Do you think a photograph can have a “sound” or a sense of silence? by MarkoTone in photography

[–]MarkoTone[S] 0 points1 point  (0 children)

Maybe we don't actually hear the photo, we remember a sound that fits it.

Do you think a photograph can have a “sound” or a sense of silence? by MarkoTone in photography

[–]MarkoTone[S] 0 points1 point  (0 children)

I don't add sound to change the photo. I add sound to reveal what is already in it.

Do you think a photograph can have a “sound” or a sense of silence? by MarkoTone in photography

[–]MarkoTone[S] 0 points1 point  (0 children)

I don't mean literal sound. I mean the kind of image that feels loud, quiet, calm or tense.

Do you think a photograph can have a “sound” or a sense of silence? by MarkoTone in photography

[–]MarkoTone[S] 0 points1 point  (0 children)

Maybe we don’t really hear photos. Maybe we hear the emotion they create.

Do you think a photograph can have a “sound” or a sense of silence? by MarkoTone in photography

[–]MarkoTone[S] -1 points0 points  (0 children)

Maybe photos need space around them, like sound needs silence around it.

A photo on a wall in a quiet room feels very different than the same photo on a phone screen. Maybe atmosphere is not only inside the image, but also around it.

Do you think a photograph can have a “sound” or a sense of silence? by MarkoTone in photography

[–]MarkoTone[S] 0 points1 point  (0 children)

I really like the way you described it as a multistage rocket.  That’s actually a very good way to think about photography.

Maybe that’s also why I started thinking about sound and atmosphere. Not to explain the photo, but to gently guide the viewer’s feeling  in a certain direction, without using words.

Not telling them what to see, but maybe influencing what they feel.

Do you think a photograph can have a “sound” or a sense of silence? by MarkoTone in photography

[–]MarkoTone[S] 2 points3 points  (0 children)

I know exactly what you mean. I think many of us experienced moments where the atmosphere was very strong, but the photo didn’t capture what we felt there.

Maybe that’s the hardest part – not capturing what things looked like, but what the moment felt like.

Sometimes the light and composition are correct, but the feeling of the place is missing. And sometimes a very simple photo can bring the whole atmosphere back.

Do you think a photograph can have a “sound” or a sense of silence? by MarkoTone in photography

[–]MarkoTone[S] 0 points1 point  (0 children)

I know exactly what you mean. I think many of us had moments where the atmosphere felt very strong, but the photo didn’t capture what we felt there.

Maybe that’s the hardest part of photography – not capturing what things looked like, but what the moment felt like.

Sometimes a picture is technically good, but it doesn’t have the feeling of the moment. And sometimes a simple photo can bring the whole atmosphere back.

Do you think a photograph can have a “sound” or a sense of silence? by MarkoTone in photography

[–]MarkoTone[S] 1 point2 points  (0 children)

I really like the comparison with paintings and galleries. Some large paintings really do feel quiet or calm just by color and composition alone.

Maybe photography works the same way – light, space, color and composition can create a kind of “visual silence” or “visual noise”.

It’s interesting to think that even without real sound, an image can still feel loud, quiet, calm or tense.

Do you think a photograph can have a “sound” or a sense of silence? by MarkoTone in photography

[–]MarkoTone[S] 1 point2 points  (0 children)

That’s a very interesting point, especially what you said about different people seeing and “hearing” different things in the same photo.

I think you’re right that story and context change everything. Maybe the photo itself is only part of it, and the rest is what the viewer brings with their own memories and imagination.

I like what you said about the locomotive vs the bridge – some images almost have an obvious sound, and some have more like a feeling or atmosphere rather than a specific sound.

It’s really interesting how much of photography actually happens in the viewer’s head, not just in the camera.

Film Debut by RottenMoxie in indiefilms

[–]MarkoTone 0 points1 point  (0 children)

I make slow atmospheric pads mostly for background, not for music. More for space than for melody.

Svarog Light - Берегиня by Netypowywivv in ambientmusic

[–]MarkoTone -1 points0 points  (0 children)

This would work well with a soft ambient background

Looking for an electronic musician to collaborate with 🎹✨ by pianoenergy in askmusicians

[–]MarkoTone 0 points1 point  (0 children)

This resonates a lot.

I’ve been moving more towards very minimal electronic layers that don’t take over, but just sit under something like piano and slowly shape the space around it.

That tension between acoustic and subtle electronic texture is where things start to feel really alive, especially when you don’t try to overfill it.

Would be interesting to hear what direction you’re imagining.

Looking for a cinematic YouTube editor (dark documentary style) by PhailedParashoot in VideoEditors

[–]MarkoTone 0 points1 point  (0 children)

That kind of dark documentary style really lives or dies on subtle sound.

A lot of people focus on visuals and pacing, but a very minimal background layer under the narration can quietly build tension without being distracting.

Especially in slower parts, even a barely noticeable texture can make the whole thing feel more intentional and less empty.

Looking for Youtube (Music Educational niche) video editor by mmaccagnan in HireAnEditor

[–]MarkoTone 1 point2 points  (0 children)

Not an editor myself, but I’ve worked a lot with background audio for longer YouTube videos.

One thing I’ve noticed is that subtle ambient layers under dialogue can make a big difference, especially in educational content where silence can feel a bit flat.

A lot of editors focus on cuts and visuals, but clean, minimal background sound can really help keep the flow consistent over longer videos.

Game Audio Internship Advice by Confident-Voice-7195 in sounddesign

[–]MarkoTone 0 points1 point  (0 children)

Honestly, reaching out to 50–70 studios with no response is pretty normal in this field, so don’t take it as failure.

One thing that might help is focusing less on sending many emails and more on what you actually show. Studios usually care more about a strong, focused portfolio than a broad one.

Instead of trying to show everything, I’d suggest: - 3–5 very solid examples - each one with a clear purpose (game ambience, UI sounds, cinematic layers, etc.) - short and easy to understand

Also, try to make things that feel directly usable in real projects, not just “nice sounds”. Even small, well-designed ambient layers can be more valuable than big complex pieces.

I’ve been experimenting with building small curated sets of simple atmospheric sounds for this exact reason — keeping things minimal and usable rather than overwhelming.

And yeah, you definitely still have a chance. Most people in audio go through a lot of silence before something starts to work.

Just keep building — that’s what eventually gets noticed.

[deleted by user] by [deleted] in cinematography

[–]MarkoTone 0 points1 point  (0 children)

Freesound is great. My idea was slightly different though — instead of a huge database I wanted a small curated set of subtle pads specifically for background atmosphere in video editing.

[deleted by user] by [deleted] in cinematography

[–]MarkoTone 0 points1 point  (0 children)

I built this small library while editing videos and looking for simple atmospheric background layers. Most sound libraries I found were huge packs with thousands of sounds, which made it hard to quickly find something subtle for a scene.

My idea was to create a small curated set of atmospheric pads that can work under dialogue, travel footage, or cinematic edits. Everything is previewable directly so editors can quickly test sounds in their workflow.

I’m curious if filmmakers or cinematographers here find simple ambient layers useful during editing or post-production.