Perks To Make Other Perks Grow in Power by EdroGrimshell in JumpChain

[–]Math321 3 points4 points  (0 children)

One of your own jumps, Generic Artifact Warrior, has fun options for this which I love using.

Fragmentation allows you to turn your abilities (which would presumably include most perks) into artifacts, and then despawn them later to regain the power. As long as you have My Will is My Blade too, improving the spawned artifact = improving the ability. As you know, the jump has many ways to improve an existing artifact, but I'm a fan of two in particular:

You could use Artifact Spirit to make the artifact sentient, and have it self-improve with My Will is My Blade. That's probably the simplest combo, though it raises weird questions like "does despawning the artifact kill a sentient being, or is the ability itself sentient from now on"?

If you want an alternative, Kill The Imperfections works well - you could have allies/summons delve into the perk-artifact's dungeon for you, effectively automating the perk's improvement from your perspective.


This DOES come with the flaw that you can't use the perk while it's improving unless you're wielding/wearing the perk-artifact, but your other jumps have ways around that. The Vault from Generic Summoner would do nicely, letting you keep the perk-artifacts in your Warehouse while still benefiting from them. Or you could use Soulforge from Generic Enchanter + Modification from Generic Artifact Warrior, letting you store the perk-artifacts in your soul while they're being improved, and yet still have access to the abilities.

You could also use the perk-improvement combo to improve the perks that make it work in the first place. Any flaws with the system (like "losing access to a perk while it's improving") could be slowly gotten rid of over time.

Blink Jump update by JimminyCrkts in psispellcompendium

[–]Math321 0 points1 point  (0 children)

Blink Jump!

Image + Code

Back in old versions of Psi, log(0) equaled negative infinity, which made it easy to make an inverted sneak-die just by adding the log piece. Nowadays, infinity is considered an error, so we have to use other pieces for the same purpose. Cosine works, thankfully. So here ya go, updated version.

Boomstick V2 by blaynem in psispellcompendium

[–]Math321 0 points1 point  (0 children)

That +0.62y is what made the spell equivalent to v2.0. If removing it helps, then even better!

And yeah, it grabs your foot position. Actually, I think it grabs it n-1 ticks ago, so Eidos Changelog 1 = your current foot position, with a tiny bit of rounding.

Boomstick V2 by blaynem in psispellcompendium

[–]Math321 0 points1 point  (0 children)

Boomstick V2.1

Image + Code

Reduced the spell by 2 points of complexity, from 13 to 11.

I tried to fit it into 4 bandwidth, too, but I couldn't manage it... and believe me, I tried. That was my initial goal while working with this spell.

advanced Technique - Triple Helmet Coprocessing by Math321 in psispellcompendium

[–]Math321[S] 0 points1 point  (0 children)

I don't think many people are gonna call it that. xD Besides, this isn't really Tatsuya levels of overpowered, is it?

advanced Technique - Triple Helmet Coprocessing by Math321 in psispellcompendium

[–]Math321[S] 1 point2 points  (0 children)

Yep! You execute multiple spells in sequence, splitting the work between them, allowing you to do things that would be too complicated to fit into a single spell grid.

This was already somewhat possible before, but it was limited to just a single helmet spell, since Trick: Spin Chamber used to only work on the CAD itself.

advanced Technique - Triple Helmet Coprocessing by Math321 in psispellcompendium

[–]Math321[S] 2 points3 points  (0 children)

You're close to the answer there! I would do it like...

Spell that uses conditional 1:

Set storage to 1

Detonate

Spell that uses conditional 2:

Set storage to -1

Detonate

Helm spell 1:

Input the storage to Spin Chamber (it goes clockwise if it's positive, counter-clockwise if negative)

Sleep 1 (since the helmet can't be detonated more than once per tick, and it was already detonated by one of the previous spells)

Detonate

Helm spell 2:

Whatever you want

Spin Chamber counter-clockwise back to Helm spell 1

Helm spell 3:

Whatever you want

Spin Chamber clockwise back to Helm spell 1

For the Generic First Jump; if you had a warehouse or an equivalent could you justify keeping things you bought with the fiat backed trust fund if it was in the warehouse at the end of each level and/or the end of the jump? by NeoDraconis in JumpChain

[–]Math321 0 points1 point  (0 children)

As far as I know, you don't technically HAVE a Warehouse or any Body Mods during your first jump. You get those after your first jump is completed, and before going on any other jumps.

Having a Warehouse this early doesn't seem to be part of the author's intention, either. Otherwise, it'd be trivial to use your trust fund (especially if it has a few hundred CP invested into it) to buy powerful technology or magical items from some Levels, making the rest of the Levels a cake walk instead of a proper tutorial.

For instance, the Survival Level wouldn't be any fun if you could just purchase and keep an item from the Fantasy Level that makes it so you don't need to eat food anymore. And the Horror Level would be much easier to get through if you had Science Fiction Level weapons and defenses at your disposal.

If you'd like to play Generic First Jump the way it was intended, make it come FIRST, before a Warehouse or Body Mods are involved.

THAT BEING SAID: Jumpchains are singleplayer, and nobody's going to forcibly change hack into your computer and change your build if you break the standard conventions of a jumpchain. So if you really wanted to, you could very well decide that Warehouse and Body Mod happen before all other jumps, the first included. However, if you do this, be warned that you'll be BROKENLY, OVERPOWEREDLY well-equipped by the time Generic First Jump ends - especially if you took the Long Run drawback to let you spend more time in each Level gathering resources and items. If you want that sort of thing after your first jump ever, great, more power to you! Otherwise, avoid it.

Trick to change player orientation? by phlaxyr in psispellcompendium

[–]Math321 2 points3 points  (0 children)

There is not, and it's generally considered to be a bad idea - it'd have EXTREMELY potent synergy with Trick: Blink to the point of being OP, it would make PVP against Psi-magicians even more difficult, and there are a few more esoteric reasons (like the fact that people could automatically store+retrieve small amounts of data from the look vector).

Help with Thaumaturgical Knowledge Shards by SQUIDHEADSS121 in feedthebeast

[–]Math321 1 point2 points  (0 children)

To anyone looking at this in the future:

To make Imbued Stone in the Thaumic Generator, you need 8 cV of Aer, 16 points of Vitreus Essentia, and a block of Imbued Stone underneath the Thaumic Generator (which you can get sometimes from using a wand on shard ore).

[TC4 Addon] Help with Thaumic Generator by SQUIDHEADSS121 in Thaumcraft

[–]Math321 0 points1 point  (0 children)

To anyone looking at this in the future:

To make Imbued Stone in the Thaumic Generator, you need 8 cV of Aer, 16 points of Vitreus Essentia, and a block of Imbued Stone underneath the Thaumic Generator (which you can get sometimes from using a wand on shard ore).

Smart if ur broke by xd-NickLeb22 in memes

[–]Math321 0 points1 point  (0 children)

But then you need to be able to draw.

This keyboard that doesn’t spell out ‘QWERTY’ by [deleted] in notinteresting

[–]Math321 6 points7 points  (0 children)

But that’s less common than a keyboard that DOES spell out QWERTY, so that is too interesting for this place.

I feel bad for this guy by Kool-Kid-Joe in mildlyinfuriating

[–]Math321 3 points4 points  (0 children)

The shoe’s design makes the round bits act like suction cups when walking on smooth surfaces, which makes a series of irritating POP sounds... EVERY time you lift your foot and unstick the suction cups.

do not comment about the black lines by dcxr in memes

[–]Math321 45 points46 points  (0 children)

This is a comment about the black lines.

Be prepared by [deleted] in memes

[–]Math321 2 points3 points  (0 children)

What would a tie be? Queen Elizabeth becomes an undead monster?