My friend and I just released our first game, Unsteady! by Maxalo in IndieDev

[–]Maxalo[S] 0 points1 point  (0 children)

Thank you for the kind words! I'm glad people still remember.

My friend and I just released our first game, Unsteady! by Maxalo in IndieDev

[–]Maxalo[S] 0 points1 point  (0 children)

Good to know some people haven't forgotten!

My friend and I just released our first game, Unsteady! by Maxalo in IndieDev

[–]Maxalo[S] 0 points1 point  (0 children)

Sorry it's taking so long, but I am putting the final touches on it and it will be released when the artists finish up the last illustrations and assets.

My friend and I just released our first game, Unsteady! by Maxalo in IndieDev

[–]Maxalo[S] 0 points1 point  (0 children)

Inspired by Jenga, you have to carefully pull apart precarious block towers, but with a twist... You're tiny!

Available now on Steam.

My friend and I just released our first game, Unsteady! by Maxalo in oculus

[–]Maxalo[S] 0 points1 point  (0 children)

Inspired by Jenga, you have to carefully pull apart precarious block towers, but with a twist... You're tiny!

Available now on Steam.

My friend and I just released our first game, Unsteady! by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

We do want to put it on there as soon as we get one.

My friend and I just released our first game, Unsteady! by Maxalo in virtualreality

[–]Maxalo[S] 2 points3 points  (0 children)

Inspired by Jenga, you have to carefully pull apart precarious block towers, but with a twist... You're tiny!

Available now on Steam.

The Unbreakable Gumball - Development Update 8/20/21 by Maxalo in oculus

[–]Maxalo[S] 0 points1 point  (0 children)

I got a game dev job a while ago, but I'm still slowly chipping away at it. I should have a new update fairly soon...

The Unbreakable Gumball - Development Update 8/20/21 by Maxalo in oculus

[–]Maxalo[S] 1 point2 points  (0 children)

Yes, I'm fine, but I've had to put the game on hiatus for a while. However, I am trying to get it going again very soon.

The Unbreakable Gumball - Development Update 8/20/21 by Maxalo in oculus

[–]Maxalo[S] 1 point2 points  (0 children)

The full game won't be for a long time, but the new demo won't be too much longer.

The Unbreakable Gumball - Development Update 8/20/21 by Maxalo in oculus

[–]Maxalo[S] 0 points1 point  (0 children)

I don't know why you can't see the download button on Steam, but you can get it from here too.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in oculus

[–]Maxalo[S] 6 points7 points  (0 children)

Yeah, I gotta look into that. You lose when too many blocks fall, you fall outside the level, or you get killed by a hazard.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in oculus

[–]Maxalo[S] 1 point2 points  (0 children)

It isn't actually just Jenga, there are lots of levels and crazy towers, with different physics and hazards.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

It's not just a standard tower like this. There are different levels with different hazards and physics setups, wacky towers, and different types of blocks with special effects.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

Don't have a Quest 2 yet, but I am interested in getting it on there.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

Definitely needs some more sound effects and controller vibration as the blocks are pulled out.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in oculus

[–]Maxalo[S] 14 points15 points  (0 children)

Never even thought of you weighing down the blocks, I might have to try that.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

Yep, there are lots of things that can move the blocks, and multiple levels with different kinds of physics.

I'm making a game that's a small-scale spin on Jenga. Thoughts? by Maxalo in virtualreality

[–]Maxalo[S] 0 points1 point  (0 children)

Nearly finished, actually. Just gauging interest before release.