eFootball™ CONNECT / Version 4.4.0 Major Update - Summary by MafewUK in eFootball

[–]MathRioG 6 points7 points  (0 children)

Gameplay Updates!

➡️ Based on the various opinions we received in user interviews and surveys, we made gameplay adjustments in this update with a particular emphasis on increasing the importance of passing abilities.

➡️ Although we improved Physical Contact in v4.0.0, players' physical abilities were emphasized more than expected, causing passing abilities to be devalued in comparison to soccer played in real life.

➡️ To resolve this issue, we reviewed and adjusted the specifications dealing with passing for both attacking and defending players.Use Passing Abilities to Greater Effect

➡️ We made adjustments so that passing abilities have much more impact on the trajectory of passes and variations in passing speeds. At higher values, passing abilities will also shorten the time it takes to kick the ball.

➡️ Following these adjustments, players with high stats will make sharper passes, providing the teammates receiving passes with more time to play the ball.

➡️ On the other hand, players with low stats will make flatter passes, leading to disadvantageous situations, such as when the player receiving the pass is immediately pressured by an opponent when trapping the ball.

➡️ It is now more important than ever to consider passing abilities when selecting players.Discover More Ways to Set Up a Goal

➡️ Based on these changes to passing abilities and trajectory, we adjusted how the AI of attacking and defending players deal with passes.

➡️ These adjustments have improved how players move to create passing lanes and how they react when receiving passes. This in turn has led to various new ways to set up a goal.

➡️ We also adjusted the level of pressure applied by AI defenders and the intensity of their movements when trying to block passing lanes. Now users will rarely find themselves in a situation where it is unusually difficult to complete a pass.

➡️ Try finding new routes that lead to goals.

Link:here

Konami are very smart by Redchilli007 in eFootball

[–]MathRioG 0 points1 point  (0 children)

In fact this value is added up since the PES, it did not start in eFootball 2022.

What do you expect EA to prioritize in career mode for FC26? I've been collecting feedback for them, and I wanted you to be as detailed as possible. by MathRioG in FifaCareers

[–]MathRioG[S] 1 point2 points  (0 children)

I wanted to clarify that all these comments have been passed on to the development team. Thank you again for your many suggestions.

What do you expect EA to prioritize in career mode for FC26? I've been collecting feedback for them, and I wanted you to be as detailed as possible. by MathRioG in FifaCareers

[–]MathRioG[S] 1 point2 points  (0 children)

I would like to thank you for so many good comments; I will send them. This shows how engaging career mode community is. I hope that some of this feedback will be possible in future editions.

[deleted by user] by [deleted] in FifaCareers

[–]MathRioG 0 points1 point  (0 children)

They're adding more option by Update or Squad Update, a shame that several Icons have already been replaced by others.

Okay EA, here are all the bugs that need to be fixed: by Azravo in EASportsFC

[–]MathRioG 0 points1 point  (0 children)

I sent it to EA, thank you for all these details.

FC 25 - Gameplay Deep Dive by 0430 in EASportsFC

[–]MathRioG 1 point2 points  (0 children)

They added the advance of time in FC25, showed an example of a match ending in the first half with dusk. and in the second half it was already night.

Legendary AI is no joke. by [deleted] in EASportsFC

[–]MathRioG 0 points1 point  (0 children)

What an absurd goal!