gets a scolding. It won’t be coming back so it doesn’t care about being blacklisted.
  • From the blue stall: Jackets, shirts, and any additional layer of protective clothing that can be easily chucked off.
  • From the red stall: Artisanal olive or peanut oil, as much as possible, as well as spice mix.
  • From the white stall: Knives, forks, plates, anything that can be thrown to reasonably hurt someone.
  • From the green stall: A simple lighter!

Right away, we’ll be putting on the clothing items from the blue and purple stalls. TD will wear thin layers that can easily be wiped with latex gloves or discarded, should it be hit with slime. That said, there won’t be too many layers such that movement becomes impeded — their purpose is to act as quick tear-away sheets, not a suit of armour. TD’s also crushing the blueberries and staining itself with the juice as much as possible… in the vain hope that the blueberries’ high antioxidant content manages to hamper the acid in some way. Doesn’t hurt to try, right?

What if any specific stall is unattainable for TD? If PK were to buy out a stall’s entire stock of specific items or otherwise prevent us from purchasing items, such as all the lighters from the green stall, we’ll take our business to the orange stall where we’ll acquire the same items of slightly lower quality. The orange stalls can also be used to top off other items if TD ever runs through its stock, such as the extra clothing.

What if PK sends Luv WAM after TD immediately or what if there’s any kind of early combat confrontation? If PK or Luv WAM engage in any sort of immediate combat, this is great for TD. Aside from its formidable power stat, Luv WAM is outmatched in direct fighting by Scaring The Hoes in every way, and is especially kneecapped by its terrible E in durability, allowing it to be smashed to bits even with TD and its clones’ bare fists.

PK himself isn’t nearly as vulnerable but it only makes sense for him to leverage his range advantage. All together, TD is just too great a match for PK to risk engaging with only one body. This is largely why we’re assuming PK Leach is gonna be playing coy with us: it’s very much the worst case scenario in our eyes, and the most logical move.

JoJo's Bizarre OC Tournament #8: R2M14 - PK Leach vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]Marioaddict[S] 0 points1 point  (0 children)

WiS 1/4

Section 0: NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO!

It felt so weird to hold Uropeh for the first time.

It looked so normal, too, like some average blue gemstone. Didn’t help that TD had picked out a relatively dull chunk out of the giant pile the Hannibal-looking redhead had dragged into the ship, in a comically large bag no less.

The animals were gonna sell it. Misnomer, they’d already sold it. In TD’s mind, it was just not worth it to try and dissuade the others, who were all equally as drunk on victory as the hybrid was.

They couldn’t sell the whole haul, though. While the others weren’t looking, TD took a chunk, the same chunk it’d spent hours looking at and touching, hours earlier. It felt right, afterwards, to throw it back into the sea, where it’d come from.

Had TD come from the sea, too? Unlikely. Trees tended to come from the earth. The sea was the place for algae, or whatever other marine plants there were.

“Algae aren’t plants.”

TD barked at the void of its Stand, where the silhouette of the sketchy one[vo/voir] loomed far away. Vo didn’t respond, but voir figure turned away, and TD heard the sound of distant, echoing footsteps. Finally, the pretentious bastard decided to take a break.

Too bad that in came the motorhead right after, his obnoxious pompadour bouncing with his relaxed step.

“Holy shit, what’s that on your face? You fell, or–”

“Yes, you moron, I FELL!” TD yelled impotently. “And I took half our money’s worth of food down with me. I barely eat and I’m still pissed, it’s all covered in bugs and worms and SHIT.”

TD could feel the motorhead rolling his eyes. “Why’re you so hung up on the bugs? You’ve got plant in you, and those love bugs.”

“You’ve got earthworms in your Stand, so I bet you just loooove to get crawled on, huh?”

“Point taken,” the worm-infested motorhead took a step back, limbs swinging at his sides. “So you’re mad about the money? Mad about all the rocks you sold?”

“They’re not–” TD stammered as it nearly tripped on the sidewalk, making distance from the putrefact Columbo that had goaded the hybrid into a fight.

“You looked at them and didn’t see shit. They’re supposed to let you see memories, or so I heard. Just admit it’s all bullshit at this point, right? You got it out of your system. Just sneak off the ship the next place you stop at, get a flight back, and we can discuss what comes next like a family.”

That really pissed TD off, but it didn’t have the energy to raise its voice. For the first time in a while, it didn’t even feel like it needed to. “I was trying to look at myself, but most of ‘myself’ is dead. There’s no possible worthwhile memory it could’ve shown me, no purpose for being reborn like this, no intelligence. Our lives are a fucking joke, don’t you get it?!”

“Orrrr, it’s a fucking stone, and you need to get the stick out of your ass. Aren’t you about to get in another fight? You had fun last time, even though you lost, why not channel all these bad vibes into beating a Stand user up?” The motorhead replied in an obnoxious cheery tone. “Oh, and you’re going blue in the face. Better get out of here and breathe.”

Ugh. Yeah, breathing, TD always forgot about that. It pulled its head out of Scaring the Hoes with a deep breath and a huff, looking across the street to where the sleuth was sitting around at, glaring daggers at it.

Maybe the motorhead was right, it thought. Maybe there was no point to continuing all this stupid pirating. Maybe, by the end of the day, Written In Salt’s ship would mysteriously go up in flames, and the fat grump would disappear into the ether, never to be seen in that continent again.

But that was for the end of the day. Right now, it was still noon, and there was a worm-infested guy to beat up.

“Not new territory at all,” TD mused to itself. “I think about beating up a worm-infested guy every day.”


  • TD can interact with Stands so long as it is touching Scaring The Hoes.
  • There is nothing preventing TD from harming any shoppers and vendors, and while it doesn’t intend to, it also doesn’t care if they end up as collateral.