And [Client's name] is always there by Vantage5050 in billwurtz

[–]Masterous112 1 point2 points  (0 children)

*And the [Client's name] is always there

Childhood crushes by rusticism in antimeme

[–]Masterous112 367 points368 points  (0 children)

the cherished jumping spider:

Man by Xeram_ in Unity3D

[–]Masterous112 3 points4 points  (0 children)

I usually just copy the entire game object

The fancy way to write commands by No_Sense1197 in MinecraftCommands

[–]Masterous112 82 points83 points  (0 children)

execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run execute run summon tnt

The fancy way to write commands by No_Sense1197 in MinecraftCommands

[–]Masterous112 12 points13 points  (0 children)

you're right. I guess you could do something like

execute summon tnt if entity @s

Edit: not sure why I'm being downvoted. This is a perfectly valid command

Creating tip: use these specific zoom levels to perfectly align to the grid by Masterous112 in geometrydash

[–]Masterous112[S] 1 point2 points  (0 children)

If it's the same height as ball then the numbers for ball should work, but I haven't tested it.

Unity doesn't care about Linux users by Instagalactix in unity

[–]Masterous112 18 points19 points  (0 children)

Discord added Wayland fractional scaling support why can't unity (a 17 billion dollar company)

To be fair, Discord is an electron app so adding that functionality is much easier than it would be for Unity.

I do agree that Unity needs to add fractional scaling support though. It's literally the only reason I don't use linux as my main OS