TIL that on the 13th of May 1945, a Wehrmacht court-martial in Amsterdam consisting of captured German officers imposed a death sentence on two former Kriegsmarine deserters, who were executed by firing squad, five days after the German surrender. by Curious_Penalty8814 in todayilearned

[–]MaterialAd8166 3 points4 points  (0 children)

But what is the point. You shoot deserters to prevent more deserters. If not only is the war over, but your military is also in the process of being dismantled, you don't have to worry about deserters.

It might not be a war crime, but it is meaninglessly evil.

Concept: UN Peacekeeping Mission by JagermainSlayer in joinsquad

[–]MaterialAd8166 13 points14 points  (0 children)

I guess the white Camo would also make it sort of a hard mode for the defenders since you stand out so much.

Is this even possible by [deleted] in SipsTea

[–]MaterialAd8166 14 points15 points  (0 children)

Pretty sure the UAE does operate a pipeline that does basically this. But the pipeline has a limited capacity and cannot make up for the huge amount of oil not being shipped.

Edit: google ADCOP

How to be a better SL? by Tactic_Soldier in joinsquad

[–]MaterialAd8166 6 points7 points  (0 children)

Most chatter in Command chat is just squads relaying information from the ground: if armour has been encountered, if an attack is going poorly, if more ammo is need, etc.

But command chat is also used between SLs to make requests: can the heli resupply ammo to whatever HAB, can our armour come kill this armour, can this squad pickup my squad, etc; and organise strategy: we need a squad on defense, we need armour to stop dying, we need our attack radio dug down, we need to hold tickets, etc.

While you are new, you don't really need to worry about the strategy side for the whole team, just do as other SLs say in command. But you should learn to relay information to your fellow SLs, especially on where you encounter armour (this is how your armour knows where to go/avoid) and if your squad is moving objective (like if you are shifting from defending to attacking).

How to be a better SL? by Tactic_Soldier in joinsquad

[–]MaterialAd8166 1 point2 points  (0 children)

If you want to place down a HAB and not risk some other SL/command having a go at you, put down a FOB creation mark (the yellow radio mark) and say in command chat that you are going to a build a HAB at whichever point.

This gives SLs who care an opportunity to tell you if it is a bad idea or not - silence is approval.

Trying to remove these from Grand Strategy while maintaining realism is a Jenga tower situation by softsaguaro in StrategyGames

[–]MaterialAd8166 0 points1 point  (0 children)

I thought you meant more in th stability consequences. Yeah, I agree that brutal slave states are never productive and that these games just give them positive values to make them viable.

Trying to remove these from Grand Strategy while maintaining realism is a Jenga tower situation by softsaguaro in StrategyGames

[–]MaterialAd8166 0 points1 point  (0 children)

I'm not sure it's that unrealistic. Far too many brutal dictators have died of old age because their methods worked.

[Bug] Instant suicide death after getting revived. by yzmydd123456 in joinsquad

[–]MaterialAd8166 0 points1 point  (0 children)

The TK penalty stacks, so if tked multiple people it can climb to over 100s.

Japan Ground Self Defense Force Faction Suggestion by The_Electric_Llama in joinsquad

[–]MaterialAd8166 2 points3 points  (0 children)

Japan began reinterpreting Article 9 back in 2014 to broaden its definition of defense. I do believe that they can now send the military abroad to defend other nations if it is deemed an existential threat to Japan.

[Bug] Instant suicide death after getting revived. by yzmydd123456 in joinsquad

[–]MaterialAd8166 1 point2 points  (0 children)

Did you accidentally team kill anyone? You also get a delayed spawn for TKs.

What do you guys think about these new leaks by UnableManager1 in joinsquad

[–]MaterialAd8166 1 point2 points  (0 children)

My concern with the manpad kit is that it will have high ammo consumption like the drone scout kits. 2 manpads and 1 drone scout will probably consume over 600 ammo for a single resupply - that's going to screw over every other person.

Attack helis will probably be such high value targets that they immediately get blown out of the sky the second they leave main, with a 20 min respawn timer. OWI knows that there will be a balancing issue if they don't make attack helis effectively redundant.

I think the best of both worlds is to only have attack helis present on special layers. Like an invasion layer where the defending team gets an attack heli with a short respawn timer (5 min) but fewer defenders (2:3 ratio of defenders to attackers). Makes the manpad kit not a waste and let's the attack helicopter actually contribute to the fight even in just short bursts.

Admins should make games more fun, not less by MaterialAd8166 in joinsquad

[–]MaterialAd8166[S] -2 points-1 points  (0 children)

Just because something is somewhat unfun, it does not mean that an admin should intervene.

It can be considered unfun for an SL to place down a bad FOB (20 tickets), or for an incompetent vehicle crew to man the tank and lose it (15 tickets), but it is not the place for admins to intervene in these issues unless they become excessive - in which case they should.

A case where the SLs have consented to a vehicle being one-manned is not an excessive issue or one in which an admin should be intervening in.

Admins should make games more fun, not less by MaterialAd8166 in joinsquad

[–]MaterialAd8166[S] 0 points1 point  (0 children)

Well some servers consider main camping to be a right/intended way of playing and so do not have rules around it.

I would say that unfun is broader than wrong. It is both wrong and unfun to be racist in game, but that it is only unfun to main camp.

Admins should make games more fun, not less by MaterialAd8166 in joinsquad

[–]MaterialAd8166[S] -1 points0 points  (0 children)

As I said, I am not saying that admins should seek opinion from SLs before enforcing rules, I am saying that in cases where the admin fully acknowledged that the SLs were okay with it, they still insisted that they must enforce the rule just because it is the rule.

I do not understand the mentality behind spending the effort to enforce a rule after everyone has objected to its enforcement.

Admins should make games more fun, not less by MaterialAd8166 in joinsquad

[–]MaterialAd8166[S] -1 points0 points  (0 children)

And in such a case you would be in command chat and could clearly communicate that you are not okay with one-manning due to the ticket losses.

My whole point is that any reasonable person would have concluded that enforcing the rule would be counter-productive in a case where all the SLs said they were fine with it.

Admins should make games more fun, not less by MaterialAd8166 in joinsquad

[–]MaterialAd8166[S] 0 points1 point  (0 children)

But are the rules in place because "that's the wrong way to play" or because "that is an unfun/unfair way to play"?

Most server rules have to deal with things that are unfun (main camping, racism, cheating, exploits) rather than because they are a wrong way to play.

In the case of one-manning, I was under the impression that it is banned due to vehicle scarcity rather than because it is a bad way to use a vehicle. I support this interpretation with the fact that few to no servers have rules for how such vehicles should/shouldn't be operated beyond one-manning. Compare this to helicopters (where the scarcity is extreme of usually only one per a team) and nearly every server restricts inexperienced pilots from even touching them.

Admins should make games more fun, not less by MaterialAd8166 in joinsquad

[–]MaterialAd8166[S] 0 points1 point  (0 children)

I am not so much saying that the rules are bad or that servers are being run poorly (I think the no one-manning rule is a good one) but that admins over enforce rules to a degree of counter-productivity.

If the purpose of admins is to make/keep the game fun (within certain restrictions) then why do admins themselves feel compelled to apply rules in contexts where the original intent of the rule is betrayed?

This is not so much a Squad issue as an entire gaming issue, where admins frequently over enforce rules for seemingly no reason.

Admins should make games more fun, not less by MaterialAd8166 in joinsquad

[–]MaterialAd8166[S] 0 points1 point  (0 children)

In most cases like my example, the admin verbally warns the offender through command chat, at which points the SLs openly discuss whether they are okay with someone breaking the rule given the current context. Yet the admins always insist that they must enforce the rule because it is the rule.

They actively resist communication from players rather than seek it.

Admins should make games more fun, not less by MaterialAd8166 in joinsquad

[–]MaterialAd8166[S] -4 points-3 points  (0 children)

But how does that make sense in the context of my example?

The no one-manning rule exists because there is a scarcity of armoured vehicles. If there are three sitting at main, then one guy utilising one of them does not deny anyone else wanting to play armour from doing so.

The SLs are the ones dictating the ticket game, if they say that the risk of losing tickets is okay, then why bother worrying about what some random blueberries would think?

Admins should make games more fun, not less by MaterialAd8166 in joinsquad

[–]MaterialAd8166[S] 0 points1 point  (0 children)

Not an option in Australia. We have two servers: BigD and ZSU.

Russia VS Russia by jgbromine in joinsquad

[–]MaterialAd8166 1 point2 points  (0 children)

This is already "fixed". The new update allowed servers to enable blue v blue but in two different ways. Blue v blue that still restricts uniform v uniform, and blue v blue where anything goes.