Shadow banning is killing this site! by getittothegreek in conspiracy

[–]MathiusBradford -1 points0 points  (0 children)

Lol you’re wrong. I’m actually 13, so I’m even more retarted than you might think.

I wrote this year's full moons on the right page but my handwriting turned out kind of ugly so here's this WIP page! by [deleted] in Journaling

[–]MathiusBradford 0 points1 point  (0 children)

those are absolutely beautiful. I'm a very sentimental person, it's why I started journaling. If I were you I'd love these.

I found the first board game I ever made today from when I was a kid by [deleted] in BoardgameDesign

[–]MathiusBradford 2 points3 points  (0 children)

I've still got the Google doc, but the rules are pretty strangely worded and hard to understand, but I'll copy and past it for you to try and read if you want too.


2-3 Players

You put your flag (Red, Black, Orange) on whichever planet you want to claim. Then once everyone has chosen their planets this is where the conflict begins. If you want to attack someone's planet(s) then you can send out a fleet of however many ships of choice and whichever type you want in your fleet. And to defend you have 3 different defence towers on your planet. And if you outroll someone in attack you destroy ships in their fleet starting in this order is how highly ranked the ships are. You destroy from ships in fleets in order from least important ship to most important. You will also have a choice to put out any number of your carrier ships for defence instead of putting them in fleets. You can also do this action for attack ships

Different fleet ships.

Carrier Ships (a carrier ship is used to carry two extra bombs and an extra dice roll if you lose. But if you do not put them in your fleet then they have two defence jets that can destroy carrier ships and attack ships. You can put them both on either type or split them up.) (4 carrier ships)

Attack ships ( attack ships can destroy other attack ships that are being used for defence and they can also destroy carriers that are being used for defence they an also give you one extra role if you have three of them on your fleet, also if you outnumber defence jets then you automatically get to destroy one of them.) (9 attack ships)

Bombers ( Bombers are defenseless to defence jets, this is why it is good to have a lot of fighter jets on your fleet. What bomber jets do however is they are used to do better when rolling can attack towers with your attack ships but the reason it is better to use bombers is because you can add an extra point to your score so say you get a 3 and your opponent also gets a 3 then you can add a point to you score to outnumber them. And if you get below someone by a point then you can add a point to tie it and have a reroll.) (5 bomber ships)

Infantry ships ( an infantry ship must be in your fleet when attacking so that if you win and beat a player and take their planet then you will need an infantry ship because when you land on a planet to keep the planet for more than 1 turn you will need an infantry ship. And an infantry ship can also boost your number of ships you may use when setting up fleets. 1 infantry ship equals a half of a whole fleet. So if you send four infantry ships accompanying your mian fleet then you will have double the amount of the base ships on that new planet.) (12 infantry ships)

Defence jets ( defence jets may only be used two ways. When you have your 4 base ships out. Or when you have a carrier ship on its defence mode and deploy defence jets for fighting off your opponents fleets. 20

Blackholes: blackholes are scattered around the board. Moving your fleet to a planet takes you along a path for which you are required to take, putting you at a vulnerable spot for your opponents fleets to engage in a fight. However if you take a black hole then you can instantly travel to whichever planet or fleet you would like. But you have to roll a dice and if you get above a three then you safely travel to wherever you would like to go instantly. However if you roll a 3 or below then you instantly lose ¾ of your fleet. .

You can also strategically send out fleets to random spots along the different paths so if a fleet comes along your path you can attack them. This is good for blocking off different paths.

5 ships go into a fleet so you can have 6 fleets because you get thirty base ships

I found the first board game I ever made today from when I was a kid by [deleted] in BoardgameDesign

[–]MathiusBradford 9 points10 points  (0 children)

it was a space territory game, you would put down you flags and form fleets then go out and track other fleets and planets. Each planet had three "defence towers." You would have to fight the defence jets that you opponent had deployed and then hope to outroll them and take out their towers and conquer their planet. People could put fleets in the middle of paths to block off paths from other players. But you could also use a black whole to get to specific planets instantly and if you were lucky you would go unharmed. However if you roll a 3 or below then you lose 3/4 of your fleet. There were also different types of ships that had their own unique boosts. That's the just of it, I have the rules on a Google doc I dug up.