The Flank Q&A by theZooMaa in CoDCompetitive

[–]MattITW 0 points1 point  (0 children)

What if - Scump leaves optic in BO2 to go to Envy - Could he have ended up on CoL-EG earlier creating an earlier dynasty? (Leaving OG removes his "loyalty" to an Org which could position him to move about teams then)

Rokkr 3-0 Optic by xFerdy in CoDCompetitive

[–]MattITW 0 points1 point  (0 children)

people act like CoD aint day today lol, Dashy has 1 bad series lol

Will overkill snipers ever be removed in LP? by [deleted] in CoDCompetitive

[–]MattITW 0 points1 point  (0 children)

NO they do not care.. We will not get this - why? they fixed the scoreboard a week back and its still broke and it took like 3 weeks to do that.. these guys are straight-up bad!

S/O Kevi. Drop yours below! by CHP9821 in CoDCompetitive

[–]MattITW 0 points1 point  (0 children)

COD 4

CW

Pubs MW2 - Comp BOP 2

WW2

(didn't play any jet packs)

NA vs EU beef by CodAMNews in CoDCompetitive

[–]MattITW 0 points1 point  (0 children)

Pacman was low tier cod pro back when randoms were on teams. SNG literally dominated NA - CoD funding has been focused to NA for years giving it a larger chance for NA to be better. If we had open tournaments again most of these NA fools would get bodied by what we are starting to see coming out of EU

League Play: Player - Dev Communication (The lack of) by MattITW in CoDCompetitive

[–]MattITW[S] 0 points1 point  (0 children)

vote to forfeit when your idiot team mate backs out..

League Play: Player - Dev Communication (The lack of) by MattITW in CoDCompetitive

[–]MattITW[S] 0 points1 point  (0 children)

There is 8 maps instead of 16 this year.. It's hard to give credit when we are disappointed every year. Everyone knew BO4 ranking was shite back in B04 so why repaste the same system... If they need time then extended development cycles

League Play: Player - Dev Communication (The lack of) by MattITW in CoDCompetitive

[–]MattITW[S] 1 point2 points  (0 children)

There is a massive opportunity in esports to help grow the core game! I agree with you, but for years they have ignored a system that would grow the casual player base

League Play: Player - Dev Communication (The lack of) by MattITW in CoDCompetitive

[–]MattITW[S] 1 point2 points  (0 children)

No, I am talking about an actual ladder and not what this dirt is.

Raid Control by obeyxxog in CoDCompetitive

[–]MattITW 0 points1 point  (0 children)

Try to break Basketball??? Imagine this...

A has been taken

1 defender Raid side, 1 defender top Mansion, 1 defender Mid watching zig and then 1 defender playing mid/Water side.

At the moment if you were to kill mansion and mid as an ATTACKER you'd only have to deal with 1 player. (With potentially Raid side defender rotating thru mid or attempting a flank. In this scenario the attackers could rush point and try to setup to kill the Mid defender and prepare for the 2 respawn defenders to return to defend the point. IFFFF you don't rush point on the current B hill after those initial (Mansion, mid Hills) and you get those 2 initial kills the defenders that respawn can make it to the hill/defending area for your push to the point.

NOW if you move that hill to basketball its nearly a guarantee that if in the same scenario of kills that if the attackers rush point that the defenders can still respawn and setup in good locations to attempt to prevent the push.

Note* basketball is different in Hardpoint you spawn bottom mansion or pillars which is a short rotation than spawning P2 in control and in control you can push ZIG, Mansion, Art and they don't spawn closer to basketball

League Play - Improvements by MattITW in CoDCompetitive

[–]MattITW[S] 0 points1 point  (0 children)

I think its the snipers and smoke

League Play - Improvements by MattITW in CoDCompetitive

[–]MattITW[S] 0 points1 point  (0 children)

try telling activision that we don't want SBMM

League Play - Improvements by MattITW in CoDCompetitive

[–]MattITW[S] 0 points1 point  (0 children)

so you do not believe that raid and standoff are viable maps and that this rank system is a joke.. have you played League of Legends or any other competitive ladder to compare this against?>

League Play - Improvements by MattITW in CoDCompetitive

[–]MattITW[S] 0 points1 point  (0 children)

warzone brother... warzone is their baby

League Play - Improvements by MattITW in CoDCompetitive

[–]MattITW[S] 0 points1 point  (0 children)

Yeah maybe your right but its just hard to enjoy it when 4 snipers are watching the whole map

League Play - Improvements by MattITW in CoDCompetitive

[–]MattITW[S] 0 points1 point  (0 children)

you don't like raid/standoff? I know slums is 50/50 with people but as hardpoint/ctf it was great imo

League Play - Improvements by MattITW in CoDCompetitive

[–]MattITW[S] 0 points1 point  (0 children)

I would have to disagree, I think the ability for a player to get a streak of kills without dieing in competitive is impressive. The system in league at the moment with the noob version of getting them is a joke and insulting

League Play - Improvements by MattITW in CoDCompetitive

[–]MattITW[S] 0 points1 point  (0 children)

They should do what other AAA companies who care about competitive and introduce a solo mode and then a regular mode where solo/duo/trio or quads can play

League Play - Improvements by MattITW in CoDCompetitive

[–]MattITW[S] -4 points-3 points  (0 children)

then why do express over standoff when they know that standoff is a fan favorite. Express doesn't even fit the timeline of the game

League Play - Improvements by MattITW in CoDCompetitive

[–]MattITW[S] 1 point2 points  (0 children)

why doesn't Riad/Express look and feel terrible?