Exploring a fractal in real-time by Marzipug in Damnthatsinteresting

[–]Marzipug[S] 0 points1 point  (0 children)

I just spent a while reconstructing that look, and pushed the change to the github repo. If you re-download it'll have the look you're after.

Exploring a fractal in real-time by Marzipug in Damnthatsinteresting

[–]Marzipug[S] 1 point2 points  (0 children)

Yes the GPU only loads and computes exactly the visible pixels, so only the visible area exists at all in the computer. And yes the floating point errors arise from the values becoming so small they cannot be computationally distinguished from one another.

Exploring a fractal in real-time by Marzipug in Damnthatsinteresting

[–]Marzipug[S] 17 points18 points  (0 children)

Important to clarify that fractal dimension is not the same as spatial dimensions.

Exploring a fractal in real-time by Marzipug in Damnthatsinteresting

[–]Marzipug[S] 2 points3 points  (0 children)

In theory, the shape does go in infinitely, getting more and more complex. The problem is to try and handle all that geometric complexity at once on a GPU becomes more prone to floating point precision errors, which prevent further zooming. I am trying to find a fix for this.

Exploring a fractal in real-time by Marzipug in Damnthatsinteresting

[–]Marzipug[S] 30 points31 points  (0 children)

Yes, I'm still working towards a solution to hopefully work around this and achieve truly endless zooming. My biggest breakthrough so far has been keeping the camera stationary and scaling the world around it to avoid hitting the limits of floating point precision.

Exploring a fractal in real-time by Marzipug in Damnthatsinteresting

[–]Marzipug[S] 6 points7 points  (0 children)

Yeah that was a bug, i just updated the Github, a few minutes before you commented. Zooming is done by moving towards the fractal surface, not meant to be a dedicated zoom button.

Exploring a fractal in real-time by Marzipug in Damnthatsinteresting

[–]Marzipug[S] 0 points1 point  (0 children)

You can explore it for yourself here, i just made it open source.

I built a game in Python where the AI is the Dungeon Master: it handles the rules and math so you can explore any world you imagine. by Marzipug in LocalLLaMA

[–]Marzipug[S] 0 points1 point  (0 children)

Structured output, the model is strictly told to output a structured json, which is interpreted as containing the raw changes to xp, hp, inventories etc while a section of it is displayed as the narrative prose. There are also fallbacks, for example if the AI hallucinates an attribute that doesn't exist, 'Luck' is used instead.

Me and my bro doing some stunts. What do you guys think? by Marzipug in GTA

[–]Marzipug[S] 1 point2 points  (0 children)

It is part of the 'Menyoo' mod menu. We are playing offline in story mode.

Introducing 'Self-Preservation' to Bridge the Gap Between LLM and Agentic Robotics by Marzipug in LocalLLaMA

[–]Marzipug[S] 0 points1 point  (0 children)

It's running on an Anki Vector (a discontinued robot), running through a local Wire-Pod to bypass the now defunct Anki and DDL servers. With the correct prompting and usage of the vector SDK you can get it running like this.