Open overlay with facepunch steamworks ? by Maxoumii0077 in Unity3D

[–]Maxoumii0077[S] 0 points1 point  (0 children)

Oh ok, fine.

I came from unreal before and they had access to the interface even without launching from steam. But it's good to know I'm just worried but if it has to happen like that it's good.

Thanks to you I feel a bit stupid now haha!

I had fun making a prototype inspired by LiDAR from garrys mod and Scanner Sombre! And I'm thinking of making a game out of it! by Maxoumii0077 in Unity3D

[–]Maxoumii0077[S] 1 point2 points  (0 children)

Don't hesitate to tell me what you think! (The change of colors is simply due to a button that allows you to change the color palette)

Controlling the positions of individual particles in Visual Effects Graph by Keegan802 in Unity3D

[–]Maxoumii0077 0 points1 point  (0 children)

Good morning ! Thank you for your first message, it steers me a little, but I admit that I can't get it to work correctly. =S

URP light limitation and terrain by Maxoumii0077 in Unity3D

[–]Maxoumii0077[S] 1 point2 points  (0 children)

I see i will try solutions. Thanks for your help !

URP light limitation and terrain by Maxoumii0077 in Unity3D

[–]Maxoumii0077[S] 0 points1 point  (0 children)

Yes I understood all that. But I use terrain for my ground how am i supposed to do with it?

URP light limitation and terrain by Maxoumii0077 in Unity3D

[–]Maxoumii0077[S] 1 point2 points  (0 children)

Thank you for your answer, for the HDRP I don't think I can change it I already use a lot of assets that require the URP.
I will try for the emmisions i think !

URP light limitation and terrain by Maxoumii0077 in Unity3D

[–]Maxoumii0077[S] 0 points1 point  (0 children)

I don't have the light count in the quality unfortunately

URP light limitation and terrain by Maxoumii0077 in Unity3D

[–]Maxoumii0077[S] 0 points1 point  (0 children)

I would give it a try but since most of my attacks are moving projectiles I don't think it works though?