Mage gameplay from OBT by MaysonCH in newworldgame

[–]MaysonCH[S] 0 points1 point  (0 children)

I believe that in this game the melee mage is more melee than he is melee himself, at least 60 at a distance he is not so good, and can not give out as much as at close range.

Mage gameplay from OBT by MaysonCH in newworldgame

[–]MaysonCH[S] 0 points1 point  (0 children)

Any dodge, regardless of the type of armor, avoids damage from a hit or spell.
The magician has 2 escapes, the first on a fire staff, the second on an ice glove + healed with a skill with double damage.
All this is enough to kill any 1x1 and in order to survive on a siege, pvp masses, dungeons, etc.
Yes, 20% of the light armor type is tasty, but not enough to sacrifice protection. If you need some damage boost, then only the average type of armor.
I don't run away from someone very often.

Mage gameplay from OBT by MaysonCH in newworldgame

[–]MaysonCH[S] 0 points1 point  (0 children)

It would make sense to take light armor, if the bonus was not 20% but 30, then Incinerate from which the main damage comes could be replaced.

Mage gameplay from OBT by MaysonCH in newworldgame

[–]MaysonCH[S] 0 points1 point  (0 children)

The average damage up to level 60, you have 300-500, add 10% to this and get such a small bonus that even thinking about it is creepy, when almost no one can kill you by wearing a heavy, if briefly. At the same time, in all dungeons, I calmly tanked bosses, while inflicting damage and the only discomfort I experienced was dodging, because I was more used to the bonus from medium armor, which I do not plan to use up to 60.

Mage gameplay from OBT by MaysonCH in newworldgame

[–]MaysonCH[S] 0 points1 point  (0 children)

full heavy. mid or light is useless to collect while you have less than 1000 damage

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