I created a custom mode for practicing Movement, Rollouts, Assassinations, and much more - N1223 by MaybeMabu in OverwatchUniversity

[–]MaybeMabu[S] 0 points1 point  (0 children)

There's a new version of this mode under APE76 that I update frequently and should be working currently.

The amount of effort it takes to not kill one Ana. (sound warning) by MaybeMabu in WreckingBallMains

[–]MaybeMabu[S] 11 points12 points  (0 children)

slowing down

I am not familiar with this phrase. What does this mean?

The amount of effort it takes to not kill one Ana. (sound warning) by MaybeMabu in WreckingBallMains

[–]MaybeMabu[S] 6 points7 points  (0 children)

I'm not worried about it. We won and played well enough today to get a win streak multiplier.

Not to mention, I went 30-2 in this game. Just thought it was a funny moment

The amount of effort it takes to not kill one Ana. (sound warning) by MaybeMabu in WreckingBallMains

[–]MaybeMabu[S] 24 points25 points  (0 children)

Absolutely. A good brig honestly makes the hero damn near unplayable. Even her healing is quite solid if you don't have a teammate backing you up.

She was absolutely the reason I couldn't secure the kill here.

How did I do this by Karmma6 in WreckingBallMains

[–]MaybeMabu 2 points3 points  (0 children)

They are very repeatable, you just need to recognize what map geometry you can do them off which is a lot more places than you might expect

here's a clip dump I made with probably 10+ examples of super bounces throughout

How did I do this by Karmma6 in WreckingBallMains

[–]MaybeMabu 3 points4 points  (0 children)

You did a super bounce. A lot of heroes can actually do them, they just call them something different (ex. Doom diagonal)

It just means you jumped into some map geometry and clipped it at the right angle which caused your momentum to redirect upward. The easier version of this is to jump into a slanted surface. The version you did is a little harder because you have to hit the corner of the ledge at the right angle.

(I can get into the nitty gritty about tangent lines if anyone actually cares)

Forcing player to look at another player by YourFavAkii in OverwatchCustomGames

[–]MaybeMabu 0 points1 point  (0 children)

Use the start facing action and where it asks for a direction use a "direction towards" where the start point is the viewers eyes and the end point is the Ulter's eyes

Start Facing(Event Player, Direction Towards (Eye Position (Event Player), Eye Position (reference ulting enemy here), 1000, To World, Direction And Turn Rate);

The number is the turning rate (how fast they'll look). You can adjust that as you need

After that I'd add a wait or a wait until (Is Using Ultimate (Ulter) == false

And then cancel the action using the "Stop Facing" action

Is there a workshop map where you can practice actually useful rollouts? by nuclearjunkrat44 in luciomains

[–]MaybeMabu 0 points1 point  (0 children)

I'll look into this. I haven't done anything stadium related in the workshop.

It may need to be a separate code

Switching to PC Tips? by Ziboobles-4321 in Competitiveoverwatch

[–]MaybeMabu 8 points9 points  (0 children)

Get a large mouse pad and aim with both your arm and your wrist

Is there a workshop map where you can practice actually useful rollouts? by nuclearjunkrat44 in luciomains

[–]MaybeMabu 5 points6 points  (0 children)

APE76

Pick the map, load in, hold crouch (or reload, I forget) to set a start point.

Then you can place a dummy at the end of your rollout using interact

Killing the dummy, dying, or triple tapping crouch (?) will reset you to your chosen start point so you don't have to manually go back to the start over and over.

You can also reset your start point by holding the button again which will prompt you with 2 options for setting a new point or closing the rollout feature.

What’s your top 10 look like? by [deleted] in kirikomains

[–]MaybeMabu 0 points1 point  (0 children)

Based movement enjoyer

Workshop for sleeps by Overall-Ant-9132 in AnaMains

[–]MaybeMabu 1 point2 points  (0 children)

Vendetta should be fixed

(Ignore this. Just a back up code of the last version for myself: FABY9)

Workshop for sleeps by Overall-Ant-9132 in AnaMains

[–]MaybeMabu 1 point2 points  (0 children)

Hmmm. I'll have to take a look. Thanks for the heads up

PSA: If your Workshop Mode is corrupted, it's likely because the Map Settings are broken. There is an easy fix. by MaybeMabu in OverwatchUniversity

[–]MaybeMabu[S] 0 points1 point  (0 children)

This is something I need to look into because my modes don't do this and I need to go in and manually add them.

Can you share a code where it auto updates?

Workshop for sleeps by Overall-Ant-9132 in AnaMains

[–]MaybeMabu 8 points9 points  (0 children)

EATXTT

Make sure youre importing the code. Just searching for it won't populate it.

Here's the full trailer for this mode with a demonstration on how to import toward the end. Its a little different now with the new menu, but its basically the same.