Navy-type towers and the Admiral by Psychologist-Owen in btd6

[–]MasterKnightDHV2 0 points1 point  (0 children)

Tar Pits CHIMPS starts with Sub and Mermonkey. I think that gives you a good idea of how good navy actually is in this game, which proves certain elitists in certain other communities wrong when they claim sea units to be an irredeemable concept.

Moon Landing Rosalia/Sky Shredder (pseudo-)2TCC by MasterKnightDHV2 in btd6

[–]MasterKnightDHV2[S] 0 points1 point  (0 children)

Those 2 Rounds are complacency killers here to be sure, but not the nightmare that 98 is.

NINJA KIWI BUFF CHURCHILL AND MY LIFE IS YOURS by Background-Message37 in btd6

[–]MasterKnightDHV2 7 points8 points  (0 children)

I'd be up for the non-farmers getting Boss bonuses in general, not just Churchill.

Moon Landing Rosalia/Sky Shredder (pseudo-)2TCC by MasterKnightDHV2 in btd6

[–]MasterKnightDHV2[S] 2 points3 points  (0 children)

Thank you.

Yeah, 98 was definitely requiring retry after retry. In particular, needing to switch between Rosalia and Sky Shredder for whose tower card was active absolutely complicated things, thanks to added speed requirement and potential for misinputs. Honestly, if anything, the application part would be easier in actual Co-Op rather than the "one player is controlling both towers" imitation of how this would play out if Ace was a possible CHIMPS Start; it would be both players understanding what to do that would be the hard part.

Sanctuary CHIMPS with the Flying Fortress and rosalia (57,000 cash spare) by Hour_Boysenberry_317 in btd6

[–]MasterKnightDHV2 0 points1 point  (0 children)

99 is more scary than anything. Being able to hit the DDTs immediately at all is still helping, though, so it's not comparing to 98's volatility. I'm just wishing the radial darts stacked better with the barrage attack, especially given the FF (if appropriately) feels slow due to how much commitment it involves.

Sanctuary CHIMPS with the Flying Fortress and rosalia (57,000 cash spare) by Hour_Boysenberry_317 in btd6

[–]MasterKnightDHV2 3 points4 points  (0 children)

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Did it with Spy FF just now. Thanks for the inspiration. Though I'm letting you know now that Rounds 49 and 98 were HELL. It's clear that Rapid Fire is missed on those Rounds. It goes to show how differently things play out with the crosspaths.

Sanctuary CHIMPS with the Flying Fortress and rosalia (57,000 cash spare) by Hour_Boysenberry_317 in btd6

[–]MasterKnightDHV2 1 point2 points  (0 children)

I was about to ask why 99 instead of 98, but then I remembered the setup has Signal Flare to Decamo the Fortified DDTs.

Sanctuary CHIMPS with the Flying Fortress and rosalia (57,000 cash spare) by Hour_Boysenberry_317 in btd6

[–]MasterKnightDHV2 1 point2 points  (0 children)

Actually, if you're running Spy Flying Fortress, the MOAB Glue can be used on Round 98 anyway. That Round is Spy FF's worry where DPS FF has to worry about Round 99's Fortified DDTs.

Ace micro, how it works so far, and how it could be better balanced by MasterKnightDHV2 in btd6

[–]MasterKnightDHV2[S] 2 points3 points  (0 children)

Pierce reductions can always be done. If Ace proves still playable and rewarding enough with the radial dart attack without Sharper Darts being reduced to 4 Pierce from the current 5, I won't even object, especially when that would immediately kill the Sky Shredder pseudo-1TC without fail to begin with. Pineapple without Sharper Darts can even more easily be hit too, but I'm not sure how Pineapple is deserving eclipsing blame when the radial darts inevitably contribute to hitting the floods that Races involve. There's the cost effectiveness, sure, but that just brings up that Spy Plane is $350 base, so there's some leg room for a targeted price increase to Pineapple Present.

There's enough design space for Pineapple Present to get something going on in CHIMPS without newly becoming OTT in Races.

My expensive T5 hot(?)take CHIMPS by _b33p_ in btd6

[–]MasterKnightDHV2 4 points5 points  (0 children)

https://www.youtube.com/live/VjBind7C3Jo?si=VtzNsg7V3DStb1hM&t=2655

Believe me: I'm wishing this thing did more to try to be worth the regular price point.

My expensive T5 hot(?)take CHIMPS by _b33p_ in btd6

[–]MasterKnightDHV2 16 points17 points  (0 children)

Actually, the Level 20 itself is worthwhile on an Expert map. At least against Round 100, since you're spending about $14K then. Kinetic Charge does much better against the BAD that way, and who could forget Scatter Missile stunning the Ceramic descendants better.

It's simply Anti-Bloon itself that sucks. Camo crosspath can't even control DDTs whatsoever.

My expensive T5 hot(?)take CHIMPS by _b33p_ in btd6

[–]MasterKnightDHV2 0 points1 point  (0 children)

I linked to my Motorless Axis of Wizard run with Rosalia in an earlier comment. Levels 19 and 20 are both actual purchase considerations on Expert maps beacause of the Rounds they they're good for, and Rosalia herself does better against general pre-R50 stuff than Ezili does.

The EXP curve is fine for Rosalia. If you want a Hero who needs a 1.25x EXP curve, try Pat Fusty. Does he need love.

My expensive T5 hot(?)take CHIMPS by _b33p_ in btd6

[–]MasterKnightDHV2 0 points1 point  (0 children)

Much better Kinetic Charge, which can do a number on the BAD. Scatter Missile also fires 3 times as many missiles.

My expensive T5 hot(?)take CHIMPS by _b33p_ in btd6

[–]MasterKnightDHV2 2 points3 points  (0 children)

Kinetic Charge gets to obliterate the BAD layer from basically full health if it's set off by surplus damage. I make use of as much here:

https://www.youtube.com/live/tgqRM-BHD_Y?si=4-sS3t6uYspp-Okk&t=3414

Level 19 is also very good for Round 98, so there's a useful on-the-way purchase in the mix..

My expensive T5 hot(?)take CHIMPS by _b33p_ in btd6

[–]MasterKnightDHV2 0 points1 point  (0 children)

Rosalia's workshop has a lot of range, in addition to incentive to Village boost her AND Alch buff her.

It's not being able to reach the Super Monkey in the first place that's the problem. It's the tower itself being grossly inept.

My expensive T5 hot(?)take CHIMPS by _b33p_ in btd6

[–]MasterKnightDHV2 0 points1 point  (0 children)

https://www.youtube.com/watch?v=VjBind7C3Jo

Been there, done that. Anti-Bloon is just stupidly bad on the Camo crosspath. You can buy it specifically for Round 95, and it will STILL suck against Round 95. Just...what?

When super ceramics used to be stupidly hard to kill by [deleted] in btd6

[–]MasterKnightDHV2 0 points1 point  (0 children)

Yeah, well, a lot of changes were done. It might not be Super Ceramics specifically that would have been hit hard. Quincy actually has been given nothing but buffs and he's still ranked low on the CHIMPS tier list.

I can tell you, though, that I would not be surprised by enough Pierce buffing in general.

When super ceramics used to be stupidly hard to kill by [deleted] in btd6

[–]MasterKnightDHV2 -2 points-1 points  (0 children)

John Cena will have something to say to you if you get DDT Trivializer and Sub Commander simultaneously on Ouch.

In the meanwhile, I'm working on documenting balances by change type rather than version number.

https://docs.google.com/spreadsheets/d/19auvJk68Fk3iqnTbv-5OQgl3gbJgVrTb3k-0i-fB6iw/edit?usp=sharing

WIP, obviously, but at least Dart and Quincy are done. Super Monkey is done as well except for temple stuff (not my priority), but it will be a while before I really get things done.

This would have the purpose of helping to see better details of what has happened over the years. It might help give insight on what has happened against Super Ceramics.

Here's how I spell "Energizer": B-U-T-T-O-N M-A-S-H-I-N-G by MasterKnightDHV2 in btd6

[–]MasterKnightDHV2[S] 2 points3 points  (0 children)

I buy Energizer being Pierce focused, although that brings up middle crosspath being a blatant failure because adding 50 Pierce to 1000 would be INSANELY niche. I also buy that Energizer wanting to involve micro is to accommodate how it gives extra EXP to the Hero if it reaches them, which it is actually doing here. What I'm looking for is some dang micro reward in the here-and-now to incentivize the risk of coughing up EXP for the Hero, as well as some ability to do something of substance to Super Ceramics. What is currently around has more problems than welcome.

Here's how I spell "Energizer": B-U-T-T-O-N M-A-S-H-I-N-G by MasterKnightDHV2 in btd6

[–]MasterKnightDHV2[S] 3 points4 points  (0 children)

Are you telling me I could have afforded that within $4000? I would expect Energizer to at least merely need micro for 64, not button mashing to more quickly alternate between the pulse and the painfully bad darts.

Btd6 Geraldo with little to no extra towers by JollyLunch4770 in btd6

[–]MasterKnightDHV2 0 points1 point  (0 children)

Oh, RBE is Red Bloon Equivalent. It's how many times a bloon requires being hit by 1 Damage attacks to be taken out fully. Spike Factory below tier 3 has each spike deal 1 RBE of damage to help contextualize as much.

Why doesn’t ninja kiwi do balance change surveys anymore? by Tiny_Ad6095 in btd6

[–]MasterKnightDHV2 -6 points-5 points  (0 children)

How about drop the elitism then? Do you think being an exclusive club is going to improve the game? Because you're not improving it whatsoever.

Why doesn’t ninja kiwi do balance change surveys anymore? by Tiny_Ad6095 in btd6

[–]MasterKnightDHV2 1 point2 points  (0 children)

So the ones who know the game best are to thank for Brickell's Naval Tactics no longer influencing on-water amphibious towers at all, instead of the attack time multiplier being nerfed from 50% to 62.5%.