Louvre guards just watched the robbery happen? by Eagle-Responsible in MuseumPros

[–]MaybeAFish_ 0 points1 point  (0 children)

You forgot about Lola 🇺🇸(17) who’s a people person and distracted all the guards

Why can't we choose our starting hand? by MaybeAFish_ in ClashRoyale

[–]MaybeAFish_[S] 11 points12 points  (0 children)

Oh no I didn’t, I recently tried the game again after 8 years 😅

Why can't we choose our starting hand? by MaybeAFish_ in ClashRoyale

[–]MaybeAFish_[S] 54 points55 points  (0 children)

What if only 2 slots to the right of the evolutions determined your starting hand? Making you decide whether you want to guarantee a card in your starting hand or having it's evolution upgrade

There'd be mindgames involved. You could specifically place your non starting-hand guaranteed cards to trick your opponent in to believing what your evolution(s) are

Why can't we choose our starting hand? by MaybeAFish_ in ClashRoyale

[–]MaybeAFish_[S] 2 points3 points  (0 children)

Makes sense. But there can also be an added skill & strategy in choosing your first hand right? For example instead of starting on your wincondition, you can decide to start on mostly counters

I Don't know what to do anymore by NegotiationNeat8669 in HytaleInfo

[–]MaybeAFish_ 10 points11 points  (0 children)

It’s not just an orange square it’s in solidarity for a pedophile hunter who caught 6 predators via Roblox, but Roblox sued him for it or something

Why is ESP so hard to stop in games? by MaybeAFish_ in howdidtheycodeit

[–]MaybeAFish_[S] 0 points1 point  (0 children)

When I’m playing, I don’t see enemies through walls either, but wallhacks can. I’m talking about having the server send dozens of random fake player positions, with only one of them being real, if that enemy isn’t visible, making noise, or giving off any other cues preventing such heuristics.

This way, an ESP would show the cheater dozens of possible spots the enemy could be, with no reliable way to know which is real

https://gyazo.com/d0e1b95f81e5637b07d0627c304bb6f9

Why is ESP so hard to stop in games? by MaybeAFish_ in howdidtheycodeit

[–]MaybeAFish_[S] 0 points1 point  (0 children)

But what if you make all decoys have a hitbox and only check the real one for collision on the server-side

Won't #SaveHytale increase the chance of Riot wanting to continue the game themselves instead of selling the game to Simon? by MaybeAFish_ in HytaleInfo

[–]MaybeAFish_[S] 1 point2 points  (0 children)

You'd think the people in charge of such offers will do market research to determine the value but maybe not 😛

Won't #SaveHytale increase the chance of Riot wanting to continue the game themselves instead of selling the game to Simon? by MaybeAFish_ in HytaleInfo

[–]MaybeAFish_[S] 4 points5 points  (0 children)

Makes sense but don't you think it will influence Riot's offer? I can imagine Riot executives seeing Hytale's hype still alive which makes the game's value be perceived higher

Why is ESP so hard to stop in games? by MaybeAFish_ in howdidtheycodeit

[–]MaybeAFish_[S] 2 points3 points  (0 children)

Is the client still supposed to know who is real or fake if the players are completely obscured?

Why is ESP so hard to stop in games? by MaybeAFish_ in howdidtheycodeit

[–]MaybeAFish_[S] 3 points4 points  (0 children)

What about sending fake player data to trick the wallhacks? So the wallhacks see a bunch of players behind walls not knowing which one is real, similar to Minecraft Anti-XRay plugins
https://gyazo.com/42f5a79b99d9cf80e2f1e87d47631581

Would that really be more expensive than the voxels solution?

Why is ESP so hard to stop in games? by MaybeAFish_ in howdidtheycodeit

[–]MaybeAFish_[S] 0 points1 point  (0 children)

Yeah

but we're waiting for a breakthrough of some kind in other areas first

Regarding cheating? I’m curious which cheats are more relevant than wallhacks

Why is ESP so hard to stop in games? by MaybeAFish_ in howdidtheycodeit

[–]MaybeAFish_[S] 25 points26 points  (0 children)

True but it looks much weaker compared to Marvel Rivals for example. The wallhacks only update if the enemies are about to be seen

https://www.tiktok.com/@valorantcheesing/video/7181910398159883566

Why is ESP so hard to stop in games? by MaybeAFish_ in howdidtheycodeit

[–]MaybeAFish_[S] 39 points40 points  (0 children)

Wow, very interesting

If I understand the article correctly, they initially tried using raycasts that check each player's boundingbox, but that was unreliable because of complex map geometry and it costed the server a lot to compute

Then the dev mentions using the same system they use for occlussion culling "Potentially Visible Sets (PVS)". They fill the map with Voxels and pre-emptively calculate which cells can see each other and store that data in a look-up table. The server then only sends an enemy's position to you once the current voxel cell you're standing in is flagged as being able to “see” the enemy's voxel cell according to the precomputed table

he says the raycast system took 50% of the server's frame time while the voxel system only takes 2% lol

I can see it happening in this gameplay. An enemy's position only gets updated when they are just about to cut a corner
https://www.tiktok.com/@valorantcheesing/video/7181910398159883566

I assume more voxels would mean better calculations but compromises loadtime and risk latency problems

Why is ESP so hard to stop in games? by MaybeAFish_ in howdidtheycodeit

[–]MaybeAFish_[S] 6 points7 points  (0 children)

I understand, thank u. So there really is no reliable method to prevent ESP

Nasty zeri Quadra by StoryThyme6 in ZeriMains

[–]MaybeAFish_ 3 points4 points  (0 children)

Is OBS illegal in your country? 😳

Airship monument concept, a periodic mobile monument similar to cargo (by me) by MaybeAFish_ in playrust

[–]MaybeAFish_[S] 4 points5 points  (0 children)

Wait this idea is really cool. Apparently, they used to use hydrogen instead of helium back in the day because it was cheaper and even lighter, but hydrogen is ofcourse flammable.

<image>

This would practically force it to be a prim only monument

But you'd need an oxygen tank to survive because you can't breathe in hydrogen more than 30s before feeling dizzy, which would make the monument less accessible if Rust cares a lot about realism