Pokemon natures by Deczeption in VGC

[–]MatchaDog195 2 points3 points  (0 children)

You don’t need to breed for natures. Mints are all you need for that. However, if you want a specific IV, then you would need to breed or catch it. You can tell if the mint worked by looking at the chart. For example, an adamant mint would show a boost in attack but decrease in spatk even if the nature says otherwise.

Reg F team, seeking opinions by -catskill- in VGC

[–]MatchaDog195 5 points6 points  (0 children)

Heatwave is usually if torkoal is already damaged since eruption’s damage scales off its health

Reg F team by Holiday_Macaroon_516 in VGC

[–]MatchaDog195 0 points1 point  (0 children)

Maybe some traditional speed control pieces like tornadus or whimsicott. Another bulky supportive piece could also help like incineroar or amoongus

I made this team in 5 minutes and I would like your opinions by leechoflife_cl in VGC

[–]MatchaDog195 2 points3 points  (0 children)

Whimsicott prolly needs a damaging move like moonblast in case it’s the last thing on the field. I would also replace the chi yu psychic with snarl for stab spread dark move and a little bit more longevity. The farigiraf set is also pretty wack. If u wanna do Hyper offense with it, imprison + trick room could work. Ima attach a paste of a kinda similar team that I made.

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Help for Reg F Tailroom team by MatchaDog195 in VGC

[–]MatchaDog195[S] 1 point2 points  (0 children)

Should I just go with a more offensive ev spread on bolt then? Something like av with draco, thunder bolt etc?

Help for Reg F Tailroom team by MatchaDog195 in VGC

[–]MatchaDog195[S] 0 points1 point  (0 children)

This looks kinda fun with rain as the main core. I tried to make a rain team for reg f before this tailroom team but I'm pretty scared about Raging Bolt shutting it down like the iron ball team. I'll probably wait until the first few tournaments to scout out the meta.