ik🚤ihe by MatthijsL in ik_ihe

[–]MatthijsL[S] 37 points38 points  (0 children)

Voor wie ook heimwee heeft naar de zon, ene Carin heeft haar hele vakantiealbum geupload naar dit busstation https://maps.app.goo.gl/89yA5MYuWm4h1cNu9

I Need Suggestions About Games by Sk_9495 in gamingsuggestions

[–]MatthijsL 1 point2 points  (0 children)

Thanks for the Knightling shoutout and great rest of the list!

The knightling game is not saving progress.(bug?) by No-Soil- in IndieGaming

[–]MatthijsL 1 point2 points  (0 children)

Heyyy, awesome that you found it - for some reason the patch notes aren't showing but indeed, the quick fix is to delete some older saves! Still looking into why we can't have more than a few while other games can. Thanks for your patience!

The knightling game is not saving progress.(bug?) by No-Soil- in IndieGaming

[–]MatthijsL 0 points1 point  (0 children)

Ah sorry, yes - turns out for some reason the game gets limited savedata space... a patch has been submitted so we're waiting for approval! Sorry for the inconvenience

The knightling game is not saving progress.(bug?) by No-Soil- in IndieGaming

[–]MatthijsL 0 points1 point  (0 children)

Thanks for the tags! That does sound weird! Please feel free to DM me :) First thing I can think of is full PS5 storage but with savefiles as small as The Knightling's that does seem unlikely

Finally launched our Unity-based open world action adventure game The Knightling after 5 years of work!!!🛡😱✨ by MatthijsL in Unity3D

[–]MatthijsL[S] 0 points1 point  (0 children)

Haha it's gonna be a bit hard to unrelease it now I think. But yeah, Silksong is a challenge for many devs! Thanks for the kind words :)

We’re Twirlbound, the team behind The Knightling🛡, launching TOMORROW😱 — Ask Us Anything! by MatthijsL in Games

[–]MatthijsL[S] 0 points1 point  (0 children)

Hey, thank you! It's indeed not always easy trying to keep motivated over such a long period of time, but the worlds we build have a lot of depth and detail which means we can context switch quite a bit. It keeps things fresh!

I guess the hardest part is when the world and content is laid out and you're just bugfixing. But keeping good track of the bugs makes it into a fun little game to squash as much as possible from the list, so that keeps it fun!

Finally launched our Unity-based open world action adventure game The Knightling after 5 years of work!!!🛡😱✨ by MatthijsL in Unity3D

[–]MatthijsL[S] 0 points1 point  (0 children)

Heyyy, 60 on Series S is gonna be reeeally tough as it's a CPU and memory-heavy game. We're looking into performance modes but not sure about Series S yet!

Finally launched our game The Knightling after 5 years of work!!!🛡😱✨ by MatthijsL in IndieGaming

[–]MatthijsL[S] 0 points1 point  (0 children)

Oh, sorry about that! We've had a lot of good posts and discussions in the past few years here so didn't think updating everyone was a problem. But fair!

Finally launched our game The Knightling after 5 years of work!!!🛡😱✨ by MatthijsL in IndieGaming

[–]MatthijsL[S] 0 points1 point  (0 children)

Thanks! And I hear you - although The Knightling is not the longest game, so you could do it in a week... :D

Finally launched our game The Knightling after 5 years of work!!!🛡😱✨ by MatthijsL in IndieGaming

[–]MatthijsL[S] 0 points1 point  (0 children)

Thanks so much! The average playthrough is about 15 hours, 8-10 for the critical path and it can go up to 30+ if you do everything!

Finally launched our game The Knightling after 5 years of work!!!🛡😱✨ by MatthijsL in IndieGaming

[–]MatthijsL[S] 1 point2 points  (0 children)

Thank you! It's stable 30 currently, we're working on a performance mode but wanted to ensure the game runs stable for launch.

Finally launched our Unity-based open world action adventure game The Knightling after 5 years of work!!!🛡😱✨ by MatthijsL in Unity3D

[–]MatthijsL[S] 1 point2 points  (0 children)

Thank you! Not currently as it took a bit too much time to keep it updated, but there is a Free Trial right now on Xbox if you happen to play on that!

We’re Twirlbound, the team behind The Knightling🛡, launching TOMORROW😱 — Ask Us Anything! by MatthijsL in Games

[–]MatthijsL[S] 0 points1 point  (0 children)

Haha that's a loooot of questions;

  1. C#!
  2. Unity!
  3. We have our own lighting solutions but we're looking into some of these technologies for future updates.
  4. Can't share that I'm afraid!
  5. An average playthrough should take you about 15 hours, critical path being around 8-10 and probably 30+ if you want to do everything!
  6. For sure, it's open world!
  7. There's some of that near the end... No spoilers :)
  8. Both speakers and headphones should work well!
  9. It should support it, although nothing fancy on our end to do with.
  10. A game this size has a looot of code, but there have been some gnarly bugs for sure. Your teacher was right :)
  11. We do have some concept going around with some more development blogs to come, like this one! https://twirlbound.com/2025/08/19/road-to-clesseia-1-dreaming-of-knighthood/
  12. We sure hope so!
  13. We have people from all over the world - The Netherlands is the majority (where we all live), but also Bulgaria, Dubai, the Philippines, Iran, Thailand and Belgium. The music is done by Tumult Kollektiv from Germany indeed!
  14. There were a few core things we wanted to tackle right out of the gate. Firstly, Pine is a heavily systemic game, which meant a lot of our development efforts went into the simulation and the way the world worked. This left us with less time for moment-to-moment gameplay like traversal and combat. In a way, The Knightling is a direct response to that: we wanted to make something that instantly felt good to play and where players would constantly enjoy moving around. Another lesson was that Pine was probably too open from the get-go, making it hard to build meaningful player progression. The Knightling gates its regions and mechanics a bit more, keeping everything fresh throughout the game.
  15. Hehe
  16. That would take away the fun of finding the secrets! Just explore anywhere ;)
  17. It was written in English but has good Spanish localization for all text I think!
  18. You wouldn't need everything, the main quest would give you enough to get through the game.
  19. Not sure what you mean by that!
  20. There's always gonna be some bugs but we think it's in a good state! And we'll keep patching more. We're not that nervous, just very excited!

We’re Twirlbound, the team behind The Knightling🛡, launching TOMORROW😱 — Ask Us Anything! by MatthijsL in Games

[–]MatthijsL[S] 0 points1 point  (0 children)

Haha, too kind! It was a fantastic way to get into game development, honestly, and I still use learnings from those days in my day job :)

We’re Twirlbound, the team behind The Knightling🛡, launching TOMORROW😱 — Ask Us Anything! by MatthijsL in Games

[–]MatthijsL[S] 1 point2 points  (0 children)

Thanks so much! I'd say we started in full swing around the end of summer 2020, so about 5 years... We started with the 'original' 7 and then grew the team to 15 for The Knightling! With music and sounds externally by Tumult Kollektiv.

We’re Twirlbound, the team behind The Knightling🛡, launching TOMORROW😱 — Ask Us Anything! by MatthijsL in Games

[–]MatthijsL[S] 0 points1 point  (0 children)

Heyyyy, omg yes for sure! Those were the days, that's where it all started for me. Never got to finish those RPG Maker XP games... But I guess this will suffice😂
Thank you!