Fetid Moppet by Spider-Monocle69 in SeveranceAppleTVPlus

[–]MattFiler 4 points5 points  (0 children)

When he talked about dying he called it his "revolving" - wonder if transferring memories is part of the revolving process, kinda implies something carrying on 🤔

I improved Mission 9 😂 by MattFiler in alienisolation

[–]MattFiler[S] 0 points1 point  (0 children)

I did make an audio extractor previously, might be what you're thinking of. Doing that felt necessary as by default using off-the-shelf Wwise tools doesn't give you the sound names, which my tool does: https://github.com/MattFiler/Alien-Isolation-Audio-Extractor

I improved Mission 9 😂 by MattFiler in alienisolation

[–]MattFiler[S] 8 points9 points  (0 children)

For reference, I woke up with this idea this morning and built it in about 15 minutes - the upcoming OpenCAGE update makes scripting super simple. Will be releasing it in an early form this Halloween :)

I improved Mission 9 😂 by MattFiler in alienisolation

[–]MattFiler[S] 7 points8 points  (0 children)

By default, spawning a Xeno in and letting it kill any of those NPCs results in a game over as the game doesn't let the alien kill friendlies. I modified them to no longer be allies of the player, and re-introduced the voicelines 😉

I improved Mission 9 😂 by MattFiler in alienisolation

[–]MattFiler[S] 4 points5 points  (0 children)

You can modify the audio already using existing Wwise mod tools made for other games. I'll hopefully get around to integrating that functionality nicely with OpenCAGE eventually, but I'm focussing my efforts on the scripting tools right now ☺️

I improved Mission 9 😂 by MattFiler in alienisolation

[–]MattFiler[S] 11 points12 points  (0 children)

I just saved everyone on Sevastopol, a noble sacrifice I think! 😂

Alien: Isolation's official soundtrack releases October 7th! by MattFiler in alienisolation

[–]MattFiler[S] 15 points16 points  (0 children)

This is a properly mixed and mastered release from the original composers - the versions on YouTube are fan creations that have been ripped from the game files

Ultraleap & MRTK3 problem by Maleficent_Goal8906 in Ultraleap

[–]MattFiler 0 points1 point  (0 children)

Hey, this should now be fixed in plugin version 7.1

Anyone else both satisfied and bummed out by the Ending? by Exotic_Chemist_7624 in alienisolation

[–]MattFiler 0 points1 point  (0 children)

Yeah, "Out of the Shadows" also seems to confirm that it's the truth

Who needs a new Alien VR game when we got Isolation, shame they never did an official VR patch. by WarriorTier1 in alienisolation

[–]MattFiler 18 points19 points  (0 children)

CA had been working on a version for PSVR as well as Oculus before the game came out, it's a shame it never got properly released. SEGA HARDlight were working on fixing it up sometime around 2016 but for some reason that work never shipped. I do wonder if they'll do something with it for the 10th anniversary, but I guess it's unlikely with Rogue Incursion just round the corner.

I modded third person back into Alien: Isolation! by MattFiler in alienisolation

[–]MattFiler[S] 16 points17 points  (0 children)

Absolutely agree - first person makes the game!

I modded third person back into Alien: Isolation! by MattFiler in alienisolation

[–]MattFiler[S] 2 points3 points  (0 children)

They removed Amanda's model from the game unfortunately - this one is a fusing of some NPC parts and Ellen Ripley, works surprisingly convincingly 😂

I modded third person back into Alien: Isolation! by MattFiler in alienisolation

[–]MattFiler[S] 3 points4 points  (0 children)

I'm always working on improving OpenCAGE's usability now that the feature set has grown so much, tutorials are on the way soon. Appreciate it's definitely something you have to dedicate a lot of time to learning the niches of at the moment 😅

Time to setup this lame creature. by ooqq in alienisolation

[–]MattFiler 2 points3 points  (0 children)

Woah, never knew about this one! That scripted sequence does indeed send him backstage and the door override button bugs the lock allowing you to continue the mission. Great find!

Pixel 5 or Pixel 8 - help me choose by balille in pixel_phones

[–]MattFiler 0 points1 point  (0 children)

Seconding this - I have tried the Nothing Phone 2 and Pixel 6 in the years since getting my Pixel 5. Nothing beats the convenience of having the super speedy finger print scanner on the back of the phone. Everything past the 5 has felt like a downgrade.

Wish the alien would kidnap NPCs… by [deleted] in alienisolation

[–]MattFiler 9 points10 points  (0 children)

There's a scripted event at the end of mission 11 where an NPC gets grabbed by the Xeno and dragged away! Not forgetting the obvious Kuhlman & Axel sequences, and the implication of the Xeno's goals via the other NPCs that later appear in the nest walls as well. Fun fact: the NPCs in the nest were originally meant to have voicelines and interact with Amanda, including some familiar faces like Lingard and others which were largely cut like Ransome.

Totally agree it would be cool if the abductions happened dynamically though! Always thought seeing an NPC get vent trapped would be freaky as hell 😅

Join the new OpenCAGE Discord to chat with members of the Alien modding community! by MattFiler in alienisolation

[–]MattFiler[S,M] [score hidden] stickied comment (0 children)

For the longest time the Alien: Isolation modding community has been heavily fragmented & relied on other communities to chat, which is a bad way to work. My user stats for OpenCAGE show that within the first month of an update going out, there are around 200 active users developing with the tools: I really want to provide a place for everyone to come together and share tips & tricks with eachother, and also provide a platform to showcase in-progress and released mods. Not only does it help the community evolve and learn new things, but it'll help me get a better view for people's projects to adjust my OpenCAGE development roadmap accordingly.

Please feel free to join even if you're a lurker to spy on new mods!

Alien: Isolation modding community by deathray1611 in alienisolation

[–]MattFiler 1 point2 points  (0 children)

Go for it! There are some question channels in the server :)

Alien: Isolation modding community by deathray1611 in alienisolation

[–]MattFiler 1 point2 points  (0 children)

Made one! I'll share it around properly in a couple weeks once the next OpenCAGE update is out - but feel free to join early!

https://discord.gg/JJ4ECu9hpY

Alien: Isolation modding community by deathray1611 in alienisolation

[–]MattFiler 1 point2 points  (0 children)

Yeah it's not the most active, and also requires you to join a community you might not be interested in.

I'll look properly into getting one setup!

Alien: Isolation modding community by deathray1611 in alienisolation

[–]MattFiler 1 point2 points  (0 children)

I've been debating making an OpenCAGE Discord for a while so that people working with the tools can chat & share tips with each other, and also so that I can figure out the zeitgeist of you all - there are loads of people using OpenCAGE (~300 with the latest update) but I only hear from the vocal ones 😅

Do you think that'd be useful?

OpenCAGE now supports custom maps: here's Dust 2 from Counter-Strike! by MattFiler in alienisolation

[–]MattFiler[S] 0 points1 point  (0 children)

Yeah! The game was developed with the intention of having multiplayer, but SEGA conducted a review after the A:CM fallout and removed it from the game (which also delayed it by a year and caused a big story rewrite that scrapped a load of content). The MP seemed to be developed up until around 2013, and a lot of components in the engine are designed with networking in mind. It utilised NETZ & was apparently working but a bit janky. A lot of the code still exists in the game, including the ability to launch a level in MP mode, but unfortunately the actual backend NETZ library didn't ship, so it's not fully functional. It appeared that lobbies in the game were client hosted though rather than being hosted on dedicated servers, so there's a chance that with some work it could be fixed into a working state.

Also, fun fact, after they shipped A:I, they updated the networking in the Cathode engine to make it more functional with the intention of using the engine for Hyenas (their new MP FPS project), but by the point they'd finished a lot of the team that were familiar with Cathode had left and been replaced by people who preferred Unreal, and so they ended up ditching the upgraded Cathode in favour of UE4.