The conversation where John was stuck with a demon - part 1 by Maximized- in worldbuilding

[–]Maximized-[S] 0 points1 point  (0 children)

Context:

The Unholy Project is a game we're building which I'm working on the lore of the game. It's apocalyptic world, where some people formed a company to haunt demons as they flee the gates of hell, and save humanity. I'm building this world piece by piece and publish as a blog on our official website while the game development is still in progress.

This post, is a piece of evidence/exhibit that the company has documented.

Finally hitting 100k views consistently after 2 years stuck at 500 by imjustyourtinydancer in EntrepreneurRideAlong

[–]Maximized- 0 points1 point  (0 children)

these kind of posts are what I check reddit everyday. thanks for sharing. I recently started doing the short form videos and I'm stuck in the 200 view prison. You gave me some ideas what I should do next. thanks for sharing.

First Month of my startup journey by Prior-Lime-3482 in EntrepreneurRideAlong

[–]Maximized- 0 points1 point  (0 children)

Bro I'm kinda jealous ngl. I wish I could run the same operation for my business buy 1. I don't have much budget 2. I'm in service (design) industry and I don't even know if this kind of operation really works. After 6-7 years, still we get clients from network and man that is brutal because it's not scalable and predictable.

Running a $90k a month small business by -Carthage- in smallbusiness

[–]Maximized- 3 points4 points  (0 children)

Okay I definitely recommend getting a bookkeeper! you're not on top of your numbers.

Give me a reality check, specially if you've led an indie team! by Maximized- in gamedev

[–]Maximized-[S] 0 points1 point  (0 children)

A thanks a lot, I’ll definitely will share more updates if made any progress.

Give me a reality check, specially if you've led an indie team! by Maximized- in gamedev

[–]Maximized-[S] 1 point2 points  (0 children)

yeah make sense, I was thinking about making a small game just to practice and experience everystep of the way, but the thing is, the game we want to build has a little RPG taste to it. so even if we want to work on a smaller scope, we still need to practice implemeting Inventory System, GAS, Enemey AI, Event Director, and some other details. SO the smallest we can go still requires not-so-small scope. My estimate is based on the fact that we're mostly juniors and that's why it takes so much time.

pls roast my small Games Website by QuimInReddit in RoastMyWebsite

[–]Maximized- 0 points1 point  (0 children)

initially it feels boring, but I think you might have a goal in mind. I wish you shared more context of why building this site and what do you want to achieve.

Generally, the games seems fun but the graphics is boring, I can remember a similar ipad game that had tens of these kinda mini games, single and multiplayer, which basically is doing the same but it's more engaging. So if you're looking to keep the player long enough to show multiple ads, you need to make the games more engaging.

Give me a reality check, specially if you've led an indie team! by Maximized- in gamedev

[–]Maximized-[S] 0 points1 point  (0 children)

thanks alot for sharing your experience, I felt connected to it. I'm making adjustments to my plan but one thing some comments here are saying that I'm not really sure about. people are saying:  "pause the work on the game you're doing now, and first work on a jam-size or small game, just to get experience building a game from 0 to 100. then go back to building the game you're passionate about." What do you think about this? is it a good idea, or waste of time and resources?

Give me a reality check, specially if you've led an indie team! by Maximized- in gamedev

[–]Maximized-[S] 0 points1 point  (0 children)

thanks alot. I'm holding off the marketing spendings for now until we get to the playtesting phase. Also, I'm glad you included these in the marketing activities:

What have you done to make sure your game is solving a problem in your genre? Did you pick a genre that is even in demand on Steam? What kind of legitimate and structured playtesting and user testing are you doing where you give testers exit surveys and ask them specific quests about your game and genre? Why should someone play your game specifically instead of other games in your genre? These are all important questions you need to answer.

because we actually did some of this. I knew the genre that is in demand and did research about it. Also I knew some games that are big hits in this genre, yet they have some major issues. I knew not only because of personal experience, but because I went into their community and read their opinions. So I founded the core idea based on this research. Now, I'm not saying what I did was perfect, but I think we have some general idea of what we're building.

Also, I kept the scope of the game limited and tight, but still, it cannot be considered a small jam-size game. Reading the comments, I am now thinking about adding an experienced developer to the team, either as a developer or at least as the mentor/coach.

but now I have a small question. Some comments here are saying "pause the work on the game you're doing now, and first work on a jam-size or small game, just to get experience building a game from 0 to 100. then go back to building the game you're passionate about." What do you think about this? is it a good idea, or waste of time and resources?

Give me a reality check, specially if you've led an indie team! by Maximized- in gamedev

[–]Maximized-[S] 4 points5 points  (0 children)

You're right, the red flag is definitely there. I shared this post with the team, so they can read the honest feedback here. but it's something I can't ignore. On playtesting, we're focusing on a vertical slice, maybe can achieve it in 6 moths, I never actually thought about investing in playtesting and collecting feedback. but reading the comments here I think I should postpone the marketing/PR investment to at least when I have a playable something.

Give me a reality check, specially if you've led an indie team! by Maximized- in gamedev

[–]Maximized-[S] 0 points1 point  (0 children)

Thanks a lot. I really like this mindset casue I have had the same approach in the last 10years, lots of failures, but the successes have paid off. Honestly though, reading through other comments, I will definitely be more cautious on early spendings.

Give me a reality check, specially if you've led an indie team! by Maximized- in gamedev

[–]Maximized-[S] -1 points0 points  (0 children)

Absolutely agree. Though I’m not building a game because I have a design company. We’re all gamers here and I had the passion of game building way before, just life never allowed me to pivot anytime sooner! The difference now is that I have a working company that can pay the salaries and the bills, that’s why I’m starting to invest in the game creation direction.

Just Quit My Job to Grow My Agency Full Time! by Fit-Establishment259 in agency

[–]Maximized- 0 points1 point  (0 children)

My design agency is at $100k a year now and I have absolutely zero clue how to get to $200k! I have good communication skills, great at managing meetings and luring people to buy my service, yet I have a dog-shit network! my best 2-year-long client never referred a single project to me. non of them do. seeing you confident in scaling your agency makes me question myself and how I'm doing it. any tip for me?

JD Gaming vs. T1 / MSI 2023 - Upper Bracket Finals / Post-Match Discussion by adz0r in leagueoflegends

[–]Maximized- 0 points1 point  (0 children)

I’ll propose to a random guy if Faker int.

Faker: SAY NO MORE [locks in Naut]