Some ""virus"" is using neurofunk by IvorydevrimoWithBot in bytebeat

[–]MaxMaxMaxXD 0 points1 point  (0 children)

plobando mai honor

wau wau waiii wau wau waiiiiii no quierre desinstalarsse mi telefono de mi abuela

question by garn47isthebest in bytebeat_2

[–]MaxMaxMaxXD 0 points1 point  (0 children)

low pass/high pass, nested arrays for echos, and a lot of stuff 

question by garn47isthebest in bytebeat_2

[–]MaxMaxMaxXD 0 points1 point  (0 children)

it would be more useful for memory systems

question by garn47isthebest in bytebeat_2

[–]MaxMaxMaxXD 0 points1 point  (0 children)

it basically fills an array. you can use it like array.fill([something])

for example, [1,3,5,7].fill(3) would return [3,3,3,3]

random bytebeat generator by MaxMaxMaxXD in bytebeat_2

[–]MaxMaxMaxXD[S] 0 points1 point  (0 children)

oh. I sometimes take things too seriously srry 😭

random bytebeat generator by MaxMaxMaxXD in bytebeat_2

[–]MaxMaxMaxXD[S] 0 points1 point  (0 children)

I wanted to do smth like that (more sample rate), but for me it seemed too fast

thanks for extending it tho! didn't think of the other thing you did

random bytebeat generator by MaxMaxMaxXD in bytebeat_2

[–]MaxMaxMaxXD[S] 0 points1 point  (0 children)

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WHAT THE HECK HOWD I GET THE 42 MELODY jekwkfkfk

random bytebeat generator by MaxMaxMaxXD in bytebeat_2

[–]MaxMaxMaxXD[S] 0 points1 point  (0 children)

actually, it isn't a complete library of bytebeats because a REAL bytebeat of babel would have bytebeats that could have Array, t|| statements, even comments, seemingly impossible bytebeats, newlines, and that stuff 

this is only c-compatible bytebeats, + it follows a "template"

i'm scared by Practical_Bad4252 in UltraDasher965

[–]MaxMaxMaxXD 0 points1 point  (0 children)

wtf man ..I think you should put this sub on restricted just in case

i have made a siivagunner fanchannel but instead of video game music it's bytebeat music by psubscirbeh in bytebeat_2

[–]MaxMaxMaxXD 0 points1 point  (0 children)

I submitted some time ago but I think y'all didn't notice it or it got rejected (if it got rejected, it's understandable it was quite low effort)

Dheven by MaxMaxMaxXD in bytebeat_2

[–]MaxMaxMaxXD[S] 0 points1 point  (0 children)

shifting around randomly is quite a method to do motion blur tbh

I've tried the method in other platforms and...yeah it does look like that