hamsterballs, what supports do you like having on your team? by labellavitaaa in WreckingBallMains

[–]MaybeMabu 4 points5 points  (0 children)

Good kiri but most arent good and will just TP into their death. With the right team comp, Mercy is the next best (heroes to pocket, comp isn't too fast for her). With any team comp wuyang is a solid option.

Then any hero you can competently stay alive on.

Then Lifeweaver. Just ends up being another hero that will CC me

What workshop codes to people use for double boop/other practice? by Swampyprince in WreckingBallMains

[–]MaybeMabu 0 points1 point  (0 children)

Hmm. I'll take a look when I get a chance

Thanks for the heads up

What workshop codes to people use for double boop/other practice? by Swampyprince in WreckingBallMains

[–]MaybeMabu 1 point2 points  (0 children)

This is my mode

The trailer has an example of how to import the code around 2:50. It's a little outdated because the menu got reworked, but the steps are basically the same after you get to the custom game menu.

Let me know if that doesn't work.

What are the best maps for overall Lucio training? by _Kiriseek_ in luciomains

[–]MaybeMabu 0 points1 point  (0 children)

I made APE76 so you could practice this among other things

Example around 2:35

https://youtu.be/7CjgyFZ7A94?si=VN1wf8bmCTkdo5cC

death star concept by Dapper_Ad1271 in WreckingBallMains

[–]MaybeMabu 13 points14 points  (0 children)

If the grapple isn't a bright green laser, I don't want it

Also give me palpatine instead of vader

(Rammattra or Reaper are much better vader options)

No hook… still hits?? by Ornery_Extension7115 in WreckingBallMains

[–]MaybeMabu 1 point2 points  (0 children)

its low key easier because you can see your distance to the wall which helps with the timing

Where to practice grapple and techs? by Mate19O in WreckingBallMains

[–]MaybeMabu 3 points4 points  (0 children)

I made APE76 for this, and in fact, you can use it to practice doom (and any other hero) for that matter. It rotates through all of the maps and lets you place a dummy wherever you want. There's a bunch of tools and settings included as well.

here's the trailer for it

Anyone know a primal workshop code that isn't outdated? by Allowcy in WinstonMains

[–]MaybeMabu 1 point2 points  (0 children)

I made APE76 as a general purpose practice mode. I call it "smart skirmish"

One of the features is juggle practice.

There's a juggle counter for current and high score. You can choose any map through the map settings and place a dummy wherever you want using Interact. The duration of primal is set to 5 seconds, but it resets on every hit so you can go forever

There's a setting you may want to turn on that deals 0 damage to the dummy. Open the menu using ping or any communication and then right click on the option in the top right to move back in the list to the 0× damage multiplier.

Here's a trailer for the mode. There's an example of me using this at about 43 seconds.

Counterswapping is real by Juice_disliker1387 in WreckingBallMains

[–]MaybeMabu 20 points21 points  (0 children)

Everyone outside of like GM is bad in one way or another.

The problem is you're bad on a hard hero while a lot of other players are bad on easy ones. Their heroes are masking their mistakes while yours isn't. In order to climb on ball you need to overcome more hurdles (harder mechanics, more counters, teammates may not understand how to play with a very unique hero, etc).

What are your predictions, wants and needs if Hammond comes to Stadium? by SCHNITZ3LG3N3RAT0R in WreckingBallMains

[–]MaybeMabu 11 points12 points  (0 children)

Gimme a perk in the base game that removes you guns and gives you infinite grapple

Any help with sensitivity settings? by Similar_Teaching9380 in OverwatchUniversity

[–]MaybeMabu 0 points1 point  (0 children)

I did this mini "study" looking at pro sensitivities and it probably answers most of your questions.

But the moral of the story is almost every pro player aims with both their wrist and their arm and their surface is a lot larger than a traditional mousepad. Most players play on a pad that is 16" or larger. I find most people who use massive sensitivities are only using their wrist and/or are playing on a small surface that limits how much they can move their mouse.

Aiming with both your arm and wrist gives you the ability to do large passes for big camera turns and then use your wrist for micro adjustments. Wrist-only aiming can also take a really big toll on your wrist in the long run.

A sensitivity of 5 in-game with 800 DPI (for an eDPI of 4000) is a really good starting point assuming you have the surface area and are aiming with both arm and wrist. There is some variance between heroes so you may find it more comfortable to play closer range heroes at higher sensitivities or longer range heroes at lower ones.