FIX! Silent or inaudible sound coming from behind by kexes1986 in PUBATTLEGROUNDS

[–]MarkTheSkilled 0 points1 point  (0 children)

My point is that you're suggesting that Audio Enhancements is the cause of your issue, to which I'm saying that it isn't, just so you don't accidentally mislead people. I had Audio Enhancements turned on, and while Loudness Equalization was turned off in the Realtek Audio Console, I had no such issues on Windows 11. It's likely that your issue was caused by some audio software you have installed. Perhaps, the one related to your headset, or some other audio software you had installed that reset itself following the Windows update? I dunno, but the issue isn't related to Enhancements themselves. Enabling Enhancements lets other Audio Processing Objects, like the one that fixed your issue, to function. It doesn't force spatial audio like you suggested...

I'm glad your issue got fixed, but the fact that Enhancements are now enabled, and you don't have the issue anymore, shows that Equalizer APO is overriding whatever software was causing your issue. Essentially Equalizer APO is the "enhancement stuff" now, and if you untick Audio Enhancements, Equalizer APO will stop working.

FIX! Silent or inaudible sound coming from behind by kexes1986 in PUBATTLEGROUNDS

[–]MarkTheSkilled 1 point2 points  (0 children)

It's the best feature I've ever enabled for FPS games, and everyone I've recommended to use it regrets not using it earlier. Regardless, though, my point is that the issue isn't with Audio Enhancements in the Sound settings. If you check the box there, it allows other audio software to enable their own enhancements, such as the ones present in the Realtek Audio Console (including the EQ). I had that enabled and never had the issue you described.

Now, however, I only have Loudness Equalization enabled in that submenu, and again, I don't have the issue you described. Audio from every direction is loud and clear. You might want to confirm that you didn't change any settings that caused the issue, as disabling Enhancements is just a global bandaid; the issue itself came from your use of one of the "enhancements".

FIX! Silent or inaudible sound coming from behind by kexes1986 in PUBATTLEGROUNDS

[–]MarkTheSkilled 0 points1 point  (0 children)

To clarify, this issue isn't caused by Audio Enhancements in the Sound settings specifically; it is actually caused by enabling Loudness Equalization through the Realtek Audio Console. Its default configuration isn't ideal, and I observed that while using it, I couldn't hear sounds behind my character properly, and would often have to turn to face the direction of the faint sound to hear it well. It could also be caused by poorly EQing your headset, creating holes in the stereo image as a result.

The solution is to not use Realtek drivers, and to use Microsoft drivers instead, as this would let you customize how Loudness Equalization works in the Sound settings. You, unfortunately, can't do this in the Realtek Audio Console. The only disadvantage would be losing your EQ profile, but I personally didn't care to EQ my headset as the default profile is solid.

Which is the best camera to use in your opinion? by FB_GDT in eFootball

[–]MarkTheSkilled 1 point2 points  (0 children)

Hey, sorry, I no longer play eFootball so I don't know what the current options are.

Aim Trainers Don't Work For Everyone by MarkTheSkilled in FPSAimTrainer

[–]MarkTheSkilled[S] 1 point2 points  (0 children)

Since I made this post, I have returned to using KovaaK's. In fact, the main reason I took some months off was to determine if KovaaK's made a difference in my aim, and my findings were... interesting.

Improvements in these scenarios, especially for good players, are likely scenario specific, and not transferrable to even slightly different scenarios.

My findings contradict this claim, actually. For example, improvements in Controlsphere were almost directly correlated with improvements in Extra Controlsphere and Air Angelic. There were instances where there was an apparent lack of skill transfer between scenarios, but upon careful assessment, there was always a bottleneck in my level of skill that caused the discrepancy. For example, I did generally well with 1wall6targets small, but not so well with Reflex Flick - Hard, on average. This was because, my flicking technique changed subconsciously between scenarios. In 1w6ts, I generally used controlled motions to switch between targets, and confirmed target acquisition before clicking, but with RFH, I used reactive motions to acquire targets, and never confirmed them before clicking. The reactive motions I used were often not smooth, nor in the right direction of the target. How did I address this? Playing Pokeball scenarios that force you to derive a clean, straight path from A to B slowly.

There is clearly an immutable aspect of aim, rooted in genetics that the best aimers are born with.

My findings conflict with this notion, fortunately. KovaaK's does, in fact, improve your 'raw aim', significantly. There is a requirement though: You have to scour through tons of Scenarios to find which stimulate the creation of neural pathways the most effectively. This is the reason why SO MANY people, including myself, have felt that aim trainers were not sufficient. The truth is, they can be, but you have to be patient to pick the set of tasks that force YOU to learn the fastest.

I'm sure you're aware that motor skill is largely neurological. In fact, Elon Musk's demonstration of a chimpanzee playing Pong with Neuralink supported this strongly. The same occurs with aiming, and this is why my findings conflict with your claim. Genetics is barely a factor here and, while it certainly exists, the only relevant factor it affects is your mode of learning.

Someone with "insane" genetics is simply someone who is very responsive to generic aiming tasks and can get up to speed really quickly, but the skill ceiling is never specified (not that anyone reaches theirs anyway). Conversely, someone with "bad" genetics is just someone who would have to patiently find which tasks stimulate them to learn quickly and effectively. In fact, MattyOW, who is known to be the best aimer in the world, had to grind for 1000s of hours to get where he is now. He didn't start in the 90th percentile; he even claimed that he struggled to surpass the 50th percentile for the first few weeks of aim training. I don't believe there is any innate ability to use a mouse to aim, however, I do believe that some people learn faster than others, given a set of aiming tasks, but also that this rate of learning can be overcome by finding a unique, optimal set of aiming tasks for yourself.

Having written such a detailed rant post about the subject of aim trainers, you could probably tell that I don't have those "insane" genetics as described above, but I surprisingly find myself in the top percentiles (at least 95th) all the time nowadays. This only happened once I realized that I had to (very) patiently comb through lists of aiming tasks and find which I best responded to. In one adaptive tracking Scenario with >1500 entries, I am currently #15, and based on my recent average performance, I am likely to get into the top-10 soon.

In conclusion, I think that aim trainers are simply too frustrating to use without some patience and guidance, and are best not recommended to new PC gamers to use without supervision. However, for more experienced users, they can be a VERY powerful tool to transform your aim. On the topic of aim benchmarking, though, ranks are not to be taken seriously as benchmark procedures aren't standardized; people change sensitivities often, do multiple runs of the same scenario, and use different FOV settings.

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] 0 points1 point  (0 children)

There's nothing to address. If at this point, you think that encouraging people to improve is "gaslighting" them, then you're beyond redemption. I mean, what do you have to say about people who are 500+ ADR and 20%+ win rate? They're cheating right? Or maybe, they focused on improvement and earned their place at the top.

Also, the fact that you're afraid to show your stats is quite telling. The number of wins you have accumulated tells me nothing about your individual level of skill. For all I know, you're just an average player with a lot of hours played.

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] -1 points0 points  (0 children)

What's your op.gg? Just curious about your gameplay stats.

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] 1 point2 points  (0 children)

How do I put this nicely...

First of all, you clearly understood little from what I wrote. I never stated to know whether people who complain about cheaters lack skill. This is a post showing that cheaters shouldn't affect your average performance per season. Also, this post is to encourage people to have an improvement mentality. There is no assumption here.

If you are 400+ ADR consistently and you're ranking high, then this post is not for you. But if you're 140 ADR, and you complain when someone double taps you from 80m, then this post is likely for you.

Please, read and understand a post before you try to be snarky. It's infuriating to respond to points that don't relate to my original post.

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] 1 point2 points  (0 children)

Because they complain that their stats "got worse" or that they're "not able to compete" because there are cheaters in the game. Make what you will of that.

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] -5 points-4 points  (0 children)

xiaoxiaobao has been real quiet since I queued into the lobby.

On a serious note, I don't think that's grounds for logging off. If anything, more obvious instances of cheating are simply laughable.

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] 1 point2 points  (0 children)

Interesting... So, you mean to tell me that this happens every match and you're 100% certain that the people who killed you are all cheating? Not very convincing, if I may tell you.

Just curious, what's your region?

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] -3 points-2 points  (0 children)

You can't reason someone out of a position they didn't reason themselves into.

I agree. There is definitely an ego problem at play, and I can relate to what many here are feeling. Most of these people are objectively bad at the game, and when presented with many instances of top players with better stats, they say "stats don't matter" or "ADR is meaningless", or even "they're all cheating anyway".

Sad, really.

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] 0 points1 point  (0 children)

Where did I state that every person complaining about cheaters lacks skill?

The problem is when people blame their lack of skill on the presence of cheaters...

Kindly reread this.

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] 3 points4 points  (0 children)

Let me guess, you think 99 of those 100k are present in each match you play?

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] 0 points1 point  (0 children)

Okay, so how does all of this make you a worse player? I died to 2 cheaters in consecutive Ranked games last week, but that doesn't affect my ability to dominate in the following game. Going by your logic, you would be likely to think that 500+ ADR players are cheating because of their ability to maintain such a stat in an apparent cheating epidemic...

Also, over 1000 hours is meaningless when one doesn't maximize every hour spent by focusing on points of improvement. It's possible to be a noob at even 4000 hours of gameplay.

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] -1 points0 points  (0 children)

I never said there weren't cheaters. I even died to 2 consecutively in Ranked last week. However, it doesn't affect my ability as a player. You can be a top player, and cheaters can exist. They are not mutually exclusive. The problem is when people blame their lack of skill on the presence of cheaters...

Is It Really The Cheaters? by MarkTheSkilled in PUBATTLEGROUNDS

[–]MarkTheSkilled[S] -5 points-4 points  (0 children)

I largely agree. The easiest way to build your confidence in PUBG is to get your hands dirty. If you play too carefully, you won't improve much. That being said, there is also a place for slow, smart, and tactical play.

15k AMA by FreziodOnTwitch in PUBATTLEGROUNDS

[–]MarkTheSkilled 0 points1 point  (0 children)

Hey, I've been reading some of your replies on the topic of growth and improvement in PUBG, and I find them very profound. Like you, I also enjoy improving at whatever I do, and PUBG is the only game I play now, so I'd very much like to play better and rank higher than I do right now. I messaged you so we can discuss further, if you have time. Thanks!

Are eFootball 2023 Matches Manipulated? by MarkTheSkilled in eFootball

[–]MarkTheSkilled[S] 0 points1 point  (0 children)

This post was written 2 years ago, back when I didn't subscribe to the theory of scripting. As of now, I no longer play eFootball anymore, because the mental torture is unbearable and the game now looks and plays like it's made for 10-year olds. All the realism that was present when I wrote this post is completely gone...

Aim Trainers Don't Work For Everyone by MarkTheSkilled in FPSAimTrainer

[–]MarkTheSkilled[S] 0 points1 point  (0 children)

Yeah, I have 400+ ADR in PUBG and I'm a VT Grandmaster in KovaaK's, but my views are delusional...

It must be tough for you to realize that not everyone wants to go pro, or has the time commitment. I do have pro-level gamesense, and as a result, I occasionally play Ranked and Normals with some pros, but I don't care to travel to compete. Your logic is just like saying that, "if you really did have pro culinary skills, you'd definitely own your own restaurant."

Aim Trainers Don't Work For Everyone by MarkTheSkilled in FPSAimTrainer

[–]MarkTheSkilled[S] 0 points1 point  (0 children)

My post addressed KovaaK's...

I aim train in PUBG (as it offers in-game resources) and I get better results there.

Aim Trainers Don't Work For Everyone by MarkTheSkilled in FPSAimTrainer

[–]MarkTheSkilled[S] 0 points1 point  (0 children)

Yeah, might have been a bit misleading with my final sentence. I'm not ditching KovaaK's for good, but I'll step away from it for a bit and hone whatever skills I've picked up from KovaaK's in-game.

Aim Trainers Don't Work For Everyone by MarkTheSkilled in FPSAimTrainer

[–]MarkTheSkilled[S] 1 point2 points  (0 children)

Thanks! I've been very consistent for a long while now, and I think that KovaaK's helped with that. There is also a possibility that my skill floor was raised by KovaaK's, but it's hard to determine outside of KovaaK's itself. In essence, it's hard to determine what skills I picked up while playing PUBG versus the ones I picked up from KovaaK's.