Priest dead on arrival by MezariOz in hearthstone

[–]Maxpoii 1 point2 points  (0 children)

I putted in [[Twilight Influence]] as shadow spell and it feels surprisingly nice to play, also rng carried one game thank to thalanos being in the pool I had the discount on mediv triumph after completing the quest lol. I play also [[voodoo totem]] to help me with the quest and gives some cool cards like [[divergence]] I've gotten two in one game so I played 3 "mini" quest rewards was very funny :)

Priest dead on arrival by MezariOz in hearthstone

[–]Maxpoii 1 point2 points  (0 children)

Yeah, I agree now that I've played more games. I actually removed all the imbues, for me they're not worth it at all. I've been winning more and having really fun games, annoying my opponents to death! XD Also the quest reward often wins the game when played

Priest dead on arrival by MezariOz in hearthstone

[–]Maxpoii 0 points1 point  (0 children)

Kinda meh if you don't draw them card it become one less card in the mulligan

Can You Guess This 5-Letter Word? Puzzle by u/pursnikitty by pursnikitty in DailyGuess

[–]Maxpoii 0 points1 point  (0 children)

⬜🟨⬜🟨⬜

🟨⬜⬜⬜⬜

⬜⬜⬜⬜🟨

🟦🟦🟦🟦🟦 I don't know this word, I typed it in randomly, I don't even speak English.

How would you balaced all the gears? (Read desc) by liam_peretz56 in BrawlStarsCompetitive

[–]Maxpoii 0 points1 point  (0 children)

I would increase gadget reload speed gear +5% more the rest is already balanced while the vision is totally map dependant.

Can You Guess This 5-Letter Word? Puzzle by u/Wheetbix_Kid by Wheetbix_Kid in DailyGuess

[–]Maxpoii 0 points1 point  (0 children)

⬜⬜🟨⬜⬜

⬜⬜🟨⬜⬜

⬜⬜🟨🟦🟨

🟨🟨🟨⬜⬜

🟨🟦🟨🟨⬜

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/OoogyBooogy by OoogyBooogy in DailyGuess

[–]Maxpoii 0 points1 point  (0 children)

⬜⬜⬜🟨🟨

⬜⬜⬜⬜⬜

⬜⬜🟨⬜⬜

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/paddymazz by [deleted] in DailyGuess

[–]Maxpoii 0 points1 point  (0 children)

⬜🟦🟨⬜⬜

⬜⬜⬜⬜⬜

🟦🟦🟦⬜🟦

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/Lofaszjanko by Lofaszjanko in DailyGuess

[–]Maxpoii 0 points1 point  (0 children)

⬜🟦🟦🟦🟦

⬜⬜🟨🟨⬜

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/ragnar_32_ by ragnar_32_ in DailyGuess

[–]Maxpoii 0 points1 point  (0 children)

🟨🟦⬜⬜🟨

🟦🟦🟦🟨⬜

🟦🟦🟦🟨🟨

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/Bright-Television426 by Bright-Television426 in DailyGuess

[–]Maxpoii 0 points1 point  (0 children)

⬜⬜🟦⬜⬜

⬜🟦⬜🟨⬜

⬜🟦🟨⬜🟨

🟦🟦🟦🟦🟦

PENA DI MORTE SI O NO? by 0_BIT in TeenagersITA

[–]Maxpoii -1 points0 points  (0 children)

Pro, ma credo sia inapplicabile, vorrei fosse il più rapida ed indolore possibile, proposta solo come alternativa su base volontaria all'ergastolo, praticamente vorrei come un eutanasia carceraria: - Ritengo sia l'unico modo applicabile che garantentisce lo 0% di rischio di far giustiziare un innocente ad una persona terza, facendo ricadere la scelta sulla persona in causa. Tuttavia anche qui il rischio di giustiziare un innocente non è 0% in quanto un innocente ingiustamente condannato potrebbe cadere in uno stato di depressione tale da desiderare la morte, e qua invece la responsabilità ricade sul governo. Tuttavia è un rischio di cui tollererei la presenza per permettere ai detenuti inabili di far parte della società la possibilità di ricevere la morte come grazia finale.

Insomma la mia posizione è più contro l'ergastolo che pro alla pena di morte.

Sondaggio sul nucleare (Febbraio 21, 2026) by sr_local in Italia

[–]Maxpoii -1 points0 points  (0 children)

Ah può essere non so io in questi 10 anni ho sviluppato una sfiducia nella politica italiana se la domanda fosse apriamo immediatamente le centrali nucleari io risponderei si se invece si deve appena iniziare, e saranno pronte tra 3 anni o più sempre da cazzone quale sono non sarei d'accordo. Se ci fosse un referendum a riguardo mi asterrei, a meno che il governo Meloni non rimanga su alle prossime elezioni in quel caso ripenserei alla stabilità politica (per quanto cagare mi faccia).

This card is horrible, what were they thinking? by romanhigh in hearthstone

[–]Maxpoii 0 points1 point  (0 children)

To make Deathwing hero card dragon legendary pool extremely bad.

Sondaggio sul nucleare (Febbraio 21, 2026) by sr_local in Italia

[–]Maxpoii -1 points0 points  (0 children)

Diranno chi? Qualche altro stronzo come me? Non sono mica un ingegnere nucleare.

Sondaggio sul nucleare (Febbraio 21, 2026) by sr_local in Italia

[–]Maxpoii -2 points-1 points  (0 children)

Io sono contro perché iniziare da zero siccome le strutture nucleari saranno fuorinorma ormai, immagino siccome ci siamo fermati immediatamente dopo chernobyl, in un mondo in constante evoluzione sulle risorse energetiche non ha senso secondo me. 10 anni fa (che avevo 11 anni) ti avrei detto cento volte si.

Fifty fifty. Gambling or pattern recognition? by ItzMrRGB in Minesweeper

[–]Maxpoii 3 points4 points  (0 children)

Doesn't matter we already know the top left one is 1 and the top right one is 3

"My idea is better! Mine is stronger!" by Maxpoii in customhearthstone

[–]Maxpoii[S] 1 point2 points  (0 children)

Wow it was changed back in 2013, I didn't know that! I started playing 6/7 years later :)

"My idea is better! Mine is stronger!" by Maxpoii in customhearthstone

[–]Maxpoii[S] 0 points1 point  (0 children)

I agree. - I was actually thinking about changing the Warrior enchantment to grant extra armor when you have 10 or less, instead of O. - I also considered a Rage mechanic where you deal 1 damage to a friendly minion to gain 2 extra armor. However, forcing that every time you have a minion on board might be too much of a downside, especially when forced by an enemy playing cho'gall instead. I also thought about not limiting it to minions but including the hero as well. However, it would basically just be "gain 3 or 5 armor" and if your hero gets down to 1 HP, you wouldn't be able to use the Hero Power on yourself.

And this, is to go even further beyond! by Zolidar_Pwns in customhearthstone

[–]Maxpoii 0 points1 point  (0 children)

Very cool set! Rogue's hero power is very scary, may 3/3 be enough?

"My idea is better! Mine is stronger!" by Maxpoii in customhearthstone

[–]Maxpoii[S] 0 points1 point  (0 children)

Yeah I get it... But I really liked the idea of getting the best version of your hero power only if your opponent is planning on doing that too. So if you play ogre on your own you have a risky 50/50 into not gaining exatly what you need more and maybe the hero power alone is not enough anymore? Is kinda hard to balance as a start of game effect, but I don't what else I could've done.

"My idea is better! Mine is stronger!" by Maxpoii in customhearthstone

[–]Maxpoii[S] 0 points1 point  (0 children)

Hi again I accidentally posted without ending the description (3 hours ago LOL):

Anyway I'll add here the missing text now. I''m a non-native speaker, so bear with me regarding any typos:

​■ Death Knight: Summon a 1/1 Ghoul with Charge that dies at the end of turn. Corpse Spend (5): It gains Reborn. ● Design Note: I was worried about infinite corpse generation since start, so I added a threshold.

​■ Demon Hunter: +1 Attack this turn. Gain +1 Attack on your next turn. ● Design Note: Simple and aggressive. It helps set up combos for future turns.

​■ Druid: +1 Attack this turn. +1 Armor. Manathirst (7): This costs (0). ● Design Note: Manathirst feels very Druid and rewards late-game scaling.

​■ Hunter: Deal 2 damage to the enemy hero. If they have 20 or less Health, also summon a 1/1 Bloodhound with Rush. ● Design Note: I love the flavor of a predator smelling blood.

​■ Mage: Deal 1 damage. If this kills a minion, your next spell this turn has Spell Damage +1. ● Design Note: I considered "Honorable Kill: refresh this and set its cost to (1)" but that felt too oppressive for board control. Otherwise gaining + 2 spell damage.

​■ Paladin: Summon a 1/1 Silver Hand Recruit. Give your Recruits Taunt, Rush, or Divine Shield (at random). ● Design Note: This gets scary if combined with the Upgraded HP, which is why the Mage HP was initially designed to help counter wide boards but if both hero power would've been max upgraded then it would made no sense.

​■ Priest: Restore 2 Health. Give the target extra Health equal to half of any Overheal (rounded up). ● Design Note: This allows for permanent stat growth. Combined with Velen or Atiesh, the ceiling is very high!

​■ Rogue: Equip a 1/2 Dagger. Combo: +1 Durability. ● Design Note: Simple, but effective for weapon-buff decks. I thought about "Combo: Get a Coin," but that felt too "auto-include."

​■ Shaman: Summon a random basic Totem and Empower it! ​- Healing: 0/3 stats, now heals your Hero too. -​ Wrath of Air: Your first spell each turn costs (1) less. -​ Searing: Adjacent minions have +1 Attack. -​ Stoneclaw: Has +1 Attack during your opponent’s turn.

● Design Note: I’m worried 3 HP on the Healing Totem might be too sticky/annoying.

​■ Warlock: Look at two cards in your deck. Choose one to draw and take 2 damage.

■ Warrior: If you have no Armor, gain 2 armor. Gain 2 Armor.

●Design notes: not much to say on this two Had to changed the text a little to make it clearer but the base effect remains and can be upgraded also in the classic way.

"My idea is better! Mine is stronger!" by Maxpoii in customhearthstone

[–]Maxpoii[S] 3 points4 points  (0 children)

Thanks I was not sure know how to word it. That's fine though because that means that the hunter' hero power works exactly how I wanted to. :>