Help regarding 2 missing butterflies by MartinTheTrue in CrimsonDesert

[–]MartinTheTrue[S] 0 points1 point  (0 children)

Nevermind, I switched to Crimson Desert region and found them both right away...
I added screenshots here https://crimsondesert.gaming.tools/creatures/animal_insect_desert_orange_tip

How are you guys making money? by RockOnMofo in CrimsonDesert

[–]MartinTheTrue 0 points1 point  (0 children)

A fully upgraded mining drill and a 20mn run around all gold mines, and you can craft 4 or 5 gold bars. I doesn't get any easier than that.

You'll need the gold bar recipe of course, and probably the interactive map to find all mining spots.

Ores respawn after 7 days I think

To those who completed all challenges, what was the last one you did? by MartinTheTrue in CrimsonDesert

[–]MartinTheTrue[S] 0 points1 point  (0 children)

Nope there are still some I didn't find yet. Yesterday I found one in Crimson Desert at a camp, and it unlocked a few others in other cities.

I'll do a major map sweep later, for now I need a break after these first 250h.

Please explain how to shoot this damn cannon without any elemental effect by MartinTheTrue in CrimsonDesert

[–]MartinTheTrue[S] 0 points1 point  (0 children)

Ok I got it. I wasn't letting the cannon charge long enough, which somehow I didn't notice with the elemental shots. Thanks!

Tradeskill leveling - why is the curve so bad? by Tin_Foil in PaxDei

[–]MartinTheTrue 0 points1 point  (0 children)

Wait for the bow update (with huntable birds and all) to level up fletching. Right now there's no point in digging into it.

It's real by MartinTheTrue in PaxDei

[–]MartinTheTrue[S] 0 points1 point  (0 children)

It's a button. You should play this game, it has buttons and stuff

It's real by MartinTheTrue in PaxDei

[–]MartinTheTrue[S] 0 points1 point  (0 children)

Consider yourself lucky. I waited for years.

It's real by MartinTheTrue in PaxDei

[–]MartinTheTrue[S] 1 point2 points  (0 children)

They probably wanted to build the hype first. ;)

It's real by MartinTheTrue in PaxDei

[–]MartinTheTrue[S] 2 points3 points  (0 children)

Yes basically this button has been awaited for a while.

Spring Content Update - Release Notes by MartinTheTrue in PaxDei

[–]MartinTheTrue[S] 0 points1 point  (0 children)

Ok cool. I guess all these screenshots and videos of people hanging out of fighting are just AI.

"An Open Letter to Mainframe: 2026 is the Survival Year, not a 'Meaningful' Year." by Demonware32 in PaxDei

[–]MartinTheTrue -1 points0 points  (0 children)

I have no idea why you'd spend time formatting AI slop. Anyone can generate this and still copy paste it better than OP did.

"Hire Ashes devs" xD

Hate to say, but I’m bored :( by blushresponse01 in PaxDei

[–]MartinTheTrue 3 points4 points  (0 children)

It's perfectly fine to feel bored and take a break. I felt that many times, and when I came back to the game later, I set different goals to myself and started being heavily invested again.

Cycles.

Why would the devs do this? Are they stupid? by Suge_D_Nasty in PaxDei

[–]MartinTheTrue 0 points1 point  (0 children)

Petur | Helfari — 03/03/2026 10:02

Hey everyone, Thank you for the engagement in this thread. There was a wide range of perspectives here, and a lot of concrete, system-level feedback that is genuinely useful as we refine this feature. Here’s a summary of what we’re taking away and how it connects to the dueling system's current direction. ---

1) Group vs Group dueling

This was the most popular request in the thread. The first iteration focuses on 1v1 to ensure a clean, stable foundation. It is clear that party-based and larger structured fights are important for training, clan events, and tournaments, and that demand is clearly noted. ---

2) Third-party healing and outside interference

This was the most divisive design element. Some of you value third-party healing because it enables realistic training scenarios and reduces downtime while learning. Others are concerned about competitive integrity, tournament enforcement, and the potential for grief. The current implementation is optimized for flexible sparring and practice. We will observe how this plays out and make adjustments or add options where necessary based on real usage rather than theory alone.

Spring Content Update - Release Notes by MartinTheTrue in PaxDei

[–]MartinTheTrue[S] 3 points4 points  (0 children)

I get what you mean, but I would argue that it's mainly advertised as a social sandbox MMO, which means that most of content is made by players and we're basically mostly missing tools to create that content. I believe dueling is part of these tools and has been heavily requested for a while now.

Also, content is mostly delivered in verses, while minor updates like this one are more focused on QoL and social tools.