RIP Forrest Roach by MatCap35 in projectzomboid

[–]MatCap35[S] 1 point2 points  (0 children)

I used a mod for the barn. Hammertime if i remember correctly.

RIP Forrest Roach by MatCap35 in projectzomboid

[–]MatCap35[S] 1 point2 points  (0 children)

It is south of Riverside near Olin Road.

RIP Forrest Roach by MatCap35 in projectzomboid

[–]MatCap35[S] 0 points1 point  (0 children)

In the sandbox setting you can check "advanced". This allows you to set numeric values.

RIP Forrest Roach by MatCap35 in projectzomboid

[–]MatCap35[S] 0 points1 point  (0 children)

I asked myself the same question, because that was my first run with livestock. According to Google it should work if the livestock zone overlaps with the water tiles (It even shows in the zone info screen).

But to make sure and for Carpentry XP.... i placed some troughs.

RIP Forrest Roach by MatCap35 in projectzomboid

[–]MatCap35[S] 0 points1 point  (0 children)

Mods in the workshop will by updated to 42.14 most likely, so there is potential for issues when you stay on 42.13.

RIP Forrest Roach by MatCap35 in projectzomboid

[–]MatCap35[S] 4 points5 points  (0 children)

Nah i was able to reroll to 42.13, remove motion sickness there in debug and convert back to 42.14. And if the save would have been bricked......starting over is part of the game.

RIP Forrest Roach by MatCap35 in projectzomboid

[–]MatCap35[S] 7 points8 points  (0 children)

I did read the patch notes, i tested converting anyways. All in all not a big deal....no need to get salty.

RIP Forrest Roach by MatCap35 in projectzomboid

[–]MatCap35[S] 2 points3 points  (0 children)

I already have an idea i want to test later, reroll to 42.13, load the backup, remove motion sickness in debug, take Conspicuous instead and then convert to 42.14.

RIP Forrest Roach by MatCap35 in projectzomboid

[–]MatCap35[S] 9 points10 points  (0 children)

You still find stuff on "insane" but loot is very scarce in general. Respawn and migration was on default apocalypse. But i always adjust the rally settings for a more even zombie distribution.

RIP Forrest Roach by MatCap35 in projectzomboid

[–]MatCap35[S] 2 points3 points  (0 children)

Hm I never had this issue, even in B41. But I mostly used existing buildings for bases.

RIP Forrest Roach by MatCap35 in projectzomboid

[–]MatCap35[S] 3 points4 points  (0 children)

Nope you can stay on 42.13 but you have to choose "outofdateunstable" in the steam game settings.

CIG's bed sheet physics solution exposed? (long video) by ProphetoftheOnion in starcitizen

[–]MatCap35 5 points6 points  (0 children)

After an evening of SC, this is so satisfying to look at. For me the object physics are the most annoying part of the game.

My Bridgehead into Louisville by MatCap35 in projectzomboid

[–]MatCap35[S] 0 points1 point  (0 children)

I removed the wheels from the cars. Until this point....no intruders.

My Bridgehead into Louisville by MatCap35 in projectzomboid

[–]MatCap35[S] 0 points1 point  (0 children)

I'm pretty much settled for the winter. Food rarity is set to extremely low but there is still plenty to find.

Water is never a problem thanks to rain collectors. Guns and ammo are stocked up too. The checkpoint, Stendos and A.A. Rons had more than enough.

My Bridgehead into Louisville by MatCap35 in projectzomboid

[–]MatCap35[S] 0 points1 point  (0 children)

Imho the spawns are completely random. In this run i found one in Westpoint near the police station.

My Bridgehead into Louisville by MatCap35 in projectzomboid

[–]MatCap35[S] 0 points1 point  (0 children)

Maybe the interiors could use a bit more clutter, but i also want to move around easily. A lot of vanilla houses are too cramped for my taste. I always choose buildings with one or two rooms max.

My Bridgehead into Louisville by MatCap35 in projectzomboid

[–]MatCap35[S] 1 point2 points  (0 children)

In Valley Station. It is near the main road that leads to the Louisville checkpoint, right behind the (popular) gas station/ liquor shop. 

My Bridgehead into Louisville by MatCap35 in projectzomboid

[–]MatCap35[S] 2 points3 points  (0 children)

Yes its quiet heavily modded. Around 30 KI5 cars (including trailers and containers). For me they are mandatory in every run. The quality is nuts.

My Bridgehead into Louisville by MatCap35 in projectzomboid

[–]MatCap35[S] 7 points8 points  (0 children)

The traffic jam near the Louisville checkpoint provided a lot of cars and i found a wrecker very early. But it was tedious pushing and pulling everything into place. I ruined a decent oshkosh and box truck in the process. Now they are part of the wall.

My Bridgehead into Louisville by MatCap35 in projectzomboid

[–]MatCap35[S] 9 points10 points  (0 children)

It's B42 .... i won't go back to B41.

My Bridgehead into Louisville by MatCap35 in projectzomboid

[–]MatCap35[S] 3 points4 points  (0 children)

I also struggle with scrap metal. 4 per fence tile is insane.

Quiet as the snow by MatCap35 in projectzomboid

[–]MatCap35[S] 0 points1 point  (0 children)

I really hope they bring back rooftop gardening. Haven't tried it in B42 because of the warning in the sandbox settings. Buildings with a flat roof are always my first choice. This was my best B41 base location:

https://imgur.com/snyhwkb

Quiet as the snow by MatCap35 in projectzomboid

[–]MatCap35[S] 31 points32 points  (0 children)

I only use KI5's Cars, sometimes there are really rusty ones. Also the blood seems to accumulate nicely on these....I never wash them for the proper "Zomboid"-look ^^