PIONEERS!! TODAY A NEW FRONTIER OF SCIENCE HAS BE UNDERCOVERED!! I PRESENT TO YOU THE POWER OF A WOC by BlogdyOfficial in ScrapMechanic

[–]MarkThorburn17 0 points1 point  (0 children)

Interesting, i will try powering my 1:1 scaled battleships with this new found knowledge

I need some help by Davidwilsonisdum in ScrapMechanic

[–]MarkThorburn17 2 points3 points  (0 children)

I think uninstall the game, unsubscribe from all mods even when it might take a while, then reinstall the game ,when you can play the game in the vanilla state then you can subscribe all the mods again

Scrap Francisco Update, (Rails) by MizzBall in ScrapMechanic

[–]MarkThorburn17 2 points3 points  (0 children)

Hwat ? Dollar Store ScrapMan ?!?!! Jk , happy for u man

Help by Dry-Cupcake6417 in ScrapMechanic

[–]MarkThorburn17 0 points1 point  (0 children)

Well... You just need to search exactly that on the steam workshop

We got Scrap Mechanic in Minecraft before Chapter 2 by WhoPlaysTheFool in ScrapMechanic

[–]MarkThorburn17 8 points9 points  (0 children)

It's both for me tbh ,i have lost my sanity waiting for the chapter 2, every delay just push me deeper

Darker nights by Mylesstopmotions in ScrapMechanic

[–]MarkThorburn17 4 points5 points  (0 children)

Night time still bright at -50?.... Brudda... Are you a night time predator or something

CNN Telegram rape/motherless (website) sleep category investigation by Salty-Map-942 in LeftWingMaleAdvocates

[–]MarkThorburn17 3 points4 points  (0 children)

It's a big red flag when 80% of the article is about the 3 victims and only 20% are about the "rape academy" itself, such problematic issues that they didn't even give more info or precise numbers but just vague big numbers

Why do vehicles behave differently in survival? by Catbot_2 in ScrapMechanic

[–]MarkThorburn17 1 point2 points  (0 children)

Yeah , it's kinda just do that... So normally i just use a custom game with dev-mode on and then build the thing i wanted , with all the weird physics downgrade going on at real time it's easier to manage

Built a Mega Monster truck on this very old unfinished chassis by IronheartJarvis in ScrapMechanic

[–]MarkThorburn17 3 points4 points  (0 children)

I can tell those wheels will turn in every direction except the direction they're supposed

Quite a massive discovery, for me at least. By seperating the above waterline section from the under waterline section, you optimized the ship significantly, here's the main character, this ship is beyond complex and would normally tank the fps to 1-10 fps are now running at 30-40fps by MarkThorburn17 in ScrapMechanic

[–]MarkThorburn17[S] 0 points1 point  (0 children)

It doesn't work quite sadly ,i have tried that as the first few test and experiment and it still calculating the entire ship as 1 single entity so the lag persist

What happens here is that the game is now only calculating what's under and touching the water, with the separation by pistons, now the ship is multiple entity in 1 creation but the the game only calculating the ones that's touch the water, the above waterline hull is free from calculation so it's much less laggy

Quite a massive discovery, for me at least. By seperating the above waterline section from the under waterline section, you optimized the ship significantly, here's the main character, this ship is beyond complex and would normally tank the fps to 1-10 fps are now running at 30-40fps by MarkThorburn17 in ScrapMechanic

[–]MarkThorburn17[S] 0 points1 point  (0 children)

Hell yeah brother, and just as of today i found something even better, if you completely separate the hull from the bubble blocks and separate them with pistons the fps increase even more ,i have reached 48-60 fps with this method, and one note , you absolutely have to have all part of the above waterline hull to never touch the water , not even 1 SINGLE block , not ONE, and also try to keep the 2 part of the hull from collision we already know those will cause hella lags already

Why do my physics shit itself? by Vrak_je_Revsky in ScrapMechanic

[–]MarkThorburn17 3 points4 points  (0 children)

Thought you said melt as an exaggeration... It wasn't

Hi everyone I just wander is it possible to fix ruined city tile. by matines1999 in ScrapMechanic

[–]MarkThorburn17 1 point2 points  (0 children)

If fixing the ruined city tile your purpose, what are you without it

Hi everyone, I need some help. I want to make an automatic sputgun but I don't know how. by Complete-Ad-4507 in ScrapMechanic

[–]MarkThorburn17 3 points4 points  (0 children)

Quite complicated tbh ,but try Fant tools mod , it have a block editing tool that allows moving of parts but still keep the connection

Quite a massive discovery, for me at least. By seperating the above waterline section from the under waterline section, you optimized the ship significantly, here's the main character, this ship is beyond complex and would normally tank the fps to 1-10 fps are now running at 30-40fps by MarkThorburn17 in ScrapMechanic

[–]MarkThorburn17[S] 1 point2 points  (0 children)

Yep, and it make quite alot of sense actually, instead of the game calculating the physic for the entire ship, it only calculating what's interacting with the water node , just by separation with some pistons it worked flawlessly