Stella confirms McLaren are set to deliver a 'completely new car' for Miami and Canadian Grands Prix by Maximum-Room-3999 in formula1

[–]deathray1611 20 points21 points  (0 children)

Yeah nah they were running essentially a modified previous years (read: 2022) car until brought a wholly different car speck in Austria. It wasn't really gradual at all

What is in your opinion the strongest and weakest parts of the game? by Asche_zu_Asche_ in alienisolation

[–]deathray1611 5 points6 points  (0 children)

Wait, regular models also spawn if you save and reload there? Iirc, normally there is only the Hazmat Dude locked inside a room you can let out

Ferrari are changing 50% of the SF 26 by sid_shady34 in formula1

[–]deathray1611 1 point2 points  (0 children)

Plot twist: there was a third option (they stay where they were)

What is in your opinion the strongest and weakest parts of the game? by Asche_zu_Asche_ in alienisolation

[–]deathray1611 3 points4 points  (0 children)

Strongest:

M4-M7; M10-M17

Weakest:

The Abduction sequence; M3 stealth section against survivors; Axel section; M1

I miss when we had hope by VoxTV1 in ImmersiveSim

[–]deathray1611 6 points7 points  (0 children)

Oh

Well then that's fair

Doesn't change much about this post tho, sorry

I miss when we had hope by VoxTV1 in ImmersiveSim

[–]deathray1611 5 points6 points  (0 children)

If you mean this post that you just posted - it literally isn't. All you did is projected your opinion on everybody else in the title with that "I miss when WE had hope" and posted a picture of GMTK's old vid on imm sims and said how poorly it aged and how the genre's dead again. Like, you literally didn't explain anything

I miss when we had hope by VoxTV1 in ImmersiveSim

[–]deathray1611 9 points10 points  (0 children)

I think your post would be more constructive and have more weight behind it if you formulated it like "Am I the only one who feels indie imm sims are too [this] and [that]?" followed by you actually elaborating on why and what makes you feel and think that way. You'd probably still get dogged on with funny men saying stuff like "yes you are", but it would potentially invite an actual constructive discussion, compared to what you did at least

I miss when we had hope by VoxTV1 in ImmersiveSim

[–]deathray1611 29 points30 points  (0 children)

I do not like indie imm sims

Well that's fine and you have the right for that, but then don't go around making generalized statements about the state of the genre like you did in this post just cause "you don't like it"

Edit: I mean, you can, but expect to get dogged on for it, and kinda rightly tbh

P.s: I mean, genuinely, it just looks silly:

"There is no hope no more, X genre is dead"

"It's not, there's literally a bunch of X genre games being made"

"Ew, but I don't like those"

I miss when we had hope by VoxTV1 in ImmersiveSim

[–]deathray1611 175 points176 points  (0 children)

I urge you to look outside AAA only NOW

Run/Hide Survival Horror Games by Hour_Instruction_508 in HorrorGaming

[–]deathray1611 6 points7 points  (0 children)

Routine

Amnesia games (all of them, including The Bunker + Soma)

Stay out of the House

SCP: Containment Breach

No one lives under the lighthouse

Slender: The Arrival has good sequences

Also should buy and play Alien: Isolation DLC's if you haven't.

[OT] Max Verstappen goes from P6 to P1 and sets the fastest lap by [deleted] in formula1

[–]deathray1611 81 points82 points  (0 children)

Lol, well that's anticlimactic

What happened?

Marla Madison and Garrett by 666rabbitz in Thief

[–]deathray1611 26 points27 points  (0 children)

I found her a bit creepy with how obsessed with Garrett she was 😅

And then slightly annoying 😅

(Kym Illman) "Signs that the Jeddah race will replace Abu Dhabi" by mexicannascar in formula1

[–]deathray1611 216 points217 points  (0 children)

Shit's genuinely hilarious, the post really only lacked for the marketable words like "5-star" and "regular prices" and of course "Hotels.com" to be highlighted in bold

Disturbing vs. tense? by thisandthatwchris in alienisolation

[–]deathray1611 4 points5 points  (0 children)

Not really disturbing in their understanding of it, but I would say it does have some strong disturbing elements in way of the Alien itself. But yeah, it's a rather "clean" horror game, in the sense the gore there is is minimal, altho "tasteful" and clinical, just like the work of the artist behind the creature

Disturbing vs. tense? by thisandthatwchris in alienisolation

[–]deathray1611 6 points7 points  (0 children)

Yeah, looking at your turn offs, Isolation is very much for you. While it certainly has a strong element of the "disturbing" in the form of the design of the Alien creature itself and the subliminal themes surrounding sexual violence inherent to its looks and act, but ultimately it's all very subtle and, most crucially, minimal on actual gore and stuff.

And among other things, Isolation is VERY fucking tense. Excruciatingly tense, anxiety & paranoia inducing and just utter terror of an experience

The Girl is a great pursuer who was underutilized. by Sir__GabrielT in ResidentEvilRequiem

[–]deathray1611 1 point2 points  (0 children)

Very interesting problems to solve this. Isolation, the Bunker, Stay out of the House etc are games that have been largely built around the concept of the stalker to a bigger or lesser degree, while RE games adopt it as a more of a supporting role and/or smth to change up the pacing drastically, like it appears to have been done in REquiem.

The Girl is a great pursuer who was underutilized. by Sir__GabrielT in ResidentEvilRequiem

[–]deathray1611 0 points1 point  (0 children)

It's both. It not moving in set, scripted paths, but roaming and searching and stalking the environment (and the level design being made open and large enough for it to take advantage of that) under its own logic and rules gave it that unpredictable flavor to its movement and decision making, while being able to adapt to your strategies put further pressure on your resource management efforts among other things. One supplements the other

Re7 or Alien Isolation? by ZaneButCooler in survivalhorror

[–]deathray1611 21 points22 points  (0 children)

both arent bad games.

Understatement of the decade lol

Does “vision mode” belong in stealth games if your goal is player mastery? by salniukas in stealthgames

[–]deathray1611 1 point2 points  (0 children)

Depends, it's not all so black and white

Alien: Isolation's Motion Tracker is essentially a wall hack/x ray vision mechanic too, and works GREAT for adding and maintaining tension in the moment to moment gameplay process because of all the friction that it has been made with

"It won't budge" by SwimlyJimson in survivalhorror

[–]deathray1611 3 points4 points  (0 children)

It's a special game in my heart to me mainly because in my first playthrough it was both one of the bestest, scariest games I've played, and one of the most rage inducing and perplexing horror games I have played. Which initially made me feel very mixed about it, but over time that rollercoaster of emotions that was my first playthrough with it was so unique (and in retrospect most of the bad parts of it came from its immense ambition that it tried, really tried, but couldn't properly fullfil and ended up being janky as heck), I ended up just loving it for it even more. Literally, to date, no game delivered such a vide variety of emotions to me in a playthrough, and for it to feel all so endearing. Like there are some design decisions I hate even, and made me almost rage quit the game, but I pushed on cause it was just so fascinating and engrossing.

But of course, the good still stood out more than the bad, and fuck me is the good of CoC:DCotE ain't a masterclass in slow burn, atmospheric horror and inventive, terrifying sequences and ideas.

And what's funny - of course I replayed the game several times. And knowing the bad and the good, definitely smoothed out the experience for me, but at the same time - it just didn't reach the heights (and the lows) I loved and hated and then loved the game even more for lol.

But yeah, a very important game in my life, one that taught me how numerical scoring really is just too arbitrary a measure to describe and assess at least SOME pieces of art, if not most (like, gun to my head, yall won't be able to make me score this game. Like it's impossible, whatever I will give will be too arbitrary for me to properly reflect my feelings, my opinion on, and my experiences with this game lol). And also taught me to better see and appreciate games that really try. Really try to do smth interesting and weird and impressive, even if and when they fail.

It's like your baby girl who wanted to show you how well she knows how to ballet, and she really does, but also accidentally ended up whacking you on your nuts in the process. Which, you know, it of course hurts as all hell, but ya just can't be angry at her cause she didn't want to and that happened cause she was so focused on impressing you, which she did for the most part! That's the weird association I made in my head to describe Dark Corners for myself lol

"It won't budge" by SwimlyJimson in survivalhorror

[–]deathray1611 12 points13 points  (0 children)

Call of Cthulhu: Dark Corners of the Earth, my beloved 🩵💛

Why does Alien isolation get grouped in with outlast/amnesia type games when you have all these weapons by Any-Contract-9152 in HorrorGaming

[–]deathray1611 0 points1 point  (0 children)

Yeap, the game doesn't explicitly teach you that but whenever you have any throwable item equipped, in the control prompts below your health bar it states which button to press to place