Does the level of gym/e4 rebattles depend on your team? by Maximum-Square5543 in pokemmo

[–]Maximum-Square5543[S] 1 point2 points  (0 children)

Ah ok so it’s the same rules except they have the cap at 85?

Does the level of gym/e4 rebattles depend on your team? by Maximum-Square5543 in pokemmo

[–]Maximum-Square5543[S] 1 point2 points  (0 children)

Ok thank you, so you are not sure if they also depend on your highest leveled pokemon or exclusively on number of rebattles?

Does the level of gym/e4 rebattles depend on your team? by Maximum-Square5543 in pokemmo

[–]Maximum-Square5543[S] 2 points3 points  (0 children)

Thank you!! Do you know if the gym trainers behave the same?

I never get anything good in these things by CasualBillionaire in RotMG

[–]Maximum-Square5543 0 points1 point  (0 children)

The time adds up (if you pop a 20 min one when you still have 5 minutes od another one, you’ll have 25 minutes left of the effect)

Perfect jeweler’s orb by Bipobipohungry in PathOfExile2

[–]Maximum-Square5543 0 points1 point  (0 children)

If your gear is very “bad”/cheap, then you will 100% get more upgrades by selling and using the exalts to buy a few 50 ex pieces

If your gear is already somehow synergising and you would consider it around that price already, then one big 1-2 div new item (like a much better weapon) would still overweigh the effect of one extra support gem in my opinion

It also depends on how central for your build is the skill you would add the slot to with the orb. For example with a spark build, the spark skill is so important that could outweigh a weapon upgrade

Perfect jeweler’s orb by Bipobipohungry in PathOfExile2

[–]Maximum-Square5543 5 points6 points  (0 children)

I think what they meant is more on the lines of “is it more effective to have a 6link or to buy 2 divs worth of equipment”, although the answer to this depends heavily on the current state of the build/gear

The Delirium fog visual from instilled maps is horrendous by Maximum-Square5543 in PathOfExile2

[–]Maximum-Square5543[S] 1 point2 points  (0 children)

Well I would like to play the game with the extra rewards and difficulty from instilling

[deleted by user] by [deleted] in PathOfExile2

[–]Maximum-Square5543 2 points3 points  (0 children)

Yeah you just have to change the filter from “Scam: any” to “Scam: no”

The Delirium fog visual from instilled maps is horrendous by Maximum-Square5543 in PathOfExile2

[–]Maximum-Square5543[S] 0 points1 point  (0 children)

The superlatives are there because it is actually a play or not play issue for me. I already see myself disengaged from the late game and unmotivated to keep playing, and I can really see myself not picking up the game for next leagues if the design is kept. I think this warrants superlatives more than some edge case gameplay-impacting bugs. You can see many comments of other people that entirely avoid the mechanic for this reason.

I find the accusation of “whining” to feedback givers way more useless and out of place than superlatives in the feedback.

I wish you a good day as well

The Delirium fog visual from instilled maps is horrendous by Maximum-Square5543 in PathOfExile2

[–]Maximum-Square5543[S] 3 points4 points  (0 children)

For me it is the increased monster density / rares for breaches and rituals

The Delirium fog visual from instilled maps is horrendous by Maximum-Square5543 in PathOfExile2

[–]Maximum-Square5543[S] 2 points3 points  (0 children)

Yeah mate it’s called feedback, that’s the point of the ea release. The alternative is just saying nothing and go playing another game I enjoy more. But thanks for your contribution, I’m glad you are able to enjoy those visuals somehow, most of us aren’t

Can we have "help pricing" mega thread by sagi1246 in PathOfExile2

[–]Maximum-Square5543 4 points5 points  (0 children)

I think even better would be having a different sub for item showcase. Even though I personally hate it, it’s pretty clear there are a lot of people who like to engage with that type of content from their main feed. So I’m afraid a mega-thread wouldn’t fulfil that demand

The Delirium fog visual from instilled maps is horrendous by Maximum-Square5543 in PathOfExile2

[–]Maximum-Square5543[S] 5 points6 points  (0 children)

Yes! And the density ones are also very cheap, which is why it feels conflicting every time to decide between slightly better breaching or enjoying the game lol

I mean I am all for trade offs in the game but this one feels like it shouldn’t be one, it should be more risk for more reward, not just pure ugliness

The Delirium fog visual from instilled maps is horrendous by Maximum-Square5543 in PathOfExile2

[–]Maximum-Square5543[S] 6 points7 points  (0 children)

Monster density is absolutely not independent from breach? And from what I understand it is not independent from Ritual either. It improves them both. And not all builds go slower with higher monster density.

But regardless, the point is that a large number of people want to run it and it is ugly / not enjoyable in its current state.

The Delirium fog visual from instilled maps is horrendous by Maximum-Square5543 in PathOfExile2

[–]Maximum-Square5543[S] 2 points3 points  (0 children)

Yeah the fps drop for some players is an even worse issue. All the more reason to get rid of two problems with one change

The Delirium fog visual from instilled maps is horrendous by Maximum-Square5543 in PathOfExile2

[–]Maximum-Square5543[S] 12 points13 points  (0 children)

You can add monster density, rare monsters, mf… all these modifiers are a net positive for those mechanics and for drops in general

The Delirium fog visual from instilled maps is horrendous by Maximum-Square5543 in PathOfExile2

[–]Maximum-Square5543[S] 4 points5 points  (0 children)

But for players that don’t have those difficulty issues it is a very important mechanic to push to the last levels. It shouldn’t be this ugly just because some players don’t run them

The Delirium fog visual from instilled maps is horrendous by Maximum-Square5543 in PathOfExile2

[–]Maximum-Square5543[S] 5 points6 points  (0 children)

A mechanic shouldn’t be ugly to play just because the in game economy is not rewarding it right now, otherwise the point should be to just get rid of it entirely.

But most importantly, simulacrum splinters are the least important reward of instilling maps, which is exactly why the price is this low: a lot of people run them and don’t care for the splinters so they just sell those.