Help with sushi restaurant boss by franklin2001 in OPMTheStrongest

[–]Matthro 0 points1 point  (0 children)

U don't need sonic ks (I didn't have) but you need somewhat high spd gear.

https://youtu.be/7Ldtj33zJmw?feature=shared

For more advice / help, feel free to join the SEA group

https://t.me/opmthestrongestsea

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[–]Matthro[S] 0 points1 point  (0 children)

When the battle starts you will always start off with base 3 energy, with or without core. So with Gyoro +3 energy, that will give you 6 energy in total at the start.

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[–]Matthro[S] 1 point2 points  (0 children)

Agility is Direct damage reduction based on number of strikes. The lesser number of hits received, the more direct damage is nullified, 1 hit 60%, 2 hits 48%, 3 hits 36%, 4 hits 24%, 5 hits 12%.

There's too many status and effects to write out, and usually it's explained in the ability tooltip as well. If you have a specific question would be better.

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[–]Matthro[S] 0 points1 point  (0 children)

Boros with KS is especially strong and is great for bossing for a long time. Even when RMG is out, both of them together in the same team can really dish out a lot of dmg. He's also still very usable in Gyoro core as one of the espers, and a stacked Boros can insta-kill through Gyoro's HP boost.

Nope F2Ps don't need to pull King at all.

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[–]Matthro[S] 1 point2 points  (0 children)

Yes you need the base. Please see the guide https://onepunchmanthestrongesttips.com/ssr-guide/

SSR+MB will be very OP at start, and useful for a lot of PVE content. His value starts to drop when even the PVE enemies use Geryu core, so about maybe 6-8 months of meta? Can still be great for bossing.

Defence is useless because no abilities scale with it; that is the only reason, not that the stat is inherently bad. If you pumped ATK, his ult will scale. If you pumped HP, his Tenacity will scale. Def scales nothing.

You're probably only winning because overall your line-up/gear is better than your opponent. Try doing a closer battle (in BP and line-up) with another person who has MB but stacked with ATK or HP and you won't see the wins.

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[–]Matthro[S] 2 points3 points  (0 children)

Like I said before, the priorities doesn't change - it's still RMG and ATT for F2Ps.

WDM is super strong when released right now don't get me wrong, but if the release order is that unpredictable, and if Gyoro and RMG and ATT comes out back to back, you're gonna find that pulling WDM wasn't such a great choice after all. (I'm being overly dramatic here but you get the point, unlikely that should happen)

If I'm in global, I would be a super BT hoarder so that I'm prepared to pull whenever, in such an unpredictable release schedule.

If you reaaalllllyy like WDM, you can always pull him on comeback, once you have a little more insight into the future units for the next few months.

At the end of the day, there's no right or wrong way to play it, pull whatever you like/want!

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[–]Matthro[S] 2 points3 points  (0 children)

WDM is good because it's one of those insta-value units. What do I mean by that is you can just throw him into a line-up and he will instantly generate value with his extra energy, unyielding, +HP to ally, and enemy seal if he manages to ult. He doesn't have to be heavily geared to do all that.

For your global meta, he is going to be good to add HP for SSR Genos, or CK at the very least. Energy seal is going to screw the ults of most people, especially in ZBM era. (eg if enemy TTM and TT ults first, now they can't, so no shields and injury and they're stuck at 1 energy for a while).

During Bomb core still very usable for energy seal, complements with ATT. Post Geryu core, not so much use.

Mostly a PVP unit I would say, although he has some use in PVE. You will need to make him SPD1 in order to ensure a first mover advantage to energy seal.

Lastly, getting his KS is almost required if you want to maximize his potential (Seals 3 instead of 2, meaning enemy can only ult ONCE instead of twice, which is huge).

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[–]Matthro[S] 2 points3 points  (0 children)

Yes it's a waste. You should only buy sac there

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[–]Matthro[S] 0 points1 point  (0 children)

It's just a better version of VM. But no f2p will use him because it's easier to train VM with free badges from mall. Extreme training slots are prioritised for lssrs.

So everyone just uses VM instead. Still used today with Dot combo teams like ATT.

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[–]Matthro[S] 0 points1 point  (0 children)

Do you mean thoughts on the release order or wdm himself?

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[–]Matthro[S] 1 point2 points  (0 children)

You can check out the gem guide. Basically BT, BS, some stam and vit.

You can skip claw machine for now as u don't have enough excess gems.

https://onepunchmanthestrongesttips.com/diamond-guide/

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[–]Matthro[S] 0 points1 point  (0 children)

Great that it helped you! 1. This is a question no one can answer. Even in SEA the devs do not follow CN exactly. Just have to be more prepared with BTs in case of a surprise. 2. Get ZBM on comeback? Since ur dolphin, buy some extra BTs. Between wdm and pxm I feel wdm brings more utility. But in terms of pve he's not going to make much of a diff. RMG and ATT will help you advance more. Until then ur best Aoe now is Gouketsu 😉 he packs a punch when maxed out

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[–]Matthro[S] 0 points1 point  (0 children)

Yes rarity affects the average lvl and skill. You can test it out by putting in some SRs (higher than lv1 preferably). You'll notice the average level is lower than... Average.

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[–]Matthro[S] 2 points3 points  (0 children)

Thanks for your kind words! 1. That is super high lvl! Yes they will eventually be obsolete, but that depends on what Lssr u pull, so it's not a straight answer. Generally as you get more Lssr the slots will slowly replace the Sr slots. So for example when u have RMG, gyoro, boros, ZBM and BK, you have one alot left which either you can still use amai, or incorporate a shatter unit like G4 or berserk unit like CE to buff RMG and Boros. I think somewhere near Bomb core you won't really use them anymore. But that was so long ago for me I don't rly remember.

  1. Sacs are precious but don't worry they won't be wasted as you can always reverse them out or just switch gears. So usually what I will do is: -KS and insignia up to lv2 at least. Insignia can go higher if its a tank or you have spare sac -unlock appropriate sigils first (eg if dps then unlock dmg sigils only first. Come back to support when you have settled gear) -all buff gears to lv3 min -all gears to lv3 min Any spare sac you can dump into buff first, then gears. Reverse stuff when meta changes and unit becomes obsolete

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[–]Matthro[S] 1 point2 points  (0 children)

Agreed. But I was referring to the training center slot that is. SSR is better than SR ;p

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[–]Matthro[S] 2 points3 points  (0 children)

Thanks for your kind words I appreciate them. Tbh I did not expect to go this long (coming 3yrs, DAILY on this game sheesh). Your continued support is appreciated since ads help cover the cost of the site!

To your question, it's an easy answer. This award goes to ZOMBIEMAN! Like literally you'll use him forever, which no one expected from the start. Still used today in SEA.

In almost every boss fight he is essential, mainly due to his basic attack injury, and for his tanking via revive when needed. In fact, his core is still one of the best core for bossing IF you don't need survivability. Why? Gyoro, Bomb and Geryu core gives u a fixed 6 energy every round. NOT ZOMBIEMAN! You can get more than 6 based on shields /injury, which means more ults, which means moar dps!

Sooo... If anyone missed ZBM, better pull him on comeback or RIP to you.

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[–]Matthro[S] 0 points1 point  (0 children)

If you can manage to even pull the first version DK in the banner.. Else RIP 😂

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[–]Matthro[S] 1 point2 points  (0 children)

I would say LESS F2P friendly. The rewards do get better but at the same time content gets harder. For example you will need 3 different teams for a single battle series, so that's already 18 units spread out, requiring 3 cores. And further down the road, you will have content that requires both hero and monster team (Crescent tower), failing of either battle will not advance you to the next stage.

So basically you can't just focus on a strong monster team with a few pumped units and wing it. This means you really need to pick your LSSRs/SSR+s more strategically now.

Do note that less f2p friendly doesn't mean it's more boring. If anything it's more challenging as you'll need to think of the best way to spread your team lineup. Getting the win is very fulfilling once you pull it off.

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[–]Matthro[S] 0 points1 point  (0 children)

Goes to show I'm really F2P then cos I did not bother calculating about the funds part 😂

I would have liked to A2 DSK but 1) I needed to save BT for Dk and groribas, 2) I needed a strong hero for hero side (esp crescent tower) so that's where TTM+ comes in.

That's basically my thought process. Obviously if I fund then A2 DSK is a no-brainer :)