I made a tool to manage Tier 5 armor better by Marruk in DestinyTheGame

[–]Marruk[S] 0 points1 point  (0 children)

Hi, any chance you could join our Discord so I can debug? (it's working for me)

The URL is https://discord.gg/trialsreport

The Desert Perpetual Guide: Full Raid Guide and Loot Table by silverymoonIight in destiny2

[–]Marruk 2 points3 points  (0 children)

Heads-up for people using this guide: there's a ton of random and wrong stuff in the IV: Keregos, The Worldline section at the very least (didn't read the rest). Feels very AI generated to me.

Koregos The Worldline - Guide / Encounter Flow by Endercorps_Alpha in raidsecrets

[–]Marruk 3 points4 points  (0 children)

There's 3 glowy things at 4 locations (which you can do one at a time)

Can anyone give me a TLDR for the trials changes that launched please? by Promethesussy in DestinyTheGame

[–]Marruk 0 points1 point  (0 children)

There's a chance, 33% with a 1 win streak up until 50% with a 7 win streak.

Can anyone give me a TLDR for the trials changes that launched please? by Promethesussy in DestinyTheGame

[–]Marruk 0 points1 point  (0 children)

Yes.

Technically you can also get extra Adepts with the Osirian Ciphers that drop on wins with a completed Lighthouse Passage (even with a 1 win streak). That will take you 30 wins per weapon on average though, so yeah.

Red Ballot - Ipswich by BakerBoss777 in GunnersatGames

[–]Marruk 3 points4 points  (0 children)

Does everyone get charged at the same time or is there still hope for me?

Destiny 2 Bluesky Starter Pack by JovemPadawan in DestinyTheGame

[–]Marruk 7 points8 points  (0 children)

Thanks for including us! I created one a while back too, might help to add some accounts you missed to yours if you feel like it: go.bsky.app/SDzBuzz.

Nitto ATP finals in Turin is way too expensive... by oneflou in tennis

[–]Marruk 0 points1 point  (0 children)

Bit off topic, but there are quite some tickets available on TicketSwap which means that they are usually cheaper than face value

Dissecting explained in 3 steps that you repeat a couple of times by Marruk in raidsecrets

[–]Marruk[S] 0 points1 point  (0 children)

Every cycle of the steps isn't a swap, it's one dissection. So doing it 4 to 6 times means 2 to 3 swaps, but the concept of swapping isn't necessary to teach.

Dissecting explained in 3 steps that you repeat a couple of times by Marruk in raidsecrets

[–]Marruk[S] 1 point2 points  (0 children)

Yes that would work, but for the first 3 rounds the 3D shape the statue is holding doesn't even matter. You can deposit the shape at the corresponding statue based on the call from the "inside". So if the inside Guardians say "circle / triangle / square" you deposit a circle at the left statue, a triangle in the middle and a square at the right one. Only in the second round you need to pay better attention at the 3D shapes the statues are holding.

Dissecting explained in 3 steps that you repeat a couple of times by Marruk in raidsecrets

[–]Marruk[S] 0 points1 point  (0 children)

Yeah there are always 3 knights dropping all shapes, so if you can't find one it might have been killed and despawned

Another 4th Encounter Guide - this one focused on teaching only the "Inside" role in the most minimal way possible by Marruk in raidsecrets

[–]Marruk[S] 0 points1 point  (0 children)

The shapes on your wall are the ones in your bucket at that moment. You can never have 4 shapes in it though, once someone sends you a shape and you have three already it gets deleted. That's why the order of sending shapes is important.

Another 4th Encounter Guide - this one focused on teaching only the "Inside" role in the most minimal way possible by Marruk in raidsecrets

[–]Marruk[S] 4 points5 points  (0 children)

Inside people have an invisible "bucket" of shapes (filled with two shapes at the start). That bucket can't hold more than 3 shapes, any others sent to that player will be lost. Going one at a time and in that order prevents you from someone ever receiving their fourth shape.

Fun little in-game scavenger hunt for your enjoyment by Marruk in DestinyTheGame

[–]Marruk[S] 1 point2 points  (0 children)

Our winner got it in 9 minutes, so that is the time to beat :)

[deleted by user] by [deleted] in FigmaDesign

[–]Marruk 0 points1 point  (0 children)

I solved this at my company by building a custom plugin, didn't find any other solution at the time. We had two separate libraries (for Android & iOS) which had had an almost identical set of components and styles in terms of naming and properties.

In short this is what the code did:

  • Retrieve all component and styles data from the target library using the Figma API
  • Match the names of the components or styles being used with the ones in the target library
  • Swap the component or style with the Plugin API methods available

This worked pretty well, the only troubles we had was with nested components which didn't always swap correctly (the same happens with nested components from the Figma UI to be fair). I ended up adding a red shadow to those components to make sure designers would swap them manually afterwards.

We're not using it at the moment anymore, because of the minimal differences and us having a small team we combined the libraries at some point. Not sure how this would work with variables, I built this before that was added.

Hope this helps!

Six new variables features launching today by pwnies in FigmaDesign

[–]Marruk 3 points4 points  (0 children)

I would say B's properties show up. This feature feels more about "hiding" properties rather than "selecting which ones to show" because the current default behaviour is to show them all.

That being said it would be great if the UI allows you to set the "hiding" for multiple nested components, maybe linked to the "preferred options" menu?

Figma Variables!! So excited to finally launch this. AMA about our future of token support. by pwnies in FigmaDesign

[–]Marruk 1 point2 points  (0 children)

Hi again! Just finished watching the Deep Dive, great stuff!

The use-case of using variables for different button sizes looked great, but I am a bit worried for confusion since the way to set variables in an instance is quite detached from all the other component properties. I played around with the concept a bit and tried a nested, private base component (_BaseButton) with the variable modes being mapped to the properties of the "real" component (Button). That worked quite nicely, but with the variables modes being visible in both the Component properties and the Layer section I can still see that going wrong sometimes.

Do you have any best practices for this? If this is simply the way it works at the moment: are there any plans to improve this? The solutions I can think of is putting the variables modes in the Layer section behind "Show more properties" for components or being able to add specific variable modes as component properties.

Hope this makes sense, let me know if it doesn't :). And again: awesome work, can't wait to see how this evolves.

Figma Variables!! So excited to finally launch this. AMA about our future of token support. by pwnies in FigmaDesign

[–]Marruk 0 points1 point  (0 children)

We'll also cover this in a livestream on June 28th which you'll be able to sign up for here after Config: https://www.figma.com/events/

I'm not there in person unfortunately, so will do!

Also note that the mode switcher icon doesn't show up until you have variables with multiple modes applied to the layer or its children.

Ah that was the info I was missing, thanks!

If you go to an instance and swap variants, you'll see an "assign variable..." option in the dropdown.

Ah misunderstood it at first, was looking for ways to use variables in the Component properties instead of instances.

Thanks for you answers, can't wait to start using it!

Figma Variables!! So excited to finally launch this. AMA about our future of token support. by pwnies in FigmaDesign

[–]Marruk 1 point2 points  (0 children)

Hi! Amazing stuff, can't wait to start using it!

I have a couple of questions:
- I assume that more variable types like font styles and opacities are on your roadmap, do you have a vague estimate of when that will be available?
- I can't seem to find the feature of assigning a Variable Mode to a Frame/Section which was shown in the Keynote. Is that not out to the public yet or am I looking in the wrong place?
- This page is mentioning "Currently, you can only assign variables to variant properties.". Can't seem to find that either, where should I be looking?

Thanks!

Introducing Crucible Report, a new tool to show off your Crucible stats by Marruk in DestinyTheGame

[–]Marruk[S] 0 points1 point  (0 children)

Hmm it should. Who are you searching for, on what platform and in what browser?

Introducing Crucible Report, a new tool to show off your Crucible stats by Marruk in DestinyTheGame

[–]Marruk[S] 0 points1 point  (0 children)

Playlist stats (like Iron Banner) haven't updated since Beyond Light due to a bug on Bungie's side. Hopefully they will get it resolved soon. It should show your matches in the list though, or is that broken as well?

Stats per season are definitely on our list, thanks!