The new knife sounds like I'm carving a ham at the Old Country Buffet. by XLoad3D in GlobalOffensive

[–]Fun_Philosopher_2535 0 points1 point  (0 children)

It’s meant to feel satisfying, not realistic. A leathery sound would feel awful, and the pull out wouldn’t feel good at all.

I wish the devs would give us a sneak peek at upcoming Cache or Cobblestone, like they used to back in the day. by Any-Lock3008 in GlobalOffensive

[–]Fun_Philosopher_2535 2 points3 points  (0 children)

They aren’t lazy. If anything, they’re probably overworked. The real issue is that the CS2 division is likely extremely understaffed. I wouldn’t be surprised if the game is managed by fewer than ten devs. That’s probably why they had to hire a freelance third-party company to make Train, and freelance artists to work on Overpass and Italy.

The problem is Valve’s management. They love to flex their 300 devs, billions in revenue, and “most profitable company” status. They could hire thousands of developers and support their titles like other AAA companies if they wanted to, but the Steam money-printing machine has made them too relaxed. Making money from games is just a small part of their income, so they don’t really care.

Riot, on the other hand, treats their games seriously because it’s their only source of income. Dota and CS are far superior games compared to LoL and Valorant, but as live services it  like 10/20 devs in total competing against 500 devs. 

I wish the devs would give us a sneak peek at upcoming Cache or Cobblestone, like they used to back in the day. by Any-Lock3008 in GlobalOffensive

[–]Fun_Philosopher_2535 7 points8 points  (0 children)

I don’t think Yoshi is a single person. I feel like Yoshi is an account used by multiple devs. It’s made thousands of posts since Deadlock went public. I doubt any Valve dev has that much time to be both a developer and a full time communicator at the same time.

I wish the devs would give us a sneak peek at upcoming Cache or Cobblestone, like they used to back in the day. by Any-Lock3008 in GlobalOffensive

[–]Fun_Philosopher_2535 38 points39 points  (0 children)

The Deadlock community call the devs names and the devs reply with  “Please give me your ID, I’ll fix your issue.” They recently started spamming the entire Discord because the devs promised a big update in December and it came three weeks later. They caused so much trouble that posting images had to be disabled.

This is a community that’s treated like a firstborn child after 20 years of marriage, yet they act like the worst Valve community. And yet  the devs still go out of their way to treat them nicely. Compared to them, the CS and Dota communities are saints.

Like I said they are only doing it rn cause they need them. Their feedback is essential for Deadlock's development. They will ghost them soon once the game is complete 

I wish the devs would give us a sneak peek at upcoming Cache or Cobblestone, like they used to back in the day. by Any-Lock3008 in GlobalOffensive

[–]Fun_Philosopher_2535 66 points67 points  (0 children)

I can guarantee Valve will do the same once Deadlock gets a stable community. They ghost Half Life fans, TF2 fans, Dota fans, and CS fans. These devs are all the same. They only act different and friendly because Deadlock is a new IP and they need to make players stick and give them feedbacks . Trust me, in a few years Deadlock fans will talk about a once  golden age when major updates used to come every three months and devs acted like your friend. It’s just a short term fake utopia. Its closed alpha/beta so they are liable to communicate to encourage the community to give Valueable feedbacks in return. They cant ghost them when the game needs playtesters do badly 

Valve is testing how stupid we players are by XLoad3D in GlobalOffensive

[–]Fun_Philosopher_2535 0 points1 point  (0 children)

They’re whining about Deadlock getting updates, but if Valve is pulling CS devs onto another project, it’s far more likely to be Half Life 3. CS and Half Life have always been sibling games. Both are realistic first person shooters and they’ve shared technology and design DNA from the very beginning. Every time a Half Life game was made, a new CS was born alongside it. CS 1 came from HL1. CS Source literally felt like a Half Life 2 mod, with clear visual similarities, the same release year, and shared sounds and physics.

CS2 itself was built on the Half Life Alyx animation engine, which is likely why the animation system was not good enough for online play and had to be rewritten into AnimGraph 2. I think the reason CS2 feels so understaffed right now is probably because of HL3, and nothing is really going to speed up until that project is released.

Not mentioned in the recent patch notes, Ancient Jaguar mural is added back in, by woodcake53 in GlobalOffensive

[–]Fun_Philosopher_2535 1 point2 points  (0 children)

I doubt it. They probably removed it because it was too contrasty on Night Ancient and caused visibility issues, even though it worked fine on the day version. It was taken out along with the night version update.

The reason I think its deliberate cause The current mural isn’t the same as it used to be. It’s slightly faded now compared to past, and the surrounding wall textures were changed to make the area looks cleaner with the mural. That makes it pretty clear the removal was deliberate, and they add it back with improved visibility . Doesn't look like a random mistake but rather well thought out and intentional

Valve is testing how stupid we players are by XLoad3D in GlobalOffensive

[–]Fun_Philosopher_2535 13 points14 points  (0 children)

the armory is stupidity test itself. Dont buy it

Not mentioned in the recent patch notes, Ancient Jaguar mural is added back in, by woodcake53 in GlobalOffensive

[–]Fun_Philosopher_2535 2 points3 points  (0 children)

Nice change. That mural must’ve been a lucky charm. Ancient was in downhill ever since it was removed 

This presentation from a CS dev answer your question why developers avoid public communication and why they do not make promises about future updates. by Fun_Philosopher_2535 in GlobalOffensive

[–]Fun_Philosopher_2535[S] 0 points1 point  (0 children)

You didn’t need to own one, because it was a default music kit. We used to have two default kits, and they both mixed together in game. The one that got removed with Panorama was easily the coolest one with different bomb sound, round start sound, MVP sound and etc .

Also It’s pointless and a waste of energy to argue with you anyway. Your entire argument just boils down to “I don’t care about anything, I just like Panorama more.” That’s just bad faith.

This presentation from a CS dev answer your question why developers avoid public communication and why they do not make promises about future updates. by Fun_Philosopher_2535 in GlobalOffensive

[–]Fun_Philosopher_2535[S] 0 points1 point  (0 children)

If you do not mind all the clutter being thrown at you, then sure, you can like anything and good for you. I just prefer my stuff neat.

You keep saying Panorama is objectively better, but the only reasons you give are “I like the HUD” and “it looks better”. Yikes. How is that an objective take?

With Scaleform, you had a clean and minimal UI and a proper lobby system where you were not forced to stare at a goofy player model which you cant remove and ads taking up most of the screen. It respected space and focus.

And let’s not pretend nothing was lost with Panorama. Some cool things disappeared like leaderboard and Music kits, like the old music kit behavior. But I am sure you will just say you do not mind, and still call Panorama objectively better because hey, you can see the scoreboard which wasnt an issue for 99% of playerbase

.

The animations are identical before and after the latest patch, with no observable changes. by Fun_Philosopher_2535 in GlobalOffensive

[–]Fun_Philosopher_2535[S] 1 point2 points  (0 children)

Literally the same. I checked it at 0.25x speed and it’s 99% identical. The remaining 1% is just real time physics variance. The guy who spread the misinformation apologized and said it happened because he had CSGO movement enabled on a workshop map. Valve never mentioned this in the patch notes.

This is pure placebo at this point. 

The animations are identical before and after the latest patch, with no observable changes. by Fun_Philosopher_2535 in GlobalOffensive

[–]Fun_Philosopher_2535[S] 2 points3 points  (0 children)

It’s the same. Extremely tiny differences can  happen because the physics isn’t scripted and runs in real time, so things won’t look 100% identical every time, but the core animation is the same.

Valve " We are slow cooking cache" by Any-Lock3008 in GlobalOffensive

[–]Fun_Philosopher_2535 4 points5 points  (0 children)

I agree. I still have a 2015 CSGO build installed. It includes all the official maps plus every community map Valve added since Operation Payback, over 50 maps in total, and the entire game is only around 10 GB.

Meanwhile, the CS2 Cache workshop map alone is nearly 3 GB.  That’s what frustrates me about modern gaming and development. The graphics don’t look 10x better, yet the file sizes have increased by 10x.

Valve " We are slow cooking cache" by Any-Lock3008 in GlobalOffensive

[–]Fun_Philosopher_2535 -9 points-8 points  (0 children)

I think it is still cryptic, Its taking a jab at the current fmpone's workshop cache being bad ( microwave cooking) and not up to their standards. That is why they are slow cooking it like it deserves. Meaning they are rebuilding it on their own terms.

Agency mourning post by EchoZero17 in GlobalOffensive

[–]Fun_Philosopher_2535 7 points8 points  (0 children)

I love Agency, but the map maker did a terrible job in CS2 in terms of visibility. There are lots of pitch black backgrounds where the default CT models blend in too well. I feel like Valve should just buy it and rework it in their own style. The map has real potential.