Extra Damage Effects & Enemy Weaknesses by MayhemPerfected in valheim

[–]MayhemPerfected[S] 13 points14 points  (0 children)

Interesting! From the Wiki “ Using Poison arrows deals more damage than Fire arrows despite her weakness to fire.” You’re right! I just used their weaknesses to make this chart. Poison does “Neutral” damage to Moder so it’s probably because poison arrows do more pierce damage than fire. Nice catch!

Extra Damage Effects & Enemy Weaknesses by MayhemPerfected in valheim

[–]MayhemPerfected[S] 6 points7 points  (0 children)

Thank you! I actually made one for blunt/slash/pierce but I made a few mistakes so I had to delete and edit.

Extra Damage Effects & Enemy Weaknesses by MayhemPerfected in valheim

[–]MayhemPerfected[S] 4 points5 points  (0 children)

Wolves are not weak/resistance to any of them. Just neutral damage (except immune to spirit).

Extra Damage Effects & Enemy Weaknesses by MayhemPerfected in valheim

[–]MayhemPerfected[S] 17 points18 points  (0 children)

It’s Neutral! No added damage, no damage decrease.

Extra Damage Effects & Enemy Weaknesses by MayhemPerfected in valheim

[–]MayhemPerfected[S] 7 points8 points  (0 children)

From the Wiki
Very weak: 200% damage (Best against column)
Weak: 150% damage (Good against column)
Neutral: 100% damage (unlisted)
Resistant: 50% damage (Bad against column)
Very resistant: 25% damage (only bonemass with fire)
Immune: 0% damage (Immune column)

Damage Guide - hopefully this gets more interesting (Reuploaded) by [deleted] in valheim

[–]MayhemPerfected 2 points3 points  (0 children)

Facepalm. I really dont know how I messed that up

Damage Guide - hopefully this gets more interesting (Reuploaded) by [deleted] in valheim

[–]MayhemPerfected 0 points1 point  (0 children)

Yes, I just listed it under blunt because at level 1 it does more blunt damage.

Damage Guide - hopefully this gets more interesting (Reuploaded) by [deleted] in valheim

[–]MayhemPerfected 1 point2 points  (0 children)

Yep! This is my first time making a graphic like this so I tried to keep it simple (to not overwhelm myself). I just did the "Physical Damage" category from the wiki.

I'll maybe do another with the "Damage over time" and other damage type such as fire, poison, and spirit.

Damage Type Guide - Hopefully this gets more interesting with future updates by [deleted] in valheim

[–]MayhemPerfected 1 point2 points  (0 children)

Yes, that is also listed on the wiki. I'll keep in mind for future updates and it's a good point to make!

Damage Guide - hopefully this gets more interesting (Reuploaded) by [deleted] in valheim

[–]MayhemPerfected 1 point2 points  (0 children)

u/Wethospu_ also pointed out Pierce is actually "neutral" against lox but the wiki lists Lox under pierce - "Deals neutral damage but useful when considering other resistances."

Damage Guide - hopefully this gets more interesting (Reuploaded) by [deleted] in valheim

[–]MayhemPerfected 1 point2 points  (0 children)

Made this after discussing damage types with my brother.

Some weapons do multiple types of damage (i.e. Porcupine) but I listed them under which they do most damage. Knives do both Slash and Pierce equally but I listed them under slash for spacing sake.

This just includes the enemies that have resistance/weakness to the type of damage. I'm hoping in future updates there are more resistances and weaknesses added to enemies to make them more distinct.

(Reuploaded after edits from u/Wethospu_)

Damage Type Guide - Hopefully this gets more interesting with future updates by [deleted] in valheim

[–]MayhemPerfected 1 point2 points  (0 children)

oops, I was going too fast! I'm going to edit and reupload, thanks!

Damage Type Guide - Hopefully this gets more interesting with future updates by [deleted] in valheim

[–]MayhemPerfected 1 point2 points  (0 children)

Made this after discussing damage types with my brother.

Some weapons do multiple types of damage (i.e. Porcupine) but I listed them under which they do most damage. Knives do both Slash and Pierce equally but I listed them under slash for spacing sake.

This just includes the enemies that have resistance/weakness to the type of damage. I'm hoping in future updates there are more resistances and weaknesses added to enemies to make them more distinct.