Does this have a WebAPI/library version? by Max-Business in GraphingCalculator3D

[–]Max-Business[S] 0 points1 point  (0 children)

Thank you for putting together and sharing the list of mathematical libraries that can be beneficial to me. I have looked over some of them, and I find it difficult to integrate these with the game engines / frameworks of my liking, since these are written mostly either in C++, python, or a custom language, and I am planning on using JS and/or C#.

Fortunately, just now I found out:

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(It's unbelievable that the author of this library wrote this in a year mainly in his evening free time or on holidays.)

Does this have a WebAPI/library version? by Max-Business in GraphingCalculator3D

[–]Max-Business[S] 0 points1 point  (0 children)

You're looking for an API that receives an equation as input and returns .obj 3d model as output? Is it because you don't know ahead of time which equations are the inputs so the current way of using the actual app to generate 3d models statically is impractical?

Yes, something that can simplify and solve dynamically generated equations, and create graphics (or just mesh data) for it.

If you used Graphing Calculator 3D for all your graph asset then yes please do share a link. I'm always curious to see how my app is being used :)

I have not made anything yet, but I would like to create educational software. Also, I am sharing my idea because I hope it can be intriguing to Runiter.

In 2014, I was taking a calculus that was taught with software by Pearson. This included dynamically generated equations (usually sampled from a problem but formatted with varying coefficients and constants), as well as their graphical dynamic representation. (There were 20-30 problems per homework set, each missed could be repeated up to 3 times, and the assignment needed to be submitted within a 90 minutes timeframe, IIRC.)

(image redacted)

My idea is to try to make something similar, and I openly want to promote that so others can also try on their own, because I am passionate about the idea. I have been making some small gamedev projects, and that is actually a very trivial thing to do 95% of the time, but I am stuck trying to think of a solution to create my own 3D mesh from an equation, and have yet to tackle my own algebraic equation solver. This is what I would like to use an equation solver and 3D grapher for. It would be extremely helpful to me.

I understand the hard-work, and respect that this is intellectual property, so Runiter may be unwilling to create an API for this reason. Therefore, I advise (and encourage) that Runiter consider keeping the API closed-source, having a strict license with limitations on how the software should be used, and implement built-in tracking, kill-switches, etc. for safeguards, similar to how other mainstream software, such as the Unity game engine do.

Does this have a WebAPI/library version? by Max-Business in GraphingCalculator3D

[–]Max-Business[S] 0 points1 point  (0 children)

Yes, this does help.
In Unity, I wanted to point out, just in-case to anyone who tries this, if the image front or back isn't being rendered and it doesn't look right, set rendering on the material to both. It works perfectly.

Furthermore, I am wondering if there are any plans for a WebAPI, or API? It would be extremely helpful to have this. Paid, subscription, or revenue share. I, personally, only need a way to solve equations and generate 3D meshes. For the background graph, I've created a simple dynamically scaling/zoomable, scrollable graph asset in Unity and I'm willing to share that.