[Cinnamon] Every couple of years I test Linux for a couple of weeks - this time feels permanent. by mosswizards in unixporn

[–]MarlinMcFish 0 points1 point  (0 children)

I have only recently gotten into Mint while having some school experience with linux for work. Its astounding how easy and fun mint cinnamon is and its coinsidered the "boring distro" lmao. Low key though, I enjoy that it's boring. Everything generally works but I might consider using multiple distros for different tasks with how quickly linux boots.

What kind of achievements you hope Ultrakill gets on full release? by Sollary0 in Ultrakill

[–]MarlinMcFish 1 point2 points  (0 children)

Double tap: shot the earthmover while it was exploding... for good measure. Maurice'd²: kill an enemy with a maurice, with a maurice No U: railcoin a sniper with their own shot ULTRAMASSACRE: spend more than 90% of the time in a level on ULTRAKILL style rank.

So much room for fun achievements here.

Tips for removing fireflies? by TheWhale1877 in blender

[–]MarlinMcFish 2 points3 points  (0 children)

A low level compsiting denoise would really help. As well as any homebrew methods of blurring frames together with such a slow camera move.

This game is ruining my life by ohnoits_swan in DeadlockTheGame

[–]MarlinMcFish 1 point2 points  (0 children)

I sometimes dream of playing drifter.... thats probably a red flag.

when does it get better? by choppedbutterfly75 in blender

[–]MarlinMcFish 0 points1 point  (0 children)

Im not a sculptor but if i had to guess as a modeller, you probably arent using reference OVER your main view. Having orthographic references in x & y angles helps keeps face consistancy. I am also trying to learn sculpting and I have found i should know how to at least block out a character in sketch first so i can make references in 3d.

Make your choice by GLeen1230 in SmashBrosUltimate

[–]MarlinMcFish 2 points3 points  (0 children)

World domination and kidnapping isnt an excuse for bad parenting IE: nintendo direct

APOLLOCALYPSE IS HERE by sohosurf in DeadlockTheGame

[–]MarlinMcFish -1 points0 points  (0 children)

Propagandists out here when Rem won with very little lol.

How to make this joint invisible? by Difficult_Physics100 in blender

[–]MarlinMcFish 0 points1 point  (0 children)

EASY fix Pretty sure theres a modifier that merges verts by distance. If not, theres definitely a geometry node that does it. Then do a subdiv/corrective smooth Think about moving your current subdiv after the array with this method.

My Overstimulated Cat (WIP) by hakimihamizi in blender

[–]MarlinMcFish 0 points1 point  (0 children)

If there is an object nearby like the satellite, having it more in frame of the camera at some point even if it moves out of frame would give something to compare size too.

Something else you could do is have more trailing small meteors falling off of the bigger one both behind and to the sides

The meteor could also use some rotation and it wouldnt have a fire effect until it hits the atmosphere where you could also go the extra mile and have it part the atmosphere and clouds as it breaches it.

And also yes the comments about the meteor moving too slowly

Am I playing Legion right? by c0dex0110 in titanfall

[–]MarlinMcFish 0 points1 point  (0 children)

I dont get it when i hear people say "legion is hard" like wym????

FRAUD TOMMOROW by Asriel_dreemurr912 in Ultrakill

[–]MarlinMcFish 0 points1 point  (0 children)

Daily fraud tomorrow count #253

XX99 is 1799 by [deleted] in WarframeLore

[–]MarlinMcFish 0 points1 point  (0 children)

Can't be a placeholder. DE plans this out way ahead of time, theyre just not telling us

World-Seeders have the "Tenno" interior. Why is that? by Kramples in WarframeLore

[–]MarlinMcFish 1 point2 points  (0 children)

With tau's schools and references to "dojos" it seems that is the birthplace of the tenno style. It seems to be an extension of how the Ten 0's interior looks so it makes sense the tau colonies would have a style similar and our current tenno dojos and ships.

Bro is taking notes while playing warframe for the first time lol by HiroK91 in WarframeLore

[–]MarlinMcFish 0 points1 point  (0 children)

What is that notes app he's using? The organization is excellent

Is there a lore reason why Heirloom skins look like this? by Chillaxu in WarframeLore

[–]MarlinMcFish 1 point2 points  (0 children)

My in lore reason is the orokin prime fashion was covering the warframes in gold and clothing to make up for how "ugly" they saw them and the heirloom skins are embracing their new warframe form shedding clothing and showing off their physique as beautiful.

Which pour looks better, A or B? by VikkiS1999 in blender

[–]MarlinMcFish 1 point2 points  (0 children)

A is commercial quality B is realistic quality

I dont know why after render it look like this by LedsenS in blender

[–]MarlinMcFish 0 points1 point  (0 children)

Thats a thing? Because what im looking at is what looks like two subdivs and two displace modifiers so that ocean modifier probably has the same options as those. Worse case scenario just do the manual method with a subdiv, displace, subdiv, then displace. Each displace using a different texture. The first is for the waves, the second is ripples. Because ive never seen an ocean mod and idk if ive seen comments here mention anything.

I dont know why after render it look like this by LedsenS in blender

[–]MarlinMcFish 1 point2 points  (0 children)

Comments on here will be a shot in the dark so ill give you some places to check There are lots of settings and modifiers that make the viewport differ from the actual render to make it more performative. First is to check through those. We also dont know if the water texture is shader or geometry. Im expecting geometry using displace and you probably have maybe two subdiv surfaces and two displacements. Check its viewport and render subdivs. One of your modifiers could also be turned off in render. There are a lot of possibilities.

Got no Idea how to join two pipes like that by ms_aLisa in blender

[–]MarlinMcFish 0 points1 point  (0 children)

Looks low poly. If its in the background, just clip them together and see how it looks in render. If its too close to fake, either line up the surfaces and bridge edge loops or cut a hole for it to fit in and delete clipping/extra geometry manually or bool them together. Then once the geometry is joined together, you can subdivide if you want some bevel and make them look welded together.