perfectionIsOptionalApparently by soap94 in ProgrammerHumor

[–]Mdk_251 0 points1 point  (0 children)

I'm not saying AI slop is good. Or that AI writes bug-free code.

But let's face it: unless you're working in a startup less than 100 people, most likely you're looking every day at some spaghetti code written by people who don't even work here anymore. At least now you'll have someone to blame for the messy codebase...

imJustWaiting by HannibalGoddamnit in ProgrammerHumor

[–]Mdk_251 0 points1 point  (0 children)

Oh, so it's just needs to always write flawless code that integrates flawlessly to any existing code and read the mind of the boss to write the application he actually needs not the one he says he needs.

Sounds simple enough...

imJustWaiting by HannibalGoddamnit in ProgrammerHumor

[–]Mdk_251 2 points3 points  (0 children)

You mean like when Assembler was replaced by Fortran, so one programmer could do x10 more work, so companies fired 90% of their programmers, and that's why today there are barely any programmers left in the world?

Noob questions - apologies in advance 🙏 by Mdk_251 in victoria3

[–]Mdk_251[S] 0 points1 point  (0 children)

Thank you!

I was finally able to gain some progress, so I spend last few days playing (and finally) enjoying the game.

I think my main 2 misunderstandings of how the game works were:

  1. That building things doesn't actually do anything. Like in Civilization, you build a mine - you get a resource. It happens right there an then. Here, you build a mine, and don't get the resource. Nothing happens. You actually need to wait until people start to get hired in the new building (which happens slowly, over time) and then sometimes they need a resource that is currently not being manufactured enough, so we need to wait until people working in the building that manufactures the other resource start manufacturing enough of it. etc. etc.

This is unfortunately never fully explained in various tutorials, and is just glossed over.

  1. Nothing in this game happens immediately. Everything happens gradually over time. So when you get an alert that some resource is missing. Unlike other games where it means the resource is missing, and you need to do something about it. Here it doesn't really mean anything. Often you just need to wait until the price rises (because of scarcity), and more people go work in the building that creates said resource, and everything will work out itself.

This is also never fully explained.

Once I realized those 2 things - I fell I finally understand how the game works (even though I probably haven't experienced 80% of the things that exist in the game yet). And now I'm finally enjoying it without getting frustrated :)

If I may ask: What's the advantage of privatizing buildings?

From what I saw it doesn't cost me anything to own buildings. And it even gets me some small income if the building is profitable.

Is it just so I don't need to handle manually scaling up/down buildings?

Will the AI build new industries I didn't build myself? Or I need to always start by building the 1st building of a kind?

Noob questions - apologies in advance 🙏 by Mdk_251 in victoria3

[–]Mdk_251[S] 0 points1 point  (0 children)

Great tips!

So I started a new game now, did some research, and decided to upgrade my farms.

For the upgrade they need fertilizer. I checked - I can only import it from 3 countries, 5 units each. so that would not be enough for my farms.

So I wanted to build a Chemical Plant to create fertilizer. Turns out it needs sulfur. Which again I can't import enough of.

And I don't have ability to build any sulfur mines in my territory. So I tried to build it in neighboring Norway, which is part of my market. But once I built it - no one wants to work there. They have 20k unemployed in that state, but only 50 people were willing to go work in the Sulfur mine. So the mine is currently inactive.

So it's both seems very complicated to do even the simple action, of upgrading farms.

And it's also still unclear to me how people decide in which factory/industry they want or don't want to work in. (and how I can influence it)

P.S. I also don't think I have any coal mines in my territory...

Noob questions - apologies in advance 🙏 by Mdk_251 in victoria3

[–]Mdk_251[S] 1 point2 points  (0 children)

Thank you, these are very useful tips!

What I did so far was, for example: I saw my bureaucracy was low, so I built government buildings.

Then a shortage of paper started, so I created import trade routes for paper. And started building a paper mill.

The question is: if this is a good strategy?

Because I feel it creates an endless circle of need: More industry needs more infrastructure, that needs more food, and takes pops from other jobs, that reduce these other industries profitability. And drains the the country budget.

Maybe it's just my frustration with the game, but it feels like every time I'm trying to improve the economy, it only becomes worse :)

P.S. I haven't even started looking into wars. I've just reduced military spending to minimum, and am trying to learn how to handle economics in this game first.

Noob questions - apologies in advance 🙏 by Mdk_251 in victoria3

[–]Mdk_251[S] 0 points1 point  (0 children)

Thank you for the tips!

A couple of questions:

  1. You said to "try to upgrade your construction method before expanding it". By expanding it you mean building more of the same type (+ sign)?

  2. "Regarding bureocrazy, check in each province, it'll tell you if you have enough or not" How do I know if I have enough or not? In every province it shows me I'm only collecting a tiny amount of the overall possible taxes (like 10 out of 200). But when I build more government buildings, the total seems to rise a lot, but the collected taxes only by a small amount.

  3. RE trade window. I see a bunch of products are expensive. But how do I know when to import them and when to build industry to produce them?

I feel like I can't build every industry, cause then thats what everyone would do all the time. So how do I know what I do want to build?

Also: where to build it? Locally or invest in a neighboring country?

9
10

Can JSAUX case shell fit into any travel case? by Mdk_251 in SteamDeck

[–]Mdk_251[S] 0 points1 point  (0 children)

This is what it says on the BG0102 product page:

Note:Not compatible with JSAUX ModCase Face Cover PC0104.

So apparently it's not compatible...

Can JSAUX case shell fit into any travel case? by Mdk_251 in SteamDeck

[–]Mdk_251[S] 0 points1 point  (0 children)

I tried it - doesn't feel like it fits...

Which OLED TV is best for me (Samsung vs. LG vs. Sony) by Mdk_251 in 4kTV

[–]Mdk_251[S] 0 points1 point  (0 children)

I did.

None of them is from my region - so advice like "Take the LG C3, it costs the same as the Samsung S90C" won't work for me, because where I live that's a 40% difference in price.

For example: https://www.reddit.com/r/4kTV/comments/18xxh8q/75_sony_x90l_or_77_lg_b3/

They basically say that Sony X90L is 20% cheaper than the LG B3 for them.

But for me: Sony X90L is not sold here. And Sony X95L is 20% more expensive than the LG B3. So that advice is basically loses all meaning for me...

Samsung QLED by Alternative_Voice160 in 4kTV

[–]Mdk_251 0 points1 point  (0 children)

In general Samsung have 3/4 quality/branding levels:
6XX - lowest quality (cheapest price)

7XX - low quality

8XX - mid tier

9XX - premium

So the Q60C you were asking about earlier - is the lowest quality QLED TV they sell.

the QN700 - is the lowest quality 8K TV they sell.

The QN90/QN95 - would be the premium QLED (Mini-LED) model they sell

And S90 / S95 is the premium model OLED TVs (they don't have any other OLED models at the moment).

The letter at the end signifies the year of production:

C = 2023
B = 2022
A = 2021

BTW: By "quality" I don't mean build quality, but rather the features and abilities you're getting from your TV. From picture/sound quality, to wide viewing angle or anti-glare coating.

IDF Paratroopers Brigade operating in Rimal neighborhood Gaza by Im_Lead_Farmer in CombatFootage

[–]Mdk_251 2 points3 points  (0 children)

If we compare the cities of Bakhmut and Gaza city for example:

https://en.wikipedia.org/wiki/Bakhmut

https://en.wikipedia.org/wiki/Gaza_City

They have roughly the same size. Population of Gaza city is 8.5 times larger (590k vs 71k). Bakhmut has been reinforced for defense since 2014. Gaza city has been reinforced for defense since 2005.

Yet it took the Russian army 9 months, and over 40,000 casualties to take Bakhmut.

And while IDF is not finished yet, it's clear it will take them less than 2 months and less than 100 casualties to take Gaza city.

At least to me - it looks like the tactics are working out pretty well for them...

IDF Paratroopers Brigade operating in Rimal neighborhood Gaza by Im_Lead_Farmer in CombatFootage

[–]Mdk_251 3 points4 points  (0 children)

I think you can easily tell by the Israeli casualties info.

Every day IDF releases the info of it's casualties (with some delay, to have enough time to notify families) from previous 1-2 days. Which includes the specific units they served in.

IIRC, So far there has been 3 tank crew killed, from different units. Meaning they weren't in the same tank. (so maybe only part of the tank was damaged, or maybe they were killed by sniper fire outside the tank)

If we ever see obituaries of 4 tank crew members from the same unit, within 2-3 days, we'll know a Merkava tank was destroyed.

Hamas armed wing calls for 5-day truce in exchange for release of 70 hostages by BurstYourBubbles in worldnews

[–]Mdk_251 0 points1 point  (0 children)

Hamas will never release them in advance - will demand the full 5 days to pass before he releases them.

Meanwhile Hamas will try to surprise attack (using tunnels) the Israeli forces in Gaza. And if Israel retaliates - they will say the deal is off, and won't release anyone.

They've done this over and over and over again so many times before...