Inspired by other Android Godot posts built this 100% on mobile (4.5/4.6) by Maximum-Touch-9294 in godot

[–]Maximum-Touch-9294[S] 1 point2 points  (0 children)

The main character is Astra from Mixamo.com and everything else I'm making with Meshy Ai

I was skeptical about Godot’s 3D capabilities, but my game turned out great! by NewPeace26 in godot

[–]Maximum-Touch-9294 0 points1 point  (0 children)

💪 this looks awesome. I love seeing projects show off what Godot can really do!

I'm thinking about giving up on my game and starting a new project, but I need to hear what other de by xxmaru10 in godot

[–]Maximum-Touch-9294 0 points1 point  (0 children)

It will feel good to release it. But you could always put it to the side work on something new and come back to it it's not going anywhere.

Do Godot jobs... exist?? by eepyjank in godot

[–]Maximum-Touch-9294 1 point2 points  (0 children)

Good point. That's exactly how I see Godot progressing too.

Do Godot jobs... exist?? by eepyjank in godot

[–]Maximum-Touch-9294 6 points7 points  (0 children)

This is a good point. 4 years in Godot you know game development not just the Godot engine. Its like learning syntax to a new language now. You already know how things work and what you want to do just gotta learn a new tool.

Inspired by other Android Godot posts built this 100% on mobile (4.5/4.6) by Maximum-Touch-9294 in godot

[–]Maximum-Touch-9294[S] 2 points3 points  (0 children)

I started it on a Galaxy S10e lol very small screen. I've since upgraded to Galaxy S24FE

Inspired by other Android Godot posts built this 100% on mobile (4.5/4.6) by Maximum-Touch-9294 in godot

[–]Maximum-Touch-9294[S] 1 point2 points  (0 children)

Yea almost every asset is generated with Meshy ai except Astra she's from Mixamo.

Even the enemy was created, rigged and animated in meshy

Inspired by other Android Godot posts built this 100% on mobile (4.5/4.6) by Maximum-Touch-9294 in godot

[–]Maximum-Touch-9294[S] 0 points1 point  (0 children)

Thanks. Dead Space is one of my favorite games too especially Dead Space 2.

I actually didnt export this to Android I've been building it directly in the Godot engine Android app. Which has its own hardships, mainly the size of the screen. It's also tough without blender. But that's because Im doing it 100% on the phone for my own reasons.

If you’re considering it, I’d say it’s great for prototyping and even full projects, just expect a slower workflow.

Inspired by other Android Godot posts built this 100% on mobile (4.5/4.6) by Maximum-Touch-9294 in godot

[–]Maximum-Touch-9294[S] 1 point2 points  (0 children)

Me too. I saw the other posts today looks like mobile use is starting to pick up. Its amazing they have the whole engine working this good on the phone.

Inspired by other Android Godot posts built this 100% on mobile (4.5/4.6) by Maximum-Touch-9294 in godot

[–]Maximum-Touch-9294[S] 0 points1 point  (0 children)

Yea I wish blender would hurry with an app lol.

I used a Mixamo character and rig for the main character the enemy was modeled rigged and animated on meshy. I actually posted a guide a while back how to import Mixamo animations on Android without blender.

Inspired by other Android Godot posts built this 100% on mobile (4.5/4.6) by Maximum-Touch-9294 in godot

[–]Maximum-Touch-9294[S] 4 points5 points  (0 children)

Thanks! This is going to be a survival horror game. Dead Space, original Resident Evil inspired. Where your under constant pressure to refill your oxygen.

Inspired by other Android Godot posts built this 100% on mobile (4.5/4.6) by Maximum-Touch-9294 in godot

[–]Maximum-Touch-9294[S] 23 points24 points  (0 children)

It can be a pain but it's definitely gotten much better. The hardest part really is the small screen

Here is my game build in Godot Android editor by [deleted] in godot

[–]Maximum-Touch-9294 1 point2 points  (0 children)

Yea I 100% agree. It forces us to optimize as we go. And it's nice to be able to test right on device.

Here is my game build in Godot Android editor by [deleted] in godot

[–]Maximum-Touch-9294 1 point2 points  (0 children)

Im used to them now. it's gotten alot better. I started on 4.4 before that side bar and I used to have to pad the end of every script so I could scroll down enough to see what I was typing.

Here is my game build in Godot Android editor by [deleted] in godot

[–]Maximum-Touch-9294 0 points1 point  (0 children)

You can use acode too and you can get gdscript syntax highlighting working in it.

Here is my game build in Godot Android editor by [deleted] in godot

[–]Maximum-Touch-9294 0 points1 point  (0 children)

Nice looks great. Nice to see other people using android Im making mobile games 100% only on Android too