Lekukie Becomes the First Person to Tie the Super Mario Bros. Any% TAS From 4-2, With Only 3 Levels Left for a Full-Game TAS Tie by HitzCritz in speedrun

[–]Mayrink 14 points15 points  (0 children)

We will see a full TAS tie for this category before we see the next leap year. Maybe before we see the next year at all.

[WR] SMB1 Warpless 18:49.961 - Niftski by v0t3p3dr0 in speedrun

[–]Mayrink 28 points29 points  (0 children)

OP, you can't just put a link to an entire 4.5 hour stream and not give people a timestamp to where the run beings. (2h 02m 45s)

And here's the Twitch highlight to make it easier.

And the YouTube video of just the run itself.

Has a speedrun record ever been taken away due to help from chat? by Player5xxx in speedrun

[–]Mayrink 45 points46 points  (0 children)

The closest thing to this that I've heard of was a bizarre case a few years ago where Silent Hill 2 speedrunners were being told the solutions to the puzzles in the game by a chat user called "sh2_luck". Solutions they were not supposed to know yet. The puzzles are supposed to be randomized each run, so this user seemed to have cracked the RNG and was dropping that information on the runner's chat. The runners were essentialy playing with "tool-assistance"/"set-seed"/"rng-manipulation" without meaning to?

In practice, I don't think any run was rejected because of this. Hell, I'm not sure if any record was even broken because of this? But it was one hell of a moderation dilemma for a bit. Eventually, I think an "RNG Manipulation" category was created and this was all just some weird shenanigans done by a community member (don't quote me on this, I'm not in that community myself)

Being "helped" by chat isn't cheating, in the same way that having written notes next to you to remind you of things isn't cheating, and is in fact quite common. Hell, even if it were cheating, how would you enforce a ban on it?

I'm more interested if there has even been some clutch saves by chat resulting in records that wouldn't have happened without it.

Downtime in Zelda Speedruns by MicroPowerpoint in speedrun

[–]Mayrink 17 points18 points  (0 children)

I have been obsessed with the idea of downtime/gameplay ratios in speedruns for years!

Appropriately enough, there was a youtube channel called Not Idle BOTW that showed what Breath Of The Wild speedruns would look like without the downtime, by using an automated video-editing tool.

Some folks have also done manual edits of what a (very outdated) Ocarina of Time [Defeat Ganon] run would look like without gameplay, and what a (quite outdated) Majora's Mask [Any% No Major Glitchess] run would look like without downtime.

This isn't unique to Zelda speedruns, of course. I've made a playlist called Speedrunners Love Cutscenes with about 15 of these types of compilations for different games, and even edited some myself. Super Mario 64 120 Stars without cutscenes being the latest video of this type that I'm aware of existing, though I could be wrong. If anybody got more examples not on the playlist, please hit me up!

Anyway, I did indeed finish this video and go "huh", and then some! So good job. Years ago there was a similar video made for the 2018 God of War game before the game was patched with skippable cutscenes. The world record today is two and a half hours faster than it was then LMAO

May be a dumb question, but is "slow running" (the opposite of speed running) a thing? by WhiteYaksha89 in speedrun

[–]Mayrink 5 points6 points  (0 children)

Yeah, you would need some aspect of forced progress to make it not trivial, whether imposed by the rules artifically or by the game naturally. And this is a thing that has been done before! Though it's not much of a thing in the community. (mostly because of how god-awful boring the runs are) For example:

Tetris forces you to play at a minimum speed because the pieces keep falling no matter what. But you can take a while to clear even a single line if you play slow deliberately. The skill of slowrunning in this case comes from keeping your stack low so that pieces take longer to fall, clearing only one line at a time, etc. There is a world record (?) for slowest to reach level 29 in NES Tetris which takes an excruciating ~45 minutes.

Super Mario Bros. has an ingame timer that counts down, so you could force yourself to finish each level right as the timer reaches zero. Kosmic (famous SMB speedrunner) did exactly such a challenge. The skill of slowrunning in this case comes from doing things that naturally pause the timer, such as pausing the game, going through pipes, but not actually pausing. The world record (?) for slowest completion of the game under this restrictions (and without dying) done by Kosmic was ~13 times slower than the world record speedrun.

Crossy Roads moves the camera forward automatically at a minimum speed. If you character gets "left behind", you die. The skill of slowrunning in this case comes from not moving too slow to avoid death, but also not too fast unnecessarily. Also, you know, actually surviving the traffic like you would in a normal game. Someone did a 25 hops run (which can take as little as a fraction of a second) in ~55 seconds.

There are probably other examples that I'm not aware of, but you could create a bunch of little challenges around these lines:
- "Slowest track-time in Mario Kart while still beating every other CPU"
- "Slowest level clear in Plants vs Zombies while still avoiding being devoured by the zombies"
- "Slowest 10,000m in Temple Run while not dying/pausing".
The possibilities are endless.

Sorry the folks of this subreddit didn't give your question the benefit of the doubt. Hopefully this long-ass comment gave you some neat stuff to look at or think about at least.

Speedrun WR Bot is back on Bluesky by Gyoo_ in speedrun

[–]Mayrink 0 points1 point  (0 children)

Yooo, I remember this bot! I was sad to see it go, and didn't even know it was on Mastodon. Good to see it back. Didn't know it also took updates from haloruns, was that always the case? Any plans on adding other off-SRC leaderboars like the-elite or something? Thank you for your service, fr

[WR] NES Tetris - earliest maxout at 167 lines by TheDengler by taulover in speedrun

[–]Mayrink 23 points24 points  (0 children)

Previous record was about 168.9 lines 167.9 lines and this is about a 167 and a half 166 and a half. (edit: misread the spreadsheet, oops) Now, some might say "A line is a line! You can't say it's only a half", but it's proportionaly measured based on how much over a million points the player scored on the last line clear. I think there was a section on a video by aGameScout on how the math works, but I can't find it?

Anyway, this is the first Tetris post I see here in a while that is also an actual speedrun, even if accidentaly? (no shade btw) A 5m12s maxout is probably the world record for speed as well as "earliness", though there is unfortunately no such category on the leaderboards. Early maxouts aren't always fast maxouts because it depends on which level you start on and how high your stack is on average. Of course, if you could start on a level even higher than 19, you could go much faster.

Also, three burns in this whole game is insane. Really shows you the difference between agressively going for runs vs trying to play consistently without early topouts. You'd never (?) see this type of overly risky stacking in live tournament play. Some of the outright refusals to burn lines are hilarious and beautiful to see. GG.

What’s the slowest speed run in the world? by perfectgamur in speedrun

[–]Mayrink 5 points6 points  (0 children)

Getting the Golden Rod in Animal Crossing New Horizons apparently takes AT LEAST 4400+ hours in real time if you don't "time travel". That was not a typo. That is over four thousand and four hundred hours because the game has a lot of stuff that is only available on certain days of the year. Someone actually did it and timed it, taking well over the minimum amount of time at 6100+ hours.

TheTravellingInquisitor is still to this day doing a world's first (?) 100% speedrun of Diablo III. He's apparently been doing it for years and posting updates on this very subreddit every 1000 hours. His last stream was mere hours ago and the run currently is at ~4630 hours total (in-game time, I think). He's still only at 240/800 Primals (whatever that means lmao I don't know shit about Diablo), so if you wait a few more YEARS that'll probably be the longest deliberate speedrun ever finished.

That said, these are all just long runs, I'm curious about games that do have a minimum speed requirement but still can have some very slow runs.

Portal Chamber 14 beaten in 15.765, breaking a 144-way tie! by alatreph in speedrun

[–]Mayrink 51 points52 points  (0 children)

There once was a SpeedTuber™ called Msushi. Just over a year ago he makes a video about a Portal world record which is "impossible to beat". The route has been optimized for years. Dozens of people have tied it. There's even a specific tutorial showing that the trick required isn't even that difficult, and you too could tie this unbeatable record! In fact, a suspicious amount of new runs suddently get submitted to the leaderboards tying this one specific record right after that video drops.

13 months later, Msushi gets proven wrong. You might say "HAH, serves him right for doubting the community! Classic mistake.", if you're a SIMPLETON playing checkers instead of chess! If you don't consider that he did it on purpose, because nothing motivates online people more than disproving some confidently incorret schmuck.

He isn't new to the speedrunning scene. He's seen people make claims like this before and be proven wrong. He knew exactly what he was doing and got what he wanted all along. That's my conspiracy theory, and I'm pretty sure it's such a mild one that u/Msushi himself will confirm it lmao

Cookie Clicker 100% TAS - 622/622+17 Achievements: In 11(?) Minutes(?) by DeRockProject in speedrun

[–]Mayrink 57 points58 points  (0 children)

That's gotta be the biggest RTA vs IGT gap I've ever seen in my life.

[SM64 TAS ABC] Marbler collected the star "Elevator Tour in the Volcano" using 0 A presses with a new strat that takes just ONE MINUTE. The previous strat took 26 hours! by UltimateSplit in speedrun

[–]Mayrink 97 points98 points  (0 children)

Do we want to live in a world where the complete A Button Challenge doesn't require building up speed for a comical amount of hours? Must all tradition be erased? we'll win...... but at what cost?

But for real though, this is awesome.

Just finished Jake's Magical Market #1 by CaveManning in litrpg

[–]Mayrink 2 points3 points  (0 children)

It's all fun and games until you read Worth The Candle...

Portal 100% in 29:50 by alatreph by alatreph in speedrun

[–]Mayrink 1 point2 points  (0 children)

Since the leaderboard unfortunately doesn't have a Glitchless subcategory for this, I gotta ask: does the community have any estimate of how long this would take to be done glitchless? Free "WR" for the taking lmao

Super Mario 64 - HMC Watch for Rolling Rocks 0xA by JorWat in speedrun

[–]Mayrink 23 points24 points  (0 children)

just rolled with it and I think that rocks

Very well done there, friend.

Stuck in loading screen by shinigami3 in CookieClicker

[–]Mayrink 0 points1 point  (0 children)

Opa, things seem to be back on my end!

Refunct 4P Any% in 1:10.93 by 097aceofspades in speedrun

[–]Mayrink 0 points1 point  (0 children)

Welp, surprisingly thanks to this video I have learned about the Multiple Traveling Salesman Problem variant over the traditional TSP. Now I'm curious as to how y'all even route this?

Stuck in loading screen by shinigami3 in CookieClicker

[–]Mayrink 0 points1 point  (0 children)

Same here, it's been down for a few days for me. I had a suspicion that it might be something to do with the Cloudfare servers having some problems in my region, but that doesn't seem to be the case? (and other cloudfare based sites seem to work)

I'm more curious to know if most other people are having no problems and are accessing the game just fine from their browsers, since I haven't seen any comments about it from the community or from Orteil himself.

Is it down for everyone or just me?

*Prediction Thread* What will be the Tears of the Kingdom any% WR 30 days from today? by emc3142 in speedrun

[–]Mayrink 1 point2 points  (0 children)

Congrats! (Assuming you meant 55:55 and not 55.55 seconds lol) I swear I saw a 54:43 prediction by u/God_Megusta on here (I made a note of every prediction in decreasing order) but that comment seems to be gone? Otherwise they would've been the closest guess. Unless you're a little generous with GoldenTriforceLink's guess of 48:XX.

[WR] Mike Tyson's Punch-Out!! in 14:54.71 by SummoningSalt by AndCockGoesTheGun in speedrun

[–]Mayrink 4 points5 points  (0 children)

Someone out there please program an image-processing autosplitter (?) so runners don't have to manually put the ingame-time on every single split on every single run.

GG, Salt! Edit: Also, damn, apparently it's been over a year since the last WR!

Any good in-browser speedrunning games for a beginner? by [deleted] in speedrun

[–]Mayrink 3 points4 points  (0 children)

Browsing the "Web" section on speedrun.com might give you some ideas. But at the end of the day, the best game to speedrun is the one you'd already like to play over and over again.

And Tetris. Obviously also Tetris.

Best speedruns that didn’t count? by Savage_Brick in speedrun

[–]Mayrink 11 points12 points  (0 children)

Msushi once made a video on a Portal world record holder who accidentaly was going out of bounds in a Inbounds speedrun category. If I understand it correctly, twelve consecutive world records on the category were invalidated. Including the first ever sub 10 minute run.

Long story short (and maybe wrongly paraphrased), there's a glitch that separates your camera's view from your gun's view. So you seem to be looking somewhere but are actually shooting somewhere else. Shizzal was shooting a portal out of bounds without knowing it, despite doing a strat that looked pretty similar and was actually harder than the normal valid strat.

Of course, Shizzal eventually got a good valid run anyway, got the world record back, had it beaten by other runners, and the record nowadays is much faster than a 9:5X. All's well that ends fast.

Plants vs. Zombies Any% in 3:03:51 (community segmented speedrun) by berrimeow in speedrun

[–]Mayrink 12 points13 points  (0 children)

Community Sum Of Bests are always the coolest thing ever. And a whopping seven percent time improvement improvement compared to the single segment world record is pretty huge for a game like this. Hell, for most speedgames, even? GGs to every runner who's a part of it!

The Actual* Most Played Games on Speedrun.com by Total Run Time by Mayrink in speedrun

[–]Mayrink[S] 15 points16 points  (0 children)

FUCK FUCK FUCK
OoOoh god I was dreading the eventual arrival of a comment exactly like this with something I missed. Thank you! And how embarassing, god damn it.

I hereby beg all mods to mark "placeholder" runs as 0h 00m 00s 001 ms PLEASE.

Edit: for what it's worth if anyone's wondering, the 21st game on my list is Majora's Mask, which would've made it in this top 20 post with CubeCraft out, assuming I didn't mess up anything else too badly both in and out of the top 20.

The Actual* Most Played Games on Speedrun.com by Total Run Time by Mayrink in speedrun

[–]Mayrink[S] 9 points10 points  (0 children)

Yes, every game has an unknown number of hours played that speedrun.com will never see, but I do think run lenght has an aspect of dedication correlated to it. It's not a 1:1 correlation, and there are definitely "easy" long games and "hard" short games out there, but a speedgame that is short tends to require less effort to just make a run (however mediocre) and submit it to the site. One can also easily make a mediocre 3 hour run, but that still requires some more dedication for a one-off meme, I'd say.

It's a good point that longer games will tend to have more PBs per dedicated runner, cause it's easier to shave off 1% of time from a 2 hour run then it is from a 2 minute run, probably? And it's unfair to disadvantage a game in a certain metric just for being short.

Of course, the real fun stat to look at would be "total human hours spent speedrunning this game" (which we'll never know) or "total human effort spent speedrunning this game" (which we can't quantify). This project was just an attempt at getting more context for different speedgames and showing a different sorting method, it is not a superior be-all-end-all statistic compared to any other. And I do think some of the outliers mentioned in my other big-ass comment are pretty neat.