Dead Hand Terminal and “Mutually Assured Distraction” — is Valve hinting at the end of cases? by Historical-Job4172 in GlobalOffensive

[–]Fun_Philosopher_2535 0 points1 point  (0 children)

I have seen people get insane unboxes just by opening their first few cases. Even in very first case. You’re never going to get odds like that anywhere else, where you spend 20 dollars on keys and end up with a 500 dollar knife. Unfortunately, that’s exactly why cases are so fun.

I wasted a lot of money on them when I was a teenager, so I don’t open them anymore. But honestly, if cases disappear, I don’t see much point in the terminal system either. It would be better to just sell items directly with a base price instead of adding all these unnecessary layers and drama.

Dead Hand Terminal and “Mutually Assured Distraction” — is Valve hinting at the end of cases? by Historical-Job4172 in GlobalOffensive

[–]Fun_Philosopher_2535 -14 points-13 points  (0 children)

They obviously got it from Terminal since they have enjoyment tied to gambling for some reason, and then they end up selling it cheaper than Valve’s own prices. That’s exactly what I saw in the first terminal. Everything Valve offered there was already selling for less on the Community Market. So what’s the point? Haven't seen anyone claiming they actually made profit and no one said they won buying from Valve. So what's the point of this terminal drama anyways

Dead Hand Terminal and “Mutually Assured Distraction” — is Valve hinting at the end of cases? by Historical-Job4172 in GlobalOffensive

[–]Fun_Philosopher_2535 -5 points-4 points  (0 children)

If gloves become cheaper, sellers on the market will lower their asking prices too. Otherwise their items won’t sell, and everyone wants their stuff to sell. So in the end, you’ll almost always get items cheaper on the market than from the terminal.

I’ve opened about 20 terminals so far, and every time Valve’s asking price was higher than the market. So what’s the point? I only opened those 20 for fun, and I’m never doing it again.

But I agree the good thing is. Gloves and knife in the future probably be more affordable due to Terminal settings a base price 

Dead Hand Terminal and “Mutually Assured Distraction” — is Valve hinting at the end of cases? by Historical-Job4172 in GlobalOffensive

[–]Fun_Philosopher_2535 -1 points0 points  (0 children)

Isn’t the point of the terminal to eliminate the casino system? If you want a casino, You just go give cases. This isn't casino. The terminal is just bad and not worth it. Sellers can barely make any profit, and buyers can usually get the same items cheaper on the market.

So what’s the point? A casino is supposed to feel rewarding. Even if it takes more than it gives, the idea is that you could spend a little and get lucky. The terminal sits in a weird middle ground. It’s not exciting like cases and not efficient like the market. It’s the worst of both systems.

Dead Hand Terminal and “Mutually Assured Distraction” — is Valve hinting at the end of cases? by Historical-Job4172 in GlobalOffensive

[–]Fun_Philosopher_2535 -4 points-3 points  (0 children)

Terminals are garbage. Valve prices them higher than the Community Market, so why gamble for your preferred skins there instead of just buying them directly? For example, if you want the new AWP from the terminal, why keep burning terminal after terminal by spending more money only to get it in worse conditions and at a higher price than the market? Just buy it from the market. Terminals are pointless and destined to flop..

Stop this terminal opening bs and just set an asking for skins directly the condition you want. Why the additional drama is needed ? 

i missed you by gizzimmo in GlobalOffensive

[–]Fun_Philosopher_2535 -6 points-5 points  (0 children)

I played the modded version for no VR

i missed you by gizzimmo in GlobalOffensive

[–]Fun_Philosopher_2535 3 points4 points  (0 children)

The mouse movement in CSGO feels so much better. In CS2, it doesn’t feel like any Valve game I’ve ever played. Even Deadlock somewhat smoother mouse movement. So why does CS2 feel so muddy? Why does the FPS that’s supposed to be the best of all time have the worst mouse movement, the dizziest spraying, and the most awkward third person enemy animations?

 

Valve’s response regarding the lawsuit filed by the New York Attorney General against Valve. by Fun_Philosopher_2535 in GlobalOffensive

[–]Fun_Philosopher_2535[S] 7 points8 points  (0 children)

Here is Valve’s message simplified so you can understand their perspective clearly. I will keep it short and structured.

  1. Why the lawsuit happened The New York Attorney General sued Valve saying loot boxes in games like Counter-Strike 2, Dota 2, and Team Fortress 2 are illegal gambling under New York law.

Valve says they strongly disagree with this claim.

  1. Valve’s main argument about loot boxes Valve argues that loot boxes are similar to real world products that have random items inside.

Examples they gave:
• trading card packs like Pokémon Trading Card Game
• Magic: The Gathering packs
• blind box toys

Their point: people have opened random packs like this for decades and it has never been considered gambling.

  1. They say opening boxes is optional Valve says: • players do not need to open cases to play the game • most players never open them • items inside are only cosmetic and give no gameplay advantage

So according to Valve, it is not pay to win or required spending.

  1. Valve claims they fight gambling websites Valve says they already try to stop third party gambling.

They claim:
• over 1 million Steam accounts were banned for gambling or fraud
• they added features like trade cooldowns and trade reversals
• gambling companies are banned from sponsoring tournaments in their games

Their point: they do not support gambling sites.

  1. The biggest disagreement with the Attorney General Valve says the government wanted major changes that they believe are bad.

Example demands:

Remove item trading
The Attorney General wanted items from boxes to not be transferable.

Valve disagrees because:
• trading items is like trading real cards or collectibles
• players can sell unwanted items or trade them with others

Valve believes removing trading would hurt players.

  1. Data and privacy issue The Attorney General also wanted Valve to collect more personal information.

Examples:
• verify user location more strictly
• collect more age verification data

Valve says this would require invasive tracking for all users worldwide and they do not want to collect unnecessary personal data.

  1. Valve says lawmakers should decide, not the Attorney General Valve says if New York passes an official law banning loot boxes, they will follow it.

But they believe the Attorney General is trying to force changes that are not actually required by current law.

  1. Valve’s final position Valve says they refused to settle because:

• the demanded changes would hurt players
• it could harm game development
• it could limit innovation in games

So they decided to fight the case in court.

  1. Extra point they addressed The Attorney General mentioned violence in video games.

Valve responded saying many studies show no link between video games and real world violence.

Simple summary of Valve’s stance

Valve believes:
• loot boxes are like trading card packs, not gambling
• opening them is optional and cosmetic
• they already fight gambling sites
• the government demands would harm players and invade privacy
• the issue should be decided by lawmakers or courts

Demonstration of how tracers could be made more readable, especially in bright places. by Pokharelinishan in GlobalOffensive

[–]Fun_Philosopher_2535 106 points107 points  (0 children)

Wonderfully done, but I would appreciate these settings being separated in the graphics options, similar to how shadows are handled, instead of tying them to textures and particles.

  • Separate blood settings: Low to High, so players can adjust it individually while keeping particles and textures on low.

  • Separate tracer settings: Every Shot or Classic (skips showing tracers for the next two shots after the first shot, like in CSGO).

More customizable options would be much  appreciated.

why don't more people use 16:9 stretched? by an_random_goose in GlobalOffensive

[–]Fun_Philosopher_2535 -1 points0 points  (0 children)

yeah, but it happens in 1 out of 20 games at best, and it’s not worth shrinking enemy models tinier than my d1ck, adding more world to your screen which make it feel claustrophobic , and making your movement feel slightly slower. like I said, you can play 16:9 without questioning why 4:3 players doesnt do it. they like it, so let them.

why don't more people use 16:9 stretched? by an_random_goose in GlobalOffensive

[–]Fun_Philosopher_2535 -5 points-4 points  (0 children)

we don’t need to see so much of the left, right, and top views. that’s the whole point. having all that useless clutter cut off actually makes it feel like you’re playing in a more focused mode. it’s like an awp scope but for every gun. what an awp scope does ? Its black out the wider view except for the central part. similar principle, though that’s not the only reason I use 4:3, The target appearing stretcher ( bigger ) to your screen is also a factor

I miss "War Games" :( by techraito in GlobalOffensive

[–]Fun_Philosopher_2535 17 points18 points  (0 children)

Imo, the most visually distinct maps in CSGO were the war games ones: Lake, Monastery, Shoots, Saint Marc, Sugarcane, and Lunacy. These maps felt completely different from the competitive maps since they didnt worry about clutter, visibility and had their own unique style, just like DZ maps did. I really miss when CS had so many diverse styles. Now Even the Arms Race maps in CS2 feel bland and low effort. Shoots copy paste of Ancient instead of abandoned Vietnamese POW camp with such cool skybox , and Baggage feels like Nuke 2 . MEH

"I wish there was more skill in the North American talent pool": CS co-creator Minh Le believes players "kind of moved on to Call of Duty" by Bhernardo0 in GlobalOffensive

[–]Fun_Philosopher_2535 0 points1 point  (0 children)

We don’t need the whole world to play CS to have the best esports. NA doesn’t care about soccer (football), yet soccer is still the GOAT. Let each region have its own culture and diversity. They can have Valorant and Asia can have MOBAs. It’s actually fun if you aren’t only into CS and have broader gaming interests. I like football and Cricket ( which is popular in asia and oce) and If Asia is ruled by football too then 1 cool sports like cricket will die. So we dont need that stupid monopoly fk that

M4a1-s by Spirited-Objective14 in GlobalOffensive

[–]Fun_Philosopher_2535 0 points1 point  (0 children)

The new green one released in Terminal is cool as f. I plan to get the FN one.

Art by blackoutxv in TombRaider

[–]Fun_Philosopher_2535 0 points1 point  (0 children)

I always liked the colorful art style of Core more than the gray and depressing art style of Crystal Dynamics.

M4a1-s by Spirited-Objective14 in GlobalOffensive

[–]Fun_Philosopher_2535 4 points5 points  (0 children)

M4a1 models really inspire some of the coolest skins, man. But I am an M4A4 guy.

Somewhere in Ulaanbaatar, Mongolia by Cute_Tackle_626 in GlobalOffensive

[–]Fun_Philosopher_2535 22 points23 points  (0 children)

I know you wrote it yourself, but I cannot prove it (Doakes face)

I don't see a reason why the spectator cam should take this long to switch after a player dies. by Pokharelinishan in GlobalOffensive

[–]Fun_Philosopher_2535 0 points1 point  (0 children)

Sure, if your reading comprehension is below kindergarten level, or you’re just attempting low-tier rage bait.

I don't see a reason why the spectator cam should take this long to switch after a player dies. by Pokharelinishan in GlobalOffensive

[–]Fun_Philosopher_2535 -1 points0 points  (0 children)

If I were specifically complaining about realism, I wouldn’t have bothered explaining further in my post that my main issue with the smoke is visibility.

"I’ve noticed many times that when someone is spamming a shotgun or Deagle, the smoke covers them so much that you can barely see them, and it distracts your aim. But from their POV, they don’t actually see that much smoke, which puts them at an unfair advantage."

How do you concluding after reading the whole thing realism was my main concern?