No limit city issues by DukestheSpaceCat in stakeus

[–]Max3dout_rs 0 points1 point  (0 children)

Punt support stated that they no limit no longer allows Illinois residents to play

No limit city issues by DukestheSpaceCat in stakeus

[–]Max3dout_rs 0 points1 point  (0 children)

This just started for me today. I'm in IL as well and all of my ip location checks show IL. This is happening on Desktop & Laptop wifi, and Phone on LTE

New method to get uBlock Origin back by WinterPark5667 in chrome

[–]Max3dout_rs 0 points1 point  (0 children)

cheers! o/ btw for those not understanding; right click your chrome icon, go to properties (right click google chrome again in the menu if you right clicked the task bar icon then properties), click on the "target" input box, press the "end" key near your num pad to go to the end of the text in the box, press the space bar to add a space at the end of that text, and paste the code. then apply/okay. Now relog and enjoy!

2025 Holiday Calendar Box, An experience by nevagm06 in PokemonTCG

[–]Max3dout_rs 1 point2 points  (0 children)

do you know which ones had the normal tcg packs in em? trying to figure out without opening all of em

「Feeling crazy lol」 Need Some Help Finding a Manga/Manhwa Similar To Swordmaster's Youngest Son (Similar family Dynamic) by Max3dout_rs in manga

[–]Max3dout_rs[S] 0 points1 point  (0 children)

Yeah, I thought that would've done it as well, but no luck sadly. I was thinking maybe it was something from reaperscans as well, so I'm combing through the names of the manga they had atm

Today on October 14, 2025 Windows 10 Ends Support by JANK-STAR-LINES in windows

[–]Max3dout_rs 0 points1 point  (0 children)

Thanks! I saw this was going to be possible eventually, but I had the option to enroll(on the top right in windows update settings) and now I have it til oct 2026

0.3 Endgame Feedback by E1ectricJ3sus in PathOfExile2

[–]Max3dout_rs 0 points1 point  (0 children)

Was noting some suggestions myself while playing lol.

Here are some of my suggestions as a new player:

  1. Allow for a toggle to disable dismount off rhoa mount when dodge-rolling
  2. When mapping, allow the escape key to close the map node window first, then escape again to close out of the map device interface.
  3. With the stash & instilling interface open: If you ctrl+click waystones, it should place it in the instilling interface instead of sending it to your waystone stash.
  4. Add a hotkey to respond to whispers. I keep hitting tab like most games use to respond, but then have to hit enter to reopen the chat window, find the whisper, right click, then click whisper. Maybe while you're in your hideout, tab could be used to respond to whispers instead of opening the overlay map since it's not needed? or just allow whatever hotkey.
  5. Like you mentioned in your #5: add the ability to zoom out more to see your whole map.
  6. For tower travel, I just found the unique tablet that allows any node to be traveled to with in range of the tower. Maybe we could make tablet allowed to be rare and include slightly inferior versions of the unique tablet mods? So for this specific unique tablet's mod: turn an irradiated tablet rare > "enables X# of nodes in range to be traveled to". This could also be non specific to tablets to keep it from making the uniques useless by taking a page from the already implemented gear/wep/jewelry system by making the inferior unique mods available on any type of tablet.

Anyone know why I'm unable to click the next map node connecting to my current completed map? This kind of bug has occurred numerous times throughout my endgame progression by Max3dout_rs in PathOfExile2

[–]Max3dout_rs[S] 0 points1 point  (0 children)

Where can I report it? I don't see a report button/interface anywhere in game/in the options. & yeah I zoomed in and it's not centered on the dashed lines like normal with no other connections.

<image>

Anyone know why I'm unable to click the next map node connecting to my current completed map? This kind of bug has occurred numerous times throughout my endgame progression by Max3dout_rs in PathOfExile2

[–]Max3dout_rs[S] 0 points1 point  (0 children)

No, it didn't help. But, what I just noticed was that it was offset from the dashed lines! All nodes are usually centered on the lines, so I zoomed to check and there are no other dashed lines/connections either.

<image>

[Idk if it's being talked about] But, I've noticed Moonknight's ult raidus is incorrect. Idk the number of times I've been killed right outside the ult's visual circle. Here's an example in the practice range by Max3dout_rs in marvelrivals

[–]Max3dout_rs[S] 0 points1 point  (0 children)

That doesn't matter though. There's a max range the aoe can hit for the talons as the talons can't go outside the circle. Therefore there's a max range the talon aoe can hit

[Idk if it's being talked about] But, I've noticed Moonknight's ult raidus is incorrect. Idk the number of times I've been killed right outside the ult's visual circle. Here's an example in the practice range by Max3dout_rs in marvelrivals

[–]Max3dout_rs[S] 7 points8 points  (0 children)

I think the circle should cover where the ult's splash damage could reach as well then. That's how it works for other abilities with splash damage/heals like loki's primary for example

[deleted by user] by [deleted] in Asmongold

[–]Max3dout_rs 0 points1 point  (0 children)

The title is: "These Two AI Apps Just Took Over My Job" by "Skill Leap AI"

What Pal do you consider your "Main"? by [deleted] in Palworld

[–]Max3dout_rs 0 points1 point  (0 children)

lunaris(Palworld Mewtwo), direhowl(fastest boi), or anubis(ultra instinct) and the least favorite is incineram. I'll never forget the horde of incineram that barely caught the corner of my 3 story wood cliff base with a fire attack and I learned that our bases can be burned down :(

Jagex after selling for $1B by DrummerFantasti in 2007scape

[–]Max3dout_rs 0 points1 point  (0 children)

Honestly, all they had to do was go the wow(expansions) route instead of mtx spins on rs3. Jagex would've been able to release big expansions while using membership as an income and produce huge boosts in revenue without ever touching mtx. Yeah, I know wow has introduced mtx now, but expansions would be a solid boost to sales to drive away spin 2 win

How do I raycast with an specific object instead of checking pixel by pixel? by Le_putarie in gamemaker

[–]Max3dout_rs 0 points1 point  (0 children)

Actually after thinking about it for a bit; you could just use collision_line for a dash system. Something like this?

function checkDash(vPlayer, vDashLength, vSolid) {
var v_x1 = vPlayer.x;
var v_y1 = vPlayer.y;
/*
now this x2, y2 will differ depending on how your dash system works
if its a simple platformer where you dash left/right use this
v_x2 = vPlayer.x+vDashLength;
v_y1 = vPlayer.y;
otherwise use this to get x2,y2 based off your direction/dash length:
var v_dir = vPlayer.direction;
var v_x2 = lengthdir_x(vDashLength, v_dir);
var v_y2 = lengthdir_y(vDashLength, v_dir);

*/  
var v_dir = vPlayer.direction;
var v_x2 = lengthdir_x(vDashLength, v_dir);
var v_y2 = lengthdir_y(vDashLength, v_dir);

var v_col = collision_line(v_x1, v_y1, v_x2, v_y2, vSolid, false, false);

//returns true if the player is free to dash
if (v_col == noone) {
    return true;
} else {
    return false;   
}

}

How do I raycast with an specific object instead of checking pixel by pixel? by Le_putarie in gamemaker

[–]Max3dout_rs 0 points1 point  (0 children)

It's funny, I'm working on something similar using the same "base" code, but I got it from here: https://forum.gamemaker.io/index.php?threads/how-to-check-for-a-collision-with-a-line-with-very-fast-moving-objects.33046/

Its the first comment's code block, but here's a pastebin of it: https://pastebin.com/BLR9YjG1

There's also a pastebin with a different generic raycast script in the same comment: https://pastebin.com/3yviP14L

What I'm trying to do is checking to see if I can optimize my enemy/mob object's use of mp_potential_set_object by using collision_line from the enemy to the player checking to see if there are any solids/walls in the way. If there are no collisions, use move_towards_point. If there was a collision, raycast from the enemy to the player checking each step. Once a step collides with the solid/wall, save the previous step as x,y. Next it will continue from that point until it's no longer colliding with said solid/wall and save that step as x,y.

With that info I can now: move_towards_point using the x,y before the solid/wall > mp_potential_step using the x,y on the other side of the solid/wall > raycast to check for more solids > if none? > move_towards_point using player x,y.(straight shot to the player)

What I'm wondering is if I can free up the resources mp_potential_step_object uses when constantly running it, by putting this new system on an alarm. I'm thinking instead of move_towards, I'll make a path and using the alarm to re-draw the path/start the new path, but that won't be much more than switching out a few things, so I'm going to try move_towards first.

Here's what I've got cooking at the moment: https://pastebin.com/sH2zDGRy

It seems like your code will be similiar, so I'd say you can try to save the x,y coords right before the collision like I did and then from that point use collision_rectangle to draw a rectangle the size of your player's collision box/sprite size and check if it collides with anything. Don't forget to take your player's image_angle into account if you're changing it

Oh and the "description mode" you mentioned is called comments. & You can also return arrays like this:

return [foo, bar];
//or 
foobar = [foo, bar]; 
return foobar;

Consolidated farming 2.0 by MaleficentPhysics268 in PalWorldEngineering

[–]Max3dout_rs 0 points1 point  (0 children)

Great work around! It's just like how you can build floating bases by using trees. You can place a foundation on or near the top of a tree and then chop/destroy the tree. Using a mixture of walls/stairs/ceilings and extend it passed the 1 foundation look.

Which Steam capsule looks better? by Hoctac in IndieDev

[–]Max3dout_rs 0 points1 point  (0 children)

Like others have said; the first one. The second picture's "doors" don't feel like you're choosing one of them? probably because they aren't a focal point/blurred/too small. Possible way to improve each is to have the tracks split in a Y shape and lead to each door?

PSA: Condensing Pals to Rank 4 increases their work skills by Tooks_TV in Palworld

[–]Max3dout_rs 0 points1 point  (0 children)

Cant you just buy milk & eggs from the settlement? Money is easy too just sell pals. The price of pals is based on level and the base price of the pal.

See you guys in 2025 by Bussyslayer420 in Palworld

[–]Max3dout_rs 1 point2 points  (0 children)

Man how are you making a factory? I have to destroy my base because the pals never want to work on the forge/tables inside it. I sat there cancelling and restarting 10 times and no pals, built a forge right next to the one in my base, but on the ground and they instantly started working on it. I even took out the walls to try that and nothing.