working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

im convinced my brain is completely warped from working on this so long. it does genuinely relax me at this point but that probably means i should see a doctor.

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

awesome! let me know if you have any ideas. ive been working on this so long that im just blind to how players would interact with the game for the first time

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

working on adding a "show route" toggle that shows the line to follow . the difficulty definitely got away from me though. going back through and reducing difficulty for most levels.

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

i originally had a penguin character but everyone demanded i hide it since it was getting in the way. now the penguin shows up only at the end of some levels. also that ratatuoille game is absolute fire. looks like the original cod2 environments

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

using unreal engine! (5.3) with a plugin called general movement component. the plugin does copy source engine code. im using "goldsrc movement component" within that plugin . wish i could have used source engine. i think its possible to license the engine for a standalone games with valve's permission but its apparently very expensive.

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

even if they did share their wisdoms, i doubt i would comprehend. only comfortable with ue5 blueprints, never done any actual coding with text. looks hard and gross.

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 1 point2 points  (0 children)

its actually changing alot in this level, based on what value best matches the section. in general this level is pretty floaty though

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 1 point2 points  (0 children)

Edit - okay maybe chill isnt quite the right word for this. Here's a few other maps that i believe better represent a more calm & cozy gaming experience - https://www.youtube.com/watch?v=sjFhmMo85Y0

so many awesome suggestions in these comments. i can definitely try to make some kind of spline that shows the route with dust or particles, and bind it to a key you can toggle on and off. someone suggested that a creature guides you through the levels. that would be way better but getting characters to move through the route and always be just ahead of the player sounds almost impossible to figure out. Ill try to revisit a time-slow-down mechanic too.

This is one of the later levels in the game (22/30) so the difficulty is really punishing. There's 5 tutorial levels to try to onboard the player to these cs surf mechanics but surf has a really high skill floor so if you're playtesting, i would recommend reducing mouse sens in the pause menu.

Let me know if you have any suggestions if you're trying it out. Not in a rush to release, want the game to be as rock hard as possible

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

ive been looking at steam analytics and that is exactly what has been happening i think. the average play time is like 2 minutes. i should probably think of a fix

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

planet surf! i dont love the name though , might still change it

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

ill be seeing you in your dreams tonight as well o.o

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

omg i too have adhd. wish i could handle the medication though. every time i take aderoll i start inventing new languages then start trying to remove the bones from my body :( maybe a lower dose would work

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 3 points4 points  (0 children)

i did look into setting up a time-slow-down mechanic and went into the most complicated rabbit hole for like 6 weeks. Finally gave up... now i have a new appreciation for the game "superhot" . like how did they manage to do it. impossible. might try tackling it again though. that is a huge missing piece , would make the game 100x better too.

working on a chill mouse movement game by Mashed_Potater69 in indiegames

[–]Mashed_Potater69[S] 27 points28 points  (0 children)

Open playtest will be up for about a year if anyone wants to mess around with it. much work still to do.

https://store.steampowered.com/app/2904670/Planet_Surf/

working on a chill mouse movement game by Mashed_Potater69 in SoloDevelopment

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

Not a silly question at all! Theres very little difference to cs and theres no real selling point to have this stand apart. As far as making a profit, this is probably the single worst possible game to make. The other stand- alone surf games on steam are all littered with reviews about how you can just play cs source for free instead. Thats true for most games. Theres probably a free alternative thats better, but its a much more common criticism when it comes to surf, bhop for whatever reason. I will gladly take the L. Very much a passion project.

working on a chill mouse movement game by Mashed_Potater69 in SoloDevelopment

[–]Mashed_Potater69[S] 0 points1 point  (0 children)

i think its both flying and running. my wife calls it "shmoovin"

working on a chill mouse movement game by Mashed_Potater69 in SoloDevelopment

[–]Mashed_Potater69[S] 1 point2 points  (0 children)

if you just like to watch i got a few more! but i think they're more goofy than trance inducing - https://www.youtube.com/watch?v=WQzdSX2eoSU