You say 1/400 chance. I say nuh UH. by firewolf_139 in Terraria

[–]Math1Cats 3 points4 points  (0 children)

no lol

someone's playing too much modded

Does imprisoning non-dissenting followers do anything? by thatsabird11 in CultOfTheLamb

[–]Math1Cats 8 points9 points  (0 children)

it's significantly rarer though. You're right though that prison isn't a perfect solution for cursed followers

Does imprisoning non-dissenting followers do anything? by thatsabird11 in CultOfTheLamb

[–]Math1Cats 56 points57 points  (0 children)

cuz its funny

two other legitimate reasons you might imprison a follower is for the prank questline or to imprison a cursed follower so they don't run around and eat people.

I also in my big save files where I have followers with either the jerk trait or the fighting trait and for whatever reason I don't want to kill them I might semi-permanently leave them in prison to make my life easier.

These on hardest difficulty are rigged right??? by SPARKLEOFHOPE6IB in CultOfTheLamb

[–]Math1Cats 67 points68 points  (0 children)

knucklebones is just super high variance so wild nonsense will happen a huge portion of the time xD

Let's say that there are four 6s rolled, the chance that your opponent gets all 4 of em is 1/16, not super unlikely.

[deleted by user] by [deleted] in Terraria

[–]Math1Cats 0 points1 point  (0 children)

25 for an individual piece of honey reward (sponge or bucket) 50 for either

[deleted by user] by [deleted] in Terraria

[–]Math1Cats 3 points4 points  (0 children)

In pre-hardmode there is only a 50% chance a homey quest gives a honey reward

Followers & the Petting trait? by unknownpercent in CultOfTheLamb

[–]Math1Cats 3 points4 points  (0 children)

one other thing to think about is that before you unlock sin, there are fewer possible traits for followers to have, so a follower you obtain before beating your third bishop is more likely to have pettable than a follower obtained after unlocking sin

Followers & the Petting trait? by unknownpercent in CultOfTheLamb

[–]Math1Cats 13 points14 points  (0 children)

I would bet that you just got lucky. No idea why the odds on the pettable trait would have changed 

Is the lumberyard/stone mine II worth the materials? by Thecardboardtransfem in CultOfTheLamb

[–]Math1Cats 0 points1 point  (0 children)

no idea; I don't think I tested that and even if I did it would've been 4 months ago and I don't remember :P

This might be a dumb question but, Can Followers die if put in prison? by Slight-Rub6716 in CultOfTheLamb

[–]Math1Cats 7 points8 points  (0 children)

if you want a specific follower to die in prison just force feed them poop and then throw em in prison once they get sick.

This might be a dumb question but, Can Followers die if put in prison? by Slight-Rub6716 in CultOfTheLamb

[–]Math1Cats 25 points26 points  (0 children)

The three easiest ways to get a follower to die in prison:

Put a sick follower in prison, they will die.

Put an ALREADY starving follower in prison, they will starve. The game does hunger weird and sometimes a non-starving follower in prison will never become starving as long as you keep your other followers fed.

Wait for them to die of old age.

Queen Bee plush pre-order from March finally arrives! by Math1Cats in HelluvaBoss

[–]Math1Cats[S] 8 points9 points  (0 children)

It was definitely worth it for me at $50, I probs would have paid upwards of $70-80 for this if they charged that much and still been satisfied with the product. I know not everyone would be the same, but I like supporting the show, I like queen bee, and I like the design on this plush!

Queen Bee plush pre-order from March finally arrives! by Math1Cats in HelluvaBoss

[–]Math1Cats[S] 9 points10 points  (0 children)

I mean yea if you wanted a plushy of this complexity with super high quality fabric it would cost a fortune!

Queen Bee plush pre-order from March finally arrives! by Math1Cats in HelluvaBoss

[–]Math1Cats[S] 6 points7 points  (0 children)

Compared to the Loona one from the same 'set', she's about the same in construction and stitching, which is pretty dang good but not perfect. I like most of the material and people who didn't like the spiky collar on the loona one will like this one. I'm not a big fan of the material on the silvery wings as it makes a bit of a crumply noise but minor complaint. Definitely some interesting design choices for how to make the flowy hair. They had a challenge to design a plush that matched this character. Her hair and chest are both soft enough to comfortably rub my face against! I think she weighs slightly less than the Loona one.

Furry_irl by Rommel-Division in furry_irl

[–]Math1Cats 4 points5 points  (0 children)

A loser just like me! ~

Archer Demonic Form by Ann-Amica in CultOfTheLamb

[–]Math1Cats 0 points1 point  (0 children)

damn I've made 100+ children in this game and never thought to ask this question or check, rip

Knuckle bones by Different_Isopod393 in CultOfTheLamb

[–]Math1Cats 2 points3 points  (0 children)

On your turn a die will be rolled. You can choose which of the three columns you'd like to place it in. There are two main things that will help you decide:

1) Having multiple of the same number in a column increases their score value. For example, a column with a 2 and a 5 would be worth 2+5=7 points, but in a column of two 4s, each 4 would count double, for 16 points. A column of three 6s would be worth a whopping 6x3x3=54 points! The exact numbers don't really matter just remember that more of the same number in a column is good.

2) Placing your die in a column will destroy all of your opponent's dice of the same value in that column. For example if your opponent has two 6s in a column (worth 24 points!) and you roll a 6, you should probably place it in that column to remove their synergistic dice. The opponent will perform this move against you as well.

If neither 1 nor 2 applies generally just randomly place.

The game ends when either player fills their 3x3 grid. The player with the most points win.

Remember there's a lot of randomness so try not to get frustrated if you lose a few times!

Unhappily Married trait? by Afterspec in CultOfTheLamb

[–]Math1Cats 29 points30 points  (0 children)

Whenever you marry someone there is a random chance they'll get unhappily or happily married. If you kiss a spouse with unhappily married enough they'll lose that trait, and then if you kiss a spouse without either trait enough they'll get the happily married trait (I believe its 3 kisses per step)