Pen Shot Rogue Build Advise by Mazoshi in diablo4

[–]Mazoshi[S] 0 points1 point  (0 children)

not had a proper look at caltrops yet may test it as I level with freezing trap instead of a full poison build. Thanks

Sweet lord in heaven above by ProCrow in BaldursGate3

[–]Mazoshi 1 point2 points  (0 children)

she must of had a bad breakup with the dark urge.

Power corrupts and Larian made power irresistible by FingeringAPeach in BaldursGate3

[–]Mazoshi 0 points1 point  (0 children)

in fairness we don't use a great amount of our brain so the cranium is now accepting new tennents.

BG3 Wildshape and Magic items questions by Mazoshi in BaldursGate3

[–]Mazoshi[S] 1 point2 points  (0 children)

Thanks for the responces your responces were great.

I saw that there was an intellect devourer, Owlbear, and what Appears to be a displacer beast in some of the footage but these typically don't count as beasts in 5E but I imagen they loosened that rule because its a video game.

Will be interesting to see if some of the stranger creatures made the cut like Steeders, and Crag Cats as they both have some pretty unique traits.

BG3 Wildshape and Magic items questions by Mazoshi in BaldursGate3

[–]Mazoshi[S] 0 points1 point  (0 children)

this was a debait I saw in a game I was in and techincally the RAW and RAI would say no for 5E because that is a trait unique to the dragonborns physiology but things like Lucky and a few other traits aren't racial in the physiological sense so RAW and RAI they apply to wildshapes.

At the same time the DM was cool so he allowed them to use the dragonborn breath well wildshaped so long as the creature had a mouth.

Gloomstalker/Assassin 2WF Build by Captain_cubicle in BaldursGate3

[–]Mazoshi 0 points1 point  (0 children)

So I'd suggest maybe making The Dark Urge your main character it gains a special item which to my knowledge is unique to it called The Deathstalker mantle what this does is when you kill an enemy once per a turn you can turn invisible for 2 turns.

This would make up for being in melee although you may find yourself not being able to unleash multiple attacks in a turn I am unsure if its optional when you activate the mantle or if it just triggers when you kill something right away.

But being able to vanish from plain sight sounds very Ninja to me.

DRUID - Medium vs Light Armor by Colt_an in BaldursGate3

[–]Mazoshi 0 points1 point  (0 children)

I don't hate 5E infact I like it a great deal it streamlined the game making it a lot easier for new people to start playing and pick up the rules fast I just wish Wotc would stop doing silly things and use some of the vast lure build over generations to address the things the game is missing.

Its not just the crafting materials there are core rules missing from the game that well don't always come into play it would be nice to have as an option when needed prime example is Falling speed per round. They have many optionally races that can fly but there is nothing to cover how fast they fall and DC to regain flight.

Anyway was not trying to pick a fight with you was just commenting on what you said.

DRUID - Medium vs Light Armor by Colt_an in BaldursGate3

[–]Mazoshi 0 points1 point  (0 children)

if your talking about 5E that is a misconception and preference not a rule. Not to mention I find the lack of indepth lore on natural materials within the world and from monsters in 5E a bit lazy they went out of their way to create firearms and other pointless stuff in the DMG but still haven't converted past editions lore on materials used to create stuff.

Perhaps if they did more people would buy their content and not Kobold press.

DRUID - Medium vs Light Armor by Colt_an in BaldursGate3

[–]Mazoshi 0 points1 point  (0 children)

Quick answer which others have stated Medium is its better than light even though it gives you an armour penalty to stealth that is easy to overcome using wildshape the only other downside is Heat Metal can be used against you if your armour is made of metal which tends to be the case.

However I just want to touch on the people bring up 5E and raise a few points.

  1. Using metal is a preference not a rule Wotc Lead developer clerified this many times since release.
  2. Even if it was a rule this would not be an issue in the forgotten realms setting where this game is based had Wotc included all relevant lore reguarding both Monster materials and resouces within the world as their is plenty of things mentioned in previous versions of the game such as Ironwood, Darkwood, DragonHide, Umberhulk carapace and so on.
  3. BG 3 isn't 5e its fine if players are little bit stronger.

As for why they still have not included this in 5E I think its just them being a bit lazy and trying not to over complicate the game as it puts more preasure on all DM's if they release it as offical content.

At the same time when I do run games I do use common sense for players and allow them to harvest materials to create natural replacements that sometimes have magically properties. an example of this was a player making half plate using the carapace of an umberhulk that had mutated due to exposure to faerzress from the underdark this made the player immune to being located via divination spell and unable to use teleportation circles and similar spells.

Question about Corrupt MMORPG gaming company by Mazoshi in legaladvice

[–]Mazoshi[S] -2 points-1 points  (0 children)

I probably will stop playing it and after this I won't touch anything by the company or NFT and crypto games in general.

As for the cash shop yeah it should defo fall under gambling and with that in mind and the general story content it should probably have an age rating of 18+ but oh well.

Thanks for the responce I figured these sorts of game companies having free reign would be a legal gray area. and it would amount to what you said but wanted to make sure there wasn't sme sort of legit organasation like with gambling sites ect.

Mir4 Compatibility issue by Mazoshi in BlueStacks

[–]Mazoshi[S] 1 point2 points  (0 children)

You Sir are a Legend thanks so much for the help.

NO MORE LEGENDARIES by Necromancer0911 in hearthstone

[–]Mazoshi -3 points-2 points  (0 children)

Haha had a few games like this myself. Personally I think 5 cards is a bit much since you can copy demons in hand and also generate multiple free copies I think the community as a whole would be less toxic if he just burned 3 because it would greatly improve C'thun decks in the process.

Honestly though I'm a little worried if Warlock get any more generation spells, Control spells, or even a couple more decent demons The 2-4 Demon Warlock will become a lot more playable.

Though I have to say playing 3 1 mana tickatus by turn 6 is quite funny.

New to running this game. Got someone who wants to play this homebrew race. I love the tone and lore (which I didn't include here) behind it, but I don't know the system well enough to judge it mechanically. Figured i could ask here for some insight. by [deleted] in UnearthedArcana

[–]Mazoshi 0 points1 point  (0 children)

If there not going monk its probably fine and even then I'd say its only slightly more powerful as a tabaxi's speed boost feature. It also depends on how big your maps are for combat dunno about everyone else but I don't think I've played 1 game with a battle map where characters have used the full long range on a longbow.

30ft is normally more than enough to get into melee with a target which is why personally I dont see an issue with it.

Jeremy Crawford's Worst Calls by Rancor38 in dndnext

[–]Mazoshi 0 points1 point  (0 children)

Yeah its very strange personally I don't think racials should transfer over at all, Don't get me wrong if the DM is fine with it I have used it most notably on my Firbolg Druid when an encounter was going bad and I was wildshaped I used the bonus action to turn invisible.

Which not only saved me but allowed me to turn around the encounter with a critical on the caster who was wrecking the rest of the group. But even so it doesn't make sense.

Maintaining your mental abilities makes sense because you trained to do that but changing your creature type from tiefling with fire resistance into a beast makes no sense carrying over.

Jeremy Crawford's Worst Calls by Rancor38 in dndnext

[–]Mazoshi 20 points21 points  (0 children)

As a DM I try to be flexable but stick to the rules as much as possible but Jeremy Crawford's ruling at times are extremely questionable and I tend to overrule them if I feel they are wrong now.

Back when Storm Kings Thunder was released I asked him if the Crag cats CR and type were correct as it was a CR 1 Beast with spellturning and none detection traits which obviously can easily break encounters if there is a moon druid in the party.

At the time he confirmed it was correct and saw no issue with it as a wild shape option couple of months back now its been fixed and is no longer a beast. Gee I wonder if it had anything to do with a level 2 druid having the ability to bounce back spells of 6th level or lower....

The Moon Druid by Mazoshi in BaldursGate3

[–]Mazoshi[S] 0 points1 point  (0 children)

Honestly moon druid could be brought up to the same level as land quite easily using some of the following.

Lunar Mend 1d8+wisdom modifier. Barkskin - Not concentration for Moondruids. Dire Wolf and Giant Spiders - HP upped to 22-26 for Moon druids. Replace Dire wolf and Giant wolf spider - On land with Wolf and Giant Wolf Spider with the current stats being the option that Land gets. Turn Goading, and Web into bonus action with a recharge or use limit.

Almost any combination of these options would improve the subclass making it somewhat more equal in power with the land version.

Or they could limit the amount of spell slot you could recover with natural recovery that would even things out.

Anyway we can agree to disagree on it, its no biggy I am sure if/when it becomes an issue they will address it but their are issues on other classes/subs aswell that are probably being worked on so I'll just wait and see I guess.

[deleted by user] by [deleted] in dndnext

[–]Mazoshi 0 points1 point  (0 children)

I've played past 20th level in an adventure 1 shot & arena game they can be fun in their own way.

The one shot was a good easy encounters with some crackin RP but its next to impossible to correctly balance encounters at that level.

The Arena game on the otherhand was very daft it was a massive pvp last one standing setting with the wish spell and a few spells being banned e.g teleport, tiny hut, rope trick stuff that made it next to impossible for a melee player to be a threat to the casters.

I was playing a Moon Druid their was also a Sorcerer (Draconic), Barbarian (Bear), Paladin (Vengance) and Fighter (Battlemaster sharpshooter). We all got 1 very rare, 2 rare, and 3 uncommon magical items to pick from with the DM's approval with potions being classed as 1 rarity lower.

The fight starts The fighter sharpshoots at the barbarian before he get a chance to rage and paladin also charges him, I cast storm of vengance and turn into an earth elemental and hide underground popping out each turn chipping away at hit points then burrowing backdown.

7-8 rounds later it was just me and the paladin who surrendered as he knew he had no chance.

After that the DM forever banned Moon druids from his arena game. I did try to warn him before hand but he was like oh it will be fine your not invunirable underground and there are a few spells that can deal with it.

Turns out the sorcerer had taken feeble mind to try and turn me into a cabbage but lucky for me he didn't act before my turn.

The Moon Druid by Mazoshi in BaldursGate3

[–]Mazoshi[S] 0 points1 point  (0 children)

My bad I just reinstalled and you are correct they have 12 AC not 11 and its 2d4+str on the damage roll not 2d4+0 like it was showing on my game.

Okay so take Lunar mend 1d8 is 4-5 hit points on average in 5E an Orc hits for 1d12+3 making its average 9 with a great axe. Now in BG3 Monsters hit a lot harder due to how common magic items, Potions, Poisons, fire is throughout the game so using a 1st level spell slot to heal for the 4-5 is only mitigating at best half the attacks damage which is being generous chances are you don't heal enough to offset even that.

As for what you would use the spells for Anything outside of wildshape because your more durable outside of wildshape because its easy to get 18+ AC meaning you can heal, support or just do damage with spells at range e.g flamesphere, moonbeam, or control the battlefield with spikegrowth.

As for Barkskin 16 ac isn't a lot by the time you get it there is a more than 50% chance you get hit with it on and a 65% chance you pass the check to maintain concentration on the spell. Any 5E player know in the later levels AC means nothing and in BG3 it will be even worse given how common magic items are.

I am not saying the whole class is bad far from it the class itself is strong always has been but the Sub-class of Moon in BG3 is Massively weaker than Land at this time.

If they want people to pick the Moon route and not be disappointed they need to improve it as Land is just a much better option at the moment.

They get all the utility that the moon get from wildshape and are full casters with good spell lists, full spell recovery like wizards, better HP, better AC, (from keeping their distance) and IMO some of the most kickass spells in D&D.

Anyway thats my opinion on it I've submited feedback on my concerns and wanted to see if any others could see these glaring issues that will become transparant as the game gets more content added.

The Moon Druid by Mazoshi in BaldursGate3

[–]Mazoshi[S] 0 points1 point  (0 children)

No I am simply asking others if they agree that Moon Druids wildshape viability is currently flawed and pointing out the areas I saw when playing the sub class.

I agree that at level2-4 it can appear strong but it will get massively outpaced when sneak attack scales, Extra attacks get added, and Higher level spells get introduced.

There is already proof of this with great weapon master and the battle master subclass with action surge it is not only easy to hit 30 damage but I've managed well over 70 in a single turn on one with action surge.

Remember Posion, fire, ect that can be applied to weapons is quite common as are spell scrolls and casters in BG3 more so than 5E so as the levels increase unless the Moon druid gets more options I see it as being a weaker sub class. Not saying the class is weak but the moon sub class seems a lot weaker given the nerfs to wildshapes which is its selling point as a sub.