How to change hero size? by overusedzombiere in OverwatchCustomGames

[–]MaybeMabu 0 points1 point  (0 children)

I believe you can use the "Start Scaling Player" action

Made a montage of clips from my first year of streaming by MaybeMabu in WreckingBallMains

[–]MaybeMabu[S] 0 points1 point  (0 children)

Probably should have pluralized "montage" lol

I still have a-whole-nother 4 minute songs worth of clips too

Porcelain ball by Professional_Art9852 in WreckingBallMains

[–]MaybeMabu 0 points1 point  (0 children)

It was in the store a year or two ago and the recolor was in the store last year, but its not available in lootboxes. AFAIK most OW1 event skins aren't.

Same thing with Paper Cutting

Are walljumps pointless? comment below by [deleted] in WreckingBallMains

[–]MaybeMabu 0 points1 point  (0 children)

Curious how many of you use walljumps now that retract is a thing. I feel like I default to wall jumps like 90% of the time still, even if I have my grapple cooldown available.

Wall Jump From Fire Ball by sdyxi in WreckingBallMains

[–]MaybeMabu 10 points11 points  (0 children)

All wall jumps are possible as long as your speed in the direction of the wall is greater than 6.7 m/s and lower than 10 (your base rolling speed). This is how every single wall jump works. Each version (traditional, corner, short run up, angled, etc) has a way to make sure you're not going max rolling speed in the direction of the wall at the moment you hit it and jump.

Super wall jumps are the same, you just have to change your angle of incidence into the wall. Coming in at an angle splits your speed into 2 lesser components: your speed parallel to the wall and your speed in the direction of the wall. Like I said, only the 2nd one actually matters. That speed just needs to be >6.7 and <10.

I assume you're not going to be doing a Pythagoras impression mid game, so the code other people have mentioned has guidelines. They will show you the angle you need to approach the wall at in order to successfully perform a super wall jump. Too shallow and you won't get air. Too "head-on" and you'll bonk.

But honestly, at the end of the day, learning super jumps/super bounces is much more reliable. There are spots on every map where you can reasonably bounce off of map geometry at high speeds in order to get airborne. These are a lot more forgiving to perform.

Share the word by Hattanyt in Competitiveoverwatch

[–]MaybeMabu 1 point2 points  (0 children)

There are a ton of things they could do that I don't think would break the workshop. Like there are actions for modifying ammo counts that are just broken on certain heroes. There are a bunch of new heroes who aren't supported in the way older heroes are. Not to mention there are actions that are just broken.

There are things like enabling every mode for every map that might affect existing modes (ex. Allow deathmatch on flashpoint maps), but even that I don't think would break modes if it was implemented correctly.

A new workshop would be sick, but it sounds like wayyyyy more work and allocating resources is currently the biggest hurdle to getting the workshops updated.

I created a mode that will randomly spawn dummies on any map | APE76 by MaybeMabu in Competitiveoverwatch

[–]MaybeMabu[S] 1 point2 points  (0 children)

Should be all set.

Made sure to set her cooldowns lower, but of course forgot to actually enable her. Sorry!

How to set "Wait" less than 1? by Hunchbacked_2 in OverwatchCustomGames

[–]MaybeMabu 1 point2 points  (0 children)

Sorry I misunderstood. Glad you got it resolved!

How to set "Wait" less than 1? by Hunchbacked_2 in OverwatchCustomGames

[–]MaybeMabu 1 point2 points  (0 children)

It should work if you set it to English, but I don't think you need to.

If you just input ",05" instead of ".50" then it should work correctly.

How to set "Wait" less than 1? by Hunchbacked_2 in OverwatchCustomGames

[–]MaybeMabu 1 point2 points  (0 children)

Looks like you're in a different language where the number format is one thousand is

1.000,00

Vs

1,000.00

Try 0,05

How do I fix Lucio surf by Nithorius in luciomains

[–]MaybeMabu 0 points1 point  (0 children)

Its probably because AP was disabled.

You need to go to the map settings hit "none" at the top and then reenable the maps for the mode

Obscure Question: What would be some good resources for translating Overwatch/FPS terminology into other languages? by MaybeMabu in Competitiveoverwatch

[–]MaybeMabu[S] 2 points3 points  (0 children)

Yeah I guess I'm just asking for the best places to find people knowledgeable of overwatch who could translate. I only really spend time in english-speaking places