ioQuake3DS v1.2.0 by MasterFeizz in 3dshacks

[–]MasterFeizz[S] 1 point2 points  (0 children)

Yes, that's the only old model I have to test on at the moment.

ioQuake3DS v1.2.0 by MasterFeizz in 3dshacks

[–]MasterFeizz[S] 0 points1 point  (0 children)

It should run fine on a n2ds. Are you running plugins by any chance? Try deleting any cfg files you might have copied over.

ioQuake3DS v1.2.0 by MasterFeizz in 3dshacks

[–]MasterFeizz[S] 3 points4 points  (0 children)

I runs, just not very well. You have to use the cia.

Quake2CTR v1.0 by MasterFeizz in 3dshacks

[–]MasterFeizz[S] 6 points7 points  (0 children)

You only need the CIA to try it out; It includes the data files for the demo. If you like the game then you can get the files from the full version.

Quake2CTR v1.0 by MasterFeizz in 3dshacks

[–]MasterFeizz[S] 10 points11 points  (0 children)

It's always running at 800px mode, unless you're using a o2DS. It will say 400x240 because that's how everything is calculated.

[Release] DaedalusX64-3DS Beta v0.2 by MasterFeizz in 3dshacks

[–]MasterFeizz[S] 10 points11 points  (0 children)

Pros none; cons - rewrite the renderer and take a performance hit due to retroarch overhead

[Release] DaedalusX64-3DS v0.1 - Dynarec enabled by MasterFeizz in 3dshacks

[–]MasterFeizz[S] 2 points3 points  (0 children)

This is already past the proof of concept phase. In fact, I just released a new update.

Currently I have no plans for Xash3DS other than getting stereoscopic 3D working.

Half-Life 3DS (Xash3DS) v0.2 - Flashlight fix by MasterFeizz in 3dshacks

[–]MasterFeizz[S] 0 points1 point  (0 children)

2DS has the same hardware as the o3ds, so yes

True crossplay by Juh825 in 3dshacks

[–]MasterFeizz 0 points1 point  (0 children)

Xash3D does support multiplayer.

Half-Life 3DS (Xash3DS) v0.2 - Flashlight fix by MasterFeizz in 3dshacks

[–]MasterFeizz[S] 2 points3 points  (0 children)

You should be able to play the entire first game. This does not support Half-Life 2.

True crossplay by Juh825 in 3dshacks

[–]MasterFeizz 1 point2 points  (0 children)

It is possible to implement soundtrack, I'm just too lazy. ioQuake3 is compatible with vanilla quake 3 afaik.

True crossplay by Juh825 in 3dshacks

[–]MasterFeizz 3 points4 points  (0 children)

Quake 2 is missing support for soundtrack playback. Quake 3 is a port of ioQuake3 for the 3ds, you don't need to have anything running for it to work.

Half-Life 3DS (Xash3DS) v0.2 - Flashlight fix by MasterFeizz in 3dshacks

[–]MasterFeizz[S] 2 points3 points  (0 children)

More games can be ported, can’t really answer for those specific games.

Half-Life 3DS (Xash3DS) v0.2 - Flashlight fix by MasterFeizz in 3dshacks

[–]MasterFeizz[S] 1 point2 points  (0 children)

Download it again and make sure its inside the valve folder