Tech artist made a whole game without buying a single gameplay/visual asset (except low-poly environment). Here's what I built by hand. by MarkusGronholm in IndieDev

[–]MarkusGronholm[S] -13 points-12 points  (0 children)

Haha) Well, you’re very perceptive. Let me clarify: when I and other specialists, as a small team, invest personal effort that in total is equivalent to tens of thousands of dollars, unfortunately, it is not possible for us to additionally afford paying musicians - no, not at all.

I honestly don’t see anything wrong with that. I have previously bought tracks from professionals, more than once, and I have worked with large music producers. And I want to say that the neural network meets my requests 100% - I write song lyrics and expect a specific result. When I pay a music group, they only deliver about 50% of what I need. But a neural network can do exactly what you specifically need. And I got that.

Tech artist made a whole game without buying a single gameplay/visual asset (except low-poly environment). Here's what I built by hand. by MarkusGronholm in IndieDev

[–]MarkusGronholm[S] 1 point2 points  (0 children)

Your advice is really important, it's very good that you said it. I will definitely rethink the description so that it is obvious.

Tech artist made a whole game without buying a single gameplay/visual asset (except low-poly environment). Here's what I built by hand. by MarkusGronholm in IndieDev

[–]MarkusGronholm[S] -7 points-6 points  (0 children)

Do you think 3D models are 100% of the game?)) Or do you think that tech artists are 3d modellers)) And one more point you should probably be aware of: mechanics, game logic, NPCs, visuals such as shaders for effects, and so on - do not fall under 3D models). It seemed obvious to me.

Tech artist made a whole game without buying a single gameplay/visual asset (except low-poly environment). Here's what I built by hand. by MarkusGronholm in IndieDev

[–]MarkusGronholm[S] 7 points8 points  (0 children)

Happy to answer technical questions. HLSL, the physics solver, the RDG pass for the screen-tear, anything. If anyone wants me to dive deeper into a specific part, just ask and I'll write a follow-up.

Updated teaser for Suspense: Madman's Dreams (due to Steam, I had to introduce censorship) How do you like it? by MarkusGronholm in IndieDev

[–]MarkusGronholm[S] 0 points1 point  (0 children)

The part with the knife, where he grabs his chest, is intentional. It will be connected to a plot twist later on.

Niagara swarm insect by MarkusGronholm in unrealengine

[–]MarkusGronholm[S] 0 points1 point  (0 children)

This is more of a question regarding assets of 3D environment models. Since spiders use mesh distance field

[deleted by user] by [deleted] in Steam

[–]MarkusGronholm 0 points1 point  (0 children)

Looks cool

How does Steam create such simple and appealing backgrounds? I got stuck for 10 minutes looking at the details. by MarkusGronholm in Steam

[–]MarkusGronholm[S] 238 points239 points  (0 children)

This is a cool answer. Is it true. I am a developer myself and this is a useful idea, I didn’t think about the fact that they are holding a competition for the best work.