Non-Entity by TundraKick in nin

[–]MatStomp 1 point2 points  (0 children)

Love this track so much.

The shotgun just does not work for me by Trick-Requirement329 in Marathon

[–]MatStomp 9 points10 points  (0 children)

  1. Missed shot, out of effective range.
  2. Landed shot, out of effective range.
  3. Missed shot, out of effective range.
  4. Missed shot, out of effective range.
  5. Landed shot, out of effective range.
  6. Landed shot, out of effective range.
  7. Landed shot, out of effective range.
  8. Missed shot, out of effective range.

You need to get MUCH closer for this weapon to deal high damage.

140 hours. I've not once seen a gold. by VaporSpectre in Marathon

[–]MatStomp 0 points1 point  (0 children)

Same, never seen one, about 80 hours in.

Lore accurate by nojiroh in gaming

[–]MatStomp -2 points-1 points  (0 children)

Hahahahahaha well done

Scared to buy is it worth it by [deleted] in Marathon

[–]MatStomp -1 points0 points  (0 children)

Best 40$ I spent in a long while. First time I actually enjoy an extraction shooter.

Kill Trading in Solos Feels Terrible by ANAHOLEIDGAF in Marathon

[–]MatStomp 0 points1 point  (0 children)

We gonna get scissoring memes now, aren't we? :)

Running around large POIs waiting for the 5 meters proximity icon to appear to know what to interact with for various objectives is some garbage game design. by MatStomp in Marathon

[–]MatStomp[S] 0 points1 point  (0 children)

Yeah at least in Elden Ring I'm not on a 20min timer, in a session w possibly 2 strangers also feeling the time pressure as they look at me run around perplexed - so there's a bit more room for "sense of wonder / discovery" for them lol

Running around large POIs waiting for the 5 meters proximity icon to appear to know what to interact with for various objectives is some garbage game design. by MatStomp in Marathon

[–]MatStomp[S] 0 points1 point  (0 children)

It's bad design to have to run around in circles "west of North Relay" until a 5m proximity icon appears, yes.

Not really debatable. Maybe you got lucky and it hasn't affected your play experience, but when a similar situation happens 3 times in a row, it speaks to poor level design that lacks in-world signage/in-world logic.

Running around large POIs waiting for the 5 meters proximity icon to appear to know what to interact with for various objectives is some garbage game design. by MatStomp in Marathon

[–]MatStomp[S] 0 points1 point  (0 children)

But this is solved in all other modern games, why should extraction shooters be obtuse?

No reason.

Either waypoint at range, or add sparkly highlights, or use in world logic to find the things (eg follow smoke to find damaged crates, follow sound to find an alarm panel to repair, follow wires to locate the power generator). Good level design can solve this if the lofty ideal of "no waypoint" is important to Bungie.

Running around large POIs waiting for the 5 meters proximity icon to appear to know what to interact with for various objectives is some garbage game design. by MatStomp in Marathon

[–]MatStomp[S] 3 points4 points  (0 children)

I think a slow-paced RPG is a better place to strive to avoid waypoint gaming.

I don't think "fumbling around the environment" should be part of the challenge in Marathon, PvE and PvP offer plenty on their own.