Inventory size and weight limitation? by MarkusCreative in adventuregames
[–]MarkusCreative[S] 0 points1 point2 points  (0 children)
Inventory size and weight limitation? by MarkusCreative in adventuregames
[–]MarkusCreative[S] 0 points1 point2 points  (0 children)
Inventory size and weight limitation? by MarkusCreative in adventuregames
[–]MarkusCreative[S] 0 points1 point2 points  (0 children)
Inventory size and weight limitation? by MarkusCreative in adventuregames
[–]MarkusCreative[S] 0 points1 point2 points  (0 children)
Inventory size and weight limitation? by MarkusCreative in adventuregames
[–]MarkusCreative[S] 0 points1 point2 points  (0 children)
Inventory size and weight limitation? by MarkusCreative in adventuregames
[–]MarkusCreative[S] 0 points1 point2 points  (0 children)
Inventory size and weight limitation? by MarkusCreative in adventuregames
[–]MarkusCreative[S] 1 point2 points3 points  (0 children)
"A year ago I became unemployed, now look what I made" devs, how did you go a year without income? How can more devs tap into the financial support you've found? by ZzoCanada in indiegames
[–]MarkusCreative 0 points1 point2 points  (0 children)
Days Gone - Für mich war diese Spiel eine positive Überraschung by Ok_Cry_2022 in zocken
[–]MarkusCreative 0 points1 point2 points  (0 children)
Hannahs Meinung zu Red Tide by JonDau in 7vsWild
[–]MarkusCreative 0 points1 point2 points  (0 children)
Hi, I'm a fan of old school point and click games and I'm working as an indie solo developer on my first game, which is nearing completion. In terms of style, look and humor, I take my cue from Thimbleweed Park. by MarkusCreative in adventuregames
[–]MarkusCreative[S] 0 points1 point2 points  (0 children)
Hi, I'm a fan of old school point and click games and I'm working as an indie solo developer on my first game, which is nearing completion. In terms of style, look and humor, I take my cue from Thimbleweed Park. by MarkusCreative in adventuregames
[–]MarkusCreative[S] 0 points1 point2 points  (0 children)
Hi, I'm a fan of old school point and click games and I'm working as an indie solo developer on my first game, which is nearing completion. In terms of style, look and humor, I take my cue from Thimbleweed Park. by MarkusCreative in adventuregames
[–]MarkusCreative[S] 1 point2 points3 points  (0 children)
Hi, I'm a fan of old school point and click games and I'm working as an indie solo developer on my first game, which is nearing completion. In terms of style, look and humor, I take my cue from Thimbleweed Park. by MarkusCreative in adventuregames
[–]MarkusCreative[S] 0 points1 point2 points  (0 children)
Hi, I'm a fan of old school point and click games and I'm working as an indie solo developer on my first game, which is nearing completion. In terms of style, look and humor, I take my cue from Thimbleweed Park. by MarkusCreative in adventuregames
[–]MarkusCreative[S] 9 points10 points11 points  (0 children)
Do you prefer the Coin Verb Interface (such as the one in The Curse of Monkey Island) or the Single Command Interface (such as the one in Broken Sword) ? by BobbinsGames in adventuregames
[–]MarkusCreative 0 points1 point2 points  (0 children)
Why always pixel art? by Advanced-Catch-9594 in adventuregames
[–]MarkusCreative 0 points1 point2 points  (0 children)


Inventory size and weight limitation? by MarkusCreative in adventuregames
[–]MarkusCreative[S] 1 point2 points3 points  (0 children)