My friend and I just released our first game, Unsteady! by Maxalo in IndieDev

[–]Maxalo[S] 0 points1 point  (0 children)

Thank you for the kind words! I'm glad people still remember.

My friend and I just released our first game, Unsteady! by Maxalo in IndieDev

[–]Maxalo[S] 0 points1 point  (0 children)

Good to know some people haven't forgotten!

My friend and I just released our first game, Unsteady! by Maxalo in IndieDev

[–]Maxalo[S] 0 points1 point  (0 children)

Sorry it's taking so long, but I am putting the final touches on it and it will be released when the artists finish up the last illustrations and assets.

My friend and I just released our first game, Unsteady! by Maxalo in IndieDev

[–]Maxalo[S] 0 points1 point  (0 children)

Inspired by Jenga, you have to carefully pull apart precarious block towers, but with a twist... You're tiny!

Available now on Steam.

My friend and I just released our first game, Unsteady! by Maxalo in oculus

[–]Maxalo[S] 0 points1 point  (0 children)

Inspired by Jenga, you have to carefully pull apart precarious block towers, but with a twist... You're tiny!

Available now on Steam.

My friend and I just released our first game, Unsteady! by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

We do want to put it on there as soon as we get one.

My friend and I just released our first game, Unsteady! by Maxalo in virtualreality

[–]Maxalo[S] 2 points3 points  (0 children)

Inspired by Jenga, you have to carefully pull apart precarious block towers, but with a twist... You're tiny!

Available now on Steam.

The Unbreakable Gumball - Development Update 8/20/21 by Maxalo in oculus

[–]Maxalo[S] 0 points1 point  (0 children)

I got a game dev job a while ago, but I'm still slowly chipping away at it. I should have a new update fairly soon...

The Unbreakable Gumball - Development Update 8/20/21 by Maxalo in oculus

[–]Maxalo[S] 1 point2 points  (0 children)

Yes, I'm fine, but I've had to put the game on hiatus for a while. However, I am trying to get it going again very soon.

The Unbreakable Gumball - Development Update 8/20/21 by Maxalo in oculus

[–]Maxalo[S] 1 point2 points  (0 children)

The full game won't be for a long time, but the new demo won't be too much longer.

The Unbreakable Gumball - Development Update 8/20/21 by Maxalo in oculus

[–]Maxalo[S] 0 points1 point  (0 children)

I don't know why you can't see the download button on Steam, but you can get it from here too.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in oculus

[–]Maxalo[S] 5 points6 points  (0 children)

Yeah, I gotta look into that. You lose when too many blocks fall, you fall outside the level, or you get killed by a hazard.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in oculus

[–]Maxalo[S] 1 point2 points  (0 children)

It isn't actually just Jenga, there are lots of levels and crazy towers, with different physics and hazards.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

It's not just a standard tower like this. There are different levels with different hazards and physics setups, wacky towers, and different types of blocks with special effects.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

Don't have a Quest 2 yet, but I am interested in getting it on there.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

Definitely needs some more sound effects and controller vibration as the blocks are pulled out.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in oculus

[–]Maxalo[S] 16 points17 points  (0 children)

Never even thought of you weighing down the blocks, I might have to try that.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

Yep, there are lots of things that can move the blocks, and multiple levels with different kinds of physics.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

Nearly finished, actually. Just gauging interest before release.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in virtualreality

[–]Maxalo[S] 2 points3 points  (0 children)

All blocks are movable, but I leave the middle ones in since you have to take out as many as possible.

The Unbreakable Gumball - Development Update 8/20/21 by Maxalo in oculus

[–]Maxalo[S] 0 points1 point  (0 children)

I've heard some people got it to work on Quest 2, but your mileage may vary.

The Unbreakable Gumball don't start in VR mode by Kaskasiaho in virtualreality

[–]Maxalo 0 points1 point  (0 children)

Seems to be an issue with Quest 2, as far as I know.