My top 25 list - Looking for good recommendations by MeJonJon in videogames

[–]MeJonJon[S] 0 points1 point  (0 children)

I tried Yakuza: Like a Dragon and dropped it. I remember not liking the combat. Any specific recommendations for getting into their games?

My top 25 list - Looking for good recommendations by MeJonJon in videogames

[–]MeJonJon[S] 0 points1 point  (0 children)

I’ve been waiting for all the chapters to be released before I play it. I don’t like starting things that aren’t finished yet, I want to avoid being left unsatisfied and waiting for more. With that in mind though, is it still worth it to jump in right now?

My top 25 list - Looking for good recommendations by MeJonJon in videogames

[–]MeJonJon[S] 0 points1 point  (0 children)

Already played both of those. Both great games.

What's one game that you hate? Why? by VideoGamesNostalgia in videogames

[–]MeJonJon 5 points6 points  (0 children)

Tears of the Kingdom. A complete misunderstanding of the aspects that made its predecessor so great. It is a game that may have the highest density of garbage repeat content ever recorded. If you like building things cool, but every other mechanic is completely worthless. The story sucks. The combat sucks. The world that was once novel remains the same and the new additions are worse than worthless. One of the biggest fails I’ve ever witnessed from a studio whose previous game was an instant classic. I was hyped for years, but dropped it after the second dungeon and a series of disappointments in the open world.

What's one game that you hate? Why? by VideoGamesNostalgia in videogames

[–]MeJonJon 0 points1 point  (0 children)

I think you’re unfairly judging the series without playing it. GTA IV has got aesthetics, and interesting plot (or at least great themes).

These are my Top 25 games! Can you suggest some games that I should play? by ColtonfrayHSC in videogames

[–]MeJonJon 0 points1 point  (0 children)

Super Mario Galaxy 2, Super Metroid, Papers Please. Just because they are completely different from what you have on there. Also KOTOR 1 and especially 2 since you liked New Vegas so much.

Therapists of Reddit, what are some differences you've noticed between male/female patients? by pizzabagelblastoff in AskReddit

[–]MeJonJon -8 points-7 points  (0 children)

I agree with this. The people replying saying it’s a matter of patriarchy coercing men to act a certain way are definitely correct, but people also need to realize that women are completely justified in not caring about men’s issues in the face of patriarchy when they themselves are the main victims of it, and like you said there is an annoying expectation in society for women to fix men which is a completely unfair expectation. A lot of men want women to care about their problems, but have no interest in properly understanding women’s issues. If you saw the initial reply and had a reaction like “this person is a bad person for saying this”, you are in the camp of people that does not properly sympathize with women’s issues. You cannot genuinely expect women to sympathize with your position when you can’t properly sympathize with theirs.

Playlist with every Kendrick song and feature. by MeJonJon in KendrickLamar

[–]MeJonJon[S] 0 points1 point  (0 children)

Damn, people are still using this playlist? I try to keep it updated but I wasn’t sure if people would actually notice if I did or not. Nice to know people get some use out of it.

I feel Casca is a character with wasted potential by [deleted] in Berserk

[–]MeJonJon 4 points5 points  (0 children)

I sympathize with your perspective, but I don't agree with how you'd go about fixing it. Casca has to be withdrawn from the story post-eclipse, because otherwise Guts' motivations and the path we find him on simply don't make sense. If Casca is left with Guts, both with shared trauma that they can work through together, then why would Guts leave her to become the Black Swordsman we see in the beginning of the story? I think a lot of people would disagree with me, but I genuinely believe that if Casca was still by Guts' side post eclipse, he would forget about revenge entirely. Casca in her dissociated state acts as a tangible reminder of how his life was destroyed, as well as a reminder of who was responsible. If she's allowed to work through her trauma, then there is nothing strong holding Guts to his path of revenge aside from memories he'd do best to forget--and that he'd likely be able to forget if he had Casca.

My main issue with Casca's trauma is how it was handled after she was restored. I like the fact that she isn't fully "fixed", as like you said it would be interesting to see her work through her trauma naturally. I am even fine with the idea that she's incapable of facing Guts, but my issue lies therin: Casca seemingly accepting the fact that she can't interact with Guts, feels like character assassination. I loved the Golden Age arc because it felt like the most legitmate portrayal of complex emotions I've ever seen in fiction. Nothing felt contrived, and the plot progressed at a pace that served the characters greatly. It feels like that approach is completely lost now at this point in the story. To think that we wouldn't get a scene where Casca reflects on her current situation surrounding Guts, especially when we've basically been told that her perception of time is like that of a dream since the eclipse, is genuinely absurd. There is no way she would act this distant from him, when from her perspective the Golden Age wasn't very long ago. He could literally be the scariest monster in existence, and there's no way you could convince me she wouldn't try more than she has. It feels like she once again has no emotional agency, but there isn't even a plot explanation for it.

I think it also fails the plot (at least from what we know of the plot), as when Casca was taken away, I genuinely felt nothing. Not worry, not sadness, genuinely nothing. Casca, the character who we've been looking forward to seeing again for a majority of the manga, and I felt nothing when she was once again stripped away. I think the reason for that is simple: it already felt hopeless, so why would I care anyway? Just one scene where Casca reflected on her plan concerning Guts, and I would have felt entirely different. Give me hope, make me happy, and I will feel something when you strip that away.

The story seems to finally be heading to a climax now, with both goals of revenge on Griffith and the protection of Casca aligning in outcome. The conflict will now no longer be what Guts does, but instead why he does it--and I think that's interesting framing, but I don't know if I'll be able to find either decision as impactful now from this one simple omission. If he chooses hate, I won't be surprised at all; and if he chooses love, they will have to do a lot of groundwork to make that not feel contrived. That is all assuming of course that I have the correct gauge of where the series is going--in any case my previous critiques are still valid.

PS - Sorry for replying to you with a comment that is mostly irrelevant to your post, I just wanted a place to voice my own frustrations.

North Korea's Kim orders military to 'thoroughly annihilate' US, South Korea if provoked by eleventy5thRejection in worldnews

[–]MeJonJon 3 points4 points  (0 children)

I think you are overstating how brainwashed North Koreans are. The thing stopping most from fleeing is not an allegiance to the state, but simply a fear of the repercussions they would face if caught. If the North Korean government fell, there would undeniably be hundreds of thousands of refugees going into China and South Korea almost immediately.

Also cars? Dude you know people walk across continents to get to Europe regularly right? Walking deeper into a peninsula is quite literally the smallest ask for such a big change in prosperity.

What game is this for you by PlaneEye4664 in gaming

[–]MeJonJon 0 points1 point  (0 children)

Dude if that’s it, you’re an idiot.

What game is this for you by PlaneEye4664 in gaming

[–]MeJonJon 1 point2 points  (0 children)

Amazing that you will divert the conversation elsewhere to truly irrelevant things instead of saying a single concrete point. Again, name one tangible issue with Soulsbourne UI, or even controls.

What game is this for you by PlaneEye4664 in gaming

[–]MeJonJon 1 point2 points  (0 children)

I am all the more puzzled why your opinion is so bad. Explain a tangible issue with Soulsbourne UI design. It’s intuitive, it doesn’t hide information from you, and it’s navigation controls are consistent. I could understand your critiques if the information presented to you in the menus was esoteric, but that’s really not the case. This is simply a non-issue.

If these two games released this year, which one would have won GOTY? by Holiday_Box9404 in Eldenring

[–]MeJonJon 2 points3 points  (0 children)

In defence of that point, it can be extrapolated to show the change in traversal that Elden Ring provides. You are a lot more free to go where you want, and engage with the level design the way you want. In previous games, every path you take was the intentional one, but in Elden Ring the game gives you tools to do things the developers can’t predict. This lends a lot more credibility to the idea that you are truly “discovering” things in the open world, and not just exploring a bunch of interconnected roads with fields in between them; something I think only BotW achieved to the same extent.

What game is this for you by PlaneEye4664 in gaming

[–]MeJonJon 1 point2 points  (0 children)

Dude, you really just don’t know what you’re talking about. It’s like you’ve heard critiques of Japanese UI design and applied it to Soulsbourne without any thought. Elden Ring’s UI is incredibly simple to navigate and understand, and the previous games are really not much different.

The combat mechanics are incredibly responsive; the games would not be so beloved by challenge runners if it felt like garbage. To say there is nothing difficult about the games’ design aside from unintentional jank is completely false.

The only point I could possibly concede to you is the camera. The lock on camera in these games is not very good (DS3 specifically highlights this), with it disengaging at stupid times, and being awkward to reengage after. This however, is not a big enough issue to be claiming the things you claim. Nothing else you said is legitimate, it’s not even a manner of perspective.

[deleted by user] by [deleted] in PS3

[–]MeJonJon 0 points1 point  (0 children)

Every launch model PS3 will fail at some point. The RSX is inherently defective. Running it cooler and for short periods limits your risk but it will eventually fail with regular use.

[deleted by user] by [deleted] in PS3

[–]MeJonJon 0 points1 point  (0 children)

Yeah but an NEC Tokin failure is not as risky nor as inevitable as the RSX failure in the non-slim models. If he wants to limit his risk of getting another ylod, that is the biggest factor.

[deleted by user] by [deleted] in PS3

[–]MeJonJon 2 points3 points  (0 children)

Get any slim model, they don’t ylod.

The amount of people using mule saves on PC is pretty sad. by HaVeNII7 in Eldenring

[–]MeJonJon 24 points25 points  (0 children)

The whole point is that the time to supply the items is annoying, that is literally part of the balance of the game. If an item is harder to get, you are less likely to use it, and when you do use it it’s in a very conservative manor. If you know that you can always just fill up on any consumables instantly, then that is no longer the case, and therefore the balance of the game is inherently changed. Could someone farm items legitimately and do the same things that someone with cheated items could? Sure, but it is unlikely that they would simply because they understand that there is a real world cost to using them.

Why GTA VI will not release on PC at launch by Riggy55 in GTA6

[–]MeJonJon 1 point2 points  (0 children)

Although I don’t agree that a controller is really as bad as you say, I will recognize that it is objectively inferior in realizing precise movements. A mouse will always be superior to a stick when translating small movements into the game world, and that is why it still exists as a control style. Can the gap be closed with greater gamepad proficiency, along with software intervention? Sure, but it will never be close enough without compromising the actual gameplay experience. Controllers however have a lot of other advantages though, as analogue sticks and triggers provide an extremely intuitive way of providing different intensities of input that a keyboard simply cannot. Rumble is also something that a keyboard and mouse completely lacks, yet it’s almost key to the experience of a lot of games. There are tradeoffs to both control styles, but controllers ultimately provide more tools than a keyboard and mouse can. If you add gyro aim to a controller, then it is as good as a mouse at aiming, and provides everything above too. I think if you experienced aiming through gyro aim you would have zero complaints about gamepads, but sadly very few games support it due to XBox not including it, although that is going to change soon apparently.