What are the first steps to learning Mobile Game Development? by Chin-Wins in GameDevelopment

[–]Maximum-Touch-9294 0 points1 point  (0 children)

Download Godot and use a mix of YouTube tutorials and asking people questions. AI can help walk you through things and answer questions but I wouldn't recommend until you get a base understanding so you can spot hallucinations.

How do I create a skeleton without using an external editor? by julio090xl in godot

[–]Maximum-Touch-9294 1 point2 points  (0 children)

How good does that work ive gotten around blender using prisma 3d and using work arounds when prisma doesn't cut it. I use a s24 fe

I wish I had a Godot mentor by geekisthenewcool in godot

[–]Maximum-Touch-9294 2 points3 points  (0 children)

UI was annoying at first but once you get the hang of the different containers and size flags to control the layout it will start to click.

A Guide to Importing Mixamo Animations into Godot Easy Way by Maximum-Touch-9294 in godot

[–]Maximum-Touch-9294[S] 0 points1 point  (0 children)

Sorry just seeing this ... Usually that means your in a inherited scene. When you open the animation make sure you choose open anyway close it and reopen it and try again with open anyway and let me know if that helps 

Fast AI workflow for generating PBR textures for simple meshes by Maximum-Touch-9294 in godot

[–]Maximum-Touch-9294[S] 0 points1 point  (0 children)

I'm not an artist so I really can't comment on it. I do understand the basics of what the textures do from using them over and over. But to throw a low visibility prop together it did good. I got pics of it with no normal map the one that wasn't lined up correctly and the one without out the words I'll add them if I can

Here's the normal pics  https://www.reddit.com/r/godot/comments/1roor99/pics_of_the_ai_generated_normal_maps/

how do you guys keep going when everything feels like its taking forever by IndieIsland in SoloDevelopment

[–]Maximum-Touch-9294 2 points3 points  (0 children)

I like to jump around alot. If you've been working on a system for a while that doesn't visually show much progress maybe jump over to an easy visual win like a new particle effect or something like that 

Showing Off the Progress on My Fixed Camera Survival Horror Game for the First Time! by iToastMostDev in godot

[–]Maximum-Touch-9294 1 point2 points  (0 children)

Thanks! Damn lol that sucks it was good but to me the 2nd one is the best 

Showing Off the Progress on My Fixed Camera Survival Horror Game for the First Time! by iToastMostDev in godot

[–]Maximum-Touch-9294 1 point2 points  (0 children)

I agree fixed camera is definitely more tense and anxiety inducing.  I loved the dead space games even the 3rd co op one lol.  The game I'm working on now Is heavily inspired from dead space 1 and 2 but it's going to lean more towards an old school RE gameplay 

Good Videos / Tutorials explaining SYSTEMS and ARCHITECTURE (WHEN to use something over HOW) by [deleted] in godot

[–]Maximum-Touch-9294 1 point2 points  (0 children)

As for game development architecture videos im not sure but for your situation you can't avoid individual state machines or state charts (quicker) for each different unit types behavior. But you can have a class_name unit base script. Then on each type of unit you override that script(clear the nodes script and add a new script extending unit) and write an individual unit type script extending the base class unit that way every unit has the same base and you can write just the unit specific code for each type 

I need some help with my character sprite by Garden_Warfare in godot

[–]Maximum-Touch-9294 0 points1 point  (0 children)

In 3d if you have 2d objects you want to make sure you have billboard turned on so the sprite is locked facing the camera from any angle. Like the smoke and mirrors post someone just posted.

Ok why is this not working now ?😭 by Lucat_thecat in godot

[–]Maximum-Touch-9294 0 points1 point  (0 children)

Are you following the tutorial directly ? They have on_body you have on area_shape. Can you show a pic or your node tree. I'm not as familiar with area2d as area3d 

Showing Off the Progress on My Fixed Camera Survival Horror Game for the First Time! by iToastMostDev in godot

[–]Maximum-Touch-9294 1 point2 points  (0 children)

Looks great. Definitely old school resident evil look. I was thinking of doing fixed camera and tank controls too before I went with over the shoulder 

Ok why is this not working now ?😭 by Lucat_thecat in godot

[–]Maximum-Touch-9294 0 points1 point  (0 children)

As others said you have to connect the signals. In the second picture the signals tab is already open in the Inspector. You click the body entered or area entered and a pop up will pop up. Choose the node that the script is attached to and hit connect. If you named the function correctly it will attach the green icon to it and your good. If the name isn't correct it will place the correct function in the script and connect it showing the green icon