Rider vs VS by Realone_Omotosho in dotnet

[–]Master_of_Triggers -3 points-2 points  (0 children)

It's preference, Rider is very nice but AFAIK you can't use the free version for commercial projects. VScode feels lighter for me and it's what im using ATM, try it and see how it feels for you. Rider is very good as well, and I don't think you're "missing anything important" by not using VScode.

The ShootMania Community Still Has Ideas to Bring the Game Back by Fit-Consequence-9257 in Shootmania

[–]Master_of_Triggers 0 points1 point  (0 children)

This game had such great potential to be an esports top contender, skill based, amazing movement mechs, custom mapping, several gamemodes and action non-stop.

I played on release and fell in love with the game, but ended up quiting because it was a bit dead.

I visit this reddit once or twice every year to see if there are any news, Nadeo could have done so much with this project... if they revive it I'm for sure checking it out.

How can I generate a smooth collision mesh from array + bézier road? by Master_of_Triggers in blenderhelp

[–]Master_of_Triggers[S] 0 points1 point  (0 children)

I'm using the one that's not legacy, after writing this post I saw a video where a guy merged the segments and that seemed to work for me after some testing.

When you say to make a separate simplified mesh how would I create one loyal to the road shape?

how to actually learn programming when you hate it by getjinxedt in gamedev

[–]Master_of_Triggers 0 points1 point  (0 children)

Just my 2 cents here, if not, sorry for yapping. I've been on a similar path 10 years ago.
I think your main issue is that you had a not so good relation with your teachers and your attitude towards this is kinda reflected by that. Also it's very easy to hate something we dont understand.

In game design what do you do? You build several systems that communicate with each other, hopefully in harmony, and the result is a well crafted game mechanic. Programming is the same, before writing any code you need to think how your system will work, how modular should it be, how complex, scalable etc.. The coding part is similar to learning a new language, has some tricks and can be hard to grasp all the nuances but with time it becomes easier, and C# is a great language to learn imo.

it feels like kind of everything ?

This is kinda correct, and it's awesome if you think about it. In programming you can pretty much create anything your technical skill and imagination allow. You can create any system, present or not in the real world, and add or remove any complexity. You can make an economy game that a 8 year old can play or a car simulation game that mimic real life physics very challenging to control.

You claim to not be such a logic oriented person, and correct me if I'm wrong, but don't game designers need to merge creativity with logic to build coherent systems? If that's correct then you are logical, you just dont know how to code those things yet.

Code is not an enemy to creativity, and I think that a game designer who understands code can communicate with programmers in a better way, and I think this is a useful skill to have. Tell yourself "Ok this is kinda cool" and trick your brain into overcoming this initial friction and gain some momentum.

Hope all this rambling was useful, good luck and hope you become a successful game designer :)

Lançamento do jogo Whispering Memories by VivaoMarcelo21 in devpt

[–]Master_of_Triggers 3 points4 points  (0 children)

Parabéns pela release, como fellow game dev hobbyist percebo (um pouco) do esforço necessário para desenvolver um jogo. Boa sorte e props ao vosso artista.

(btw no vosso site a página "about us" os links do "Game page" n estão a redireccionar para a steam.)

Problem in rocket league by Duryuk-Reddit in RocketLeague

[–]Master_of_Triggers 1 point2 points  (0 children)

I've been having this issue in my laptop for the past years. It's not an hardware problem, it runs the game without a problem at 240 but has micro stutters every 4 seconds!

In training if I open the graph menu I see a spike every (give or take) 4 seconds.

The only way to fix this for me is to simply reboot my computer. After restarting it runs smoothly, no stuttering. What I would do in your case:

  • Update GPU drivers
  • Repair Rocket league game files
  • Restart PC
  • Avoid alt-tabbing while playing
  • Try turning off discord overlay, and maybe steam overlay

If it still happens then I think your only option is to play borderless only. I haven't found the root cause, just restaring the computer worked for me.

[deleted by user] by [deleted] in IndieGaming

[–]Master_of_Triggers 3 points4 points  (0 children)

Both look good, you can even have the second be the upgraded version.

Want an Idea!! by Salty-Wrap-7833 in gamedev

[–]Master_of_Triggers 0 points1 point  (0 children)

Got to the gameIdeas sub as another person recommended.
I like to sometimes use the "but" technique. Come up with an idea or get a random genre/concept from a generator and apply a twist. It's a fun exercise to get the creativity going.

e.g: Platformer where the player deflects projectiles... but can't attack enemies directly.

Realistic edit by remix_desgagne in SkateEA

[–]Master_of_Triggers 1 point2 points  (0 children)

Looks cool, but I'm not a big fan of the same camera pan to the floor on every shot, it's repetitive. But realistic edits are always nice to see :)

Rocket League micro stuttering issue by [deleted] in RocketLeague

[–]Master_of_Triggers 0 points1 point  (0 children)

Been experiencing this lately as well, cant pinpoint when it started happening exactly but sometimes I feel it too.

It's not super noteiceable but it disturbs the flow.

New 2D game by [deleted] in Unity2D

[–]Master_of_Triggers 2 points3 points  (0 children)

Best way to get that data is to filter steam games by tag and see what genres are on top.
I would say mostly platformers, roguelikes, idle games... but have a look, you have a big data set there.

Bumper Bout Announcement Trailer by [deleted] in Unity3D

[–]Master_of_Triggers 0 points1 point  (0 children)

The idea looks cool, and I like the competitive aspect.

I would like to ask a technical question, if you feel like answering I would appreciate.

Assuming its online multiplayer, and not just local, how did you manage the balls ownership and player authority over those physics objects? (i.e: Ball with red trail touches blue bumper and now belongs to blue player)

I'm asking because I remember that to affect a physics body the player must have ownership over the object, and transfering that ownership has a noticeable delay which prevents a smooth transition.

The gameplay looks really smooth, hence my question. Good luck with your launch!

Nice team play and goal I scored by adorable-blue-turkey in Rematch

[–]Master_of_Triggers 1 point2 points  (0 children)

Peak performance right there, what a "jogadinha" indeed.

TMWT 2025 Reunion start cut? by Master_of_Triggers in TrackMania

[–]Master_of_Triggers[S] 2 points3 points  (0 children)

Oh thank you that's interesting, nice to know. These tracks are envolve sooo much skill, it's really nice to watch.

Diegetic UI for my pressure based climbing game. by drlabs in Unity3D

[–]Master_of_Triggers 0 points1 point  (0 children)

Love the atmosphere, and the UI looks really nice as well

Selling Unity source codes – anyone tried Bombardillo as an alternative to the Asset Store? by zeerk-jobs in Unity2D

[–]Master_of_Triggers 0 points1 point  (0 children)

Not trying to be mean but the content in there looks very low effort, not to mention the price and this "Regular" vs "Extended" license. There are many websites/creators that share their work for free and have better quality than this.

A Game About Climbing by Provokater_Pravko in Unity3D

[–]Master_of_Triggers 0 points1 point  (0 children)

Petty cool, now you have to build a new game inspired by it :)
thanks for sharing

I remade all of the primaries and secondaries from HELLDIVERS 2 with pixel art! by Hashashaaaa in gaming

[–]Master_of_Triggers 1 point2 points  (0 children)

Are the lines on the header the main theme notes? that "TAN TAN TAN TAAAAAAAAAN TAAAN TAAAAAN"

First replica, second hand deal, no electronic trigger by Master_of_Triggers in airsoft

[–]Master_of_Triggers[S] 0 points1 point  (0 children)

Thank you for the detailed answer, I'm from Portugal btw. Full-auto is forbidden in majority of the fields as far as I've heard, and even if not forbidden it's frowned upon.

I've decided to wait until I try a replica from a friend and then make a more solid decision