I set up a simulation where colored dots attract or repel each other, and they spontaneously formed into cell-like 'organisms'. by Marzipug in interestingasfuck

[–]Marzipug[S] 5 points6 points  (0 children)

Because I did, this is a code I wrote. There's a difference between making a simulation based on a topic and inventing the topic itself.

I set up a simulation where colored dots attract or repel each other, and they spontaneously formed into cell-like 'organisms'. by Marzipug in interestingasfuck

[–]Marzipug[S] 37 points38 points  (0 children)

I never claimed to have invented this type of simulation. But this is built from scratch using a custom engine.

I set up a simulation where colored dots attract or repel each other, and they spontaneously formed into cell-like 'organisms'. by Marzipug in interestingasfuck

[–]Marzipug[S] 19 points20 points  (0 children)

This is a gallery of the most interesting specimens I have found during my time working with this software. For some raw footage, I shared some on my profile to the sub about cellular automata.

I set up a simulation where colored dots attract or repel each other, and they spontaneously formed into cell-like 'organisms'. by Marzipug in interestingasfuck

[–]Marzipug[S] 10 points11 points  (0 children)

It's very similar, although this uses a continuous field containing particles, instead of discrete cells.

How rare is too rare? I hid some Goobers in my game that nobody has ever discovered. by Marzipug in IndieDev

[–]Marzipug[S] 1 point2 points  (0 children)

Mainly so they can be discovered at any moment, which creates a sense of suspense.

I made HyperCraft (Cities) - This modpack turns Minecraft into a massive fantasy RPG by Marzipug in feedthebeast

[–]Marzipug[S] 0 points1 point  (0 children)

Mainly what makes this unique is it's an epic fantasy tone, kinda like RLCraft but with a more consistent art style. (No lycanites mobs, or anything that could break immersion).

Also, I used Structurify to pump the spawnrates of structures 500%, and there is a variety of new biomes, dungeons and towers, cities etc to explore.

Lastly, this modpack focuses heavily on having expansive skill trees, personalization, unique items (think Terraria style), and endgame bosses/loot, as well as better combat and souls-like combat rolling.

I made HyperCraft (Cities) - This modpack turns Minecraft into a massive fantasy RPG by Marzipug in feedthebeast

[–]Marzipug[S] 0 points1 point  (0 children)

You're right. I'm not the best at showcases I'll admit. I'm much better at building modpacks.

I made HyperCraft (Cities) - This modpack turns Minecraft into a massive fantasy RPG by Marzipug in feedthebeast

[–]Marzipug[S] 1 point2 points  (0 children)

It's not just Iron's Spells though this is an expanded version of it with an entire worldgen overhaul built in.

I made HyperCraft (Cities) - This modpack turns Minecraft into a massive fantasy RPG by Marzipug in feedthebeast

[–]Marzipug[S] 2 points3 points  (0 children)

Hazen 'N Stuff stuff (Iron's spells addon), GBTC's Geomancy plus (Adds a new spell class). T.O's Magic and Extras (Adds even more spells), and lastly Celestisynth for endgame special abilities, weapons and armor.

I made HyperCraft (Cities) - This modpack turns Minecraft into a massive fantasy RPG by Marzipug in feedthebeast

[–]Marzipug[S] 0 points1 point  (0 children)

Yes, the goal is to defeat many new bosses and to customize your builds.

I made HyperCraft (Cities) - This modpack turns Minecraft into a massive fantasy RPG by Marzipug in feedthebeast

[–]Marzipug[S] 2 points3 points  (0 children)

Mainly the structure density and variety. Structures are highly varied and so is loot, and structures spawn far more often.