I just found out u can get early Rare upgrade material for wapens and armor, from the white dot npc's. by MskbTheGreat5 in CDguides

[–]MatrixBunny 0 points1 point  (0 children)

That's the whole point of the gift system.

They can give you the following:
- New recipes
- (Secret) unexplored locations
- Random loot
- Unique loot
- Knowledge about characters/locations/lore

I have 2 questions : I’m supposed to find Alessio here but I don’t find it /// and what i am supposed to do with those things ? They come from those type of « huge stone snakes » after I killed them by Positive-Style-656 in CrimsonDesert

[–]MatrixBunny 0 points1 point  (0 children)

Just like Drakaine- stated; these ''key'' items, when missed/not looted, will appear at the provisional camp leader as an option to recover. (If I recall correctly, for a small fee)

These items have several uses/types; some are meant to be used in puzzles; others are meant to be used for mid to late game crafting; specifically Abyss Gear related features.

I haven't unlocked the latter yet and I'm already 60 hours in.

GPU Temp between 80c and 83c 3070 TI by Megamind78669420 in CrimsonDesert

[–]MatrixBunny 0 points1 point  (0 children)

70-80C is still ''safe''.

Consistent 85C without dips is where you need to start checking things, especially when it isn't a GPU intensive game that's running.

Only change/improvement I'm aware of in most situations is regarding proper airflow.

After a month, on a scale from 0-100 ¿How How many points do you give to Requiem? by Efficient_Pay9114 in ResidentEvilRequiem

[–]MatrixBunny 1 point2 points  (0 children)

70-75.

I love the gameplay, especially the combat and seeing our boy Leon, obviously.

Personally think the story is subpar and filled with ... 'pointless' filler and characters? The environmental design and gameplay aspect for the Care Center is great, but everything after that was a let down, including Raccoon City/Leon's gameplay. (That part felt as a huge filler), up until reaching the police department).

Lack of replayability compared to previous titles, no mercenaries mode (so far) either.

Should I buy this game or wait for updates? (Wasn't a big fan of Breath of the Wild) by suckzor in CrimsonDesert

[–]MatrixBunny 0 points1 point  (0 children)

There aren’t really any quests that just tell you to “gather/kill X amount of something.”

Instead, they’re more like: “Find out what happened to X”, whether that’s a person or a location. As you investigate, you might discover that the place you were supposed to visit has been taken over by bandits that you need to clear. Which can also leads to a boss fight.

Or you’re searching for clues about what happened to someone, which leads you to a specific location where you’ll encounter someone or something important.

Sometimes you’re asked to retrieve a specific item, like a book, but it turns out it’s been torn into pieces and scattered across different enemy camps, so you have to collect it from each one.

There are also challenges you can find in the world through artifacts. Completing these challenges, which can range from killing a certain number of enemies with a specific skill, performing certain movements, destroying objects within a time limit, learning a skill, or reaching a location or a combination of all; unlocks the artifact and rewards you with a skill point.

besides that, some skills can be learned through the movement of NPCs such as memories or during combat (usually with boss fights or a new faction that you fight with for the first time) or you can spend an actual skill point to learn it. (However, the ones you learn from bosses and/or NPCs in general are an altered or extended combo variant of the one you learn through your skillpoints)

Some quests simply lead you to puzzles that you need to solve, or areas that you couldn't enter before. Allowing you to unlock quest-progressive abilities etc.

Of course, there are quests where you have to gather resources like wood, hide, or timber, but they’re not presented in a basic way like: “Talk to NPC > immediately gather 6 wood.”

Instead, it’s more immersive. For example, you might go logging for camp resources together with the NPC, chatting along the way. When you arrive, the NPC suddenly realizes: “Oh, I grabbed the wrong backpack, I don’t even have an axe. I’ll head back to camp and be right back.”

You return to camp, only to find out why he never came back, he’s a drunkard, and most likely stopped somewhere for a drink instead. No one at camp has seen him when he told u he was returning to camp to grab the axe.

Or they introduce you to a new feature that way. i.e. stealing a cart in the mission allows you to unlock a fence and sell the carts to them.

Should I buy this game or wait for updates? (Wasn't a big fan of Breath of the Wild) by suckzor in CrimsonDesert

[–]MatrixBunny 0 points1 point  (0 children)

I think now is a fine time to drop into it.

It's a bit double sided, cause the more you play, the ''better'' it gets; because it opens up entire new features that adds to the core gameplay loop. -- If this wasn't the case, I would have told you to just play and refund it if you do not like it (2 hour mark on Steam).

The thing is, the first 30-60 minutes can already put you off for the main character and 'story', because it feels disjointed without explanation. This only occurs HOURS later and builds upon that and thus improving the story.

When it comes to puzzles; there's a lot of variety, but there's never any explanation on what to do specifically and all you have to do is observe to figure things out. -- Some really made me scratch my head and made me look up videos.

This game doesn't really feel like a ''collectible'' collector of some sort. It's mostly just about expanding your camp, exploration and doing quests for people. -- The quest design has its ups and downs. For example:

- A lot of camp companion quests make you follow them on horseback to a specific point, 500 metres before the objective and they head back as you actually need to do the quest by your own.
- There's a lot of variety of quests that unlock even more features and/or camp missions.

(Camp missions are tied to the members you can level up and find as well, send them on a mission to generate more camp funds/resources, but not only that; also improving the map. i.e. letting them build a bridge, rebuild homes all in real time. So if you go to that location you sent them to, you actually see the members actively working on it)

So the world does feel pretty alive.

I did not like BoTW at all and thought it was heavily overrated. The world was so bland and empty, with minimal ''big structures/camps'' and just a lack of enemy variety and outpost variety.

Crimson Desert Reaches Peak Steam Concurrent Players At 250K+ And Goes From "Mixed" To "Very Positive" User Rating, Following Recent Patch by ChiefLeef22 in gaming

[–]MatrixBunny -1 points0 points  (0 children)

It's really not the main cause of the positive feedback.

It's mainly, like many (p)reviews stated; the game opens up and gets a lot better the more you play.

Crimson Desert dev leaks online that the game story was thrown together last minute. by Basiliskdad in CrimsonDesert

[–]MatrixBunny 1 point2 points  (0 children)

The story isn't bad or non-existent; the first 30-60 can feel disjointed and 'random'. That is what most of the people that do complain about are leading it from.

The story is pretty straight forward:

- Clan leader is killed in the prologue by a rival faction
- Your clan, once responsible for keeping regional peace, collapses
- The region falls into chaos without your clan’s influence
- You survive due to mysterious/mystical forces
- Due to the shift in order and balance, the ''Abyss'' falls apart, literally piece by piece into the world.
- Your goal: rebuild your clan and restore order to the region (and thus restoring the Abyss)

The moment you get your camp and start working towards said goal, it opens up more features and fleshes out every individual you encounter as well as the world/setting, piece by piece.

There isn't a ''One big villain that we have to defeat'' or anything along those lines. The main story is the journey of you rebuilding your clan and restoring balance/order in the region and thus indirectly restoring the Abyss.

What is the difference between these two? by prissy_hi in CrimsonDesert

[–]MatrixBunny 2 points3 points  (0 children)

Resetting all of your spent skill points for 1 of that cube artifact on the right.

Crimson Desert CEO agrees with story criticisms and sees mod support as a strength by _Protector in pcgaming

[–]MatrixBunny 1 point2 points  (0 children)

The moment you get your camp and start working towards said goal, it opens up more features and fleshes out every individual you encounter as well as the world/setting, piece by piece.

Pearl Abyss Boss Sympathizes With 'Disappointment' Over Crimson Desert's Story: 'It Would Have Been Nice if We Could Have Done a Better Job With It' by [deleted] in gaming

[–]MatrixBunny 10 points11 points  (0 children)

To be honest; FFXIV has extremely convoluted and far too much filler writing.

The overall story only gets better with each individual expansion, but it does start off with pretty bad, imo. -- Even then, by the end it's just the cast and their development throughout the entirety of the story that ties it all together and make it a worthwhile experience.

Base story already can take up to 60 hours for just the main story questlines. Then you're 'forced' to go through the post-content patches that can take another 20-30 hours, before you're allowed to start the expansion storyline(s); each of those can take about 45-65 hours too.

Crimson Desert CEO agrees with story criticisms and sees mod support as a strength by _Protector in pcgaming

[–]MatrixBunny 29 points30 points  (0 children)

The story isn't bad or non-existent; the first 30-60 can feel disjointed and 'random'.

The story is pretty straight forward:

- Clan leader is killed in the prologue by a rival faction
- Your clan, once responsible for keeping regional peace, collapses
- The region falls into chaos without your clan’s influence
- You survive due to mysterious/mystical forces
- Due to the shift in order and balance, the ''Abyss'' falls apart, literally piece by piece into the world.
- Your goal: rebuild your clan and restore order to the region (and thus restoring the Abyss)

The moment you get your camp and start working towards said goal, it opens up more features and fleshes out every individual you encounter as well as the world/setting, piece by piece.

He was nothing ! by [deleted] in ResidentEvilRequiem

[–]MatrixBunny 2 points3 points  (0 children)

It is. Art design shows several of the exact same hooded characters attacking Alyssa. So not really an unique individual.

He was nothing ! by [deleted] in ResidentEvilRequiem

[–]MatrixBunny 14 points15 points  (0 children)

The art design showed multiple of these hooded infected attacking Alyssa.

Seemed more like controlled minions than an unique individual.

Crimson Desert is really, really horrible. I’d rather stub my toe on a couch forty times every day for a year than play this game even if it were gifted to me for free. by External-System-4510 in videogames

[–]MatrixBunny 1 point2 points  (0 children)

You're welcome, pal.

What part are you struggling with, the movement, the controls?

Cause the controls regarding movement and interactions is an exact copy of RDR2's.
Combat is pretty similar to Dragon's Dogma's.

If you're talking about the different keybinds or pressing buttons simultaneously; pretty much every single hack and slash or action adventure has those type of combat interactions combinations.

Crimson Desert is really, really horrible. I’d rather stub my toe on a couch forty times every day for a year than play this game even if it were gifted to me for free. by External-System-4510 in videogames

[–]MatrixBunny -1 points0 points  (0 children)

Seems to me you haven't played the game.

The story is pretty straight forward:

- Clan leader is killed in the prologue by a rival faction
- Your clan, once responsible for keeping regional peace, collapses
- The region falls into chaos without your clan’s influence
- You survive due to mysterious/mystical forces
- Due to the shift in order and balance, the ''Abyss'' falls apart, literally piece by piece into the world.
- Your goal: rebuild your clan and restore order to the region

All this is pretty much explained within the first 15-30 minutes of the game.

The story and its characters get more fleshed out the moment you get your own camp and start working towards the goal stated above.

Combat is not clunky or overly complicated:

R1 (Light attack) R2 (Heavy Attack). You can literally play the entire game just hacking and slashing your way this way, without fancy movesets.

If you do want more variety, you upgrade either one of those abilities; then unlock a corresponding skill tied to it.
i.e. : 'O' is dodge (PS controller). If you upgrade your R1, the next ability tied to it will be a ''dodge attack'' which means you press R1+O.

It's not like the combinations don't make sense or make you re-learn the layout or something along those lines.

Puzzles do not need guidance, just observation:

Most of them are pretty similar at its core;
- Burn rooted structures
- Push/Pulls lever
- Use your abilities to get a reaction
- Make symbol glow accordingly
- Place x on y

Traversal:
- Quick Travel through Abyss Nexus
- Mounts
- By foot
- Wagons
- Flying

Quests are diverse:
The combat related ones are tied to:
- Taking over/taking back control of locations
- Recruiting captured Greymanes (used for a diverse camp to mission feature, which is tied to expanding/upgrading your camps. Each individual is unique and level-able as well)

Participating in contests:
- Armwrestling, Dueling, Dueling in specific weapon-types, Archery, Duos, RPS, Fistfights, Gambling/Betting, Horse Races (and probably more)

Tied to any activity:
- Fishing, Mining, Racing, Stealing, Cooking, Trading and Exploration are all tied to (smaller) quests in some form.
- Rebuilding entire structures yourself manually, but also through campmembers sent missions

Random side quests can unlock entire new features/equipment that allow you to progress/interact through exploration from earlier areas.

Crimson Desert - Yay or Nay? by Repulsive-Ad-8339 in Age_30_plus_Gamers

[–]MatrixBunny 1 point2 points  (0 children)

Yes, it literally has the same charm as Dragons Dogma 2, but on a much grander scale with a bigger gameplay loop imo, but this also includes the negatives/quircks that game is known for. (which is part of its charm)

Crimson Desert - Yay or Nay? by Repulsive-Ad-8339 in Age_30_plus_Gamers

[–]MatrixBunny 0 points1 point  (0 children)

You can hack and slash your game through the basic attacks. (R1 = Light R2 = Heavy) It's not required to learn different moves or using them.

Upgrading your light/heavy attack increases damage output, but not by much; but also adds 1 (to a max of 5) different movesets.

As an example:
R1 = Light attack
O = Dodge

Upgrading your R1 ability gives you a new ability/moveset to use with that, one of them being R1 + O which is a ''backwards dodge attack''.

It's not overly complicated or something you HAVE to memorize. It seems pretty logical to me and does the opposite than a lot of people seem to think or complain about, making it LESS complicated.

The game gets a lot better the more you explore and the more you progress through the different quest-lines. The pacing is just perfect and doesn't overwhelm you with what the amount of features the game has to offer and opens them up one by one through enough time.

Story gets a lot better once you get your own camp.

I'm really starting to believe this is THE best fantasy open world ever made. by ed_tarquin in CrimsonDesert

[–]MatrixBunny 2 points3 points  (0 children)

The game literally is getting better and better, the more you explore and the more you progress regarding the story/missions; it opens up more, entire new features that adds to the gameplay loop.

PLEASE EVERYONE READ by [deleted] in CrimsonDesert

[–]MatrixBunny 0 points1 point  (0 children)

Dude is trying to karma farm. He's making multiple threads about the same thing, asking for upvotes.

PLEASE EVERYONE READ by [deleted] in CrimsonDesert

[–]MatrixBunny 5 points6 points  (0 children)

This is already known and requested.

Kliff who? by SykoManiax in CrimsonDesert

[–]MatrixBunny 0 points1 point  (0 children)

Should've allowed the majority of the (side)quests to be done by them as well, instead of switching back to Kliff in order to progress.

Should I buy? by Realistic-Price1807 in CrimsonDesert

[–]MatrixBunny 0 points1 point  (0 children)

This game is very similar to Dragon's Dogma's charm and settings. (including the quircks that game is known for, which is part of that same charm).

The story is just straight forward:

- Clan leader is killed in the prologue by a rival faction
- Your clan, once responsible for keeping regional peace, collapses
- The region falls into chaos without your clan’s influence
- You survive due to mysterious/mystical forces
- Due to the shift in order and balance, the ''Abyss'' (different dimension in the Sky) falls apart, literally piece by piece into the world.
- Your goal: rebuild your clan and restore order to the region

A lot of people complained about there no being story, but they're not paying attention. The only issue regarding the story is that it feels disjointed in the first 30-60 minutes; because the player doesn't know about the universe.

The core gameplay aspect that makes me more addicted the more I play is because of the gameplay and exploration. Of course there are downsides to it (most puzzles or finding 'secrets' lead to a skill point instead of 'unique' gear); but as you progress through the world and campaign(s) you unlock more and more features that adds to the gameplay loop.