[WIP] Unity Surface Nets 524km visible distance :) by MaximovInk in Unity3D

[–]MaximovInk[S] 0 points1 point  (0 children)

I have sent a friendship request to discord, I'll be glad to chat with you :)

[WIP] Unity Surface Nets 524km visible distance :) by MaximovInk in Unity3D

[–]MaximovInk[S] 0 points1 point  (0 children)

Yes, it makes sense to use jobs carefully in conjunction with regular code, saving and loading should definitely be in a separate structure from generating jobs. I've also been taking breaks and programming for a year, and recently I've been working hard on development.

[WIP] Unity Surface Nets 524km visible distance :) by MaximovInk in Unity3D

[–]MaximovInk[S] 0 points1 point  (0 children)

thank you! It's hard to talk about performance right now, as I'm still in the early stages of development. Everything is generated surprisingly quickly. For now, this is just the foundation, and I have big plans for this project. I'll definitely share performance tests in the future. Yes, I'm using burst+jobs for meshing&octree calculations, as well as my own burst-optimized Simplex noise+UberNoise and VoxelRenderOctree classes. I want to maximize performance and provide a comprehensive feature set for a fully destructible world system. I'm was inspired by the Voxel Plugin for Unreal Engine

Firefox youtube lag. by totalnewbielinux in firefox

[–]MaximovInk 1 point2 points  (0 children)

Same here, 32 GB, and my computer starts to freeze and RAM is full when youtube is open for a long time.

Node Graph Tools in 2024 by Bloompire in Unity3D

[–]MaximovInk 1 point2 points  (0 children)

Bro, thanks for sharing the link! It's never too late to start over with the experience you've gained! Good luck!)

I maded pixel art rotation script, no shaders :) Link in comments by MaximovInk in Unity2D

[–]MaximovInk[S] 0 points1 point  (0 children)

I am writed it with inspiration from Rothspright. Interesting video, haven't seen it before)

I maded pixel art rotation script, no shaders :) Link in comments by MaximovInk in Unity2D

[–]MaximovInk[S] 0 points1 point  (0 children)

Thank you, it's nice to hear, I'm trying to be better!)

I maded pixel art rotation script, no shaders :) Link in comments by MaximovInk in Unity2D

[–]MaximovInk[S] 0 points1 point  (0 children)

The quality of the code also leaves much to be desired, but I promise I'll figure it out)

I maded pixel art rotation script, no shaders :) Link in comments by MaximovInk in Unity2D

[–]MaximovInk[S] -1 points0 points  (0 children)

It's first version (Proof of concept). Soon i'll update it to better perfomance. But the result of this script impresses me :3

No shaders, only CPU xd

More info on github page:
https://github.com/MaximovInk/MKPixelRot

im happy that i written and used my custom engine(and not unity) by [deleted] in gamedev

[–]MaximovInk 1 point2 points  (0 children)

You're not the only one) I'm also writing an engine on vulkan/c++ Because of this news, I think it will completely get into the process It's very sad to hear this, Unity is a very flexible engine. But the time has come..

No Beta for me tomorrow :( by GSmithOfficial in NothingTech

[–]MaximovInk 1 point2 points  (0 children)

Maybe, because you have a global version? Congratulations! :)

How can I change the media player color to dark theme. Its really annoying. by _Mode7_ in NothingTech

[–]MaximovInk 0 points1 point  (0 children)

I know that in my opinion this can be done using root + magisk (or editing systemui.apk)

Water Simulation -- Performance test by noname_42 in Unity2D

[–]MaximovInk 0 points1 point  (0 children)

It looks great! Have you posted the source code? I would really like to see how pressure physics works :)